AmazingAmpharos
ad047e6c9c
The last of the renaming
...
Courtesy of KevinCathcart
2017-11-11 18:03:42 -06:00
AmazingAmpharos
a3ccc051f6
Ganon at Uncle softlock fix
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-From KevinCathcart, this adds a new region to the world for the castle courtyard reachable from the exit to the uncle tunnel and from the upper ledge of Hyrule Castle but not the main gate. In effect, this changes nothing if Ganon is not at the uncle passage, and if Ganon is at the uncle passage, either Mirror + pyramid access, Master Sword, or a connecting cave to the upper ledge of Hyrule Castle will be required to access the main gate. This is necessary to fix a very rare softlock in which the player could defeat Agahnim, lose access to the Hyrule Castle main gate, and make the seed impossible.
2017-11-11 15:31:37 -06:00
Kevin Cathcart
5b3d4449c1
Whitespace fixes
2017-11-04 23:54:35 -04:00
Kevin Cathcart
cdf04b8a45
The Great Renaming
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This is the Great renaming. Renaming to match V27. I've renamed pretty
much all Item locations to match, with a small number kept deliberatly
deferent for clarity.
There is probably more renaming that should be done at the Enterance and
Region levels, but that can be done later.
2017-11-04 23:54:35 -04:00
Kevin Cathcart
623e6637ff
Update logic for Skull Woods and Agahnim's Tower to support key-sanity
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Skull Wood's various chests have been split into real locations that
reflect key requirements.
2017-11-04 23:52:56 -04:00
LLCoolDave
7187d63108
Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm.
2017-08-01 19:08:46 +02:00
LLCoolDave
cbf7f36a73
No longer shuffle Sanctuary/Sewer Drop into Pyramid slot, Sanctuary should be in Light World.
2017-08-01 17:24:20 +02:00
LLCoolDave
b6c4bf6bd6
Refactor spoiler generation for VT integration.
2017-07-18 12:44:13 +02:00
LLCoolDave
1af6edf793
Update crystal placing logic to consider implications of --shuffleganon option.
2017-07-17 22:29:32 +02:00
LLCoolDave
de37916379
Add Ganons Tower and Pyramid to the shuffle pool in non-ganon goal modes.
2017-07-14 16:28:14 +02:00
LLCoolDave
1066063ffe
Fix duplicate entry of Agahnims Tower in insanity shuffle.
2017-06-25 00:33:39 +02:00
LLCoolDave
dcef154609
Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.
2017-06-24 19:11:00 +02:00
LLCoolDave
350c688d93
vt23 updates
2017-06-23 21:33:04 +02:00
LLCoolDave
57a6ba73c1
Zero out more door frame tables, prepare structure for proper fix once understood.
2017-06-17 13:16:13 +02:00
LLCoolDave
dd049e5a52
As blacksmith now sticks with you post S&Q, we need to reduce the available pool of delivery locations, as having him as a follower may prevent you from collecting the item required to reach some cave entrances.
2017-06-04 21:10:09 +02:00
LLCoolDave
e2b4d259d9
Add addresses and regions for pyramid and ganons tower. Not currently shuffled, but may be of interest to Plandomizers.
2017-06-03 17:09:03 +02:00
LLCoolDave
52e172b8fa
Rename default entrance shuffle to vanilla.
2017-06-03 16:02:42 +02:00
LLCoolDave
5bb8277ade
Improve handling of entrance addresses.
2017-06-03 15:33:11 +02:00
LLCoolDave
d0196cbe41
Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint.
2017-06-03 14:19:49 +02:00
LLCoolDave
24ca5a5165
Add more locations as valid blacksmith locations,
2017-06-02 21:55:34 +02:00
LLCoolDave
02de6a37d3
Fix aga tower at mimic cave fix being applied incorrectly. Now should write the correct values.
2017-05-30 07:32:41 +02:00
LLCoolDave
aebfcf9b94
Trock door fixes.
2017-05-28 15:40:59 +02:00
LLCoolDave
e3a9d73ca1
Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions.
2017-05-27 10:02:54 +02:00
LLCoolDave
32b9606535
Also apply spectacle rock cave fix to insanity mode
2017-05-22 22:00:26 +02:00
LLCoolDave
c82f325748
Fix issue where Spectacle Rock Cave could erroneously be used twice to place mandatory exits, despite only having one guaranteed reachable exit.
2017-05-22 21:38:10 +02:00
LLCoolDave
090ea5282b
Add experimental insanity mode that shuffles crossworld. Mirror and Pearl are provided so fake LW/DW and bunny issues in filling logic can be prevented. Should work for now, but would be much more interesting with Pearl and Mirror in pool.
2017-05-22 19:52:50 +02:00
LLCoolDave
2c35582ea0
Fix virtual hole drop regions in skull wood being in the wrong connection set, should be global.
2017-05-22 00:07:26 +02:00
LLCoolDave
0a23b5c1de
Fix Typo in Agahnim's Name.
2017-05-21 16:32:34 +02:00
LLCoolDave
c253fbf746
Fix up minor bugs in existing algorithms. Renamed Simple to Restricted. Added new Simple algorithm that shuffles caves in pairs and only mixes up things on light world death mountain. Added madness shuffle algorithm that mixes up entrances and exits independently from each other. This about as wild as we can get right now without modifying the game logic. Only Ganon's Tower, Ganon and Link's House remain fixed for gameplay reasons.
2017-05-21 16:05:55 +02:00
LLCoolDave
e6d2c091e8
Fix bug where Default Spectacle Rock (Bottom) connection was part of general topology, not just default connections.
2017-05-21 03:00:08 +02:00
LLCoolDave
1d4464bad8
Ensure that in standard mode, all of hyrule castle is in light world to avoid fake dark/light world.
2017-05-21 00:39:39 +02:00
LLCoolDave
d6050eb0e1
Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla.
2017-05-20 15:47:28 +02:00
LLCoolDave
bbd83ad989
Implemented Entrance Shuffling Logic
2017-05-20 14:06:53 +02:00
LLCoolDave
f374c637c3
Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
2017-05-16 21:23:47 +02:00
LLCoolDave
abcacd36eb
First Iteration (can handle no glitches open/standard logic), WIP
2017-05-15 20:28:04 +02:00