* core: fix bug that caused world option overrides to fail
* copy paste sliver's better code that works as intended
* Fix whitespace
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* core: fix options with "random" as default value not generating
when option is missing from the player yaml,
Using this in #893 and tested there.
* remove if
* OptionSets default to frozenset so handle that
* range had some specific instances of assuming default as a valid value so change this here to call the from_any
* isinstance instead of type
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* add freetext and freetextchoice options
* fix textchoice. create plando_bosses bool so worlds can check if boss plando is enabled
* remove strange unneccessary \ escapes
* lttp: rip boss plando out of core
* fix broken text methods so they read the data correctly
* revert `None` key in boss_shuffle_options. fix failing tests
* lttp: rewrite boss plando
* lttp: rewrite boss shuffle
* add generic verification step and allow options to set a plando module
* add default typing to plando_options set
* use PlandoSettings intflag for lttp boss plando
* fix plandosettings boss flag check
* minor lttp init cleanup
* make suggested changes. account for "random" existing within plando boss options
* override eq operator
* Please document me!
* Forgot to mention it supports plando
* remove auto_display_name
* Throw warning alerting user to which shuffle is being used if plando is off. Set the remaining boss shuffle in init and boss placement cleanup
* move the convoluted string matching to `from_text`
* remove unneccessary text lowering and actually turn off plando option when it's disabled
* typing
* strong typing for verify method and reorder
* typing is your friend
* log warning correctly
* 3.8 support :(
* also list apparently
* rip out old boss shuffle spoiler code
* verification step for plando bosses and locations
* update plando guide to reference new supported behavior
* empty string is not `None`. remove unneccessary error throw
* Fix bad ordering
* validate boss_shuffle only contains a normal boss option at the end
* get random choice from a list dummy
* >:(
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* minor textchoice cleanup
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* have generation print plando settings as string instead of numbers
* Change to __str__
* Make to_string not a class method
* Suggested fix
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Fix the fix
* Better quotes
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Options: implement progression balancing and accessibility on new system
Options: implement the notion of "common" and "per_game_common" options in various systems
Options: centralize item and location name checking
Spoiler: prettier print some lists, sets and dicts
WebHost: add common options into /templates