Commit Graph

41 Commits

Author SHA1 Message Date
Zach Parks 37d9eb2752 Added filesafe player name function and updated generator functions in all worlds to use filesafe player name during output
Thanks Windows for your bad filesystem.
2022-04-03 20:45:44 +02:00
Fabian Dill daea0f3e5e Core: provide a way to add to CollectionState init and copy
SM: use that way
OoT: use that way
2022-02-17 07:07:34 +01:00
espeon65536 779f3a8a61 OoT: regions are not barren if they contain never-exclude items 2022-02-12 17:29:06 +01:00
espeon65536 8c1690ef65 OoT: invert logic of previous commit 2022-02-12 17:29:06 +01:00
espeon65536 85f32d9a97 OoT: make Farore's Wind a never-exclude item if the relevant trick is off 2022-02-12 17:29:06 +01:00
espeon65536 f8009e4b84 OoT: certain ER options convert closed forest into closed deku + child start 2022-02-12 17:29:06 +01:00
espeon65536 340725d395 OoT: add protection on starting inventory to be only giveable items 2022-01-07 16:01:28 +01:00
espeon65536 03a892aded
OoT updates (#160)
* OoT: disable mixed entrance pools and decoupled entrances for now

* OoT: fix error message crash in get_hint_area

* Oot Adjuster: kill zootdec if it's not the vanilla rom anymore

* OoT Adjuster: fix dmaTable issue
Adjuster should now work on compiled versions of the software

* OoT: don't skip dungeon items shuffled as any_dungeon for barren hints

* OoT: wrap zootdec remove in try-finally
2022-01-04 17:16:09 +01:00
espeon65536 6641b13511 Merge branch 'main' of https://github.com/ArchipelagoMW/Archipelago into oot 2021-11-24 17:57:06 -06:00
espeon65536 686812ee9e OoT: Add warp song text replacement 2021-11-20 09:49:33 -06:00
espeon65536 cf20c0781f OoT: fixed glitched not rolling
set internal value of shuffle_interior_entrances to False instead of 'off'
2021-11-17 17:05:46 +00:00
espeon65536 4709902819 OoT: add misc_hints option 2021-11-15 08:38:32 -06:00
espeon65536 f9e1db41e9 OoT: implement decoupled entrance pools 2021-11-14 07:30:40 -06:00
espeon65536 34af785e87 OoT: fixed a bug where free_scarecrow and entrance shuffles could not be rolled together 2021-11-12 16:23:37 +00:00
espeon65536 2f9e530fd8 OoT: fixed a bug where free_scarecrow and entrance shuffles could not be rolled together 2021-11-12 08:20:40 -06:00
espeon65536 61ae51b30c
OoT ER: Interior and Overworld Entrance Shuffle (#128)
* OoT: add ER retry functionality and custom get_all_state
This all_state does not have events, because they need to be gathered in the world.

* OoT: reenable Interior and Overworld entrance shuffle
2021-11-12 13:58:22 +01:00
espeon65536 8eb1f0258c
OoT Entrance Randomizer (#125)
Add options:
    "shuffle_grotto_entrances": GrottoEntrances,
    "shuffle_dungeon_entrances": DungeonEntrances,
    "owl_drops": OwlDrops,
    "warp_songs": WarpSongs,
    "spawn_positions": SpawnPositions,
Add Logic Trick:
    "Skip King Zora as Adult with Nothing"
2021-11-11 10:42:08 +01:00
espeon65536 80c86f34a4 Fix get_item command in OOTWorld
Was relying on self.nonadvancement_items, now checks if that attribute is present
2021-11-11 09:28:24 +00:00
espeon65536 c0d3f140f3 OoT: add description for website 2021-11-07 17:30:55 +00:00
espeon65536 db2731dfb7 OoT: create OOTWorld.hint_rng earlier in generate_output
Otherwise the generator crashes when trying to make Ganondorf's text with hints off.
2021-11-07 17:30:55 +00:00
Fabian Dill e66a2a7c30 Core: change precollected_items to dict-style
Core: make sure there are enough threads available during generate_output to prevent deadlocks if event waiting is used
2021-10-10 16:50:08 +02:00
espeon65536 eb602aedc3 Fill overworld-shuffle dungeon items with logic
Prevents maps and compasses from failing fast fill
2021-10-09 17:32:10 +00:00
espeon65536 0c59ad7e22 OoT: reenable MQ dungeon support 2021-10-03 08:52:29 +00:00
espeon65536 fa1b93252c OoT: place Deku Shields first in closed forest + shopsanity 2021-10-03 08:52:29 +00:00
espeon65536 0d9e186e18 OoT: place shop progression first rather than only tunics 2021-10-03 08:52:29 +00:00
espeon65536 ec0a5df5a1 give Song from Impa and ZL as starting items if skip_child_zelda is on 2021-09-24 18:44:25 +00:00
Fabian Dill 8e569a1d1f AutoWorld: split remote_start_inventory out from remote_items 2021-09-23 03:48:37 +02:00
espeon65536 f17e6f9afd Ensure removed items and events do not appear in the starting inventory multidata and web tracker 2021-09-15 10:40:36 +00:00
espeon65536 e2b36dfa7d remove debug print 2021-09-15 10:40:36 +00:00
espeon65536 4e18f24f3b Add glitchless condition to ganon's castle junk fill 2021-09-15 10:40:36 +00:00
espeon65536 b0d5a51768 Add proportional junk fill to Ganon's Castle 2021-09-15 10:40:36 +00:00
espeon65536 b3d2c22373 accidentally optimized a little too much 2021-09-15 10:40:36 +00:00
espeon65536 cace88e8fa Reenable Chest Size Matches Contents 2021-09-15 10:40:36 +00:00
espeon65536 be27586203 make stage_generate_output a class method 2021-09-15 10:40:36 +00:00
espeon65536 9dc3f3f38b Hint generation improvements
Only generate the required hint data for a world based on its hint distribution
Set various major items as nonprogression never_exclude based on settings
2021-09-15 10:40:36 +00:00
espeon65536 da1a2b2957 split shopsanity into two options: "shopsanity" and "shop_slots" 2021-09-15 10:40:36 +00:00
espeon65536 9f6fa2bd05 Rework __init__ to use create_items and pre_fill properly
Puts keys into the itempool along with all other items
Fixes a bug where dungeon smallkeys + nondungeon big keys fails generation
Also includes some minor optimizations mostly relating to iterables
2021-09-15 10:40:36 +00:00
espeon65536 25bbbdbecd
oot hotfix (again) (#66)
* fix hint failure on multigame multiworlds with oot
2021-09-04 14:37:10 +02:00
espeon65536 82ae21420d Move hint info gathering to stage_generate_output
only loops over world locations once rather than many times
2021-09-04 01:04:15 +00:00
Fabian Dill 1b27fc495f Ocarina of Time: reduce memory use by 64 MiB for each OoT world past the first
Ocarina of Time: limit parallel output to 2, to not waste memory that doesn't benefit speed
Ocarina of Time: remove swarm of os.chdir()
2021-09-03 12:50:26 +02:00
espeon65536 51c38fc628
Ocarina of Time (#64)
* first commit (not including OoT data files yet)

* added some basic options

* rule parser works now at least

* make sure to commit everything this time

* temporary change to BaseClasses for oot

* overworld location graph builds mostly correctly

* adding oot data files

* commenting out world options until later since they only existed to make the RuleParser work

* conversion functions between AP ids and OOT ids

* world graph outputs

* set scrub prices

* itempool generates, entrances connected, way too many options added

* fixed set_rules and set_shop_rules

* temp baseclasses changes

* Reaches the fill step now, old event-based system retained in case the new way breaks

* Song placements and misc fixes everywhere

* temporary changes to make oot work

* changed root exits for AP fill framework

* prevent infinite recursion due to OoT sharing usage of the address field

* age reachability works hopefully, songs are broken again

* working spoiler log generation on beatable-only

* Logic tricks implemented

* need this for logic tricks

* fixed map/compass being placed on Serenade location

* kill unreachable events before filling the world

* add a bunch of utility functions to prepare for rom patching

* move OptionList into generic options

* fixed some silly bugs with OptionList

* properly seed all random behavior (so far)

* ROM generation working

* fix hints trying to get alttp dungeon hint texts

* continue fixing hints

* add oot to network data package

* change item and location IDs to 66000 and 67000 range respectively

* push removed items to precollected items

* fixed various issues with cross-contamination with multiple world generation

* reenable glitched logic (hopefully)

* glitched world files age-check fix

* cleaned up some get_locations calls

* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work

* reenable MQ dungeons

* fix forest mq exception

* made targeting style an option for now, will be cosmetic later

* reminder to move targeting to cosmetics

* some oot option maintenance

* enabled starting time of day

* fixed issue breaking shop slots in multiworld generation

* added "off" option for text shuffle and hints

* shopsanity functionality restored

* change patch file extension

* remove unnecessary utility functions + imports

* update MIT license

* change option to "patch_uncompressed_rom" instead of "compress_rom"

* compliance with new AutoWorld systems

* Kill only internal events, remove non-internal big poe event in code

* re-add the big poe event and handle it correctly

* remove extra method in Range option

* fix typo

* Starting items, starting with consumables option

* do not remove nonexistent item

* move set_shop_rules to after shop items are placed

* some cleanup

* add retries for song placement

* flagged Skull Mask and Mask of Truth as advancement items

* update OoT to use LogicMixin

* Fixed trying to assign starting items from the wrong players

* fixed song retry step

* improved option handling, comments, and starting item replacements

* DefaultOnToggle writes Yes or No to spoiler

* enable compression of output if Compress executable is present

* clean up compression

* check whether (de)compressor exists before running the process

* allow specification of rom path in host.yaml

* check if decompressed file already exists before decompressing again

* fix triforce hunt generation

* rename all the oot state functions with prefix

* OoT: mark triforce pieces as completion goal for triforce hunt

* added overworld and any-dungeon shuffle for dungeon items

* Hide most unshuffled locations and events from the list of locations in spoiler

* build oot option ranges with a generic function instead of defining each separately

* move oot output-type control to host.yaml instead of individual yamls

* implement dungeon song shuffle

* minor improvements to overworld dungeon item shuffle

* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list

* always output patch file to folder, remove option to generate ROM in preparation for removal

* re-add the fix for infinite recursion due to not being light or dark world

* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently

* oot: remove item_names and location_names

* oot: minor fixes

* oot: comment out ROM patching

* oot: only add CollectionState objects on creation if actually needed

* main entrance shuffle method and entrances-based rules

* fix entrances based rules

* disable master quest and big poe count options for client compatibility

* use get_player_name instead of get_player_names

* fix OptionList

* fix oot options for new option system

* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES

* fill AP player name in oot rom with 0 instead of 0xDF

* encode player name with ASCII for fixed-width

* revert oot player name array to 8 bytes per name

* remove Pierre location if fast scarecrow is on

* check player name length

* "free_scarecrow" not "fast_scarecrow"

* OoT locations now properly store the AP ID instead of the oot internal ID

* oot __version__ updates in lockstep with AP version

* pull in unmodified oot cosmetic files

* also grab JSONDump since it's needed apparently

* gather extra needed methods, modify imports

* delete cosmetics log, replace all instances of SettingsList with OOTWorld

* cosmetic options working, except for sound effects (due to ear-safe issues)

* SFX, Music, and Fanfare randomization reenabled

* move OoT data files into the worlds folder

* move Compress and Decompress into oot data folder

* Replace get_all_state with custom method to avoid the cache

* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues

* set data_version to 0

* make Kokiri Sword shuffle off by default

* reenable "Random Choice" for various cosmetic options

* kill Ruto's Letter turnin if open fountain
also fix for shopsanity

* place Buy Goron/Zora Tunic first in shop shuffle

* make ice traps appear as other items instead of breaking generation

* managed to break ice traps on non-major-only

* only handle ice traps if they are on

* fix shopsanity for non-oot games, and write player name instead of player number

* light arrows hint uses player name instead of player number

* Reenable "skip child zelda" option

* fix entrances_based_rules

* fix ganondorf hint if starting with light arrows

* fix dungeonitem shuffle and shopsanity interaction

* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group

* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any

* keep bosses and bombchu bowling chus out of data package

* revert workaround for infinite recursion and fix it properly

* fix shared shop id caches during patching process

* fix shop text box overflows, as much as possible

* add default oot host.yaml option

* add .apz5, .n64, .z64 to gitignore

* Properly document and name all (functioning) OOT options

* clean up some imports

* remove unnecessary files from oot's data

* fix typo in gitignore

* readd the Compress and Decompress utilities, since they are needed for generation

* cleanup of imports and some minor optimizations

* increase shop offset for item IDs to 0xCB

* remove shop item AP ids entirely

* prevent triforce pieces for other players from being received by yourself

* add "excluded" property to Location

* Hint system adapted and reenabled; hints still unseeded

* make hints deterministic with lists instead of sets

* do not allow hints to point to Light Arrows on non-vanilla bridge

* foreign locations hint as their full name in OoT rather than their region

* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated

* consolidate versioning in Utils

* ice traps appear as major items rather than any progression item

* set prescription and claim check as defaults for adult trade item settings

* add oot options to playerSettings

* allow case-insensitive logic tricks in yaml

* fix oot shopsanity option formatting

* Write OoT override info even if local item, enabling local checks to show up immediately in the client

* implement CollectionState.can_live_dmg for oot glitched logic

* filter item names for invalid characters when patching shops

* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world

* set hidden-spoiler items and locations with Shop items to events

* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start

* Fix oot Glitched and No Logic generation

* fix indenting

* Greatly reduce displayed cosmetic options

* Change oot data version to 1

* add apz5 distribution to webhost

* print player name if an ALttP dungeon contains a good item for OoT world

* delete unneeded commented code

* remove OcarinaSongs import to satisfy lint
2021-09-02 14:35:05 +02:00