|  LLCoolDave | 30bec2d7db | Update Readme to incorporate latest settings. | 2017-06-23 22:57:40 +02:00 | 
				
					
						|  LLCoolDave | 8f2e8505d1 | Set restrictive algorithm to default and add flag for beatable only setting to seed hash. | 2017-06-23 22:32:29 +02:00 | 
				
					
						|  LLCoolDave | 28a2e3cf2d | Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now). | 2017-06-23 22:15:29 +02:00 | 
				
					
						|  LLCoolDave | 350c688d93 | vt23 updates | 2017-06-23 21:33:04 +02:00 | 
				
					
						|  LLCoolDave | 4ec20fa997 | Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope. | 2017-06-23 21:32:31 +02:00 | 
				
					
						|  LLCoolDave | 197b341940 | Some fixups to restrictive algo | 2017-06-23 19:07:34 +02:00 | 
				
					
						|  LLCoolDave | 2308a96884 | Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done. | 2017-06-19 21:42:03 +02:00 | 
				
					
						|  LLCoolDave | f30495dfda | Remove fixed bombs in tree pull pool: There are bushes with 50% bomb drop rates accessible from link's house in the worst case. | 2017-06-17 17:27:08 +02:00 | 
				
					
						|  LLCoolDave | 0824f09c1c | Adjust plandomizer feature to handle events correctly. | 2017-06-17 14:57:12 +02:00 | 
				
					
						|  LLCoolDave | a73dba985f | Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. | 2017-06-17 14:40:37 +02:00 | 
				
					
						|  LLCoolDave | 1fe6774ba0 | Plando: More selectable options. | 2017-06-17 13:16:30 +02:00 | 
				
					
						|  LLCoolDave | 57a6ba73c1 | Zero out more door frame tables, prepare structure for proper fix once understood. | 2017-06-17 13:16:13 +02:00 | 
				
					
						|  LLCoolDave | 2d81e87e7f | Fix up some misery mire rules. | 2017-06-17 13:15:37 +02:00 | 
				
					
						|  LLCoolDave | e3ddd8dcdc | Add missing Bow requirement for upstairs in GTower. | 2017-06-05 13:09:28 +02:00 | 
				
					
						|  LLCoolDave | f7d975eee7 | Fix swamp permadrain fix being written to wrong (swamp related) address. Should now work properly again if Dam or Swamp Palace are moved. | 2017-06-05 02:12:08 +02:00 | 
				
					
						|  LLCoolDave | dd049e5a52 | As blacksmith now sticks with you post S&Q, we need to reduce the available pool of delivery locations, as having him as a follower may prevent you from collecting the item required to reach some cave entrances. | 2017-06-04 21:10:09 +02:00 | 
				
					
						|  LLCoolDave | dfe9d3da3b | Rom update. | 2017-06-04 20:01:09 +02:00 | 
				
					
						|  LLCoolDave | d853db308e | Fix flood algorithm not checking if item is valid for selected location. | 2017-06-04 18:32:10 +02:00 | 
				
					
						|  LLCoolDave | bc9cfb6053 | Rom fix: Crystals on map should now work in light and dark world again. | 2017-06-04 18:31:54 +02:00 | 
				
					
						|  LLCoolDave | e8cf884b7e | Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation. | 2017-06-04 16:15:59 +02:00 | 
				
					
						|  LLCoolDave | c3482bbd67 | Adjust Rom name and identifier (for main screen hash). | 2017-06-04 15:02:27 +02:00 | 
				
					
						|  LLCoolDave | a20eaae13f | Add support for starhunt and treasurehunt goals. Add timed difficulties. | 2017-06-04 14:44:23 +02:00 | 
				
					
						|  LLCoolDave | 4ed2a5b510 | Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool. | 2017-06-04 14:43:13 +02:00 | 
				
					
						|  LLCoolDave | fd158e332f | Update to latest Rom and add writing support for timed modes and treasure hunt. | 2017-06-04 13:10:22 +02:00 | 
				
					
						|  LLCoolDave | b87eb3891d | Allow option to suppress writing an output rom (for instance, for batch spoiler creation for statistical analysis) | 2017-06-04 13:09:47 +02:00 | 
				
					
						|  LLCoolDave | 94030f469e | Ensure we place all "nice" items first before placing the trash, making the filling better in cases where we exceed the itempool limit. | 2017-06-04 13:09:11 +02:00 | 
				
					
						|  LLCoolDave | a7bc3cc1a3 | Remove mirror requirement for purple chest: Can S&Q with it. | 2017-06-03 21:35:53 +02:00 | 
				
					
						|  LLCoolDave | 30f2c1746b | Implement new filling algorithms to hopefully avoid ice rod in trock biases. | 2017-06-03 21:28:02 +02:00 | 
				
					
						|  LLCoolDave | 2ef977b386 | Update to v22 rom and logic. | 2017-06-03 21:27:34 +02:00 | 
				
					
						|  LLCoolDave | aa909f2eaf | Update Plandomizer feature to be able to set up entrance connections. | 2017-06-03 17:09:53 +02:00 | 
				
					
						|  LLCoolDave | 761479e414 | Prevent gloves from being in link's house in standard so you can't slip out in rain state before talking to your uncle. | 2017-06-03 17:09:26 +02:00 | 
				
					
						|  LLCoolDave | e2b4d259d9 | Add addresses and regions for pyramid and ganons tower. Not currently shuffled, but may be of interest to Plandomizers. | 2017-06-03 17:09:03 +02:00 | 
				
					
						|  LLCoolDave | 52e172b8fa | Rename default entrance shuffle to vanilla. | 2017-06-03 16:02:42 +02:00 | 
				
					
						|  LLCoolDave | d817f5972c | Improve light cone handling. | 2017-06-03 15:46:05 +02:00 | 
				
					
						|  LLCoolDave | 5bb8277ade | Improve handling of entrance addresses. | 2017-06-03 15:33:11 +02:00 | 
				
					
						|  LLCoolDave | 7949da8d07 | Patch from base J1.0 rom now. | 2017-06-03 14:20:39 +02:00 | 
				
					
						|  LLCoolDave | d0196cbe41 | Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint. | 2017-06-03 14:19:49 +02:00 | 
				
					
						|  LLCoolDave | e47c72d1b0 | Add proper Big Bomb Rules (thanks to Amazing Ampharos for this) | 2017-06-02 21:56:39 +02:00 | 
				
					
						|  LLCoolDave | 24ca5a5165 | Add more locations as valid blacksmith locations, | 2017-06-02 21:55:34 +02:00 | 
				
					
						|  LLCoolDave | e2e9ecc234 | Rocks on Death Mountain are heavy. | 2017-06-01 20:51:42 +02:00 | 
				
					
						|  LLCoolDave | 1011618de3 | Seeds should now get unique in game identifiers based on seed # and settings. | 2017-05-30 07:33:23 +02:00 | 
				
					
						|  LLCoolDave | 02de6a37d3 | Fix aga tower at mimic cave fix being applied incorrectly. Now should write the correct values. | 2017-05-30 07:32:41 +02:00 | 
				
					
						|  LLCoolDave | c49de3c737 | Update README.md to current commit. | 2017-05-28 16:02:03 +02:00 | 
				
					
						|  LLCoolDave | 7174c1fb89 | Merge branch 'master' of https://github.com/memco/ALttPEntranceRandomizer into memco-master | 2017-05-28 15:47:04 +02:00 | 
				
					
						|  LLCoolDave | 434ea5749f | Add a basic .gitignore | 2017-05-28 15:42:55 +02:00 | 
				
					
						|  LLCoolDave | 3fee5de00c | Some text updates. | 2017-05-28 15:41:08 +02:00 | 
				
					
						|  LLCoolDave | aebfcf9b94 | Trock door fixes. | 2017-05-28 15:40:59 +02:00 | 
				
					
						|  memco | fca872ced2 | Merge pull request #1 from memco/memco-patch-1 Document usage | 2017-05-27 23:20:25 -07:00 | 
				
					
						|  LLCoolDave | e3a9d73ca1 | Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions. | 2017-05-27 10:02:54 +02:00 | 
				
					
						|  LLCoolDave | c605046337 | Add some support for creating a plandomizer. | 2017-05-26 18:40:48 +02:00 |