Commit Graph

2096 Commits

Author SHA1 Message Date
Bryce Wilson 818b0a49e1
Pokemon Emerald: Un-exclude locations that must contain progression (#2840) 2024-02-18 01:52:50 +01:00
Nikola-Em 523c7dbfad
Lingo: MASTERY (Room) not require "gray" (#2792) 2024-02-17 06:50:51 +01:00
Silent e8249d1f72
TUNIC: Rename ability item (#2834) 2024-02-16 23:25:20 +01:00
Scipio Wright 04b02f5a4a
TUNIC: Add aliases to LogicRules (#2825) 2024-02-16 23:24:25 +01:00
Scipio Wright 539307cf0b
TUNIC: Universal Tracker Support Update (#2786)
Adds better support for the Universal Tracker (see its channel in the future game design section).
This does absolutely nothing regarding standard gen, just adds some checks for an attribute that only exists when UT is being used.
2024-02-16 05:03:51 +01:00
Star Rauchenberger 4d9202537c
Lingo: Fix non-progressive The Colorful (#2782)
The Colorful did not actually properly split into individual doors when progressive colorful was off. This change refactors the code that handles special cases with progressive items to make things clearer (which is important because I will be introducing another one).
2024-02-16 00:19:54 +01:00
Aaron Wagener 3869a25944
Tests: assign the world to WorldTestBase, and a default player field (#2385)
* Tests: assign the World to WorldTestBase and add a player field (because I like typing self.player far more than random 1's all over the place)

* more accurate docstring for world and multiworld

* use self.player within the class
2024-02-15 23:49:52 +01:00
Fabian Dill 9805bf92e4
Core: fix comment that did more harm than good (#2826) 2024-02-15 23:34:29 +01:00
Bryce Wilson 057e372325
Pokemon Emerald: Shuffle initial TMs for diverse_balanced option (#2758) 2024-02-15 21:04:20 +01:00
Star Rauchenberger 2c38b9fd51
Lingo: Various item/location renames (#2746)
## What is this fixing or adding?
- Roof MASTERY panels are now technically in individual regions with more descriptive names, so they can be displayed better on the tracker.
- Orange Tower Seventh Floor - Mastery has been renamed to simply Mastery.
- The Optimistic is its own region now.
- The misnamed CEILING in Room Room has been fixed.
- The misnamed CHEESE in Challenge Room has been fixed.
- The misnamed SOUND in Outside the Bold has been fixed.
- "The Bearer - Shortcut to The Bold" is now "The Bearer - Entrance".
- HUB ROOM - NEAR, FAR and the Warts Straw and Leaf Feel Areas have now been semantically combined into the "Symmetry Room". They are still logically three separate regions.
- The FACTS chain in Challenge Room has been reindexed, and the full chain panel is now indicated as such.
- The Room Room floors have been reindexed.
- Panels in The Observant are now named by their questions, not answers.
- Added a (1) subscript to several panels in Orange Tower Fourth Floor, Outside The Initiated, and The Seeker.

The validate_config.rb script has also been updated to check that all items and locations have an ID.

This change should not impact generation logic at all. It is just changing item and location names.
2024-02-15 21:03:10 +01:00
Doug Hoskisson 475e803500
Core: APPatch interface (#2808)
define interface that has only the bare minimum required
for `Patch.create_rom_file`
2024-02-15 00:23:05 +01:00
Scipio Wright f178d438b8
TUNIC: Fix duplicate entrance name in ER (#2818) 2024-02-15 00:05:48 +01:00
Star Rauchenberger 2167db5a88
Lingo: Split up Color Hunt and Champion's Rest (#2745) 2024-02-14 01:56:24 +01:00
Star Rauchenberger 2165253961
Lingo: Detach Art Gallery Exit from Progressive Art Gallery (#2739)
The final stage of Progressive Art Gallery opens up the four-way intersection between the Art Gallery, Orange Tower Fifth Floor, The Bearer, and Outside The Initiated. This is a very useful door, and it would be cool to be able to open it without having to get five progressive items. The original reason this was included in the progression was because getting into the back of Art Gallery early would cause sequence breaks. At this point, the way the client handles the Art Gallery has changed enough that it does not matter if the player can go through this door before getting all progressive art galleries.
2024-02-14 01:55:19 +01:00
Bryce Wilson 57fcdf4fbe
Pokemon Emerald: Add missed locations to postgame locations group (#2654) 2024-02-13 22:47:57 +01:00
NewSoupVi 74e79bff06
The Witness: Event System & Item Classification System revamp (#2652)
Two things have been happening.

**Incorrect Events**
Spoiler logs containing events that just straight up have an incorrect name and shouldn't be there. E.g. "Symmetry Island Yellow 3 solved - Monastery Laser Activation" when playing Laser Shuffle where this event should not exist, because Laser Activations are governed by the Laser items.

Now to be clear - There are no logic issues with it. The event will be in the spoiler log, but it won't actually be used in the way that its name suggests.
Basically, every panel in the game has exactly one event name. If the panel is referenced by another panel, it will reference the event instead. So, the Symmetry Laser Panel location will reference Symmetry Island Yellow 3, and an event is created for Symmetry Island Yellow 3. The only problem is the **name**: The canonical name for the event is related to "Symmetry Island Yellow 3" is "Monastery Laser Activation", because that's another thing that panel does sometimes.

From now on, event names are tied to both the panel referencing and the panel being referenced. Only once the referincing panel actually references the dependent panel (during the dependency reduction process in generate_early), is the event actually created.

This also removes some spoiler log clutter where unused events were just in the location list.

**Item classifications**
When playing shuffle_doors, there are a lot of doors in the game that are logically useless depending on settings. When that happens, they should get downgraded from progression to useful. The previous system for this was jank and terrible. Now there is a better system for it, and many items have been added to it. :)
2024-02-13 22:47:19 +01:00
Ishigh1 3ca3417172
LADX: Added some resilience to non-ASCII player names (#2642)
* Added some resilience to non-ASCII player names or items

* Also the client, not even sure if switching to ascii is useful here

* Split a long line in two
2024-02-13 22:46:18 +01:00
Magnemania 0c8f726393
SM64: Move Randomizer Content Update (#2569)
* Super Mario 64: Move Randomizer Update

Co-authored-by: RBman <139954693+RBmans@users.noreply.github.com>
Signed-off-by: Magnemania <magnemight@gmail.com>

* Fixed logic for Vanish Cap Under the Moat

Signed-off-by: Magnemania <magnemight@gmail.com>
2024-02-13 06:14:21 +01:00
Scipio Wright 151e2c3ac2
TUNIC: Add an ER static connection, modify an nmg rule (#2802)
* Add laurels connection at monastery front

* Removed an entrance rule to prevent people from being expected to softlock themselves
2024-02-11 03:15:46 +01:00
NewSoupVi a6deffb9f2
The Witness: Change all option name comparisons to strings instead of numeric values (#2503)
* Refactor postgame code to be more readable

* Change all references to options to strings

* oops

* Fix some outdated code related to yaml-disabled EPs

* Small fixes to short/longbox stuff (thanks Medic)

* comment

* fix duplicate

* Removed triplicate lmfao

* Better comment

* added another 'unfun' postgame consideration

* comment

* more option strings

* oops

* Remove an unnecessary comparison

* another string missed

* Another was missed

* This would create a really bad merge error
2024-02-11 02:25:03 +01:00
black-sliver 77c326cb81
FFMQ: fix __version__ import in Output.py (#2791)
Importing from Main is a recursive import during Generate, also it's not
listed in Main.__all__ (and pycharm warns about this).
2024-02-11 01:07:23 +01:00
Alchav 1a675821cf
Pokémon R/B: Halve Bank Exchange Rate (#2619) 2024-02-11 00:59:15 +01:00
JaredWeakStrike 03c3ef4e72
KH2: Fix Final Form logic softlock (#2803) 2024-02-11 00:50:38 +01:00
Justus Lind 4a703c5aba
Muse Dash: Add support for Muse Dash 4.0.0 Songs (#2810) 2024-02-11 00:49:58 +01:00
Fabian Dill 6c19bc42bb
Tests: add world load benchmark (#2768) 2024-02-04 09:09:07 +01:00
Alchav 33237bd5c0
LTTP: Create Hyrule Castle Big Key Rule On Universal Small Keys Option (#2787) 2024-02-03 06:45:37 +01:00
NewSoupVi 57cb971177
The Witness: Junk hints for Shivers, Mystic Quest and Heretic (#2592) 2024-01-31 21:07:07 +01:00
Star Rauchenberger 3a51c035ac
Lingo: Enable start_inventory_from_pool (#2781) 2024-01-31 07:56:35 +01:00
Alchav 697deb98b4
Pokémon R/B: Fix Thunder Stone item groups #2740 2024-01-30 09:06:10 +01:00
Benny D dc49d50c2c
Docs: fixed typo in Stardew Valley setup guide (#2770)
* fix typo

* fix another typo

* Update worlds/stardew_valley/docs/en_Stardew Valley.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

---------

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2024-01-30 08:58:31 +01:00
JaredWeakStrike 69c80501c4
KH2: Fix empty location groups (#2757)
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-01-29 18:39:45 +01:00
JusticePS 0bc9966d6f
Adventure: Fix iterable copy error when freeincarnate_max is tuned low (#2774) 2024-01-29 18:37:55 +01:00
Scipio Wright b4212d1c3e
TUNIC: Fix for nmg logic bug (#2772) 2024-01-28 21:13:03 +01:00
black-sliver aa72f671bc
SoE: fix naming of atlas medallion (#2747)
In pyevermizer, it's called Atlas Medallion, not Amulet, leading to an
empty group and to code not considering them as an alchemy ingredient
when swapping out for a trap or an energy core fragment.

Also adds a test.
2024-01-21 19:34:24 +01:00
Scipio Wright 5f9ce2b7b6
Noita: Update to use new Options API (#2370)
Reworking the options to make it work with the new options API.
Also reworked stuff in several spots to use world: NoitaWorld instead of multiworld: MultiWorld
2024-01-19 21:31:45 +01:00
zig-for 1307754f02
LADX: music shuffle (#2101) 2024-01-19 21:14:26 +01:00
Bicoloursnake ac7b707e3e
OOT: Adjust the Logic Trick Keys to be an ordered object (#2736) 2024-01-18 02:18:03 +01:00
Star Rauchenberger ec440b7785
Lingo: NORTH requires hint panels (#2732) 2024-01-18 01:58:48 +01:00
Danaël V 4c901dcfc0
TUNIC: Change Tunic to TUNIC (#2720) 2024-01-18 01:56:34 +01:00
Fabian Dill 602c2966fc
LttP: move _hint_text to SubClasses (#2532) 2024-01-16 17:23:18 +01:00
NewSoupVi 4fdeec4f70
The Witness: Cleanup - Options Access, data version, snake_case for file name (#2631) 2024-01-16 15:33:34 +01:00
NewSoupVi 71a3e2230d
The Witness: Allow Mountain Lasers to go up to 11 instead of 7. (#2618) 2024-01-16 15:27:09 +01:00
JaredWeakStrike 325a510ba7
KH2: Promise charm logic (#2635) 2024-01-16 15:26:18 +01:00
NewSoupVi 5dcaa6ca20
The Witness: Death Link Amnesty (#2646) 2024-01-16 15:24:10 +01:00
NewSoupVi e15873e861
The Witness: Bonk trap support (#2645) 2024-01-16 15:23:30 +01:00
NewSoupVi 5c7bae7940
The Witness: Local Laser Shuffle + Option Presets (#2590)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-01-16 15:14:06 +01:00
NewSoupVi e6f7ed5060
The Witness: Progressive Symmetry (#2644) 2024-01-16 15:13:04 +01:00
NewSoupVi 1c2dcb7b01
The Witness: Add Desert Control Panels (#2643) 2024-01-16 15:11:52 +01:00
Star Rauchenberger 5df7a8f686
Lingo: Disable forced good item when early color hallways is on (#2729) 2024-01-16 15:10:59 +01:00
Bryce Wilson 3a588099bd
Pokemon Emerald: Automatically exclude locations based on goal (#2655) 2024-01-16 15:09:47 +01:00
Yussur Mustafa Oraji d000b52ae0
V6: Use new options api (#2668)
* v6: Use new options API

* v6: Add display names for some options
2024-01-16 13:38:19 +01:00
NewSoupVi fe3bc8d6be
The Witness: Add Obelisk Side locations to always and priority hints (#2665) 2024-01-16 13:14:38 +01:00
NewSoupVi 7affb885ba
The Witness: Add "Town Desert Laser Redirect Control (Panel)" as an item (#2669) 2024-01-16 13:13:44 +01:00
Star Rauchenberger d390d2eff8
Lingo: Remove colors from Bearer SIXes (#2677) 2024-01-16 13:13:02 +01:00
JaredWeakStrike 0efc13fc8a
KH2: Location Groups and Subclasses (#2700) 2024-01-16 13:12:33 +01:00
Star Rauchenberger c6896c6af9
Lingo: Make The Colorful optionally progressive (#2711) 2024-01-16 13:11:20 +01:00
Star Rauchenberger adad7b532d
Lingo: Turn The Colorful into a countdown achievement (#2710)
The Colorful currently, in logic, does not expect you to solve the achievement panel until all of the doors are opened. This is not enforced by the client in complex door shuffle. It is also not typical of how achievements in Lingo usually work, and it ended up this way because of the fact that The Colorful is, uniquely, not a countdown panel. This change modifies logic so that solving each panel within The Colorful is required in order to access the achievement, rather than opening all of the doors. This will be accompanied by a change to the client that will turn the achievement panel into a countdown.
2024-01-16 13:09:54 +01:00
Held_der_Zeit d756960a0b
Worlds Docs: Translations German (Clique, BK Sudoku, OoT) (#2581)
* Sudoku German

* German OOT (+ Room Image)

* German Clique

* german translation

* translation flexibility - ff1

* german setup - oot

* Transaltion Flexibilty - SM64

* translation flexibilty - factorio

* translation flexibilty - kh2

* translation flexibility - Super Metroid

* translation flexibility - Stardew Valley

* german translation added - clique

* translation flexibility - terraria

* translation flexibilty - checksfinder

* Sudoku Setup - Grammar Fix

* Sudoku Main - Fix Grammar

* Revert "translation flexibility - ff1"

This reverts commit 6df434c682ef31dbedb88a90137bdc5103b12062.

* Revert "Transaltion Flexibilty - SM64"

This reverts commit 754bf95d2f9fa75bb5681bb2f6ad37faf1393b14.

* Revert "translation flexibilty - factorio"

This reverts commit db1226a9dec901e3a5f107ffa53612fe5cf001f0.

* Revert "translation flexibility - Super Metroid"

This reverts commit ca5bd9a64aa81b70bfb7e35b4e4bd137d93b4f90.

* Revert "translation flexibilty - kh2"

This reverts commit 076534ee32573f61c64861e2d2f940da95696272.

* Revert "translation flexibility - Stardew Valley"

This reverts commit 4b137013942262f63e1fbafae6248883b7956f51.

* Revert "translation flexibility - terraria"

This reverts commit a0abfc8a038d0519dfc55af6155aa62a74399def.

* Revert "translation flexibilty - checksfinder"

This reverts commit a4de49961d799e0301694b1629d8942780f4a325.

* Sugesstion - Fixes in Grammar (and Typos)

One or two suggesstions need to be changed a bit further (such as an incomplete sentence)

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update guide_de.md

* Update setup_de.md

* Update de_Sudoku.md

* Update __init__.py

* Update worlds/oot/docs/setup_de.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-01-16 06:54:48 +01:00
Alchav 30ec080449
FFMQ: Reset protection (#2727)
Bizhawk's "hard reset" option fills RAM with 0x55s. This causes game completion to be erroneously flagged, and likely many erroneous location checks with it. This fix checks for 0x55 and will not proceed to process anything if present.
2024-01-16 01:21:02 +01:00
t3hf1gm3nt b4077a0717
TLOZ: properly assign options (#2726)
whoops used a = instead of a :
mad that im doing a literal one character change PR :/
2024-01-15 20:19:18 +01:00
black-sliver 518b04c08e
SoE: minor typing and style fixes (#2724)
* SoE: fix typing for tests

* SoE: explicitly export pyevermizer

To support loading the module from source (rather than module) we import
pyevermizer from `__init__.py` in other files. This has been an implicit export
and `mypy --strict` disables implicit exports, so we export it explicitly now.

* SoE: fix style in patch.py

* SoE: remove unused imports

* SoE: fix format mistakes

* SoE: cleaner typing in SoEOptions.flags

as suggested by beauxq
2024-01-15 09:17:46 +01:00
GodlFire d10f8f66c7
Shivers: Fix rule logic for location 'Final Riddle: Guillotine Dropped' (#2706) 2024-01-15 04:48:44 +01:00
t3hf1gm3nt 6d393fe42b
TLOZ: update to new options API (#2714) 2024-01-15 04:47:32 +01:00
agilbert1412 5b93db121f
Stardew Valley: Added missing rule on the club card (#2722) 2024-01-15 04:29:30 +01:00
Doug Hoskisson ed6b7b2670
Zillion: remove old option access from item link validation (#2673)
* Zillion: remove old option access from item link validation
and a little bit a cleaning in other stuff nearby

* one option access missed
2024-01-14 15:48:30 +01:00
Aaron Wagener 37b03807fd
Core: Log the worlds still using the old options API (#2707) 2024-01-14 03:04:12 +01:00
Aaron Wagener cfd758168c
Tests: add a test for worlds to not modify the itempool after `create_items` (#1460)
* Tests: add a test for worlds to only modify the itempool in `create_items`

* extend test multiworld setup instead of a new function

* cleanup the test a bit

* put more strict wording in `create_items` docstring

* list of shame

* Don't call `set_rules` before testing

* remove ChecksFinder from the list of shame

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-01-14 02:15:35 +01:00
Scipio Wright 4a85f21c25
TUNIC: Update game page for blurb about playing vanilla first (#2712)
* Update en_Tunic.md

* Change emphasis a bit

* Move the "haven't played before" section up

* settings -> options

* Update worlds/tunic/docs/en_Tunic.md

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update setup as well with settings -> options and some recent changes to the in-game settings

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-01-13 15:12:43 +01:00
Silent 3933fd3929
TUNIC: Implement New Game (#2172) 2024-01-12 20:32:15 +01:00
Ame b241644e54
Docs: add FR guide for DLCQuest (#2699)
* Docs: add Translate FR guide for DLCQuest

* Add Translate

* fix

* Update worlds/dlcquest/docs/fr_DLCQuest.md

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>

* Fix Translate

* Fix translate

* Update __init__.py

* Update worlds/dlcquest/__init__.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/dlcquest/__init__.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-01-12 20:26:50 +01:00
black-sliver e00b5a7d17
SoE: use new AP API and naming and make APworld (#2701)
* SoE: new file naming

also fixes test base deprecation

* SoE: use options_dataclass

* SoE: moar typing

* SoE: no more multiworld.random

* SoE: replace LogicMixin by SoEPlayerLogic object

* SoE: add test that rocket parts always exist

* SoE: Even moar typing

* SoE: can haz apworld now

* SoE: pep up test naming

* SoE: use self.options for trap chances

* SoE: remove unused import with outdated comment

* SoE: move flag and trap extraction to dataclass

as suggested by beauxq

* SoE: test trap option parsing and item generation
2024-01-12 01:07:40 +01:00
Alchav 47dd36456e
Pokémon R/B: Fix move intervention (#2687) 2024-01-12 00:49:54 +01:00
Kory Dondzila a99c1e15ad
Shivers: Fixes issue with office elevator rule logic. (#2690)
Office elevator logic was written as
can reach Underground Tunnels OR can reach Office AND have Key for Office Elevator

Meaning that key for office elevator was not required if Underground Tunnels could be reached when it should be.

Changed to
(can reach Underground Tunnels OR can reach Office) AND have Key for Office Elevator
2024-01-12 00:48:22 +01:00
Fabian Dill 44de140add
SC2: run download_data via concurrent.futures (#2704) 2024-01-12 00:40:33 +01:00
Danaël V 2760deb5b6
Docs: Fix broken link in Landstalker setup Guide (#2680)
* Cleaning up (#4)

Cleanup

* Update landstalker_setup_en.md

Fixed Redirect
2024-01-12 00:18:11 +01:00
Justus Lind b6f3ccb8c5
Touhou Mugakudan 3 song update. (#2659)
- Adds all the songs from the Touhou Mugakudan -Ⅲ- update. 
- Increases the upper limit of additional songs to 508 due to there being 512 songs now.
- Finally fixes umpopoff. As it was the only song that had less than 3 difficulties but also didn't have proper difficulty values
2024-01-11 23:13:39 +01:00
Flori 388413fcdd
Hollow Knight: Fix fragile/unbreakable charm variants counting as 2 distinct charms in logic (#2683)
Deletes CHARM of the 3 unbreakable charms, adds 0.5 CHARM to Queen_fragment, King_Fragment and Void_heart
2024-01-11 23:10:25 +01:00
JaredWeakStrike 4045c6a9cf
KH2: Fix relative import (#2702) 2024-01-11 00:56:43 +01:00
JaredWeakStrike e082c83dc7
KH2: Fix plando breaking because of keyblades (#2678) 2024-01-10 18:22:54 +01:00
Doug Hoskisson 82410fd554
Zillion: client win location check (#2682) 2024-01-10 17:52:43 +01:00
JaredWeakStrike 570ba28bee
KH2: Fix Terra logic (#2676) 2024-01-10 06:22:04 +01:00
Alchav b0638b993d
FFMQ: Fix starting progressive gear (#2685) 2024-01-09 03:57:38 +01:00
lordlou 89f211f31e
SMZ3: 0.4.4 backward compat client fix (#2667)
fixed broken client compatibility with any seed generated before 0.4.4 introduced with the recent change to the message queue.
2024-01-07 13:13:52 +01:00
Danaël V 064a7bf01b
Docs: Update regarding new launcher (#2627)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-01-04 21:03:39 -06:00
JaredWeakStrike 02a9430ad5
KH2: Update docs and logic sheet to reflect 4.4 (#2610) 2024-01-04 08:58:41 -06:00
JaredWeakStrike c19afa4f4e
KH2: setup guide update to reflect main rando (#2633) 2024-01-04 08:57:40 -06:00
Aaron Wagener 0df0955415
Core: check if a location is an event before excluding it (#2653)
* Core: check if a location is an event before excluding it

* log a warning

* put the warning in the right spot
2024-01-02 15:03:39 +01:00
JaredWeakStrike e5c739ee31
KH2: Ability dupe fix and stat increase fix (#2621)
Makes the client make sure the player has the correct amount of stat increase instead of letting the goa mod (apcompanion) do it

abilities: checks the slot where abilities could dupe unless that slot is being used for an actual abiliity given to the player
2024-01-02 11:19:57 +01:00
GodlFire 88c7484b3a
Shivers: Fixes rule logic for location 'puzzle solved three floor elevator' (#2657)
Fixes rule logic for location 'puzzle solved three floor elevator'. Missing a parenthesis caused only the key requirement to be checked for the blue maze region.
2024-01-02 11:16:45 +01:00
Doug Hoskisson c104e81145
Zillion: move client to worlds/zillion (#2649) 2024-01-01 13:42:41 -06:00
wildham 3d1be0c468
FF1: Fix terminated_event access_rule not getting set (#2648) 2024-01-01 18:13:35 +01:00
lordlou e674e37e08
SMZ3: optimized message queues (#2611) 2023-12-28 16:43:16 -06:00
Fabian Dill 24ac3de125
Factorio: "improve" default start items (#2588)
Makes it less likely that people kill themselves via pollution and gives them some healing items they may not even know about.
2023-12-28 14:30:10 +01:00
Scipio Wright 901201f675
Noita: Don't allow impossible slot names (#2608)
* Noita: Add note about allowable slot names

* Update character list

* Update init to raise an exception if a yaml has bad characters

* Slightly adjust exception message
2023-12-28 14:21:54 +01:00
t3hf1gm3nt c7617f92dd
TLOZ: Try accounting for non_local_items with the pool of starting weapons (#2620)
It was brought up that if you attempt to non_local any of the starting weapons, there is still a chance for it to get chosen as your starting weapon if you are on a StartingPosition value lower than very_dangerous. This fix will attempt to build the starting weapons list accounting for non_local items, but if all possible weapons have been set to non_local, force one of them to be your starting weapon anyway since the player is still expecting a starting weapon in their world if they have chosen one of the lower StartingPosition values.
2023-12-28 14:17:23 +01:00
NewSoupVi 8e708f829d
The Witness: Fix an instance of multiworld.random being used (#2630)
o_o
2023-12-28 14:12:37 +01:00
TheLynk af1f6e9113
Oot : Update setup fr (#2394)
* add new translation

* Add translation for OOT Setup in french

* Update setup_fr.md

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update setup_fr.md

Fix treu to true

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Marech <marechal-l@gmx.com>

* Update OOT Init and Update Minecraft Init

* Fix formatting errors

* Fix wrong link in stardew valley randomizer setup guide

Fix wrong link in stardew valley randomizer setup guide

* Add new translation for Adventure and Archipidle in french

Add new translation for Adventure and Archipidle in french

* Add more store in setup page subnautica for more fairness

Add more store in setup page subnautica for more fairness

* tweak update merge #1685 for lua file

tweak update merge #1685 for lua file

* fix text

fix text

* fix wrong translation

fix wrong translation

* Yes it's better

Yes it's better

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Update OOT Setup FR

Update OOT Setup FR

* Tweak Text

Tweak Text

---------

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-12-28 13:43:42 +01:00
Bryce Wilson 04d194db74
Pokemon Emerald: Change "settings" to "options" in docs (#2517)
* Pokemon Emerald: Change "settings" to "options" in docs

* Pokemon Emerald: Fix two more usages of "setting" instead of "option"

* Pokemon Emerald: Minor rephrase in docs

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

---------

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2023-12-28 13:33:30 +01:00
Rosalie-A 70eb2b58f5
[TLOZ] Fix bug with item drops in non-expanded item pool (#2623)
There was a bug in non-expanded item pool where due to the base patch changes to accommodate more items in dungeons, some items were transformed into glitch items that removed bombs (this also happened in expanded item pool, but the item placement would overwrite the results of this bug so it didn't appear as frequently). Being a Zelda game, losing bombs is bad. This PR fixes the base patch process to avoid this bug, by properly carrying the value of a variable through a procedure.
2023-12-28 12:16:38 +01:00
Alchav 576c705106
Pokémon R/B: Badge plando fix (#2628)
Only attempt to place badges in badge locations if they are empty. Return unplaced badges to the item pool if fewer than 8 locations are being filled.
This should fix errors that occur when items are placed into badge locations via plando, or whatever other worlds may do.
2023-12-28 12:15:48 +01:00