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Castlevania: Circle of the Moon - Implement New Game (#3299)
* Add the cotm package with working seed playthrough generation.

* Add the proper event flag IDs for the Item codes.

* Oooops. Put the world completion condition in!

* Adjust the game name and abbreviations.

* Implement more settings.

* Account for too many start_inventory_from_pool cards with Halve DSS Cards Placed.

* Working (albeit very sloooooooooooow) ROM patching.

* Screw you, bsdiff! AP Procedure Patch for life!

* Nuke stage_assert_generate as the ROM is no longer needed for that.

* Working item writing and position adjusting.

* Fix the magic item graphics in Locations wherein they can be fixed.

* Enable sub-weapon shuffle

* Get the seed display working.

* Get the enemy item drop randomization working. Phew!

* Enemy drop rando and seed display fixes.

* Functional Countdown + Early Double setting

* Working multiworld (yay!)

* Fix item links and demo shenanigans.

* Add Wii U VC hash and a docs section explaining the rereleases.

* Change all client read/writes to EWRAM instead of Combined WRAM.

* Custom text insertion foundations.

* Working text converter and word wrap detector.

* More refinements to the text wrap system.

* Well and truly working sent/received messages.

* Add DeathLink and Battle Arena goal options.

* Add tracker stuff, unittests, all locations countdown, presets.

* Add to README, CODEOWNERS, and inno_setup

* Add to README, CODEOWNERS, and inno_setup

* Address some suggestions/problems.

* Switch the Items and Locations to using dataclasses.

* Add note about the alternate classes to the Game Page.

* Oooops, typo!

* Touch up the Options descriptions.

* Fix Battle Arena flag being detected incorrectly on connection and name the locked location/item pairs better.

* Implement option groups

* Swap the Lizard-man Locations into their correct Regions.

* Local start inventory, better DeathLink message handling, handle receiving over 255 of an item.

* Update the PopTracker pack links to no longer point to the Releases page.

* Add Skip Dialogues option.

* Update the presets for the accessibility rework.

* Swap the choices in the accessibility preset options.

* Uhhhhhhh...just see the apworld v4 changelog for this one.

* Ooops, typo!

* .

* Bunch of small stuff

* Correctly change "Fake" to "Breakable" in this comment.

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Make can_touch_water one line.

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Make broke_iron_maidens one line.

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Fix majors countdown and make can_open_ceremonial_door one line.

* Make the Trap AP Item less obvious.

* Add Progression + Useful stuff, patcher handling for incompatible versions, and fix some mypy stuff.

* Better option groups.

* Change Early Double to Early Escape Item.

* Update DeathLink description and ditch the Menu region.

* Fix the Start Broken choice for Iron Maiden Behavior

* Remove the forced option change with Arena goal + required All Bosses and Arena.

* Update the Game Page with the removal of the forced option combination change.

* Fix client potential to send packets nonstop.

* More review addressing.

* Fix the new select_drop code.

* Fix the new select_drop code for REAL this time.

* Send another LocationScout if we send Location checks without having the Location info.

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-12-12 14:47:47 +01:00
.github CI: remove version restriction on pytest-subtests (#4356) 2024-12-10 20:26:33 +01:00
.run PyCharm: ship a working unittest run config (#2694) 2024-01-12 00:49:14 +01:00
WebHostLib WebHost: Set Generator memory limit to 4GiB (#4319) 2024-12-10 02:44:41 +01:00
data Core: Introduce 'Hint Priority' concept (#3506) 2024-11-29 02:10:31 +01:00
docs Castlevania: Circle of the Moon - Implement New Game (#3299) 2024-12-12 14:47:47 +01:00
test Core: fix exceptions coming from LocationStore (#4358) 2024-12-10 20:09:36 +01:00
typings Core: hot reload components from installed apworld (#3480) 2024-06-06 20:36:14 +02:00
worlds Castlevania: Circle of the Moon - Implement New Game (#3299) 2024-12-12 14:47:47 +01:00
worlds_disabled Docs: Added Disabled World information to README.md (#2705) 2024-01-13 21:10:16 +01:00
.coveragerc Tests: create sane cov defaults (#2728) 2024-01-16 17:10:19 +01:00
.gitattributes Yacht Dice: Mark YachtWeights.py as "linguist-generated" (#3898) 2024-11-29 20:45:10 +01:00
.gitignore Project: Add .code-workspace wildcard to gitignore 2024-07-24 14:08:16 +02:00
AHITClient.py A Hat in Time: Implement New Game (#2640) 2024-05-20 09:04:06 +02:00
AdventureClient.py CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. (#3514) 2024-06-16 05:37:05 -05:00
BaseClasses.py Core: cull events from multidata spheres (#3623) 2024-11-30 04:11:03 +01:00
BizHawkClient.py BizHawkClient: Avoid error launching BizHawkClient via Launcher CLI (#3554) 2024-09-18 20:42:22 +02:00
ChecksFinderClient.py
CommonClient.py Core: Introduce 'Hint Priority' concept (#3506) 2024-11-29 02:10:31 +01:00
FF1Client.py Docs: Revise all docs mentioning Lua in EmuHawk (which are in English), and other misc. corrections (#1782) 2023-06-26 08:53:44 +02:00
FactorioClient.py Factorio: Client in folder, TextClient: always available (#1829) 2023-06-25 02:31:25 +02:00
Fill.py Core: "Fix" Priority Fill (#3592) 2024-11-30 03:37:08 +01:00
Generate.py Core: warn if a yaml is empty (#4117) 2024-12-01 05:18:00 +01:00
KH1Client.py Kingdom Hearts: Implement New Game (#3201) 2024-08-19 00:39:37 +02:00
KH2Client.py KH2: Version 2 (#2009) 2023-11-25 08:46:00 -06:00
LICENSE
Launcher.py Launcher: launch without delay on URI without choice (#4279) 2024-12-01 08:33:43 +01:00
LinksAwakeningClient.py LADX: Adding Slot Data For Magpie Tracker (#3582) 2024-09-17 23:56:40 +02:00
LttPAdjuster.py ALTTP: Minor Tweaks to the Adjuster UI (#2533) 2024-08-22 19:59:11 +02:00
MMBN3Client.py MMBN3: Small Bug Fixes (#2282) 2023-11-24 11:14:05 -06:00
Main.py Core: Hint Priority fixes (#4315) 2024-12-01 15:16:36 +01:00
MinecraftClient.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
ModuleUpdate.py Core: rework python version check (#4294) 2024-11-30 17:23:28 +01:00
MultiServer.py MultiServer/CommonClient: We forgot about Item Links again (Hint Priority) (#4314) 2024-12-10 20:35:36 +01:00
NetUtils.py MultiServer/CommonClient: We forgot about Item Links again (Hint Priority) (#4314) 2024-12-10 20:35:36 +01:00
OoTAdjuster.py Core: Purge the evil (`world: MultiWorld`) (#2749) 2024-02-05 00:38:00 +01:00
OoTClient.py Core: Add settings API ("auto settings") for host.yaml (#1871) 2023-07-05 22:39:35 +02:00
Options.py Core: Add toggles_as_bools to options.as_dict (#3770) 2024-12-10 20:37:54 +01:00
Patch.py Core: add layer for patches that don't use `Patch.py` (#2889) 2024-03-14 22:29:29 +01:00
README.md Castlevania: Circle of the Moon - Implement New Game (#3299) 2024-12-12 14:47:47 +01:00
SNIClient.py SNIClient: log exceptions and keep task alive (#3911) 2024-10-31 00:16:02 +01:00
Starcraft2Client.py SC2: Multi-campaign (#2954) 2024-03-15 17:33:03 +01:00
UndertaleClient.py Undertale: Fixed output location of the patched game in UndertaleClient.py (#3418) 2024-07-14 14:11:52 +02:00
Utils.py Core: log process ID (#4290) 2024-12-03 03:00:56 +01:00
WargrooveClient.py kvui: abstract away client tab additions #3950 2024-09-22 16:24:14 +02:00
WebHost.py WebHost: disable abbreviations for argparse (#4352) 2024-12-10 19:53:42 +01:00
Zelda1Client.py CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. (#3514) 2024-06-16 05:37:05 -05:00
ZillionClient.py Zillion: move client to worlds/zillion (#2649) 2024-01-01 13:42:41 -06:00
_speedups.pyx Core: fix exceptions coming from LocationStore (#4358) 2024-12-10 20:09:36 +01:00
_speedups.pyxbld Core: fix exceptions coming from LocationStore (#4358) 2024-12-10 20:09:36 +01:00
inno_setup.iss Castlevania: Circle of the Moon - Implement New Game (#3299) 2024-12-12 14:47:47 +01:00
intset.h Speedups: remove dependency on c++ (#2796) 2024-06-12 18:54:59 +02:00
kvui.py MultiServer/CommonClient: We forgot about Item Links again (Hint Priority) (#4314) 2024-12-10 20:35:36 +01:00
meta.yaml
pytest.ini pytest: run tests on non-windows with new names (#2349) 2023-10-24 10:59:15 +02:00
requirements.txt Core: downgrade websockets and minor fixes (#4166) 2024-11-10 01:23:29 +01:00
settings.py Multiserver: Add argument for timestamping STDOUT (#4266) 2024-12-01 04:33:36 +01:00
setup.py Core: fix deprecation warning for utcnow() in setup.py (#4170) 2024-11-29 01:57:18 +01:00

README.md

Archipelago Discord Shield | Install

Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.

Currently, the following games are supported:

  • The Legend of Zelda: A Link to the Past
  • Factorio
  • Minecraft
  • Subnautica
  • Slay the Spire
  • Risk of Rain 2
  • The Legend of Zelda: Ocarina of Time
  • Timespinner
  • Super Metroid
  • Secret of Evermore
  • Final Fantasy
  • Rogue Legacy
  • VVVVVV
  • Raft
  • Super Mario 64
  • Meritous
  • Super Metroid/Link to the Past combo randomizer (SMZ3)
  • ChecksFinder
  • ArchipIDLE
  • Hollow Knight
  • The Witness
  • Sonic Adventure 2: Battle
  • Starcraft 2
  • Donkey Kong Country 3
  • Dark Souls 3
  • Super Mario World
  • Pokémon Red and Blue
  • Hylics 2
  • Overcooked! 2
  • Zillion
  • Lufia II Ancient Cave
  • Blasphemous
  • Wargroove
  • Stardew Valley
  • The Legend of Zelda
  • The Messenger
  • Kingdom Hearts 2
  • The Legend of Zelda: Link's Awakening DX
  • Clique
  • Adventure
  • DLC Quest
  • Noita
  • Undertale
  • Bumper Stickers
  • Mega Man Battle Network 3: Blue Version
  • Muse Dash
  • DOOM 1993
  • Terraria
  • Lingo
  • Pokémon Emerald
  • DOOM II
  • Shivers
  • Heretic
  • Landstalker: The Treasures of King Nole
  • Final Fantasy Mystic Quest
  • TUNIC
  • Kirby's Dream Land 3
  • Celeste 64
  • Zork Grand Inquisitor
  • Castlevania 64
  • A Short Hike
  • Yoshi's Island
  • Mario & Luigi: Superstar Saga
  • Bomb Rush Cyberfunk
  • Aquaria
  • Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
  • A Hat in Time
  • Old School Runescape
  • Kingdom Hearts 1
  • Mega Man 2
  • Yacht Dice
  • Faxanadu
  • Saving Princess
  • Castlevania: Circle of the Moon

For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.

History

Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:

We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago, but we hope to honor them fairly.

Path to the Archipelago

Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.

Running Archipelago

For most people, all you need to do is head over to the releases page, then download and run the appropriate installer, or AppImage for Linux-based systems.

If you are a developer or are running on a platform with no compiled releases available, please see our doc on running Archipelago from source.

This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.

Contributing

To contribute to Archipelago, including the WebHost, core program, or by adding a new game, see our Contributing guidelines.

FAQ

For Frequently asked questions, please see the website's FAQ Page.

Code of Conduct

Please refer to our code of conduct.