Commit Graph

227 Commits

Author SHA1 Message Date
CaitSith2 4849d811cd In the event that there is not a 20 rupees to sacrifice...
...Go through other possible junk items to sacrifice in order to make the required space.
2020-08-11 18:49:24 -07:00
Fabian Dill 615192f65b remove lamps_needed_for_dark_rooms variable 2020-08-01 06:26:30 +02:00
compiling b0035d9a08 Update TR key logic to handle the big key being placed in the back, which can only be accessed by travelling backwards from the middle to a connecting overworld location. 2020-08-01 08:48:29 +10:00
compiling 113cb0fe82 Connect hyrule_castle_exits to light world exits in standard dungeonsfull shuffle when there are no mandatory exits.
Fix GT key logic to only allow placing a small key in the map room when the playthrough algorithm can reach it (due to limitations of the key logic).
2020-07-29 18:05:47 +10:00
Fabian Dill 24c4972c44 minor optimization to bunny rules 2020-07-23 18:10:58 +02:00
Fabian Dill 365458f91b update logic not found error message 2020-07-17 20:50:41 +02:00
compiling d046829eae Change item placement rules to not be part of logic - they are used for local items and to prevent placing items in ways that would make seed generation impossible. 2020-07-16 18:59:23 +10:00
compiling 1594d82fb2 Add logic for including nologic seeds in multiworlds (overworld glitch rules)
nologic seeds are generated as beatable only with no progression balancing, where it is assumed the player can always win no matter where items are placed.
Add superbunny and dungeon revival to minor glitch ruleset.
2020-07-12 20:19:45 +10:00
compiling ec49fa026b Fix bunny glitch rules for Tower of Hera (requires a sword to hit the switch) and Mini Moldorm Cave (pits prevent clearing in superbunny state) 2020-07-12 20:05:18 +10:00
compiling 1c6e4c11c6
Merge branch 'master' into multiworld 2020-07-10 17:39:34 +10:00
compiling e15aad356a Fix up no logic entrance rules - create all the OWG transitions, but don't apply any logic 2020-07-10 17:37:35 +10:00
Fabian Dill 02f35fcb7f bulk set locality for speed and recursion limit - for no_logic barrier 2020-07-09 16:36:10 +02:00
Fabian Dill 565a7deefa bulk set locality for speed and recursion limit 2020-07-09 16:19:52 +02:00
Fabian Dill dd19834e94 implement Silver Bow as default non-progressive Bow 2020-06-30 09:51:11 +02:00
CaitSith2 545bb8023c
Add ganon triforce hunt (#117)
* Add ganon triforce hunt

* Add self to license

* Correction of help message for Local Ganon Triforce Hunt.

* if 'triforcehunt in world.goal[player]:
2020-06-26 16:18:53 +02:00
Fabian Dill d3d68fcba2 Rename Escape Dungeon to Hyrule Castle by vote on discord 2020-06-24 16:22:49 +02:00
Fabian Dill 9a6380d594 fix no_logic crash 2020-06-23 05:45:44 +02:00
Fabian Dill f311d3a8b9 implement "crossover logic".
Makes it impossible that logical progression for a logic-having player is placed inside a no-logic world. All other placements remain available.
2020-06-19 03:01:23 +02:00
Fabian Dill cb1d4cc39e apply local items in no_logic 2020-06-19 01:31:32 +02:00
Fabian Dill b6c85375c4 actually make minorglitches usable 2020-06-10 03:24:19 +02:00
Fabian Dill e55726efca make world-local items available as a general option 2020-06-03 22:13:58 +02:00
Fabian Dill 3864eb5071 fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh) 2020-06-03 02:19:16 +02:00
Fabian Dill ca03e1f59f fix a retro - crossed TR keylogic crash 2020-05-21 15:34:42 +02:00
Fabian Dill 94d3a68f43 attempt at fixing a retro - crossed TR keylogic crash 2020-05-21 13:20:36 +02:00
compiling 195f6c86d2 Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items 2020-05-10 19:27:13 +10:00
compiling 555bd52a68 Go back to a custom copy_world implementation. copy.deepcopy doesn't handle big graphs very well (stackoverflow). 2020-05-09 10:00:41 +10:00
compiling 41af9765aa Require flippers for returning to dark lake hylia from Ice Palace / Capacity Fairy. 2020-05-08 19:54:33 +10:00
compiling e812c8a3f7 Make Pyramid Fairy offset mirror require access to Hyrule Castle Courtyard through the secret passage entrance (the normal route is not possible if you killed Agahnim). 2020-05-08 19:32:04 +10:00
compiling 5b268ef8ae Combine bunny rules calculation for inverted and normal. 2020-05-07 20:00:29 +10:00
compiling a526d71fe0 Fix inverted bomb shop rules for Lake Hylia Island (also added King's Tomb rules). 2020-05-07 19:04:34 +10:00
compiling 3740450845 Require moon pearl and flippers to exit the Waterfall of Wishing cave in inverted. 2020-05-07 18:58:57 +10:00
compiling 441f59d6ea Refactor OWG rules to keep them separate from no glitches.
Add logic for superbunny access to Sahasrahla's closet (with boots)
Add logic for superbunny through Two Brother's House (with boots)
Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword
Add logic for waterwalking into Waterfall Cave
Add clip to Ice Palace entrance (requires boots, pearl and flippers)
Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots
Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
2020-05-07 18:07:53 +10:00
compiling 477c7bc596 Place an extra key in TR instead of breaking 100% locations 2020-04-30 12:10:28 +10:00
compiling a5a035d86b Don't violate 100% locations if bigkeyshuffle is on and the big chest is available 2020-04-30 00:19:49 +10:00
compiling 444dd5b46b Modify TR key rules:
* Front to Middle requires 3 keys, or only 2 if the back is inaccessible
* Middle to Front requires 4 keys, or only 2 if the back is inaccessible and the TR Big Key is in the front
* Back to Middle requires 0 keys
* Middle to Back requires 3 keys
TR will violate 100% locations accessibility if it is only accessible via the middle section - this is required to have enough keys for the rest of the dungeon.
2020-04-30 00:19:49 +10:00
compiling 0924a2461a dungeonsfull logic fix - prevent the desert prize from being required to reach desert main (unless keysanity allows access to the keys). 2020-04-30 00:19:48 +10:00
compiling 4851a905cf
OWG fixes (#79)
* Fix Waterfall entrance being inaccessible with the flippers.
Fix Spectacle Rock and Bombos Tablet requiring moon pearl

* Inverted - make the blacksmith, purple chest, bottle merchant and master sword pedestal accessible without the moon pearl.

* Fix moon pearl checks to avoid requiring moon pearl for mirror accessible locations.

* Dark Desert Teleporter requires the mitts

* Fix OWG bunny rules

* Fix another bunny rule bug.

* Separate superbunny cave into 2 regions.
For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom
Fix boots clip logic to desert teleporter ledge and TR teleporter
Fix mirror wrap logic for pyramid fairy
For insanity shuffle, exiting Superbunny Cave bottom is now in logic.

* Always require pearl for Swamp (Superbunny cannot do anything)

* Allow clipping into the GT entrance

* Add OWG tests from vt_randomizer

* Add some extra vanilla test cases

* Allow superbunny into the Blind's Hideout entrance.

* More moon pearl / superbunny fixes
Use the Catfish region properly, so Catfish Descent works.

* Allow superbunny into tavern
Fix inverted Kings Grave logic

* Inverted OWG tests

* Update unit tests for King's Tomb clip.

* All superbunny to spiral cave item (with sword)

* Bunny revive is not possible in Sanctuary.

* More inverted tests

* Add/fix test cases

* Fix logic for Magic Bat

* Fix merge to multiworld

* Fix Floodgate superbunny rule

* Require bunny revival for all dungeons except for Swamp/TR Main/Hera/Sanctuary, which have extra requirements

* Require a weapon for Castle Tower.

* Test case fixes

* Update test case - superbunny into Kakariko Tavern is in logic
2020-04-28 17:34:30 +02:00
Fabian Dill c5fbaeb51c re-rename all ocarinas and fix one inverted rule that way 2020-04-26 00:47:57 +02:00
Fabian Dill 2c32010203 Merge branch 'pull/66' into owg_test 2020-04-15 16:59:47 +02:00
compiling 5e1df5dc36 Remove mirror clips from Inverted / No Glitches 2020-04-15 21:35:27 +10:00
compiling 9341546159 Set TR key rules last, so that entrance requirements are known. 2020-04-15 20:24:18 +10:00
Fabian Dill 659cfd5c3f slightly reduce cache-memory use of OWG rules to recoup some of the lost performance to additional logic rules 2020-04-10 21:13:16 +02:00
Fabian Dill 5254b5588e fix two region rules 2020-04-10 20:53:19 +02:00
Fabian Dill 95d51d48bf Merge branch 'pull/23'
# Conflicts:
#	BaseClasses.py
#	EntranceShuffle.py
#	ItemList.py
#	Mystery.py
#	Rules.py
2020-04-08 15:07:19 +02:00
Fabian Dill 94e5b5962f Merge branch 'pull/58' into compilingERupdate
# Conflicts:
#	EntranceShuffle.py
#	Rom.py
#	Rules.py
2020-04-05 19:06:15 +02:00
compiling 11a91b96c6 Set inverted blacksmith to require light world access using the mirror or a portal (via starting in Link's House / Old Man Cave doesn't work).
Set the flag allowing the blacksmith to visit Link's House in simple inverted shuffle.
2020-04-05 21:12:26 +10:00
Fabian Dill 42f98da399 remove post-merge duplicate rules 2020-04-04 09:23:10 +02:00
Fabian Dill f89c28d5c2 Merge branch 'master' into pull/58
# Conflicts:
#	AdjusterMain.py
#	BaseClasses.py
#	EntranceShuffle.py
#	Gui.py
#	InvertedRegions.py
#	ItemList.py
#	Main.py
#	Plando.py
#	Rom.py
#	Rules.py
2020-04-04 09:16:39 +02:00
compiling 6003d40ce2 Update inverted big bomb rules.
Add checks that will not allow unexpected entrances to get east dark world logic.
2020-03-19 21:54:13 +11:00
compiling e8ee3de083 Mire key logic update - it is impossible to access the Map Chest key door without hitting a colour switch (or clipping through a rail). 2020-03-15 21:03:43 +11:00