* rename references to `Multiworld` in core to `multiworld` instead of `world`
* fix smz3
* fix oot
* fix low hanging fruit
* revert mysteriously broken spacing in world api.md
* fix more randomly broken spacing
* hate
* that better be all of it
* begrudgingly move over smw
* ._.
* missed some worlds
* this is getting tedious now
* Missed some self.world definitions
Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
* OoT: ER improvements
Include dungeon rewards in itempool to allow for ER improvement
Better validate_world function by checking for multi-entrance incompatibility more efficiently
Fix some generation failures by ensuring all entrances placed with logic
Introduce bias to some interior entrance placement to improve generation rate
* OoT: fix overworld ER spoiler information
* OoT: rewrite dungeon item placement algorithm
in particular, no longer assumes that exactly the number of vanilla keys is present, which lets it place more or fewer items.
* move output file name logic into core
I see the same logic with small variations in each different world implementation.
It seems to me, it would be better in the core to keep it consistent.
* missed a few
* remove review comment
* + smw
* double quote strings
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* revert change to DS3 output file name
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* OoT: fix shop patching crash due to Item changes
* OoT: more informative failure in triforce piece replacement
* OoT: in triforce hunt, remove ganon BK from pool and lock the door
* OoT: no longer store trap information on the item
NL now uses the glitchless world graph, which enables entrance randomizer
NL forces all logic tricks on, progression balancing off, minimal accessibility
* OoT: disable mixed entrance pools and decoupled entrances for now
* OoT: fix error message crash in get_hint_area
* Oot Adjuster: kill zootdec if it's not the vanilla rom anymore
* OoT Adjuster: fix dmaTable issue
Adjuster should now work on compiled versions of the software
* OoT: don't skip dungeon items shuffled as any_dungeon for barren hints
* OoT: wrap zootdec remove in try-finally
* OoT: add ER retry functionality and custom get_all_state
This all_state does not have events, because they need to be gathered in the world.
* OoT: reenable Interior and Overworld entrance shuffle