* Update mac_en.md
Updated the minimum version recommended to a version actually supported by AP.
* 3.13 is not in fact, supported.
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
If a world uses a `Location` or `Entrance` subclass that overrides the
`item_rule`/`access_rule` class attribute, then
`spot.__class__.item_rule`/`spot.__class__.access_rule` will get the
overridden rule, which may not be an empty rule.
Uses of `spot.__class__` have been replaced with getting the class
attribute rule belonging to the `Location` or `Entrance` class.
* Change setup_en.md to use Latest releases page
Really simple change to point users to the Latest release page instead of the Releases page. Saw a user accidentally download 0.3.6 because it was the last item on the page (they're accustomed to scrolling down to the bottom of the page in GitHub for the Assets section), and this change prevents that outright.
* Update setup_en.md
Rewrite text and link to restore semantic compatibility.
* Implement support for option groups. WebHost options pages still need to be updated.
* Remove debug output
* In-progress conversion of player-options to Jinja rendering
* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors
* Un-alphabetize options, add default group name for item/location Option classes, implement more option types
* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options
* Support all remaining option types
* Rendering improvements and CSS fixes for prettiness
* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS
* Minor CSS tweaks, as recommended by the designer
* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.
* Fix labels, add JS handling for TextChoice
* Make option groups collapsable
* PEP8 current option_groups progress (#2604)
* Make the python more PEP8 and remove unneeded imports
* remove LocationSet from `Item & Location Options` group
* It's ugly, but YAML generation is working
* Stop generating JSON files for player-options pages
* Do not include ItemDict entries whose values are zero
* Properly format yaml output
* Save options when form is submitted, load options on page load
* Fix options being omitted from the page if a group has an even number of options
* Implement generate-game, escape option descriptions
* Fix "randomize" checkboxes not properly setting YAML options to "random"
* Add a separator between item/location groups and items/locations in their respective lists
* Implement option presets
* Fix docs to detail what actually ended up happening
* implement option groups on webworld to allow dev sorting (#2616)
* Force extremely long item/location/option names with no spaces to text-wrap
* Fix "randomize" button being too wide in single-column display, change page header to include game name
* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name
* Un-break weighted-options, add option group names to weighted options
* Nuke weighted-options. Set up framework to rebuild it in Jinja.
* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds
* Support Toggle, DefaultOnToggle, and Choice options in weighted-options
* Implement expand/collapse without JS for worlds and option groups
* Properly style set options
* Implement Range and NamedRange. Also, CSS is hard.
* Add support for remaining option types. JS and backend still forthcoming.
* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.
* Support showing/hiding game divs based on range value for game
* Add support for adding/deleting range rows
* Save settings to localStorage on form submission
* Save deleted options on form submission
* Break weighted-options into a per-game page.
- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options
* Implement loading previous settings from localStorage on page load if JS is enabled
* Weighted options can now generate YAML files and single-player games
* options pages now respect option visibility settings for simple and complex pages
* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page
* Fix instance of AutoWorld not having access to proper `random`
* Catch instances of frozenset along with set
* Restore word-wrap in tooltips
* Fix word wrap in player-options labels
* Add `dedent` filter to help with formatting tooltips in player-options
* Do not change the ordering of keys when printing yaml files
* Move necessary import out of conditional statement
* Expand only the first option group by default on both options pages
* Respect option visibility when generating yaml template files
* Swap to double quotes
* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links
* Strip newlines and spaces after applying dedent filter
* Fix documentation for option groups
* Update site map
* Update various docs
* Sort OptionSet lists alphabetically
* Minor style tweak
* Fix extremely long text overflowing tooltips
* Convert player-options to use CSS grid instead of tables
* Do not display link to weighted-options page on supported games if the options page is an external link
* Update worlds/AutoWorld.py
Bugfix by @alwaysintreble
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Fix NamedRange options not being properly set if a preset it loaded
* Move option-presets route into options.py
* Include preset name in YAML if not "default" and not "custom"
* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes
* Fix not disabling custom inputs when the randomize button is clicked
* Only sort OptionList and OptionSet valid_keys if they are unordered
* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column
* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold
* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs
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Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Update advanced yaml guide wording
* Update options api as well
* Update exclude locations description slightly to use more current verbiage
* Update priority locations in options api.md to note what happens if it runs out
* Remove auto-added bullet points
* Slightly mess with wording to make it more succinct
* Replace all usages of player settings
* Fixed line break error
* Attempt to fix line break again
* Finally figure out what Pycharm did to this file
* Pycharm search failed me
* Remove duplicate s
* Update ArchipIdle
* Revert random newline changes from Pycharm
* Remove player settings from fstrings and rename --samesettings to --sameoptions
* Finally get PyCharm to not auto-format my commits, randomly inserting the newlines
* Removing player-settings
* Missed one
* Remove final line break error
Co-authored-by: Exempt-Medic <60412657+exempt-medic@users.noreply.github.com>
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Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
* proof of concept
* add dict support, block top/game level merge
* prevent key error when option being merged is new
* update triggers guide
* Add documentation about add/remove/replace
* move to trailing name instead of proper tag
* update docs
* confirm types
* Update Utils.py
* Update Generate.py
* pep8
* move to + syntax
* forgot to support sets
* specify received type of type error
* Update Generate.py
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
* Apply suggestion from review
* add test for update weights
* move test to new test case
* Apply suggestions from code review
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Update commands_en.md
Commands re-ordered and put into categories
Some commands were better documented / explained more clearly
Other formatting changes
* Status command moved to General category and elaboration on getitem command
* "Multi-world" -> "Multiworld"
* Moved game-specific local commands to game pages
* rework main ap setup guide
* review updates
* add blurb about re-opening rooms and user-content
* more review suggestions
* remove dead links. Windows blurb
* [Docs] Update YAML planning guide
Changed wording for items accessibility to describe how it actually works. Reordered settings such as local_items and start_location_hints to match their order in templates. Fixed some grammatical errors.
* Fix typo
Co-authored-by: Zach Parks <zach@alliware.com>
* Update doc
Moved `accessibility`, `progression_balancing`, and `triggers` to game sections instead of root sections and reworded description accordingly. Updated version number. Fixed `progression_balancing` values in example YAMLs.
* Indented trigger to be part of ALTTP
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Co-authored-by: Zach Parks <zach@alliware.com>
* implement function to allow self locking items for items accessibility
* swap some lttp locations to use new functionality
* lambda capture `item_name` and `location`
* don't lambda capture location
* Revert weird visual indent
* make location.always_allow additive
* fix always_allow rule for multiple items
* don't need to lambda capture item_names
* oop
* move player assignment to the beginning
* always_allow should only be for that player so prevent non_local_items
* messenger got merged so have it use this
* Core: fix doc string indentation for allow_self_locking_items
* Core: fix doc string indentation for allow_self_locking_items, number two
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Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Currently there can be locations that are marked as excluded,
but don't have rules to enforce it, while fill has special handling
for excluded locations already.
This change removes special rules, and adds a generic rule instead.
* rename references to `Multiworld` in core to `multiworld` instead of `world`
* fix smz3
* fix oot
* fix low hanging fruit
* revert mysteriously broken spacing in world api.md
* fix more randomly broken spacing
* hate
* that better be all of it
* begrudgingly move over smw
* ._.
* missed some worlds
* this is getting tedious now
* Missed some self.world definitions
Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
* Early Items option
* Early Items description update
* Change Early Items to dict
* Rewrite early items as extra fill steps
* Move if statement up
* Document early_items
* Move early_items handling before fill_hook
* Apply suggestions from code review
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
* Subnautica pre-fill moved to early_items
* Subnautica early items fix
* Remove unit test bug workaround
* beauxq's pr
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>