Commit Graph

295 Commits

Author SHA1 Message Date
Fabian Dill cb4fa6dd33 Split enemy shuffle into its components 2020-08-19 23:24:17 +02:00
Fabian Dill cc65d388fe remove debug logger 2020-08-16 11:22:25 +02:00
Fabian Dill b0284c9fe2 Make all final roms 4 MiB to hide enemizer 2020-08-16 11:13:50 +02:00
Kippi00 e559b1168a
Restore pre-aga1 dark world dungeon behavior in glitched logics (#134)
In any logic that does not patch out fake worlds, dying in a Dark World dungeon before defeating Aghanim 1 will now put you in Fake Dark World. (vanilla behavior)
2020-08-16 02:24:48 +02:00
Fabian Dill 7eb419154b Make Enemizer Check a bit more multithreading resilient. 2020-08-12 08:48:29 +02:00
CaitSith2 5c447967ab TerrorPin AI Fix 2020-08-05 08:49:50 -07:00
Fabian Dill ebd6a9e3cf Removed all instances of the word "Official" where it does not refer to Nintendo 2020-07-31 19:45:10 +02:00
Fabian Dill 9825785989 Set Enemizer output to logging.debug 2020-07-30 20:17:52 +02:00
Fabian Dill a118732431 Update Enemizer 2020-07-30 20:14:05 +02:00
CaitSith2 4ab1e563a0 Fix sprite glitch while receiving items during Ganon fight. 2020-07-29 22:05:37 -07:00
CaitSith2 c737408715
Retry enemizer up to 5 times, logging the error each time it fails. (#128)
* Retry enemizer up to 5 times, logging the error each time it fails.
2020-07-29 21:56:43 +02:00
Fabian Dill 2c1411770e Update Enemizer
https://github.com/Ijwu/Enemizer/releases
2020-07-17 00:07:08 +02:00
caitsith2 075092b154 Make random_on_hit and ALL adjuster settings on initial seed roll deterministic 2020-07-16 03:40:47 -07:00
caitsith2 3c6893d4a8 make hints, credit text, and chaos thieves determistic. (no longer random based on the order the roms are written.) 2020-07-15 23:01:29 -07:00
caitsith2 0ba2405bbc Swamp trench 1 no longer drains. That only happens in door rando now. 2020-07-14 22:45:55 -07:00
Fabian Dill 93ecf5988b implement secrets.SystemRandom() for --race 2020-07-14 07:01:51 +02:00
Fabian Dill ea9e103cb0 update rom name handling 2020-07-14 04:48:56 +02:00
Fabian Dill 00a01d16fd Check Enemizer version #2 2020-07-11 01:26:18 +02:00
Fabian Dill d4f296835c Check Enemizer version 2020-07-11 00:52:49 +02:00
Fabian Dill f27d9e904f fix multithreaded import racing condition when frozen 2020-07-10 22:43:54 +02:00
Fabian Dill 252f9600fe restore unkillable thieves in chaosthieves option 2020-07-05 03:12:28 +02:00
Fabian Dill 78dd0d4280 log enemizer errors if present 2020-07-05 02:41:42 +02:00
Fabian Dill a45ae5deaf make shuffled thieves killable by popular request 2020-07-05 02:23:36 +02:00
Fabian Dill 346a08c3dd Use EasyModeEscape flag of upcoming Enemizer 2020-07-05 02:06:00 +02:00
Fabian Dill dd19834e94 implement Silver Bow as default non-progressive Bow 2020-06-30 09:51:11 +02:00
CaitSith2 545bb8023c
Add ganon triforce hunt (#117)
* Add ganon triforce hunt

* Add self to license

* Correction of help message for Local Ganon Triforce Hunt.

* if 'triforcehunt in world.goal[player]:
2020-06-26 16:18:53 +02:00
Fabian Dill d3d68fcba2 Rename Escape Dungeon to Hyrule Castle by vote on discord 2020-06-24 16:22:49 +02:00
caitsith2 780ae4ebcc Fix fake lightworld bug with climbing GT a second time. @compiling 2020-06-20 19:47:07 -07:00
caitsith2 e1bfa8780c Create basepatch in proper directory if required. 2020-06-20 19:14:09 -07:00
caitsith2 95742ddb98 Skull Woods MSU v32 fix 2020-06-20 18:55:15 -07:00
Fabian Dill cb1d4cc39e apply local items in no_logic 2020-06-19 01:31:32 +02:00
Fabian Dill 29ee4fe307 rename baserom to basepatch to make it clearer what it is
Also move actual baserom to root folder to make it harder to accidentally share it with others when copying stuff
2020-06-17 08:59:50 +02:00
Fabian Dill fdaba7e28c Merge branch 'bsdiff4_baserom'
# Conflicts:
#	Main.py
2020-06-13 22:51:44 +02:00
Fabian Dill 5692041a5b call enemizer with binary rom data 2020-06-11 04:56:47 +02:00
Fabian Dill b3d8368b70 differentiate goal text for local triforce hunt 2020-06-10 03:34:07 +02:00
Fabian Dill 4192e0fabb fix verify 2020-06-09 22:12:46 +02:00
Fabian Dill 8f6fd314ef remove jsonout #2 2020-06-09 22:11:14 +02:00
caitsith2 de9ae7d111 baserom now derived from bmbp file. 2020-06-09 12:18:48 -07:00
caitsith2 0aa6bc5a94 Updated baserom patch 2020-06-08 11:55:40 -07:00
CaitSith2 96bea214da
Merge branch 'master' into msu_v32 2020-06-08 02:04:41 -07:00
caitsith2 f1614a4e4c Convert _ to space in player names in rom. (_ shows up as ?) 2020-06-07 11:52:03 -07:00
Fabian Dill 17f884d047 make triforce pieces required an option 2020-06-07 15:22:24 +02:00
caitsith2 705266da9b Actually write to the player slots past player 64, and at the correct location. 2020-06-07 04:26:20 -07:00
caitsith2 73d1f56ffb base rom changes
* V32 MSU
* All items from chests/received in dark rooms now visible.
* Regular bunny can read signs
* Players up to Player 255 supported on send/received.
2020-06-06 20:49:53 -07:00
Fabian Dill 3864eb5071 fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh) 2020-06-03 02:19:16 +02:00
Fabian Dill 23e989312c fix rom-internal RNG not being deterministic due to outside multithreading in _gen_rom (Main.py) setting a random seed across threads while it is in use in any order. 2020-05-24 12:43:03 +02:00
CaitSith2 c8343df81e
Added Extended msu option to gui (#95)
* Added Extended msu option to gui
2020-05-18 05:45:09 +02:00
compiling 195f6c86d2 Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items 2020-05-10 19:27:13 +10:00
compiling bd7325b03d Fix progressive silvers hint. 2020-05-05 18:57:59 +10:00
Fabian Dill 951778f11f looks like prog bow ganon hints got swapped and duped in a merge. 2020-04-21 21:40:15 +02:00