Fabian Dill
da01325abd
Only pre-open pyramid if ER falls within vanilla/dungeonssimple/dungeonsfull
2020-09-11 03:23:00 +02:00
CaitSith2
9d9a13dd1d
Show universal keys in non-mystery filename when rolled from gui or command line.
2020-09-02 15:45:09 -07:00
Fabian Dill
112868b751
remove duplicate shop setting in gui and make entrance/location cache renew slightly faster
2020-08-27 04:05:11 +02:00
Fabian Dill
d86eb69b4c
Remove old fill algorithms that I have no intention to optimize or support in the future
2020-08-25 17:44:03 +02:00
Fabian Dill
6d38e87527
Refactor some shop code
2020-08-25 14:31:20 +02:00
Fabian Dill
26ab3dd69a
Shop Shuffle
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- more can be done here, but this works fine as a sometimes fun proof of concept
2020-08-23 15:03:06 +02:00
Fabian Dill
4cf1923c98
integrate maseya-z3pr palette shuffle
2020-08-23 12:06:00 +02:00
Kippi00
cac5795e01
Apply fake world fix to minor glitches ( #135 )
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* Restore pre-aga1 dark world dungeon behavior in glitched logics
In any logic that does not patch out fake worlds, dying in a Dark World dungeon before defeating Aghanim 1 will now put you in Fake Dark World. (vanilla behavior)
* Apply fake world fix to minor glitches
Minor glitches players don't really need to make use of fake worlds - eventually want to add a "fake_worlds" yaml option so players can choose whether or not to have the fix applied
2020-08-22 15:28:24 +02:00
Fabian Dill
45268b18f3
another round of optimizations and cleanup including some I/O multithreading
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also alias sprite names with their file names as that's an often done mistake
2020-08-21 18:35:48 +02:00
Fabian Dill
8852ec9a18
make all output paths host.yaml settable
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rename itemlist to itempool, as the actual item listing is in items.py
change pedestal text of book of mudora from paradox to hylian for dingusses
2020-08-20 15:43:22 +02:00
Fabian Dill
cb4fa6dd33
Split enemy shuffle into its components
2020-08-19 23:24:17 +02:00
Fabian Dill
b0284c9fe2
Make all final roms 4 MiB to hide enemizer
2020-08-16 11:13:50 +02:00
Fabian Dill
df6ee1a08b
Fill Algorithm optimisations (somewhat minor, but easy pickings)
2020-08-14 00:34:41 +02:00
Fabian Dill
22abd09087
WebHost: On-Server rolling
2020-08-02 22:11:52 +02:00
Fabian Dill
615192f65b
remove lamps_needed_for_dark_rooms variable
2020-08-01 06:26:30 +02:00
Fabian Dill
788f0e9af9
Add Tags to multidata
2020-07-19 20:16:45 +02:00
caitsith2
075092b154
Make random_on_hit and ALL adjuster settings on initial seed roll deterministic
2020-07-16 03:40:47 -07:00
caitsith2
3c6893d4a8
make hints, credit text, and chaos thieves determistic. (no longer random based on the order the roms are written.)
2020-07-15 23:01:29 -07:00
Fabian Dill
6841158373
unfix fake world in glitched modes where ER is not cross-world
2020-07-16 04:14:44 +02:00
Fabian Dill
93ecf5988b
implement secrets.SystemRandom() for --race
2020-07-14 07:01:51 +02:00
Fabian Dill
59a71dbb05
restore multidata backwards compatibility
2020-07-14 05:06:25 +02:00
Fabian Dill
ea9e103cb0
update rom name handling
2020-07-14 04:48:56 +02:00
Fabian Dill
f27d9e904f
fix multithreaded import racing condition when frozen
2020-07-10 22:43:54 +02:00
Fabian Dill
346a08c3dd
Use EasyModeEscape flag of upcoming Enemizer
2020-07-05 02:06:00 +02:00
Fabian Dill
36db420120
significantly increase the amount of seed numbers, reducing capability to infer source seed
2020-06-28 00:24:45 +02:00
Fabian Dill
8367351c62
track precollected items after first location check and add some non-progressive item handling
2020-06-23 23:50:37 +02:00
Fabian Dill
af13b62c8d
do not include entrance hint data if entrance is vanilla
2020-06-20 12:22:50 +02:00
Fabian Dill
d6cccff2d7
Merge pull request #109 from Berserker66/extended_triforce_hunt
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Change max triforce_pieces_required from 30 to 112.
2020-06-17 10:34:59 +02:00
caitsith2
d8bc5ca2a8
Set triforce pieces available to max of available and required.
2020-06-17 01:33:34 -07:00
caitsith2
617312fd4b
add available_triforce_pieces
2020-06-17 01:02:54 -07:00
Fabian Dill
fdaba7e28c
Merge branch 'bsdiff4_baserom'
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# Conflicts:
# Main.py
2020-06-13 22:51:44 +02:00
Fabian Dill
5692041a5b
call enemizer with binary rom data
2020-06-11 04:56:47 +02:00
Fabian Dill
4125995bdd
Adjust output to "BM" (Berserker's Multiworld) to differentiate spoiler logs, roms and server data at a glance
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Rename _multidata to .multidata and embed .multidata as MultiServer-openable file into windows registry
2020-06-10 21:25:14 +02:00
Fabian Dill
8f6fd314ef
remove jsonout #2
2020-06-09 22:11:14 +02:00
Fabian Dill
9c9b5c5191
remove jsonout
2020-06-09 21:52:46 +02:00
CaitSith2
96bea214da
Merge branch 'master' into msu_v32
2020-06-08 02:04:41 -07:00
Fabian Dill
17f884d047
make triforce pieces required an option
2020-06-07 15:22:24 +02:00
caitsith2
73d1f56ffb
base rom changes
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* V32 MSU
* All items from chests/received in dark rooms now visible.
* Regular bunny can read signs
* Players up to Player 255 supported on send/received.
2020-06-06 20:49:53 -07:00
Fabian Dill
e55726efca
make world-local items available as a general option
2020-06-03 22:13:58 +02:00
Fabian Dill
f918efb645
implement skip_playthrough in mystery
2020-05-31 00:28:03 +02:00
Fabian Dill
b2e20be077
Hints now contain ER info
2020-05-18 05:40:36 +02:00
Fabian Dill
11678fa20b
turn progression balancing into a per-player option
2020-05-18 03:54:29 +02:00
Fabian Dill
cb7d4d43e1
implement progression balancing as an option in CLI, gui and MultiMystery
2020-05-11 02:17:18 +02:00
Fabian Dill
4df8604b48
Merge pull request #92 from compiling/owg_multi
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Fix copy world
2020-05-10 08:33:23 +02:00
compiling
8cd15c0e0a
Go back to the old copy_world routine, and fix it to work with dynamic connections.
2020-05-10 14:56:52 +10:00
Fabian Dill
cb3ad87299
Merge pull request #90 from compiling/owg_multi
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Fix for copy_world
2020-05-09 02:46:39 +02:00
compiling
555bd52a68
Go back to a custom copy_world implementation. copy.deepcopy doesn't handle big graphs very well (stackoverflow).
2020-05-09 10:00:41 +10:00
Fabian Dill
aa3eb6a3f8
stronger compression and compatibility on multidata
2020-05-08 23:09:56 +02:00
compiling
e7a3637cc9
Add OWG clip to dark world floating island.
2020-05-08 18:23:55 +10:00
compiling
441f59d6ea
Refactor OWG rules to keep them separate from no glitches.
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Add logic for superbunny access to Sahasrahla's closet (with boots)
Add logic for superbunny through Two Brother's House (with boots)
Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword
Add logic for waterwalking into Waterfall Cave
Add clip to Ice Palace entrance (requires boots, pearl and flippers)
Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots
Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
2020-05-07 18:07:53 +10:00