* Tests: Add checksum validation to the postgen datapackage test
* add a special case for the test world datapackage rather than hidden
* add the test world to the datapackage instead of special casing around it
---------
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* client: Added command history access with up/down and command echo in common client
* client: Changed command echo colour to orange
* client: removed star import from typing
* client: updated code style to match style guideline
* client: adjusted ordering of calling parent constructor in command prompt input constructor
* client: Fixed issues identified by beauxq in PR; fixed some typing issues
* client: PR comments; replaced command history list with deque
* Core: hot reload components from installed apworld
* address PR reviews
`Launcher` widget members default to `None` so they can be defined in `build`
`Launcher._refresh_components` is not wrapped
loaded world goes into `world_sources` so we can check if it's already loaded.
(`WorldSource` can be ordered now without trying to compare `None` and `float`)
(don't load empty directories so we don't detect them as worlds)
* clarify that the installation is successful
* Test: add hosting simulation test
* WebHost: add weak typing to get_app()
* MultiServer: add typing to auto_saver_thread
* MultiServer: don't cancel task, properly end it
* customserver: stop auto-save thread from saving after shutdown
and make sure it stops, another potential memory leak
* MultiServer, customserver: make datapackage small again
* customserver: collect/finish room tasks
Hopefully fixes the memory leak we are seeing
* CI: test hosting
* Test: hosting: verify autohoster saves on Ctrl+C
* customserver: save when stopping via Ctrl+C
* A Short Hike: New options and stuff
* Add to slot data for poptracker
* Address concerns
* Address concerns
* Fix indentations
* Update option description
* Address all issues
* Group "or"s
* Core: add unit tests for the numeric options
* document using a collection and the hashing quirk
* add another example for the footgun
---------
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
There was a bug that made lots of flashing terrain if a game over happened in certain places.
(And this could be dangerous for people sensitive to flashing lights.)
There was also a bug with a bad sound effect after a game over.
* Ensure that included/starter songs only include those within enabled dlcs.
* Allow filtering traps by trap instead of by category.
* Add in the currently available limited time dlcs to the dlc list.
* Add the option group to the webhost and cleanup some errors.
* Fix trap list.
* Update tests. Add new ones to test correctness of new features.
* Remove the old Just As Planned option
* Make traps order alphabetically. Also adjust the title for traps.
* Adjust new lines to better fit the website.
* Style fixes.
* Test adjustments and a fix due to test no longer having just as planned dlc.
* Undo spacing changes as it breaks yaml generation.
* Fix indenting in webhost.
* Add the old options in as removed. Also clean up unused import.
* Remove references to the old allow_just_as_planned_dlc_songs option in Muse Dash tests.
* Add newline to end of file.
---------
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
* duh
* Fuck it
* Major fixes
* a
* b
* Even more fixes
* New option - NoFreeRoamFinale
* a
* Hat Logic Fix
* Just to be safe
* multiworld.random to world.random
* KeyError fix
* Update .gitignore
* Update __init__.py
* Zoinks Scoob
* ffs
* Ruh Roh Raggy, more r-r-r-random bugs!
* 0.9b - cleanup + expanded logic difficulty
* Update Rules.py
* Update Regions.py
* AttributeError fix
* 0.10b - New Options
* 1.0 Preparations
* Docs
* Docs 2
* Fixes
* Update __init__.py
* Fixes
* variable capture my beloathed
* Fixes
* a
* 10 Seconds logic fix
* 1.1
* 1.2
* a
* New client
* More client changes
* 1.3
* Final touch-ups for 1.3
* 1.3.1
* 1.3.3
* Zero Jumps gen error fix
* more fixes
* Formatting improvements
* typo
* Update __init__.py
* Revert "Update __init__.py"
This reverts commit e178a7c0a6904ace803241cab3021d7b97177e90.
* init
* Update to new options API
* Missed some
* Snatcher Coins fix
* Missed some more
* some slight touch ups
* rewind
* a
* fix things
* Revert "Merge branch 'main' of https://github.com/CookieCat45/Archipelago-ahit"
This reverts commit a2360fe197e77a723bb70006c5eb5725c7ed3826, reversing
changes made to b8948bc4958855c6e342e18bdb8dc81cfcf09455.
* Update .gitignore
* 1.3.6
* Final touch-ups
* Fix client and leftover old options api
* Delete setup-ahitclient.py
* Update .gitignore
* old python version fix
* proper warnings for invalid act plandos
* Update worlds/ahit/docs/en_A Hat in Time.md
Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>
* Update worlds/ahit/docs/setup_en.md
Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>
* 120 char per line
* "settings" to "options"
* Update DeathWishRules.py
* Update worlds/ahit/docs/en_A Hat in Time.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* No more loading the data package
* cleanup + act plando fixes
* almost forgot
* Update Rules.py
* a
* Update worlds/ahit/Options.py
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
* Options stuff
* oop
* no unnecessary type hints
* warn about depot download length in setup guide
* Update worlds/ahit/Options.py
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
* typo
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
* Update worlds/ahit/Rules.py
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
* review stuff
* More stuff from review
* comment
* 1.5 Update
* link fix?
* link fix 2
* Update setup_en.md
* Update setup_en.md
* Update setup_en.md
* Evil
* Good fucking lord
* Review stuff again + Logic fixes
* More review stuff
* Even more review stuff - we're almost done
* DW review stuff
* Finish up review stuff
* remove leftover stuff
* a
* assert item
* add A Hat in Time to readme/codeowners files
* Fix range options not being corrected properly
* 120 chars per line in docs
* Update worlds/ahit/Regions.py
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Update worlds/ahit/DeathWishLocations.py
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Remove some unnecessary option.class.value
* Remove data_version and more option.class.value
* Update worlds/ahit/Items.py
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Remove the rest of option.class.value
* Update worlds/ahit/DeathWishLocations.py
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* review stuff
* Replace connect_regions with Region.connect
* review stuff
* Remove unnecessary Optional from LocData
* Remove HatType.NONE
* Update worlds/ahit/test/TestActs.py
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* fix so default tests actually don't run
* Improve performance for death wish rules
* rename test file
* change test imports
* 1000 is probably unnecessary
* a
* change state.count to state.has
* stuff
* starting inventory hats fix
* shouldn't have done this lol
* make ship shape task goal equal to number of tasksanity checks if set to 0
* a
* change act shuffle starting acts + logic updates
* dumb
* option groups + lambda capture cringe + typo
* a
* b
* missing option in groups
* c
* Fix Your Contract Has Expired being placed on first level when it shouldn't
* formatting
* major logic bug fix for death wish
---------
Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
* Fix improper css for word-break on player-options page
* Add default handling to weighted-options types
* Remove random-low/mid/high from Toggle, Choice, and TextChoice,
* Port key sorting for OptionList and OptionSet from player-options to weighted-options
* Ensure Choice and TextChoice values are set properly
* Remove debug line 🤦♂️
* Pokemon RB: Add an item group for each HM
HMs are suffixed with the name of the move, e.g. "HM02 Fly". If TM
move are randomized, they do not have the move name, e.g. "TM02".
If someone hints for an HM using the just the number, the fuzzy matching
sees "TM02" as closer than "HM02 Fly", and in fact sees it as close
enough to not ask the user to confirm, leading them to waste hint points
on non-progression item that they didn't intend.
Emerald already does this for this reason, adding the same for RB.
* Add the new groups for HMs in the item_table instead