* Fixes the socket library for bizhawk 2.9/lua 5.4 by including another one in parallel
* Fixes lua 5.4 support by making socket.lua into a "modern" module (the `module` keyword is gone)
* Adds the linux version and 32 bit windows socket dlls because why not
* Merges common functions into `common.lua` - the only functional change of this should be that:
* Some things that were locals are globals now - this can be changed, I just was lazy and it likely doesn't matter
* `drawText` now uses middle/bottom for all prints - feel free to do what you like with that change
- New OC2 option `DLCOptionSet`, which is a list of DLCs whose levels should or shouldn't be used for entrance randomizer (and mention in documentation). By default, DLC owners now need to enable DLCs in weighted settings.
- Throw user-friendly exceptions when contradictory settings are enabled
- Slightly relax generation requirements for sphere 1/2 level permutations
- Write entrance randomizer info in spoiler log
- Skip adding "Dark Green Ramp" to item pool if Kevin Levels are disabled
* Core: Band-aid fixes `start_inventory_from_pool` causing generation failures if any world does utilize it.
* Core: Slightly better(?) solution
* Set default so it doesn't fail on WebHost.
This is a major update for Stardew Valley, for version 3.x.x.
Changes include a large number of new features, including Seasons Randomizer, SeedShuffle, Museumsanity, Friendsanity, Complete Collection Goal, Full House Goal, friendship multiplier
Co-authored-by: Jouramie <jouramie@hotmail.com>
* notify clients of their amount of hint points on initial connection and when hinting
* send in connect packet instead of sending a RoomUpdate on connect
* send hint_points update in `on_new_hint`
* add to connected packet docs
* hint_points isn't a new variable on RoomUpdate now
* note roomupdate can contain connected members
* add the hint point stuff to commonclient
* only show hint points when relevant and default to 0
* Revert "note roomupdate can contain connected members"
* remove hint_points from roomupdate args list and condense explanation of possible packet args
* updates from phar's review
* Small tweak to wording in RoomUpdate
---------
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Phar <zach@alliware.com>
Random Visit Locking wasn't copying correctly
init cleanup and moved itempool population to create_items
Updated docs due to a lot of people having issues setting it up.
This adds support to most of Varia's 20221101 update. Notably, added Options for:
- Objectives
- Tourian
- RelaxedRoundRobinCF
As well as previously unsupported Options:
- EscapeRando
- RemoveEscapeEnemies
- HideItems
* Clique: The greatest game of all time
* Fix failing test
* Increment data_version for backwards compat
* Clique: Tweaked names and forced progression for "The Button"
* Clique: Just location/item definitions to class
* Clique: More tweaks.
* Clique: Fix derp moment.
* Clique: Fix derp moment, part dos.
* Clique: Suggested changes.
* Clique: Update domain
* Clique: Create derived classes for Item and Location
* Clique: simplify line
* implement mega shards
* create the option and locations, add to slot data and tests
* add boss refights as locations
* remove barma'thazel. it's apparently impossible to get to him
* remove barma'thazel again
* up max shard count to 85
* increment version
* dynamically alter the power seal pool
* revert host.yaml change
* two mega shards were missing from the maps
* add new checks to the info page
* add some more rules to skylands
* forgot to update my tests
* explicit imports, remove unnecessary typing, lower required client ver
* use generators for shard and seal creation
* Core: default data_version to 0
This allows new (ap-)worlds to function with old clients without having to define a version.
* Blasphemous: fix data_version