* Added cerulean_cave_condition to fill_slot_data
Added `cerulean_cave_condition` to the `fill_slot_data` function, for a poptracker feature being worked on as it was missing
* Added the potential for any traps to be disabled
Adding the ability to disable any kind of trap, for example if you want any status trap except being Poisoned. Will add a contingency to not try and roll a trap if they are all set to disabled.
* Added contingency to if all traps are disabled
Added a contingency to creating items such that it doesn't try to create a trap if all the traps are disabled
* Updated variable name
Edited name of variable to follow PEP 8 variable naming conventions
* oot: repair closed forest + dungeon ER
* oot: finally skip triforce pieces in balancing
* oot: fix mq_dungeons_mode set to mq or count
* oot: force 0.3.7 client
hopefully this makes people update
* oot: temp fix for skip-child-zelda crash
eventually I want to decide on a better fix for this though
* oot: remove skip-child-zelda item inside if tree
* oot: fix classification of some thieves hideout locations in tracker
* oot: fix regional shuffle for hideout keys and ganon boss key
* oot: properly attach hints to dungeon locations
* Fix entrance shuffle flag not being set correctly due to new dungeon shuffle option format
* Webhost: rename all references to forfeit and deprecate it
* needed some renames in multiserver for all the commands to function
* remove forfeit commands
* support forfeit_mode for clients
* rename `forfeit_player` to `release_player`
- Since multiprocessing and exceptions apparently don't interact well, any exceptions in `generate_output` are handled more gracefully now. The event is always set as well, so the process will no longer hang on an exception there.
- The triforce object file was renamed in 7.0. I didn't change the filename in the code, so it would crash on non-Windows systems.
- Some hint distributions just crash, so I'm temporarily removing them. It will take a while to port the relevant functionality and I'd rather not hold up the next version release.