Commit Graph

113 Commits

Author SHA1 Message Date
Fabian Dill 6370f4793b Make triforce hunt item pool fully dynamic 2020-08-25 19:45:33 +02:00
Fabian Dill 9cabd41d3b shopsanity 2020-08-23 21:38:21 +02:00
Fabian Dill 26ab3dd69a Shop Shuffle
- more can be done here, but this works fine as a sometimes fun proof of concept
2020-08-23 15:03:06 +02:00
Fabian Dill 8e85e2892a secure sprite table fill with threadlock 2020-08-22 02:56:33 +02:00
Fabian Dill f1772982b0 remove a rogue log 2020-08-21 00:37:37 +02:00
Fabian Dill 685ff49711 make "universal" small key shuffle a thing and split it out of retro
also make retro usable independently from the other world modes in mystery
2020-08-20 20:13:00 +02:00
CaitSith2 c9bd32a809 Whoops, fix double assignment. 2020-08-19 16:10:09 -07:00
CaitSith2 458e4a988a chaosthieves is supposed to be 50/50 killable thieves. 2020-08-19 15:59:28 -07:00
Fabian Dill cb4fa6dd33 Split enemy shuffle into its components 2020-08-19 23:24:17 +02:00
Fabian Dill c2e2c2d5f9 merge singularity and duality into one; under the singularity name 2020-08-19 21:10:02 +02:00
Fabian Dill 5247bd0ff0 Mystery: fix player naming if per-player and general weights are mixed 2020-08-11 22:11:37 +02:00
Fabian Dill 22abd09087 WebHost: On-Server rolling 2020-08-02 22:11:52 +02:00
Fabian Dill 25b43e8357 Add Singularity and Duality Boss Shuffles 2020-07-31 00:07:55 +02:00
Fabian Dill 5cd5223ae0 WebHost: Add youtube livestreaming and autogenerated multistream link 2020-07-25 22:40:24 +02:00
Fabian Dill 93ecf5988b implement secrets.SystemRandom() for --race 2020-07-14 07:01:51 +02:00
Fabian Dill baa1f1d2ba fix "l" in dungeon items to actually work 2020-07-08 23:50:08 +02:00
Fabian Dill 252f9600fe restore unkillable thieves in chaosthieves option 2020-07-05 03:12:28 +02:00
Fabian Dill d2e3c457be restore mystery determinism 2020-06-29 03:59:16 +02:00
Fabian Dill 36db420120 significantly increase the amount of seed numbers, reducing capability to infer source seed 2020-06-28 00:24:45 +02:00
CaitSith2 545bb8023c
Add ganon triforce hunt (#117)
* Add ganon triforce hunt

* Add self to license

* Correction of help message for Local Ganon Triforce Hunt.

* if 'triforcehunt in world.goal[player]:
2020-06-26 16:18:53 +02:00
caitsith2 6beeb7934d Add local_keys option to go in line with the *_shuffle options, and document both local_keys and l in easy.yaml 2020-06-19 16:10:22 -07:00
Fabian Dill 10f675a61e
Merge pull request #111 from Berserker66/tweaks_and_fixes
Tweaks and fixes
2020-06-19 04:52:07 +02:00
caitsith2 55a5812b6b Remove list(map(int, x)) 2020-06-18 19:21:52 -07:00
Fabian Dill 5d3e22a911 make "l" for local keysanity a thing in mystery 2020-06-19 03:17:54 +02:00
caitsith2 d7d7f32d0c Clean up get_choice(x,weights) if x in weights else y code. 2020-06-18 08:55:15 -07:00
caitsith2 f8ad83c86d yaml descriptions are now optional 2020-06-18 08:52:31 -07:00
caitsith2 75e185e437 Allow specififying returned default values. Disallow ALL zero weights. 2020-06-18 08:51:38 -07:00
caitsith2 63eb0ffc7b Max triforce pieces reduced to 90 2020-06-18 08:48:33 -07:00
caitsith2 d8bc5ca2a8 Set triforce pieces available to max of available and required. 2020-06-17 01:33:34 -07:00
caitsith2 617312fd4b add available_triforce_pieces 2020-06-17 01:02:54 -07:00
caitsith2 233d12be30 Change max triforce_pieces_required from 30 to 112. 2020-06-11 11:53:10 -07:00
Fabian Dill 3a1f98aab6 add minor_glitches to mystery 2020-06-10 19:02:11 +02:00
CaitSith2 96bea214da
Merge branch 'master' into msu_v32 2020-06-08 02:04:41 -07:00
Fabian Dill 17f884d047 make triforce pieces required an option 2020-06-07 15:22:24 +02:00
caitsith2 73d1f56ffb base rom changes
* V32 MSU
* All items from chests/received in dark rooms now visible.
* Regular bunny can read signs
* Players up to Player 255 supported on send/received.
2020-06-06 20:49:53 -07:00
Fabian Dill 59a26e071c clean up 2020-06-04 21:12:05 +02:00
Fabian Dill e55726efca make world-local items available as a general option 2020-06-03 22:13:58 +02:00
Fabian Dill 3864eb5071 fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh) 2020-06-03 02:19:16 +02:00
Fabian Dill f918efb645 implement skip_playthrough in mystery 2020-05-31 00:28:03 +02:00
Fabian Dill 11678fa20b turn progression balancing into a per-player option 2020-05-18 03:54:29 +02:00
Fabian Dill cb7d4d43e1 implement progression balancing as an option in CLI, gui and MultiMystery 2020-05-11 02:17:18 +02:00
Fabian Dill 4a5fe1333c don't crash on empty meta-ignore dicts 2020-05-07 08:26:50 +02:00
Fabian Dill 3017aa3b9f remove old debug stuff 2020-04-28 17:42:25 +02:00
CaitSith2 f380542bab
2.1.1 hotfix (#76)
* 2.1.1 hotfix
* debug log options that have nothing defined.
* make sure there is at least one value in the dictionary before considering it important.
* only attempt to create outputpath if it is defined.

* whoops
2020-04-26 02:57:20 +02:00
CaitSith2 8f91e86223
Put Linked options before name roll. (#74) 2020-04-25 05:49:59 +02:00
Fabian Dill 43bf11b296 A dangling " 2020-04-25 02:25:46 +02:00
Fabian Dill e98981b57e introduce linked options to mystery 2020-04-25 02:24:37 +02:00
CaitSith2 b90484acb7
Implement logging options in mystery.py (#73)
Required for using the multimystery.py from the doors branch without modifications.
2020-04-25 02:01:55 +02:00
Fabian Dill 5a6035f6b7 fix mystery naming with --samesettings 2020-04-22 13:52:03 +02:00
Fabian Dill 31d3b7ce84 implement glitch_boots as a proper CLI option 2020-04-16 11:02:16 +02:00