Commit Graph

98 Commits

Author SHA1 Message Date
Fabian Dill ccf418a614 fix treasure hunt (aka triforce hunt) condition 2020-06-08 06:58:38 +02:00
Fabian Dill 17f884d047 make triforce pieces required an option 2020-06-07 15:22:24 +02:00
Fabian Dill 3864eb5071 fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh) 2020-06-03 02:19:16 +02:00
Fabian Dill 3017aa3b9f remove old debug stuff 2020-04-28 17:42:25 +02:00
Fabian Dill e98981b57e introduce linked options to mystery 2020-04-25 02:24:37 +02:00
Fabian Dill 1a53b0e69b rename has_blunt_weapon to has_melee_weapon 2020-04-20 19:17:10 +02:00
Fabian Dill 31d3b7ce84 implement glitch_boots as a proper CLI option 2020-04-16 11:02:16 +02:00
Fabian Dill e7073153e1 log gui exceptions 2020-04-14 18:57:39 +02:00
Fabian Dill 95d51d48bf Merge branch 'pull/23'
# Conflicts:
#	BaseClasses.py
#	EntranceShuffle.py
#	ItemList.py
#	Mystery.py
#	Rules.py
2020-04-08 15:07:19 +02:00
Fabian Dill f89c28d5c2 Merge branch 'master' into pull/58
# Conflicts:
#	AdjusterMain.py
#	BaseClasses.py
#	EntranceShuffle.py
#	Gui.py
#	InvertedRegions.py
#	ItemList.py
#	Main.py
#	Plando.py
#	Rom.py
#	Rules.py
2020-04-04 09:16:39 +02:00
Fabian Dill e3beb702f8 fix clock mode, again 2020-03-04 13:55:03 +01:00
Fabian Dill ced107dd0b fix retro #2 2020-03-03 14:37:58 +01:00
Fabian Dill f73871e915 fix retro 2020-03-03 14:35:40 +01:00
Fabian Dill 95aea8c4b4 rename ocarina to flute. 2020-02-17 10:08:03 +01:00
qadan 2b44792f70 better seed gen stuff 2020-02-10 16:54:09 -04:00
Fabian Dill 9659d01ed4 fix up some ohko stuff 2020-02-04 11:13:42 +01:00
cassidy 21b8c73179
Add "timer" as individual setting (#23) 2020-02-03 02:10:56 +01:00
Fabian Dill d608689d73 fix crash by rolling random progressive sword only once. 2020-01-24 00:06:00 +01:00
Fabian Dill 06ea170ecd
Non progressive option (#12)
* allow non-progressive

* use the actual extended_collections module
2020-01-22 06:28:58 +01:00
qadan 348887ce92 merge conflicts 2020-01-15 19:37:39 -04:00
Bonta-kun 2f5a3e24dd Small shops refactor, cleanup some inverted mess 2020-01-10 11:41:22 +01:00
Bonta-kun eb7ca4fdf9 Implement --startinventory 2020-01-06 19:13:42 +01:00
qadan 4d631adf7b getting there ... somethings up, needs testing 2020-01-03 03:49:56 -04:00
qadan 9ff8d08aca create-able seeds 2020-01-03 01:09:21 -04:00
qadan 0547606207 close to first pass 2020-01-02 23:59:28 -04:00
compiling edd656b903 Swap implementation of Take Any fix to match Multiworld. 2020-01-03 08:27:22 +11:00
compiling f6bad85a15 Remove Capacity Upgrade from Take Any locations, to match item randomizer 2020-01-02 16:33:01 +11:00
compiling 0eed4bb527 Add shop door ids to tables (used when shop locations are vanilla)
Do not replace Upgrade Fairy with retro shop
2020-01-02 16:33:00 +11:00
Bonta-kun 7088c148a2 Beemizer: fix potentially replacing all heart containers for progression 2019-12-30 20:28:33 +01:00
Bonta-kun 7aa9622c5e Escape assist: only get infinite bombs with enemizer or bombs/cane/bow start + high hp 2019-12-30 06:42:45 +01:00
Bonta-kun fe307b1ac7 bzzz bzzz 2019-12-30 03:03:53 +01:00
Bonta-kun 0e3327e0f8 logging: fix retry attempts nr 2019-12-28 01:11:44 +01:00
Bonta-kun 4a16ba74e8 Fix triforce hunt icon showing for every player 2019-12-21 10:42:59 +01:00
Bonta-kun e5246d5d5a Individual settings: retro 2019-12-17 00:16:02 +01:00
Bonta-kun 1315eb55cf Individual settings: map/compass/key/bk shuffle 2019-12-16 21:46:47 +01:00
Bonta-kun ec1b9eca43 Individual settings: shuffle 2019-12-16 18:24:34 +01:00
Bonta-kun 203147dda1 Individual settings: difficulty and item_functionality 2019-12-16 17:46:21 +01:00
Bonta-kun 0b999abb8a Murahdahla doesn't spawn in rain state so dont put him in logic 2019-12-16 16:55:01 +01:00
Bonta-kun c1788c070d Individual settings: goal 2019-12-16 16:55:00 +01:00
Bonta-kun 9ca755d5b2 Individual settings: swords 2019-12-16 16:54:57 +01:00
Bonta-kun ab28858a8f Individual settings: mode 2019-12-16 16:54:46 +01:00
Bonta-kun e4fef05d53 Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering 2019-12-14 19:19:08 +01:00
Bonta-kun fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Bonta-kun 4ca063be54 Reimplement random weapon standard start, the previous one did not make sense in a multiworld context and rework castle chests logic, bombs start is now possible 2019-12-11 11:41:05 +01:00
Bonta-kun 6d50e905e1 Fix beatable-only prizes and dungeon items in multiworld 2019-12-11 11:37:05 +01:00
Bonta-kun abfb57af23 ItemList: use a dict for placed_items 2019-12-10 21:21:38 +01:00
AmazingAmpharos acc04e92ce
Custom Item Pool Update
This updates the custom item pool feature to support progressive bows and the 10 bomb item. Yes, the latter had existed for a long time and was just never put in properly. The default item pool with the custom item pool feature now matches v31's item distribution instead of whatever the last version with bomb/arrow capacity upgrades' default was. I'm unsure if anyone will actually use this feature even still, but it's now up to date!
2019-10-23 21:31:02 -05:00
cassidoxa 2859acef7d Swordless rom writes and inverted fixes
* Update Swordless rom writes

* Remove swordless as possible mode in ItemList.py

* Fix inverted HC Ledge access
Added collection state helper methods for determining lw/dw access
Restricted locations where Link's House can be in inverted
Dark Sanc and Link's House can no longer be at the back of Skull Woods
Fixed minor error in inverted bunny rules

* Update Link's House Shuffling in inverted insanity

* More isolated entrances not to put Link's House at

* Fix Link's House in dungeons shuffles

* More dungeons shuffle stuff I forgot
2019-09-21 21:59:16 -04:00
cassidoxa ec865e67e6 Fix inverted retro take anys
Removed 'Dark Sanctuary Hint' from take any pool if mode is inverted
2019-09-14 10:02:38 -04:00
Kevin Cathcart 80217b269e Fix inverted triforce hunt 2019-08-28 21:38:36 -04:00