items:0# Guarantees you will be able to acquire all items, but you may not be able to access all locations
locations:50# Guarantees you will be able to access all locations, and therefore all items
none:0# Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
progression_balancing:
on:50# A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do
off:0# Turn this off if you don't mind a longer multiworld, or can glitch/sequence break around missing items.
none:50# Vanilla game map. All entrances and exits lead to their original locations. You probably want this option
dungeonssimple:0# Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
dungeonsfull:0# Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons, but keep dungeons to a specific world
dungeonscrossed: 0 # like dungeonsfull, but allow cross-world traversal through a dungeon. Warning:May force repeated dungeon traversal
simple:0# Entrances are grouped together before being randomized. Simple uses the most strict grouping rules
restricted:0# Less strict than simple
full:0# Less strict than restricted
crossed:0# Less strict than full
insanity:0# Very few grouping rules. Good luck
# you can also define entrance shuffle seed, like so:
crossed-1000:0# using this method, you can have the same layout as another player and share entrance information
# however, many other settings like logic, world state, retro etc. may affect the shuffle result as well.
crossed-group-myfriends:0# using this method, everyone with "group-myfriends" will share the same seed
goals:
ganon:50# Climb GT, defeat Agahnim 2, and then kill Ganon
crystals:0# Only killing Ganon is required. However, items may still be placed in GT
bosses:0# Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
pedestal:0# Pull the Triforce from the Master Sword pedestal
ganon_pedestal:0# Pull the Master Sword pedestal, then kill Ganon
triforce_hunt:0# Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
local_triforce_hunt:0# Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
ganon_triforce_hunt:0# Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
local_ganon_triforce_hunt:0# Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
ice_rod_hunt:0# You start with everything needed to 216 the seed. Find the Ice rod, then kill Trinexx at Turtle rock.
open_pyramid:
goal:50# Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons
auto:0# Same as Goal, but also is closed if holes are shuffled and ganon is part of the shuffle pool
yes:0# Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt
no:0# Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower
triforce_pieces_mode:#Determine how to calculate the extra available triforce pieces.
extra:0# available = triforce_pieces_extra + triforce_pieces_required
percentage:0# available = (triforce_pieces_percentage /100) * triforce_pieces_required
available:50# available = triforce_pieces_available
triforce_pieces_extra:# Set to how many extra triforces pieces are available to collect in the world.
# Format "pieces: chance"
0:0
5:50
10:50
15:0
20:0
triforce_pieces_percentage:# Set to how many triforce pieces according to a percentage of the required ones, are available to collect in the world.
# Format "pieces: chance"
100:0#No extra
150:50#Half the required will be added as extra
200:0#There are the double of the required ones available.
triforce_pieces_available:# Set to how many triforces pieces are available to collect in the world. Default is 30. Max is 90, Min is 1
# Format "pieces: chance"
25:0
30:50
40:0
50:0
triforce_pieces_required:# Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1
# Format "pieces: chance"
15:0
20:50
30:0
40:0
50:0
crystals_needed_for_gt:# Crystals required to open GT
0:0
1:0
2:0
3:0
4:0
5:0
6:0
7:0
random:0
random-low:50# any valid number, weighted towards the lower end
random-middle:0# any valid number, weighted towards the central range
random-high:0# any valid number, weighted towards the higher end
crystals_needed_for_ganon:# Crystals required to hurt Ganon
on:0# you must buy a quiver to use the bow, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave
off:50
hints:
'on':50# Hint tiles sometimes give item location hints
on:0# Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change
off:1
item_pool:
easy:0# Doubled upgrades, progressives, and etc
normal:50# Item availability remains unchanged from vanilla game
hard: 0 # Reduced upgrade availability (max:14hearts, blue mail, tempered sword, fire shield, no silvers unless swordless)
expert: 0 # Minimum upgrade availability (max:8hearts, green mail, master sword, fighter shield, no silvers unless swordless)
item_functionality:
easy:0# Allow Hammer to damage ganon, Allow Hammer tablet collection, Allow swordless medallion use everywhere.
normal:50# Vanilla item functionality
hard:0# Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon)
expert:0# Vastly reduces the helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon)
tile_shuffle:# Randomize the tile layouts in flying tile rooms
on:0
off:50
misery_mire_medallion:# required medallion to open Misery Mire front entrance
random:50
Ether:0
Bombos:0
Quake:0
turtle_rock_medallion:# required medallion to open Turtle Rock front entrance
random:50
Ether:0
Bombos:0
Quake:0
### Enemizer Section ###
boss_shuffle:
none:50# Vanilla bosses
basic:0# Existing bosses except Ganon and Agahnim are shuffled throughout dungeons
shop_item_slots:# Maximum amount of shop slots to be filled with regular item pool items (such as Moon Pearl)
0:50
5:0
15:0
30:0
random:0# 0 to 30 evenly distributed
shop_shuffle:
none:50
g:0# Generate new default inventories for overworld/underworld shops, and unique shops
f:0# Generate new default inventories for every shop independently
i:0# Shuffle default inventories of the shops around
p:0# Randomize the prices of the items in shop inventories
u:0# Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
w:0# Consider witch's hut like any other shop and shuffle/randomize it too
ip:0# Shuffle inventories and randomize prices
fpu:0# Generate new inventories, randomize prices and shuffle capacity upgrades into item pool
uip:0# Shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool
# You can add more combos
### End of Shop Section ###
shuffle_prizes:# aka drops
none:0# do not shuffle prize packs
g:50# shuffle "general" prize packs, as in enemy, tree pull, dig etc.
b:0# shuffle "bonk" prize packs
bg:0# shuffle both
timer:
none:50# No timer will be displayed.
timed:0# Starts with clock at zero. Green clocks subtract 4 minutes (total 20). Blue clocks subtract 2 minutes (total 10). Red clocks add two minutes (total 10). Winner is the player with the lowest time at the end.
timed_ohko:0# Starts the clock at ten minutes. Green clocks add five minutes (total 25). As long as the clock as at zero, Link will die in one hit.
ohko:0# Timer always at zero. Permanent OHKO.
timed_countdown:0# Starts the clock with forty minutes. Same clocks as timed mode, but if the clock hits zero you lose. You can still keep playing, though.
display:0# Displays a timer, but otherwise does not affect gameplay or the item pool.
countdown_start_time:# For timed_ohko and timed_countdown timer modes, the amount of time in minutes to start with
0:0# For timed_ohko, starts in OHKO mode when starting the game
10:50
20:0
30:0
60:0
red_clock_time:# For all timer modes, the amount of time in minutes to gain or lose when picking up a red clock
-2:50
1:0
blue_clock_time:# For all timer modes, the amount of time in minutes to gain or lose when picking up a blue clock
1:0
2:50
green_clock_time:# For all timer modes, the amount of time in minutes to gain or lose when picking up a green clock
4:50
10:0
15:0
glitch_boots:
on:50# Start with Pegasus Boots in any glitched logic mode that makes use of them