Fabian Dill
ccf418a614
fix treasure hunt (aka triforce hunt) condition
2020-06-08 06:58:38 +02:00
Fabian Dill
17f884d047
make triforce pieces required an option
2020-06-07 15:22:24 +02:00
Fabian Dill
3864eb5071
fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh)
2020-06-03 02:19:16 +02:00
Fabian Dill
3017aa3b9f
remove old debug stuff
2020-04-28 17:42:25 +02:00
Fabian Dill
e98981b57e
introduce linked options to mystery
2020-04-25 02:24:37 +02:00
Fabian Dill
1a53b0e69b
rename has_blunt_weapon to has_melee_weapon
2020-04-20 19:17:10 +02:00
Fabian Dill
31d3b7ce84
implement glitch_boots as a proper CLI option
2020-04-16 11:02:16 +02:00
Fabian Dill
e7073153e1
log gui exceptions
2020-04-14 18:57:39 +02:00
Fabian Dill
95d51d48bf
Merge branch 'pull/23'
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# Conflicts:
# BaseClasses.py
# EntranceShuffle.py
# ItemList.py
# Mystery.py
# Rules.py
2020-04-08 15:07:19 +02:00
Fabian Dill
f89c28d5c2
Merge branch 'master' into pull/58
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# Conflicts:
# AdjusterMain.py
# BaseClasses.py
# EntranceShuffle.py
# Gui.py
# InvertedRegions.py
# ItemList.py
# Main.py
# Plando.py
# Rom.py
# Rules.py
2020-04-04 09:16:39 +02:00
Fabian Dill
e3beb702f8
fix clock mode, again
2020-03-04 13:55:03 +01:00
Fabian Dill
ced107dd0b
fix retro #2
2020-03-03 14:37:58 +01:00
Fabian Dill
f73871e915
fix retro
2020-03-03 14:35:40 +01:00
Fabian Dill
95aea8c4b4
rename ocarina to flute.
2020-02-17 10:08:03 +01:00
qadan
2b44792f70
better seed gen stuff
2020-02-10 16:54:09 -04:00
Fabian Dill
9659d01ed4
fix up some ohko stuff
2020-02-04 11:13:42 +01:00
cassidy
21b8c73179
Add "timer" as individual setting ( #23 )
2020-02-03 02:10:56 +01:00
Fabian Dill
d608689d73
fix crash by rolling random progressive sword only once.
2020-01-24 00:06:00 +01:00
Fabian Dill
06ea170ecd
Non progressive option ( #12 )
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* allow non-progressive
* use the actual extended_collections module
2020-01-22 06:28:58 +01:00
qadan
348887ce92
merge conflicts
2020-01-15 19:37:39 -04:00
Bonta-kun
2f5a3e24dd
Small shops refactor, cleanup some inverted mess
2020-01-10 11:41:22 +01:00
Bonta-kun
eb7ca4fdf9
Implement --startinventory
2020-01-06 19:13:42 +01:00
qadan
4d631adf7b
getting there ... somethings up, needs testing
2020-01-03 03:49:56 -04:00
qadan
9ff8d08aca
create-able seeds
2020-01-03 01:09:21 -04:00
qadan
0547606207
close to first pass
2020-01-02 23:59:28 -04:00
compiling
edd656b903
Swap implementation of Take Any fix to match Multiworld.
2020-01-03 08:27:22 +11:00
compiling
f6bad85a15
Remove Capacity Upgrade from Take Any locations, to match item randomizer
2020-01-02 16:33:01 +11:00
compiling
0eed4bb527
Add shop door ids to tables (used when shop locations are vanilla)
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Do not replace Upgrade Fairy with retro shop
2020-01-02 16:33:00 +11:00
Bonta-kun
7088c148a2
Beemizer: fix potentially replacing all heart containers for progression
2019-12-30 20:28:33 +01:00
Bonta-kun
7aa9622c5e
Escape assist: only get infinite bombs with enemizer or bombs/cane/bow start + high hp
2019-12-30 06:42:45 +01:00
Bonta-kun
fe307b1ac7
bzzz bzzz
2019-12-30 03:03:53 +01:00
Bonta-kun
0e3327e0f8
logging: fix retry attempts nr
2019-12-28 01:11:44 +01:00
Bonta-kun
4a16ba74e8
Fix triforce hunt icon showing for every player
2019-12-21 10:42:59 +01:00
Bonta-kun
e5246d5d5a
Individual settings: retro
2019-12-17 00:16:02 +01:00
Bonta-kun
1315eb55cf
Individual settings: map/compass/key/bk shuffle
2019-12-16 21:46:47 +01:00
Bonta-kun
ec1b9eca43
Individual settings: shuffle
2019-12-16 18:24:34 +01:00
Bonta-kun
203147dda1
Individual settings: difficulty and item_functionality
2019-12-16 17:46:21 +01:00
Bonta-kun
0b999abb8a
Murahdahla doesn't spawn in rain state so dont put him in logic
2019-12-16 16:55:01 +01:00
Bonta-kun
c1788c070d
Individual settings: goal
2019-12-16 16:55:00 +01:00
Bonta-kun
9ca755d5b2
Individual settings: swords
2019-12-16 16:54:57 +01:00
Bonta-kun
ab28858a8f
Individual settings: mode
2019-12-16 16:54:46 +01:00
Bonta-kun
e4fef05d53
Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering
2019-12-14 19:19:08 +01:00
Bonta-kun
fc9d1b501b
Replace keysanity with map/compass/key/bk shuffle
2019-12-13 22:37:52 +01:00
Bonta-kun
4ca063be54
Reimplement random weapon standard start, the previous one did not make sense in a multiworld context and rework castle chests logic, bombs start is now possible
2019-12-11 11:41:05 +01:00
Bonta-kun
6d50e905e1
Fix beatable-only prizes and dungeon items in multiworld
2019-12-11 11:37:05 +01:00
Bonta-kun
abfb57af23
ItemList: use a dict for placed_items
2019-12-10 21:21:38 +01:00
AmazingAmpharos
acc04e92ce
Custom Item Pool Update
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This updates the custom item pool feature to support progressive bows and the 10 bomb item. Yes, the latter had existed for a long time and was just never put in properly. The default item pool with the custom item pool feature now matches v31's item distribution instead of whatever the last version with bomb/arrow capacity upgrades' default was. I'm unsure if anyone will actually use this feature even still, but it's now up to date!
2019-10-23 21:31:02 -05:00
cassidoxa
2859acef7d
Swordless rom writes and inverted fixes
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* Update Swordless rom writes
* Remove swordless as possible mode in ItemList.py
* Fix inverted HC Ledge access
Added collection state helper methods for determining lw/dw access
Restricted locations where Link's House can be in inverted
Dark Sanc and Link's House can no longer be at the back of Skull Woods
Fixed minor error in inverted bunny rules
* Update Link's House Shuffling in inverted insanity
* More isolated entrances not to put Link's House at
* Fix Link's House in dungeons shuffles
* More dungeons shuffle stuff I forgot
2019-09-21 21:59:16 -04:00
cassidoxa
ec865e67e6
Fix inverted retro take anys
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Removed 'Dark Sanctuary Hint' from take any pool if mode is inverted
2019-09-14 10:02:38 -04:00
Kevin Cathcart
80217b269e
Fix inverted triforce hunt
2019-08-28 21:38:36 -04:00