LLCoolDave
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4b44a796df
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All state does not contain crystals or pendants precollected. Key placement needs to collect crystals to consider them available for placing things. If a dungeon is shuffled behind Ganon's Tower entrance, its keys are placed last to ensure that all crystals are collectable before this point.
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2017-07-17 22:26:15 +02:00 |
LLCoolDave
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8c624e62a4
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Fix up rules for Ganon shuffle modes.
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2017-07-17 22:20:03 +02:00 |
LLCoolDave
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2e6cced785
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Added text for ganon in invincible state.
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2017-07-17 18:04:24 +02:00 |
LLCoolDave
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0a3537bf4f
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Fix address of starting sword for swordless mode.
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2017-07-17 03:06:21 +02:00 |
LLCoolDave
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132a264d8a
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jsonout parameter now dumps to stdout instead of file.
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2017-07-16 23:20:54 +02:00 |
LLCoolDave
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a6ab6cdcf1
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Add Ether Tablet and Bombos Tablet texts. Fix position of hash array table.
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2017-07-14 23:32:40 +02:00 |
LLCoolDave
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8ef6cea19b
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Update readme.
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2017-07-14 19:45:20 +02:00 |
LLCoolDave
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8f8e35a5fa
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Update Rom to Jul 11th build.
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2017-07-14 19:38:23 +02:00 |
LLCoolDave
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33e166fb8c
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Update version number.
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2017-07-14 18:25:51 +02:00 |
LLCoolDave
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928a0405fb
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Attempt at making the help output more readable. Might terribly backfire on some resolutions.
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2017-07-14 18:24:23 +02:00 |
LLCoolDave
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2a6b4f2733
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Patch glove colors for link sprites.
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2017-07-14 17:47:34 +02:00 |
LLCoolDave
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e717d454b9
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Gui needs to provide (unused) jsonout args parameter
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2017-07-14 17:04:55 +02:00 |
LLCoolDave
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de37916379
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Add Ganons Tower and Pyramid to the shuffle pool in non-ganon goal modes.
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2017-07-14 16:28:14 +02:00 |
LLCoolDave
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6464b516f8
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For now, ganon's invincibility prevents the ganon drop transition form being used outside of ganon seeds.
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2017-07-14 16:11:44 +02:00 |
LLCoolDave
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e9b752fbed
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Add fix for gtower exit point to enable it for dungeon shuffling.
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2017-07-14 16:11:07 +02:00 |
LLCoolDave
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a76be32429
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VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling.
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2017-07-14 14:38:13 +02:00 |
LLCoolDave
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83c448f14d
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Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional.
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2017-07-14 14:37:34 +02:00 |
LLCoolDave
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c3854f4d2d
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Move cmd entry point to EntranceRandomizer.py. Add very barebones tkinter Gui.
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2017-07-14 14:34:33 +02:00 |
LLCoolDave
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1066063ffe
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Fix duplicate entry of Agahnims Tower in insanity shuffle.
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2017-06-25 00:33:39 +02:00 |
LLCoolDave
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6b0a506b65
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Update version number to 0.4.1-dev.
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2017-06-24 19:11:59 +02:00 |
LLCoolDave
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5728d49d72
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Add new options to Plando.
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2017-06-24 19:11:47 +02:00 |
LLCoolDave
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d562739fb9
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Fix for door overlay fix. Should hopefully remove all door overlays now.
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2017-06-24 19:11:23 +02:00 |
LLCoolDave
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dcef154609
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Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.
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2017-06-24 19:11:00 +02:00 |
LLCoolDave
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54b63355b3
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Correct mistake in Misery Mire key logic.
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2017-06-24 18:49:50 +02:00 |
LLCoolDave
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7bef9f6aaa
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Add support for swordless mode.
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2017-06-24 18:48:03 +02:00 |
LLCoolDave
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acd54cbbff
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Turn preplaced items into events to avoid double dipping on them when checking if game is beatable.
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2017-06-24 11:11:56 +02:00 |
LLCoolDave
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30bec2d7db
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Update Readme to incorporate latest settings.
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2017-06-23 22:57:40 +02:00 |
LLCoolDave
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8f2e8505d1
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Set restrictive algorithm to default and add flag for beatable only setting to seed hash.
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2017-06-23 22:32:29 +02:00 |
LLCoolDave
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28a2e3cf2d
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Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now).
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2017-06-23 22:15:29 +02:00 |
LLCoolDave
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350c688d93
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vt23 updates
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2017-06-23 21:33:04 +02:00 |
LLCoolDave
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4ec20fa997
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Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope.
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2017-06-23 21:32:31 +02:00 |
LLCoolDave
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197b341940
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Some fixups to restrictive algo
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2017-06-23 19:07:34 +02:00 |
LLCoolDave
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2308a96884
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Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done.
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2017-06-19 21:42:03 +02:00 |
LLCoolDave
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f30495dfda
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Remove fixed bombs in tree pull pool: There are bushes with 50% bomb drop rates accessible from link's house in the worst case.
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2017-06-17 17:27:08 +02:00 |
LLCoolDave
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0824f09c1c
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Adjust plandomizer feature to handle events correctly.
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2017-06-17 14:57:12 +02:00 |
LLCoolDave
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a73dba985f
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Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
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2017-06-17 14:40:37 +02:00 |
LLCoolDave
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1fe6774ba0
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Plando: More selectable options.
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2017-06-17 13:16:30 +02:00 |
LLCoolDave
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57a6ba73c1
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Zero out more door frame tables, prepare structure for proper fix once understood.
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2017-06-17 13:16:13 +02:00 |
LLCoolDave
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2d81e87e7f
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Fix up some misery mire rules.
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2017-06-17 13:15:37 +02:00 |
LLCoolDave
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e3ddd8dcdc
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Add missing Bow requirement for upstairs in GTower.
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2017-06-05 13:09:28 +02:00 |
LLCoolDave
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f7d975eee7
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Fix swamp permadrain fix being written to wrong (swamp related) address. Should now work properly again if Dam or Swamp Palace are moved.
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2017-06-05 02:12:08 +02:00 |
LLCoolDave
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dd049e5a52
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As blacksmith now sticks with you post S&Q, we need to reduce the available pool of delivery locations, as having him as a follower may prevent you from collecting the item required to reach some cave entrances.
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2017-06-04 21:10:09 +02:00 |
LLCoolDave
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dfe9d3da3b
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Rom update.
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2017-06-04 20:01:09 +02:00 |
LLCoolDave
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d853db308e
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Fix flood algorithm not checking if item is valid for selected location.
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2017-06-04 18:32:10 +02:00 |
LLCoolDave
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bc9cfb6053
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Rom fix: Crystals on map should now work in light and dark world again.
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2017-06-04 18:31:54 +02:00 |
LLCoolDave
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e8cf884b7e
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Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation.
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2017-06-04 16:15:59 +02:00 |
LLCoolDave
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c3482bbd67
|
Adjust Rom name and identifier (for main screen hash).
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2017-06-04 15:02:27 +02:00 |
LLCoolDave
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a20eaae13f
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Add support for starhunt and treasurehunt goals. Add timed difficulties.
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2017-06-04 14:44:23 +02:00 |
LLCoolDave
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4ed2a5b510
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Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool.
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2017-06-04 14:43:13 +02:00 |
LLCoolDave
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fd158e332f
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Update to latest Rom and add writing support for timed modes and treasure hunt.
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2017-06-04 13:10:22 +02:00 |