Commit Graph

451 Commits

Author SHA1 Message Date
Fabian Dill baa7992a7a AutoWorld: add post_fill
LttP: Move ShopSlotFill to post_fill
2021-08-30 01:16:04 +02:00
Fabian Dill 7ba4bfc0d5 Generate: make sure no None items make it into multidata. 2021-08-30 00:52:57 +02:00
Fabian Dill de567cc701 LttP: Move more functionality into ALttPItem from Item
LttP: More efficiently build !hint entrance info
LttP: More efficiently check for and build Big Bomb Shop playthrough path
2021-08-28 12:56:52 +02:00
Fabian Dill de4775b0c8 LttP: Move difficulties and er seed sharing to generate_early 2021-08-28 00:26:02 +02:00
Fabian Dill 104cc0ea83 document World.hidden 2021-08-27 20:46:33 +02:00
Fabian Dill 21255b3b46 LttP: Rename Shop Slot 1, 2, 3 to Shop Slot Left, Center, Right
General: Move generic IDs from LttP to new Generic World
Generate: ensure thread errors are collected before data from their completion may be referenced in playthrough/spoiler
2021-08-27 14:52:33 +02:00
espeon65536 b8b51965d2 skip first sweep_for_events in playthrough computation, so keys are no longer treated as special 2021-08-27 07:44:05 +00:00
espeon65536 be46d128bc do not double-collect keys during playthrough computation, since they are progression items now 2021-08-27 07:44:05 +00:00
Fabian Dill f4f043ac87 MultiServer: categorize methods 2021-08-26 16:19:37 +02:00
Fabian Dill 72610d8c2f Core: log world ID ranges 2021-08-16 18:40:26 +02:00
Fabian Dill 9d6fa855d8 Multidata: fix accidental format change 2021-08-12 04:23:07 +02:00
Fabian Dill 8c7404edf9 Spoiler: fix built-in variable name shadowing 2021-08-11 12:45:03 +02:00
Fabian Dill 9ec0680ce5 LttP: move game specific fill to new AutoWorld fill_hook 2021-08-10 09:03:44 +02:00
Fabian Dill ab7a5b07eb YAML: Make player pick a game, error out if step is skipped. 2021-08-09 23:00:28 +02:00
Fabian Dill ba3bb201cd Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
Generator: Re-allow names with spaces (and see what breaks)
Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW)
LttP: All Rom Options are now on the new system
LttP: palette option "random" is now called "good"
LttP: Roms are now created as part of the general output file creation step
LttP: disable Music is now Music, removing potential double negatives
LttP & Factorio: Progressive option random is now grouped_random
LttP: Enemy damage option random is now Enemy damage: chaos
2021-08-09 09:15:41 +02:00
Fabian Dill 01d88c362a AutoWorld: Add "stage" methods and implement LttP Dungeon fill as an example. 2021-08-09 06:50:11 +02:00
Fabian Dill 95350a1fa9 Fill: Cache get_all_State 2021-08-09 06:33:26 +02:00
Fabian Dill cc458ca5b1 LttP: Remove no longer reachable code 2021-08-09 06:19:01 +02:00
Fabian Dill 1b4762715c print final output name 2021-07-25 16:15:51 +02:00
Fabian Dill af30d8b7cd ensure Hyrule Castle Small Key locality in standard + small key shuffle 2021-07-24 01:42:00 +02:00
Fabian Dill 39a5921522 round of post-test fixes 2021-07-23 20:04:51 +02:00
Fabian Dill 21af3bf563 move LttP create_regions and set_rules to AutoWorld 2021-07-22 15:51:50 +02:00
Fabian Dill b2f5f095fc turns out windows' built in zip hates LZMA
also fix APMC output path
2021-07-22 01:08:44 +02:00
Fabian Dill 2fc4006dfa RIP: MultiMystery and Mystery, now there's just Generate
Other changes:
host.yaml Multi Mystery options were moved and changed
generate_output now has an output_directory argument
MultiWorld.get_game_players(<game>) now replaces <game>_player_ids
Python venv should now work properly
2021-07-21 18:08:15 +02:00
Hussein Farran b809d76b79 Move setting of `MultiWorld.is_race` to `MultiWorld.secure`. 2021-07-20 18:38:38 +00:00
Hussein Farran bfad85223b Add race flag to APMC if AP is run with the race arg. 2021-07-20 18:38:38 +00:00
Fabian Dill 20b173453d (for now) only collect ER hint info for LttP
Optimize Entrance
2021-07-16 12:23:05 +02:00
Fabian Dill 01f0f309d1 add AutoWorld.generate_early, optimize Location 2021-07-15 08:50:08 +02:00
espeon65536 7493b7f35e Implement excluded locations 2021-07-15 06:04:09 +00:00
Fabian Dill 62a6cdc9f7 allow remote_items to be set via AutoWorld 2021-07-13 19:14:57 +02:00
Fabian Dill ae32315bf7 add World.location_names 2021-07-12 15:11:48 +02:00
Fabian Dill 38bc3d47ad Fix: No longer allow setting starting items from other games 2021-07-12 14:32:39 +02:00
Fabian Dill b53d6c370b AutoWorld: remove Games Enum (AutoWorldRegister.world_types replaces it) 2021-07-12 14:10:49 +02:00
Fabian Dill 31c550d410 AutoWorld: basic Item handling 2021-07-12 13:54:47 +02:00
Fabian Dill 4c7ef593be Some optimizations 2021-07-09 17:44:24 +02:00
Fabian Dill 172c1789a8 introduce World.topology_present, to indicate if any meaningful path information is available in the world 2021-07-08 11:07:41 +02:00
espeon65536 92c21de61d Merge branch 'main' of https://github.com/ArchipelagoMW/Archipelago into minecraft 2021-06-28 14:45:20 -05:00
espeon65536 c7417623e6 Converted Hollow Knight to AutoWorld system 2021-06-27 23:26:24 +00:00
Fabian Dill 739b563bc2 Move required Client Version to AutoWorld 2021-06-27 00:23:42 +02:00
espeon65536 44943f6bf8 Merge branch 'main' of https://github.com/ArchipelagoMW/Archipelago into minecraft 2021-06-25 19:44:15 -05:00
Fabian Dill 7f8bb10fc5 Move Factorio, Hollow Knight and Minecraft Options into AutoWorld 2021-06-25 23:32:13 +02:00
Fabian Dill 023a798ac1 Factorio: refactor visibility option into tech_tree_information
set vanilla technologies to be hidden instead of disabled
          fix advancement icon still showing when no information in tech was supposed to be given
2021-06-21 22:25:49 +02:00
Fabian Dill a08d7bb1b2 Settings: add requires 2021-06-18 22:15:54 +02:00
espeon65536 059946d59e Shifted Minecraft to the new AutoWorld system 2021-06-15 18:15:05 -05:00
Fabian Dill 3ea7f1cb03 Factorio Funnels: only sort current funnel, not all funnels 2021-06-11 20:18:28 +02:00
Fabian Dill 2a13fe05c6 fix import error for Hollow Knight 2021-06-11 18:05:49 +02:00
Fabian Dill 2c4c899179 move more Factorio stuff around 2021-06-11 18:02:48 +02:00
Fabian Dill 760fb32016 fix Factorio Recipe Time randomization not being deterministic 2021-06-11 14:47:13 +02:00
Fabian Dill 278f40471b fix open_pyramid default 2021-06-11 14:26:12 +02:00
Fabian Dill 568a71cdbe Start implementing object oriented scaffold for world types
(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00