Fabian Dill
951778f11f
looks like prog bow ganon hints got swapped and duped in a merge.
2020-04-21 21:40:15 +02:00
Fabian Dill
30ae9487d4
Merge branch 'owg_test'
2020-04-16 10:44:59 +02:00
Fabian Dill
5c2c3041a7
speed up write_bytes
2020-04-16 10:38:18 +02:00
Fabian Dill
770f3c305a
write 1024 bytes in one go instead of one by one
2020-04-16 09:55:55 +02:00
Fabian Dill
c6a61e9008
Merge branch 'master' into owg_test
2020-04-14 03:49:33 +02:00
CaitSith2
34df144f8c
Changes ( #64 )
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* Fix bug where collected maps show on item menu if compass shuffle is on, (and collected compasses if map shuffle is on.)
* Add Dungeon Counter Options
2020-04-13 00:46:32 +02:00
Fabian Dill
1a4be3d2d8
Merge remote-tracking branch 'origin/master' into owg_test
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# Conflicts:
# easy.yaml
2020-04-11 19:58:12 +02:00
CaitSith2
ab78d1a0c9
Add in support for Agahnims Tower Big Key/Map/Compass in starting items. ( #60 )
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This ensures that a doors based yaml that specifies these doesn't cause a failure to roll a seed on master branch.
2020-04-11 06:35:07 +02:00
Fabian Dill
95d51d48bf
Merge branch 'pull/23'
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# Conflicts:
# BaseClasses.py
# EntranceShuffle.py
# ItemList.py
# Mystery.py
# Rules.py
2020-04-08 15:07:19 +02:00
Fabian Dill
94e5b5962f
Merge branch 'pull/58' into compilingERupdate
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# Conflicts:
# EntranceShuffle.py
# Rom.py
# Rules.py
2020-04-05 19:06:15 +02:00
compiling
11a91b96c6
Set inverted blacksmith to require light world access using the mirror or a portal (via starting in Link's House / Old Man Cave doesn't work).
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Set the flag allowing the blacksmith to visit Link's House in simple inverted shuffle.
2020-04-05 21:12:26 +10:00
Fabian Dill
f9f7916404
fix swords lookup
2020-04-04 09:32:51 +02:00
Fabian Dill
28b977d1b6
fix difficulty requirements lookup
2020-04-04 09:30:25 +02:00
Fabian Dill
f89c28d5c2
Merge branch 'master' into pull/58
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# Conflicts:
# AdjusterMain.py
# BaseClasses.py
# EntranceShuffle.py
# Gui.py
# InvertedRegions.py
# ItemList.py
# Main.py
# Plando.py
# Rom.py
# Rules.py
2020-04-04 09:16:39 +02:00
compiling
0a882bdf4e
Show text box on pickup for all dungeon items in keysanity mode.
2020-04-04 15:16:49 +11:00
compiling
d6db722d2e
Fix silvers hint to point at the bow you didn't find.
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Remove silvers hint if progressive bows do not give silvers.
2020-03-09 09:57:22 +11:00
compiling
b5dccaba2c
Update base2current
2020-03-08 17:27:26 +11:00
Fabian Dill
6059db3ea0
some general improvements. Mostly performance improvements of patching roms in multiworld with enemizer
2020-03-06 23:08:46 +01:00
Fabian Dill
e3beb702f8
fix clock mode, again
2020-03-04 13:55:03 +01:00
Fabian Dill
f4da26bd2b
style
2020-02-25 14:47:52 +01:00
Fabian Dill
95aea8c4b4
rename ocarina to flute.
2020-02-17 10:08:03 +01:00
qadan
3e697f44dc
was moved for an earlier thing
2020-02-09 18:49:41 -04:00
qadan
c10739e70c
fixing up some stuff I broke
2020-02-08 19:17:34 -04:00
qadan
d22ccdedb3
some changes
2020-02-06 12:20:50 -04:00
cassidy
21b8c73179
Add "timer" as individual setting ( #23 )
2020-02-03 02:10:56 +01:00
qadan
4b7694b50f
updates
2020-01-28 18:19:07 -04:00
CaitSith2
18f15d80f9
MSU-1 ( #13 )
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* Add Extended MSU as an option
2020-01-22 18:27:25 +01:00
Fabian Dill
515716a71d
optimize bytearray creation time and ram use
2020-01-22 17:50:00 +01:00
Bonta-kun
f988f7671b
--remote_items toggle: items will no longer be stored in the rom, a connection to a multiworld server will be required to receive them
2020-01-18 09:50:12 +01:00
Bonta-kun
71cd0b917c
Rom: fix enemizer patching
2020-01-14 22:13:37 +01:00
Bonta-kun
ad278f91d6
Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen
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Player names will show up in spoiler log and hint tiles instead of player id
MultiClient: autoreconnect to mw server
2020-01-14 10:42:27 +01:00
Bonta-kun
2f5a3e24dd
Small shops refactor, cleanup some inverted mess
2020-01-10 11:41:22 +01:00
Bonta-kun
39a07a0624
Rom: dont block HC exit in standard with vanilla entrances to match website mystery behavior
2020-01-10 07:15:11 +01:00
Bonta-kun
77ae96cf1b
Refactor rom patching now that jsonrom patches can safely be merged
2020-01-10 07:02:44 +01:00
Bonta-kun
5db7e066da
Sprites are now player specific, can be chosen from their sprite name rather than file path, support "random" choice and support "randomonhit" enemizer-only option
2020-01-09 02:30:00 +01:00
Bonta-kun
feb925d2b1
Rom: cleaner disable_music patches to match what the website does
2020-01-08 08:17:25 +01:00
Bonta-kun
28011cf675
Built-in palette shuffle (including blackout)
2020-01-08 03:43:48 +01:00
Bonta-kun
eb7ca4fdf9
Implement --startinventory
2020-01-06 19:13:42 +01:00
compiling
6b97cebec5
Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly.
2020-01-02 16:33:00 +11:00
Bonta-kun
636a18cee9
Rom: sanitize hint_text input
2019-12-31 15:47:49 +01:00
Bonta-kun
955d1c2875
Fix ganon's silvers hint with progressive bows
2019-12-30 03:21:01 +01:00
Bonta-kun
fb1e2a657c
Rom: fix silvers restriction with hard+ item functionality, also lock swordless swords limit to 0
2019-12-27 01:43:18 +01:00
Bonta-kun
6ca9cddc9a
Rom: revert multiworld overflow replacement settings, baserom patch will skip limit checks for multiworld items
2019-12-27 01:04:34 +01:00
Bonta-kun
4a16ba74e8
Fix triforce hunt icon showing for every player
2019-12-21 10:42:59 +01:00
Bonta-kun
0d9983bae0
Rom: fix player names not applying
2019-12-19 10:04:12 +01:00
Bonta-kun
8721310cf7
World: include can_access_trock_eyebridge can_access_trock_front can_access_trock_big_chest can_access_trock_middle and fix_fake_world in the player specific attributes
2019-12-18 20:45:51 +01:00
Bonta-kun
1ecb5fe40b
Individual settings: shufflebosses shuffleenemies enemy_health enemy_damage
2019-12-17 15:55:53 +01:00
Bonta-kun
8a5eef11ce
Individual settings: hints
2019-12-17 12:22:55 +01:00
Bonta-kun
e5246d5d5a
Individual settings: retro
2019-12-17 00:16:02 +01:00
Bonta-kun
1315eb55cf
Individual settings: map/compass/key/bk shuffle
2019-12-16 21:46:47 +01:00