Fabian Dill
de567cc701
LttP: Move more functionality into ALttPItem from Item
...
LttP: More efficiently build !hint entrance info
LttP: More efficiently check for and build Big Bomb Shop playthrough path
2021-08-28 12:56:52 +02:00
Fabian Dill
de4775b0c8
LttP: Move difficulties and er seed sharing to generate_early
2021-08-28 00:26:02 +02:00
Fabian Dill
104cc0ea83
document World.hidden
2021-08-27 20:46:33 +02:00
Fabian Dill
21255b3b46
LttP: Rename Shop Slot 1, 2, 3 to Shop Slot Left, Center, Right
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General: Move generic IDs from LttP to new Generic World
Generate: ensure thread errors are collected before data from their completion may be referenced in playthrough/spoiler
2021-08-27 14:52:33 +02:00
espeon65536
b8b51965d2
skip first sweep_for_events in playthrough computation, so keys are no longer treated as special
2021-08-27 07:44:05 +00:00
espeon65536
be46d128bc
do not double-collect keys during playthrough computation, since they are progression items now
2021-08-27 07:44:05 +00:00
Fabian Dill
f4f043ac87
MultiServer: categorize methods
2021-08-26 16:19:37 +02:00
Fabian Dill
72610d8c2f
Core: log world ID ranges
2021-08-16 18:40:26 +02:00
Fabian Dill
9d6fa855d8
Multidata: fix accidental format change
2021-08-12 04:23:07 +02:00
Fabian Dill
8c7404edf9
Spoiler: fix built-in variable name shadowing
2021-08-11 12:45:03 +02:00
Fabian Dill
9ec0680ce5
LttP: move game specific fill to new AutoWorld fill_hook
2021-08-10 09:03:44 +02:00
Fabian Dill
ab7a5b07eb
YAML: Make player pick a game, error out if step is skipped.
2021-08-09 23:00:28 +02:00
Fabian Dill
ba3bb201cd
Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
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Generator: Re-allow names with spaces (and see what breaks)
Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW)
LttP: All Rom Options are now on the new system
LttP: palette option "random" is now called "good"
LttP: Roms are now created as part of the general output file creation step
LttP: disable Music is now Music, removing potential double negatives
LttP & Factorio: Progressive option random is now grouped_random
LttP: Enemy damage option random is now Enemy damage: chaos
2021-08-09 09:15:41 +02:00
Fabian Dill
01d88c362a
AutoWorld: Add "stage" methods and implement LttP Dungeon fill as an example.
2021-08-09 06:50:11 +02:00
Fabian Dill
95350a1fa9
Fill: Cache get_all_State
2021-08-09 06:33:26 +02:00
Fabian Dill
cc458ca5b1
LttP: Remove no longer reachable code
2021-08-09 06:19:01 +02:00
Fabian Dill
1b4762715c
print final output name
2021-07-25 16:15:51 +02:00
Fabian Dill
af30d8b7cd
ensure Hyrule Castle Small Key locality in standard + small key shuffle
2021-07-24 01:42:00 +02:00
Fabian Dill
39a5921522
round of post-test fixes
2021-07-23 20:04:51 +02:00
Fabian Dill
21af3bf563
move LttP create_regions and set_rules to AutoWorld
2021-07-22 15:51:50 +02:00
Fabian Dill
b2f5f095fc
turns out windows' built in zip hates LZMA
...
also fix APMC output path
2021-07-22 01:08:44 +02:00
Fabian Dill
2fc4006dfa
RIP: MultiMystery and Mystery, now there's just Generate
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Other changes:
host.yaml Multi Mystery options were moved and changed
generate_output now has an output_directory argument
MultiWorld.get_game_players(<game>) now replaces <game>_player_ids
Python venv should now work properly
2021-07-21 18:08:15 +02:00
Hussein Farran
b809d76b79
Move setting of `MultiWorld.is_race` to `MultiWorld.secure`.
2021-07-20 18:38:38 +00:00
Hussein Farran
bfad85223b
Add race flag to APMC if AP is run with the race arg.
2021-07-20 18:38:38 +00:00
Fabian Dill
20b173453d
(for now) only collect ER hint info for LttP
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Optimize Entrance
2021-07-16 12:23:05 +02:00
Fabian Dill
01f0f309d1
add AutoWorld.generate_early, optimize Location
2021-07-15 08:50:08 +02:00
espeon65536
7493b7f35e
Implement excluded locations
2021-07-15 06:04:09 +00:00
Fabian Dill
62a6cdc9f7
allow remote_items to be set via AutoWorld
2021-07-13 19:14:57 +02:00
Fabian Dill
ae32315bf7
add World.location_names
2021-07-12 15:11:48 +02:00
Fabian Dill
38bc3d47ad
Fix: No longer allow setting starting items from other games
2021-07-12 14:32:39 +02:00
Fabian Dill
b53d6c370b
AutoWorld: remove Games Enum (AutoWorldRegister.world_types replaces it)
2021-07-12 14:10:49 +02:00
Fabian Dill
31c550d410
AutoWorld: basic Item handling
2021-07-12 13:54:47 +02:00
Fabian Dill
4c7ef593be
Some optimizations
2021-07-09 17:44:24 +02:00
Fabian Dill
172c1789a8
introduce World.topology_present, to indicate if any meaningful path information is available in the world
2021-07-08 11:07:41 +02:00
espeon65536
92c21de61d
Merge branch 'main' of https://github.com/ArchipelagoMW/Archipelago into minecraft
2021-06-28 14:45:20 -05:00
espeon65536
c7417623e6
Converted Hollow Knight to AutoWorld system
2021-06-27 23:26:24 +00:00
Fabian Dill
739b563bc2
Move required Client Version to AutoWorld
2021-06-27 00:23:42 +02:00
espeon65536
44943f6bf8
Merge branch 'main' of https://github.com/ArchipelagoMW/Archipelago into minecraft
2021-06-25 19:44:15 -05:00
Fabian Dill
7f8bb10fc5
Move Factorio, Hollow Knight and Minecraft Options into AutoWorld
2021-06-25 23:32:13 +02:00
Fabian Dill
023a798ac1
Factorio: refactor visibility option into tech_tree_information
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set vanilla technologies to be hidden instead of disabled
fix advancement icon still showing when no information in tech was supposed to be given
2021-06-21 22:25:49 +02:00
Fabian Dill
a08d7bb1b2
Settings: add requires
2021-06-18 22:15:54 +02:00
espeon65536
059946d59e
Shifted Minecraft to the new AutoWorld system
2021-06-15 18:15:05 -05:00
Fabian Dill
3ea7f1cb03
Factorio Funnels: only sort current funnel, not all funnels
2021-06-11 20:18:28 +02:00
Fabian Dill
2a13fe05c6
fix import error for Hollow Knight
2021-06-11 18:05:49 +02:00
Fabian Dill
2c4c899179
move more Factorio stuff around
2021-06-11 18:02:48 +02:00
Fabian Dill
760fb32016
fix Factorio Recipe Time randomization not being deterministic
2021-06-11 14:47:13 +02:00
Fabian Dill
278f40471b
fix open_pyramid default
2021-06-11 14:26:12 +02:00
Fabian Dill
568a71cdbe
Start implementing object oriented scaffold for world types
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(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00
Fabian Dill
753a5f7cb2
Merge branch 'split' into Archipelago_Main
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# Conflicts:
# Main.py
2021-06-11 13:27:28 +02:00
Fabian Dill
5ea03c71c0
start moving some alttp options over to the new system
2021-06-08 21:58:11 +02:00