caitsith2
|
be48f96f65
|
Actually make sure excess heart pieces/containers become 20 rupees, since the max is 20 hearts anyways.
|
2020-06-18 08:49:54 -07:00 |
caitsith2
|
d8bc5ca2a8
|
Set triforce pieces available to max of available and required.
|
2020-06-17 01:33:34 -07:00 |
caitsith2
|
617312fd4b
|
add available_triforce_pieces
|
2020-06-17 01:02:54 -07:00 |
caitsith2
|
233d12be30
|
Change max triforce_pieces_required from 30 to 112.
|
2020-06-11 11:53:10 -07:00 |
caitsith2
|
fb0787a76d
|
Place skull woods or universal key into generated item pools as appropriate. (and pop skull woods small key if explicitly placed in pinball chest). (5 rupees instead of universal key on hard/expert pool)
|
2020-06-10 13:41:28 -07:00 |
Fabian Dill
|
ccf418a614
|
fix treasure hunt (aka triforce hunt) condition
|
2020-06-08 06:58:38 +02:00 |
Fabian Dill
|
17f884d047
|
make triforce pieces required an option
|
2020-06-07 15:22:24 +02:00 |
Fabian Dill
|
3864eb5071
|
fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh)
|
2020-06-03 02:19:16 +02:00 |
Fabian Dill
|
3017aa3b9f
|
remove old debug stuff
|
2020-04-28 17:42:25 +02:00 |
Fabian Dill
|
e98981b57e
|
introduce linked options to mystery
|
2020-04-25 02:24:37 +02:00 |
Fabian Dill
|
1a53b0e69b
|
rename has_blunt_weapon to has_melee_weapon
|
2020-04-20 19:17:10 +02:00 |
Fabian Dill
|
31d3b7ce84
|
implement glitch_boots as a proper CLI option
|
2020-04-16 11:02:16 +02:00 |
Fabian Dill
|
e7073153e1
|
log gui exceptions
|
2020-04-14 18:57:39 +02:00 |
Fabian Dill
|
95d51d48bf
|
Merge branch 'pull/23'
# Conflicts:
# BaseClasses.py
# EntranceShuffle.py
# ItemList.py
# Mystery.py
# Rules.py
|
2020-04-08 15:07:19 +02:00 |
Fabian Dill
|
f89c28d5c2
|
Merge branch 'master' into pull/58
# Conflicts:
# AdjusterMain.py
# BaseClasses.py
# EntranceShuffle.py
# Gui.py
# InvertedRegions.py
# ItemList.py
# Main.py
# Plando.py
# Rom.py
# Rules.py
|
2020-04-04 09:16:39 +02:00 |
Fabian Dill
|
e3beb702f8
|
fix clock mode, again
|
2020-03-04 13:55:03 +01:00 |
Fabian Dill
|
ced107dd0b
|
fix retro #2
|
2020-03-03 14:37:58 +01:00 |
Fabian Dill
|
f73871e915
|
fix retro
|
2020-03-03 14:35:40 +01:00 |
Fabian Dill
|
95aea8c4b4
|
rename ocarina to flute.
|
2020-02-17 10:08:03 +01:00 |
qadan
|
2b44792f70
|
better seed gen stuff
|
2020-02-10 16:54:09 -04:00 |
Fabian Dill
|
9659d01ed4
|
fix up some ohko stuff
|
2020-02-04 11:13:42 +01:00 |
cassidy
|
21b8c73179
|
Add "timer" as individual setting (#23)
|
2020-02-03 02:10:56 +01:00 |
Fabian Dill
|
d608689d73
|
fix crash by rolling random progressive sword only once.
|
2020-01-24 00:06:00 +01:00 |
Fabian Dill
|
06ea170ecd
|
Non progressive option (#12)
* allow non-progressive
* use the actual extended_collections module
|
2020-01-22 06:28:58 +01:00 |
qadan
|
348887ce92
|
merge conflicts
|
2020-01-15 19:37:39 -04:00 |
Bonta-kun
|
2f5a3e24dd
|
Small shops refactor, cleanup some inverted mess
|
2020-01-10 11:41:22 +01:00 |
Bonta-kun
|
eb7ca4fdf9
|
Implement --startinventory
|
2020-01-06 19:13:42 +01:00 |
qadan
|
4d631adf7b
|
getting there ... somethings up, needs testing
|
2020-01-03 03:49:56 -04:00 |
qadan
|
9ff8d08aca
|
create-able seeds
|
2020-01-03 01:09:21 -04:00 |
qadan
|
0547606207
|
close to first pass
|
2020-01-02 23:59:28 -04:00 |
compiling
|
edd656b903
|
Swap implementation of Take Any fix to match Multiworld.
|
2020-01-03 08:27:22 +11:00 |
compiling
|
f6bad85a15
|
Remove Capacity Upgrade from Take Any locations, to match item randomizer
|
2020-01-02 16:33:01 +11:00 |
compiling
|
0eed4bb527
|
Add shop door ids to tables (used when shop locations are vanilla)
Do not replace Upgrade Fairy with retro shop
|
2020-01-02 16:33:00 +11:00 |
Bonta-kun
|
7088c148a2
|
Beemizer: fix potentially replacing all heart containers for progression
|
2019-12-30 20:28:33 +01:00 |
Bonta-kun
|
7aa9622c5e
|
Escape assist: only get infinite bombs with enemizer or bombs/cane/bow start + high hp
|
2019-12-30 06:42:45 +01:00 |
Bonta-kun
|
fe307b1ac7
|
bzzz bzzz
|
2019-12-30 03:03:53 +01:00 |
Bonta-kun
|
0e3327e0f8
|
logging: fix retry attempts nr
|
2019-12-28 01:11:44 +01:00 |
Bonta-kun
|
4a16ba74e8
|
Fix triforce hunt icon showing for every player
|
2019-12-21 10:42:59 +01:00 |
Bonta-kun
|
e5246d5d5a
|
Individual settings: retro
|
2019-12-17 00:16:02 +01:00 |
Bonta-kun
|
1315eb55cf
|
Individual settings: map/compass/key/bk shuffle
|
2019-12-16 21:46:47 +01:00 |
Bonta-kun
|
ec1b9eca43
|
Individual settings: shuffle
|
2019-12-16 18:24:34 +01:00 |
Bonta-kun
|
203147dda1
|
Individual settings: difficulty and item_functionality
|
2019-12-16 17:46:21 +01:00 |
Bonta-kun
|
0b999abb8a
|
Murahdahla doesn't spawn in rain state so dont put him in logic
|
2019-12-16 16:55:01 +01:00 |
Bonta-kun
|
c1788c070d
|
Individual settings: goal
|
2019-12-16 16:55:00 +01:00 |
Bonta-kun
|
9ca755d5b2
|
Individual settings: swords
|
2019-12-16 16:54:57 +01:00 |
Bonta-kun
|
ab28858a8f
|
Individual settings: mode
|
2019-12-16 16:54:46 +01:00 |
Bonta-kun
|
e4fef05d53
|
Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering
|
2019-12-14 19:19:08 +01:00 |
Bonta-kun
|
fc9d1b501b
|
Replace keysanity with map/compass/key/bk shuffle
|
2019-12-13 22:37:52 +01:00 |
Bonta-kun
|
4ca063be54
|
Reimplement random weapon standard start, the previous one did not make sense in a multiworld context and rework castle chests logic, bombs start is now possible
|
2019-12-11 11:41:05 +01:00 |
Bonta-kun
|
6d50e905e1
|
Fix beatable-only prizes and dungeon items in multiworld
|
2019-12-11 11:37:05 +01:00 |