compiling
ab89f70fa3
Add 10 bombs as an uncle weapon for standard.
2020-03-15 11:09:34 +11:00
compiling
5c0d34a65d
Require a weapon for Castle Tower.
2020-03-15 11:04:08 +11:00
compiling
18c10dc7ad
Make retro arrows always require buying the wooden arrow.
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The Silver Arrows grant the ability to shoot if they are non-progressive, but this is harder to model.
2020-03-15 10:12:22 +11:00
compiling
49e48eba1d
Add warp between Waterfall Cave and Lake Hylia into inverted logic.
2020-03-14 13:37:21 +11:00
compiling
5c95cf8730
Fix Half Magic logic
2020-03-14 10:31:28 +11:00
compiling
6197b915a5
Fix inverted rule for old man house.
2020-03-14 00:39:29 +11:00
compiling
583380cad6
Support vanilla key layout in GT (copy item rando logic - firesnake room needs 2 keys if it contains a small key).
2020-03-09 09:59:54 +11:00
compiling
d6db722d2e
Fix silvers hint to point at the bow you didn't find.
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Remove silvers hint if progressive bows do not give silvers.
2020-03-09 09:57:22 +11:00
compiling
b5dccaba2c
Update base2current
2020-03-08 17:27:26 +11:00
compiling
0f3c9d62a6
Fix standard mode with default connections
2020-03-03 19:05:36 +11:00
AmazingAmpharos
733f6b1a61
Update GUI
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The GUI was dysfunctional after the latest round of updates as it failed to address several new v31 features. The GUI should work again with this update and should allow proper interaction with all relevant options. Some aesthetic rework was necessary to account for the new large number of dropdowns.
2020-01-03 08:32:22 +11:00
compiling
edd656b903
Swap implementation of Take Any fix to match Multiworld.
2020-01-03 08:27:22 +11:00
compiling
f6bad85a15
Remove Capacity Upgrade from Take Any locations, to match item randomizer
2020-01-02 16:33:01 +11:00
compiling
4921daccf3
Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter
2020-01-02 16:33:01 +11:00
compiling
0eed4bb527
Add shop door ids to tables (used when shop locations are vanilla)
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Do not replace Upgrade Fairy with retro shop
2020-01-02 16:33:00 +11:00
compiling
6b97cebec5
Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly.
2020-01-02 16:33:00 +11:00
cassidoxa
f8628337bb
One more vanilla/dungeons ROM fix
2019-09-21 22:15:12 -04:00
cassidoxa
2859acef7d
Swordless rom writes and inverted fixes
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* Update Swordless rom writes
* Remove swordless as possible mode in ItemList.py
* Fix inverted HC Ledge access
Added collection state helper methods for determining lw/dw access
Restricted locations where Link's House can be in inverted
Dark Sanc and Link's House can no longer be at the back of Skull Woods
Fixed minor error in inverted bunny rules
* Update Link's House Shuffling in inverted insanity
* More isolated entrances not to put Link's House at
* Fix Link's House in dungeons shuffles
* More dungeons shuffle stuff I forgot
2019-09-21 21:59:16 -04:00
cassidoxa
99a4ea17b0
Fix swordless vanilla shuffle TR keys issue
2019-09-14 10:02:38 -04:00
cassidoxa
ec865e67e6
Fix inverted retro take anys
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Removed 'Dark Sanctuary Hint' from take any pool if mode is inverted
2019-09-14 10:02:38 -04:00
cassidoxa
d393657eac
Fix mixup of DM Return caves East and West
2019-09-02 15:36:30 -04:00
cassidoxa
f593370ec0
Prevent placing incorrect bosses in GT in inverted enemizer
2019-09-02 15:36:30 -04:00
Kevin Cathcart
f2c62e87ef
Update flavor text
2019-09-02 15:34:52 -04:00
Kevin Cathcart
7249429f69
Fix silvers hint
2019-09-02 15:33:34 -04:00
Kevin Cathcart
80217b269e
Fix inverted triforce hunt
2019-08-28 21:38:36 -04:00
cassidoxa
0a759f18d6
Undo write causing map tile glitch in EP area ( #9 )
2019-08-28 21:13:35 -04:00
Kevin Cathcart
ab99e8c223
Triforce Hunt turn-in logic
2019-08-28 21:12:44 -04:00
Kevin Cathcart
895d274b02
New music muting mechanism
2019-08-25 22:36:19 -04:00
Kevin Cathcart
2bd2ae80de
Remove obsolete comment
2019-08-25 22:35:03 -04:00
cassidoxa
fd1074d58a
Adjust swordless rules for inverted
2019-08-25 22:31:51 -04:00
Kevin Cathcart
12d7459a60
Implement progressive bow limit
2019-08-25 22:28:12 -04:00
Kevin Cathcart
05e5d6227d
Remove text for faster fairy potion fill
2019-08-25 22:24:35 -04:00
Kevin Cathcart
7dfff45a84
Fix typo
2019-08-25 22:22:31 -04:00
Kevin Cathcart
df6bf6f99c
Fix errors
2019-08-24 15:53:21 -04:00
Kevin Cathcart
e29f39c585
Mark as pre-release
2019-08-24 15:38:22 -04:00
Kevin Cathcart
6a6058adb3
Update goal sign/ganon taunts
2019-08-24 15:36:54 -04:00
Kevin Cathcart
eb1b5053e5
update json spoiler meta section
2019-08-24 15:35:58 -04:00
Kevin Cathcart
ec9709f009
Preopen GT for 0 crystals
2019-08-24 15:35:23 -04:00
cassidoxa
fe1505408a
Fix mirror bonking in inverted
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reverted a change and fixed some inverted writes I messed up initially
2019-08-24 10:14:57 -04:00
cassidoxa
3d64e2bef3
Put player on HC ledge after dying to Ganon in inverted
2019-08-24 10:14:57 -04:00
cassidoxa
d8c28b733a
Change to Bosses.py for inverted enemizer compatibility
2019-08-24 10:14:57 -04:00
Kevin Cathcart
c0acfdd81e
New silver arrow hints
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Supporting progressive bows.
2019-08-21 22:40:19 -04:00
Kevin Cathcart
72d4e6c76a
Fix standard mode for madness+
2019-08-17 15:13:47 -04:00
Kevin Cathcart
990eab4e55
Fix broken retro mode
2019-08-17 15:13:46 -04:00
cassidoxa
46be1fb482
Fix Old Man Cave Exit region connections
2019-08-16 23:00:17 -04:00
cassidoxa
c042442d98
Pre bomb TR doors in inverted
2019-08-16 23:00:17 -04:00
Kevin Cathcart
0377d6b7bc
Finish support for variable crystal requirements
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Note: We still do not have anything to reveal required Ganon crystal
counts in inverted mode. For non-inverted it is revealed at a sign on
the pyramid, which might be less than ideal.
2019-08-11 08:55:38 -04:00
Kevin Cathcart
418568df60
Add Item functionality setting and progressive bow
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Progressive bows still have issue for silvers hint
2019-08-10 19:37:26 -04:00
Kevin Cathcart
996bf8495c
Implement new weapons modes
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This also includes some partial additional cleanup of the item pool.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
b8ea2eb4b1
Fix random weapons for Standard Mode
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Now works roughly like VT, except that swords are somwhat more common
and bombs-only escape is not supported (because I don't want to make
'Bombs (10)' an advancement item)
Swordless Standard Mode should also work now
Assured and Vanilla weapons still need to be implemented.
2019-08-10 16:10:54 -04:00