Commit Graph

941 Commits

Author SHA1 Message Date
Sunny Bat ab2b635a77
Update Raft for Final Chapter (#724) 2022-07-06 04:37:08 +02:00
strotlog 7072c7bd45
docs: fix 2 URLs (#738)
* URL of image in Alttp ES tutorial
* Link to RA download in SMZ3 EN tutorial
2022-07-04 10:49:25 +02:00
Daniel Grace 8870b577d0
Hollow Knight June 2022 Updates (#720)
This is a combined PR for assorted Hollow Knight updates for June 2022 that have cleared testing. It supersedes any HK-exclusive PRs open by myself or @Alchav unless stated otherwise.

Summary of changes below:

 * Implement Split Claw, Split Cloak, Split Superdash, Randomize Nail, Randomize Focus, Randomize Swim and Elevator 
 * Pass options (@Alchav)
 * Add support for Deathlink with three different modes (@dewiniaid)
 * Add customizable additional shop slots per-shop (@Alchav) and overall (@dewiniaid)
 * Overhaul shop cost output to be more generic and account for all locations with standard costs (such as Stag Stations, Cornifer, and Divine) (@dewiniaid)
 * Add "CostSanity", allowing random prices using any cost type to be chosen for any location with a cost. (e.g. a Stag station requiring 15 grubs to obtain an item)
 * Item classification fixes (Map and Journal items are fillter, Mask Shards/Pale Ore/Vessel Fragments are useful) (@Alchav)
 * Fix Ijii -> Jiji (@Alchav )
 * General code quality updates

The above changes are only for the HK world.
2022-07-03 17:10:10 +02:00
Colin Lenzen 7d85ab471a
[Timespinner] Rename flag and add tiered loot settings (#699) 2022-07-03 17:05:44 +02:00
Jarno Westhof bcd7096e1d [The Witness] Update data_version as it was forgotten for 0.3.3
# Conflicts:
#	worlds/witness/docs/setup_en.md
2022-07-02 12:19:08 +02:00
strotlog b206f2846a SNES games: use JPN as abbreviation for Japan/Japanese 2022-07-02 12:16:15 +02:00
CaitSith2 8a8bc6aa34
Factorio: Fix impossible seeds for rocket-part recipes as well. (#733) 2022-07-01 00:40:31 +02:00
Fabian Dill cea7278faf
LttP: now that Enemizer allows for AP rom name, rename it. (#730)
* LttP: now that Enemizer allows for AP rom name, rename it.

* LttP: fix missing Enemizer message parenthesis
2022-06-30 10:00:37 -07:00
Alchav 7dcde12e2e Revert SC2 item classifications 2022-06-29 12:15:19 +02:00
black-sliver ba2a5c4744
MC: add non-windows install to docs (#713)
* MC: add non-windows install to docs

* MC: better link naming for non-windows doc

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* MC: doc change manual forge link to index

By removing the direct link to the version we avoid having to update it all the time and users will have to check the other version numbers for manual installation anyway.

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-06-28 19:23:18 +02:00
espeon65536 39ac3c38bf
sm64: only apply DDD 100 coin star rule if the location exists (#716) 2022-06-27 23:03:34 -07:00
alwaysintreble 5f2193f2e4
ror2: update setup guide (#671)
* ror2: remove yaml template from guide and link to player settings page. Add documentation on chat client

* ror2: copy paste the good config description like everyone else.
2022-06-27 21:05:55 -04:00
Daniel Grace 98b714f84a
HK: Add options for Deathlink. (#672) 2022-06-27 21:05:29 -04:00
The T cd9f8f3119
SM64: DDD 100 Coins in Entrance Rando should expect sub removal (#711)
I brought this up in #super-mario-64, and the minor consensus is that 100 Coins is "possible", the same way Red Coins is possible.

According to a FAQ online, DDD has 106 coins. That means you are still required to get at least 5 of the red coins in order to get the 100 coin star. If we already have a rule stating the Red Coins require the sub to be removed (by reaching Bowser in the Fire Sea), it should apply to the 100 coins as well.

The consensus on it being "possible" was that it requires a very specific triple jump. There is no "Strict" category for this since it isn't caps/cannons-based, but it is extremely unreasonable to casual play. If you want to sequence break it, go for it, but I don't think it should be expected.
2022-06-27 07:43:48 -05:00
Kippi00 d317111d20
Updates to ALTTP, SM, and SMZ3 guides (#703) 2022-06-27 09:40:01 +02:00
alwaysintreble 3f1d216d28
docs: add reference to text client and commands to a few setup guides (#694) 2022-06-26 21:52:24 -04:00
Joethepic 0ca3d73ae9
makes easier to find where to put the launch options for steam version v6 (#712)
* Update setup_en.md

* Update setup_en.md

* Update setup_en.md

* Update setup_en.md

* typo fix spaces clarification

Co-authored-by: Zach Parks <zach@alliware.com>

* Grammar corrections, clarifications, removed redundant explanations

* Markdown syntax fix

Co-authored-by: Zach Parks <zach@alliware.com>
Co-authored-by: Chris Wilson <chris@legendserver.info>
2022-06-26 19:08:16 -04:00
alwaysintreble 5006c79a00
SM64: Add common mistake and troubleshooting to setup guide (#708) 2022-06-25 14:07:03 -05:00
Daniel Grace 8788ee1aa7
[HK] Further updates for White Palace logic, (#662) 2022-06-25 20:15:03 +02:00
Chris Wilson 17ba73b0b8 Rename author to authors for consistency 2022-06-25 19:10:20 +02:00
rsyh93 0407df83b7
SC2: add Linux setup to tutorial (#679)
also fixes some formatting
2022-06-25 14:12:30 +02:00
alwaysintreble f140aadafe
Alttp: fix broken msu es link (#702) 2022-06-25 13:15:57 +02:00
Grrmo b41c6185e4
TS: Fix broken link to german setup guide (#700)
The German tutorial link pointed to the English version
2022-06-25 00:29:25 +02:00
NewSoupVi aa3d7f5e21
Small Witness fixes (#698) 2022-06-24 19:25:23 +02:00
Chris Wilson 1843618c99
Add stone theme to WebHost (#645)
* Add stone theme

* Fix h2 color, change rogue-legacy to stone theme (approved by Phar)

* Add stone theme preview to world api.md

* Different stone theme preview to match other images
2022-06-22 20:31:40 -04:00
TheCondor07 6e918edce1
SC2: Updated apsc2 version required (#691) 2022-06-22 11:49:00 +02:00
Alchav 68674deb00
FF1 - classify some items as useful (#669) 2022-06-20 21:17:57 +02:00
PoryGone a9e530721d
SA2B v1.1.0 (#673)
Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2022-06-20 21:12:13 +02:00
Daniel Grace 6970c5ce97 HK: Bugfix shop requirements to be >= rather than >.
This was causing off-by-one errors, which were problematic if e.g. a Grubfather slot wanted all 46 grubs.
2022-06-20 07:46:25 +02:00
alwaysintreble 10b3803a7f ror2: correctly mark Dio's as progression and mark equipment as useful 2022-06-19 22:26:48 +02:00
Fabian Dill a7e8c82633 Factorio: more condensed raw_recipes creation
(by black-sliver)
2022-06-19 21:55:03 +02:00
Fabian Dill 6d4c4295b3 Factorio: use resources data 2022-06-19 21:48:30 +02:00
black-sliver b551e3a2ad SoE: change default prog balancing to 30 2022-06-19 14:17:42 +02:00
Fabian Dill 2bac78b4a4 Factorio: manual crude-oil recipe seems no longer needed and actually messed with costs 2022-06-18 13:57:28 +02:00
Fabian Dill c4769eeebb Factorio: load fluids from exported data 2022-06-18 13:40:10 +02:00
Fabian Dill a5d516e179 Factorio: fix impossible recipes requiring stacking non-stacking items
Factorio: speedup load time
2022-06-18 09:15:14 +02:00
Fabian Dill d87c3d5323 LttP: update manual yaml 2022-06-17 03:48:54 +02:00
Fabian Dill 74fe03414c HK: extractor now needs to check for BOM 2022-06-17 03:25:08 +02:00
Fabian Dill 05a51346f9
LttP: fix Ganon's Tower trash prefill ignoring item_rules (#648) 2022-06-17 03:24:15 +02:00
Fabian Dill 6c525e1fe6
Core: move multiple Item properties into a single Flag (#638) 2022-06-17 03:23:27 +02:00
NewSoupVi 7d79cff66f
The Witness - 0.3.3 features and fixes (#617)
New option: "Early Secret Area" (Opens a door to the Challenge Area from the start of the game)
New option: Victory Conditions "Mountaintop Box Short" and "Mountaintop Box Long"
New options: Number of Lasers of Mountain, Number of Lasers for Challenge
New option & item: Add some number of "Puzzle Skips", which let you skip one puzzle in the game

Many logic fixes
2022-06-16 03:04:45 +02:00
Alchav 0a63bd0fc6 Meritous get_filler_item_name 2022-06-15 19:05:48 +02:00
Daniel Grace e5a1052089
Hollow Knight updates (goals, WP/POP, etc.) (#438)
* Hollow Knight updates:

- Add configurable goals (Any, THK, Siblings, Radiance)
  - Change base logic to require Opened_Black_Egg_Temple instead of
    requiring 3 dreamers.  This is future-proof for transition rando,
    where Black Egg might not have been located yet.
  - Add combat logic for THK and Radiance on par with Rando4's boss logic,
    so itemless HK shouldn't be required.
- Existing completion logic now uses Black_Egg_te

- Add White Palace options
  (Exclude, King Fragment Only, No Path of Pain, Include)
  - Excluded WP may still be required for King Fragment if Charms are
    not randomized
  - Simply don't place WP locations that are excluded
  - Distinguish between POP locations (required for POP), WP checks (
    actual item locations), WP transitions (relevant for future transition
    rando), and WP events (logically required to reach King Fragment)
  - Many transitions were listed twice.  Remove duplicates.
  - Sort transitions by scene

- For randomizable locations that have no logical significance when not
    randomized, simply skip adding them to the pool entirely for
    theoretically faster generation.

* Hollow Knight updates

  - Support random starting geo up to 1000 geo.
  - Always include locations rather than dropping unrandomized "logicless"
    ones, as it is required to best support same-slot coop.
2022-06-13 08:23:03 +02:00
Fabian Dill e7ea827f02
Options: introduce SpecialRange (#630)
* Options: introduce SpecialRange

* Include SpecialRange data in player-settings and weighted-settings JSON files

* Add support for SpecialRange to player-settings pages

* Add support for SpecialRange options to weighted-settings. Also fixed a bug which would cause the page to crash if an unknown setting was detected.

Co-authored-by: Chris Wilson <chris@legendserver.info>
2022-06-12 17:33:14 -04:00
Joethepic 84b6ece31d
Itemlink tutorial improvement (#611)
* Update Items.py

* Update advanced_settings_en.md

* Update Items.py

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* improve consistency

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* fix formating on game setting in example

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* change version

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* tutorials: add description for game weight and properly document item links

* tutorials: add description for null replacement

* Update worlds/generic/docs/advanced_settings_en.md

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>

* Update advanced_settings_en.md

* Update advanced_settings_en.md

* Update worlds/generic/docs/advanced_settings_en.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* Update worlds/generic/docs/advanced_settings_en.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* Update worlds/generic/docs/advanced_settings_en.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-06-12 17:24:19 -04:00
Zach Parks 1bcc5b6582
WebHost: Allow "random" to be default option for toggles and choices. (#640) 2022-06-12 07:48:52 +02:00
KonoTyran c8c025ac34
Minecraft 1.19 (#623) 2022-06-11 23:22:16 +02:00
Alchav 964eda13cc
Fix LTTP filler items (#621) 2022-06-10 13:23:03 +02:00
Colin Lenzen 74ee8ec459
[Timespinner] Add Boss Randomization Settings (#598)
* [Timespinner] Add Boss Randomization Settings
2022-06-10 01:07:47 +02:00
t3hf1gm3nt 22ea72c1b2
OOT: Add note about common issue with lua option in the configuration step (#629)
* OOT: Add note about common issue with lua option in the configuration step

More and more people have issues with connecting with OoT because fresh installs of newer versions of Bizhawk show having "Lua+LuaInterface" selected when it actually loads "Nlua+KopiLua" instead until you toggle between the two options. Hopefully adding this bolded note will help new users avoid this problem in the future.
2022-06-10 00:48:05 +02:00