Fabian Dill
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a5d516e179
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Factorio: fix impossible recipes requiring stacking non-stacking items
Factorio: speedup load time
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2022-06-18 09:15:14 +02:00 |
Fabian Dill
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86013328d6
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Factorio: fix crude-oil related crashes (#552)
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2022-05-21 20:57:26 +02:00 |
Fabian Dill
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effba9fdec
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Factorio: fix crude-oil having no requirements at all
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2022-05-21 02:49:20 +02:00 |
Fabian Dill
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64ac619b46
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Core: use assert correctly (#345)
Core: add some more types to State and add count() method
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2022-03-25 20:12:54 -04:00 |
Fabian Dill
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8af5855af6
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Factorio: cleanup and optimize some requirement graph functions
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2021-11-26 02:37:15 +01:00 |
CaitSith2
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744b12345a
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hard-code only steam. Water already appears at logistic-science pack, and crude-oil at chemical.
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2021-11-25 10:17:23 -08:00 |
CaitSith2
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31b93dc2f4
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Clarify not being able hand craft automation science if it has fluids.
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2021-11-25 09:59:07 -08:00 |
CaitSith2
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722af0a3ca
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Now possible for randomized science packs/silo/satellite recipe to use fluids.
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2021-11-25 09:44:01 -08:00 |
CaitSith2
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1b4659276c
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Add randomized recipe for Satellite.
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2021-11-20 21:44:16 -08:00 |
CaitSith2
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affd707717
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Add satellite recipe to needed_recipes if required.
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2021-11-20 21:44:16 -08:00 |
Fabian Dill
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80c3b8bbca
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Factorio: always build dynamic advancement flag
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2021-11-20 04:47:19 +01:00 |
CaitSith2
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cd3f0eabfb
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Actually require military science pack for rocket silo on military or higher.
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2021-11-12 08:31:46 -08:00 |
CaitSith2
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ed40043448
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Pick recipe with lowest energy cost for ingredient.
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2021-11-06 11:49:03 -07:00 |
CaitSith2
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17ed957c6b
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Include military science pack in all techs military or higher.
This does mean you have to get military science online to research your silo.
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2021-10-14 10:20:56 -07:00 |
Fabian Dill
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87add88436
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Factorio: add stone as red science option
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2021-09-13 23:50:43 +02:00 |
Fabian Dill
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7643609e09
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Factorio: add iron ore, copper ore and coal to red science pool
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2021-09-13 23:26:45 +02:00 |
Fabian Dill
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eda8c6f263
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add the forgotten progressive persoanl roboport equipment
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2021-08-06 08:14:16 +02:00 |
Fabian Dill
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9408557f03
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Factorio: add Traps
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2021-08-04 05:40:51 +02:00 |
Fabian Dill
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361bd4e5f6
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Factorio: fix progressive flamethrower ordering
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2021-08-03 01:14:20 +02:00 |
Fabian Dill
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8cc245ac11
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Technologies.py: add some missing types
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2021-08-02 19:27:43 +02:00 |
Fabian Dill
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2d8a6e84c1
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Factorio: generalize merging of progressive technologies
use it for:
train network + braking force
flamethrower + refined flammables
inserters + inserter capacity
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2021-08-02 19:12:42 +02:00 |
Fabian Dill
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774610de7b
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Factorio: add progressive turret
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2021-08-01 06:15:50 +02:00 |
Fabian Dill
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f6c85e17d5
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roll braking force into progressive train network
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2021-08-01 02:51:20 +02:00 |
black-sliver
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db0604f585
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Factorio: add silo 'spawn' option
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2021-07-31 16:27:53 +00:00 |
black-sliver
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08beb5fbe6
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Factorio: option to randomize silo recipe
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2021-07-31 16:27:53 +00:00 |
Fabian Dill
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abf4e82737
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Move Factorio data from /data/factorio to /worlds/factorio/data, to contain it in its world folder
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2021-07-31 15:13:55 +02:00 |
Fabian Dill
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f456dba993
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newstyle DataPackage. Both versions in merged format for compatibility for now.
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2021-07-12 18:05:46 +02:00 |
Fabian Dill
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4c7ef593be
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Some optimizations
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2021-07-09 17:44:24 +02:00 |
Fabian Dill
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2600e9a805
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Factorio: add coal liquefaction and kovarex process to progressive processing
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2021-07-09 04:49:19 +02:00 |
Fabian Dill
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ffc00b7800
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Factorio: fix progressive science pack order
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2021-07-08 05:09:34 +02:00 |
Fabian Dill
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9db506ef42
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Factorio: recipe randomization (rocket-part and science-packs only for now)
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2021-07-07 10:14:58 +02:00 |
Fabian Dill
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773602169d
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Factorio: fix some form mistakes that didn't break anything (yet)
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2021-07-06 13:06:45 +02:00 |
Fabian Dill
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b650d3d9e6
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Factorio: include recipe amounts in Recipe data
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2021-07-06 12:35:27 +02:00 |
Fabian Dill
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9b2171088e
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Factorio: mark all potential rocket recipe ingredients as advancements
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2021-07-06 12:33:33 +02:00 |
Fabian Dill
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e58ae58e24
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Factorio: add Progressive Option
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2021-07-04 22:21:53 +02:00 |
Fabian Dill
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7f8bb10fc5
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Move Factorio, Hollow Knight and Minecraft Options into AutoWorld
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2021-06-25 23:32:13 +02:00 |
Fabian Dill
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91655a855d
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Factorio: exclude science packs and rocket-part from free samples
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2021-06-25 01:31:48 +02:00 |
Fabian Dill
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a5bf3a8407
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Factorio: remove option to turn off random_tech_ingredients
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2021-06-16 23:41:43 +02:00 |
Fabian Dill
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d9824d26d2
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make Factorio rocket silo a static (and therefore local) node
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2021-06-15 15:32:40 +02:00 |
Fabian Dill
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403ddd603f
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Factorio: implement random recipe times
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2021-06-06 21:11:58 +02:00 |
Fabian Dill
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c36ac5baba
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consider the ability to craft a rocket-silo for factorio completion
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2021-05-22 21:13:53 +02:00 |
Fabian Dill
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80b7e2e188
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Factorio: Build logic for rocket launch, allow beatable only to work correctly
Convert Science requirements to Event of "automate <pack>"
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2021-05-22 10:06:21 +02:00 |
Fabian Dill
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e1b4975a11
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Add Crafting Machine awareness to Factorio logic
(should have no effect on vanilla, mostly for modded gameplay)
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2021-05-19 06:52:53 +02:00 |
Fabian Dill
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e50db61030
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constrict Factorio logic to require all paths to a product, not any.
Should narrow this down in a careful manner later.
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2021-05-10 02:33:54 +02:00 |
Fabian Dill
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77d3bf9172
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Factorio: Allow assembling machine 1 to use fluids
Should improve the flow of the game a bit, no longer having to wait for automation-2 to get started with rocket fuel, processing units and others.
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2021-05-03 18:06:21 +02:00 |
Fabian Dill
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569e0e3004
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Factorio: add option: random tech ingredients
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2021-04-24 01:16:49 +02:00 |
Fabian Dill
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6d15aef88a
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Factorio: align tech tree sections in growing ingredient requirements
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2021-04-10 18:45:11 +02:00 |
Fabian Dill
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0586b24579
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Factorio: add small_diamonds tech tree layout
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2021-04-10 03:03:46 +02:00 |
Fabian Dill
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e11016b0a2
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fix _done having ingredient letters instead of starting name
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2021-04-10 00:21:56 +02:00 |
Fabian Dill
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74a368458e
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dynamically mark advancement technologies
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2021-04-10 00:17:55 +02:00 |