LLCoolDave
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c3854f4d2d
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Move cmd entry point to EntranceRandomizer.py. Add very barebones tkinter Gui.
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2017-07-14 14:34:33 +02:00 |
LLCoolDave
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1066063ffe
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Fix duplicate entry of Agahnims Tower in insanity shuffle.
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2017-06-25 00:33:39 +02:00 |
LLCoolDave
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6b0a506b65
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Update version number to 0.4.1-dev.
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2017-06-24 19:11:59 +02:00 |
LLCoolDave
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5728d49d72
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Add new options to Plando.
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2017-06-24 19:11:47 +02:00 |
LLCoolDave
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d562739fb9
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Fix for door overlay fix. Should hopefully remove all door overlays now.
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2017-06-24 19:11:23 +02:00 |
LLCoolDave
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dcef154609
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Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.
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2017-06-24 19:11:00 +02:00 |
LLCoolDave
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54b63355b3
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Correct mistake in Misery Mire key logic.
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2017-06-24 18:49:50 +02:00 |
LLCoolDave
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7bef9f6aaa
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Add support for swordless mode.
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2017-06-24 18:48:03 +02:00 |
LLCoolDave
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acd54cbbff
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Turn preplaced items into events to avoid double dipping on them when checking if game is beatable.
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2017-06-24 11:11:56 +02:00 |
LLCoolDave
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30bec2d7db
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Update Readme to incorporate latest settings.
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2017-06-23 22:57:40 +02:00 |
LLCoolDave
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8f2e8505d1
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Set restrictive algorithm to default and add flag for beatable only setting to seed hash.
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2017-06-23 22:32:29 +02:00 |
LLCoolDave
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28a2e3cf2d
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Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now).
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2017-06-23 22:15:29 +02:00 |
LLCoolDave
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350c688d93
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vt23 updates
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2017-06-23 21:33:04 +02:00 |
LLCoolDave
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4ec20fa997
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Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope.
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2017-06-23 21:32:31 +02:00 |
LLCoolDave
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197b341940
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Some fixups to restrictive algo
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2017-06-23 19:07:34 +02:00 |
LLCoolDave
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2308a96884
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Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done.
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2017-06-19 21:42:03 +02:00 |
LLCoolDave
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f30495dfda
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Remove fixed bombs in tree pull pool: There are bushes with 50% bomb drop rates accessible from link's house in the worst case.
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2017-06-17 17:27:08 +02:00 |
LLCoolDave
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0824f09c1c
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Adjust plandomizer feature to handle events correctly.
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2017-06-17 14:57:12 +02:00 |
LLCoolDave
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a73dba985f
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Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
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2017-06-17 14:40:37 +02:00 |
LLCoolDave
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1fe6774ba0
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Plando: More selectable options.
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2017-06-17 13:16:30 +02:00 |
LLCoolDave
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57a6ba73c1
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Zero out more door frame tables, prepare structure for proper fix once understood.
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2017-06-17 13:16:13 +02:00 |
LLCoolDave
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2d81e87e7f
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Fix up some misery mire rules.
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2017-06-17 13:15:37 +02:00 |
LLCoolDave
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e3ddd8dcdc
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Add missing Bow requirement for upstairs in GTower.
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2017-06-05 13:09:28 +02:00 |
LLCoolDave
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f7d975eee7
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Fix swamp permadrain fix being written to wrong (swamp related) address. Should now work properly again if Dam or Swamp Palace are moved.
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2017-06-05 02:12:08 +02:00 |
LLCoolDave
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dd049e5a52
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As blacksmith now sticks with you post S&Q, we need to reduce the available pool of delivery locations, as having him as a follower may prevent you from collecting the item required to reach some cave entrances.
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2017-06-04 21:10:09 +02:00 |
LLCoolDave
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dfe9d3da3b
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Rom update.
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2017-06-04 20:01:09 +02:00 |
LLCoolDave
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d853db308e
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Fix flood algorithm not checking if item is valid for selected location.
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2017-06-04 18:32:10 +02:00 |
LLCoolDave
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bc9cfb6053
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Rom fix: Crystals on map should now work in light and dark world again.
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2017-06-04 18:31:54 +02:00 |
LLCoolDave
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e8cf884b7e
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Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation.
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2017-06-04 16:15:59 +02:00 |
LLCoolDave
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c3482bbd67
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Adjust Rom name and identifier (for main screen hash).
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2017-06-04 15:02:27 +02:00 |
LLCoolDave
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a20eaae13f
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Add support for starhunt and treasurehunt goals. Add timed difficulties.
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2017-06-04 14:44:23 +02:00 |
LLCoolDave
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4ed2a5b510
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Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool.
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2017-06-04 14:43:13 +02:00 |
LLCoolDave
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fd158e332f
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Update to latest Rom and add writing support for timed modes and treasure hunt.
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2017-06-04 13:10:22 +02:00 |
LLCoolDave
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b87eb3891d
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Allow option to suppress writing an output rom (for instance, for batch spoiler creation for statistical analysis)
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2017-06-04 13:09:47 +02:00 |
LLCoolDave
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94030f469e
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Ensure we place all "nice" items first before placing the trash, making the filling better in cases where we exceed the itempool limit.
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2017-06-04 13:09:11 +02:00 |
LLCoolDave
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a7bc3cc1a3
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Remove mirror requirement for purple chest: Can S&Q with it.
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2017-06-03 21:35:53 +02:00 |
LLCoolDave
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30f2c1746b
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Implement new filling algorithms to hopefully avoid ice rod in trock biases.
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2017-06-03 21:28:02 +02:00 |
LLCoolDave
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2ef977b386
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Update to v22 rom and logic.
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2017-06-03 21:27:34 +02:00 |
LLCoolDave
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aa909f2eaf
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Update Plandomizer feature to be able to set up entrance connections.
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2017-06-03 17:09:53 +02:00 |
LLCoolDave
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761479e414
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Prevent gloves from being in link's house in standard so you can't slip out in rain state before talking to your uncle.
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2017-06-03 17:09:26 +02:00 |
LLCoolDave
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e2b4d259d9
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Add addresses and regions for pyramid and ganons tower. Not currently shuffled, but may be of interest to Plandomizers.
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2017-06-03 17:09:03 +02:00 |
LLCoolDave
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52e172b8fa
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Rename default entrance shuffle to vanilla.
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2017-06-03 16:02:42 +02:00 |
LLCoolDave
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d817f5972c
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Improve light cone handling.
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2017-06-03 15:46:05 +02:00 |
LLCoolDave
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5bb8277ade
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Improve handling of entrance addresses.
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2017-06-03 15:33:11 +02:00 |
LLCoolDave
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7949da8d07
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Patch from base J1.0 rom now.
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2017-06-03 14:20:39 +02:00 |
LLCoolDave
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d0196cbe41
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Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint.
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2017-06-03 14:19:49 +02:00 |
LLCoolDave
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e47c72d1b0
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Add proper Big Bomb Rules (thanks to Amazing Ampharos for this)
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2017-06-02 21:56:39 +02:00 |
LLCoolDave
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24ca5a5165
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Add more locations as valid blacksmith locations,
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2017-06-02 21:55:34 +02:00 |
LLCoolDave
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e2e9ecc234
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Rocks on Death Mountain are heavy.
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2017-06-01 20:51:42 +02:00 |
LLCoolDave
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1011618de3
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Seeds should now get unique in game identifiers based on seed # and settings.
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2017-05-30 07:33:23 +02:00 |