Commit Graph

2411 Commits

Author SHA1 Message Date
PoryGone 20134d3b1e
Celeste 64: Option Groups (#3321)
* Celeste 64: Option Groups

* Retarget OptionGroup import
2024-05-21 18:22:39 -04:00
PoryGone a1c2e8715e
DKC3: Option Groups (#3322)
* DKC3: Option Groups

* Retarget OptionGroup import
2024-05-21 18:19:37 -04:00
NewSoupVi 61be79b7ea
The Witness: Option Groups & Tooltip formatting (#3342)
* Add option groups

* Option tooltip formatting

* eof

* reindent, apparently I'm stupid

* lint

* oops indent
2024-05-21 18:17:12 -04:00
Scipio Wright e7544d835c
TUNIC: Add option groups, fix option descriptions (#3344)
* Add option groups, fix up option descriptions

* Change sword progression description back

* Add missed newline change, missed space after asterisk
2024-05-21 18:12:52 -04:00
PoryGone 62e68ba1cc
SMW: Option Groups and Presets (#3345)
* SMW: Add Option Groups and Presets

* Fix Boss Shuffle Preset

* Tooltip formatting
2024-05-21 18:09:05 -04:00
Trevor L 9441cc31b7
Hylics 2: Update option docstrings (#3359)
* Update Options.py

* "pool" -> "item pool"
2024-05-21 17:53:00 -04:00
PoryGone 5c66681233
SA2B: Option Groups and Dataclass (#3357)
* Merge Conflicts

* SA2B: Option Groups

* Re-add erroneously-removed import
2024-05-21 17:48:23 -04:00
Trevor L 92b1f3cd19
Bomb Rush Cyberfunk: Update option docstrings (#3358)
* Update Options.py

* Update Options.py
2024-05-21 17:31:01 -04:00
jamesbrq 514ad69f44
Remove logging from validate_rom (#3362) 2024-05-21 20:57:59 +02:00
CookieCat fe7bc8784d
A Hat in Time: Implement New Game (#2640)
Adds A Hat in Time as a supported game in Archipelago.
2024-05-20 09:04:06 +02:00
Louis M c792ae76ca
Aquaria: Adding Aquaria to README and some other minors changes (#3313) 2024-05-20 08:58:44 +02:00
Fabian Dill 14ffd1c70c
Subnautica: fix use of _valid_keys were valid_keys should be used. (#3346)
* Subnautica: fix use of _valid_keys were valid_keys should be used.

* Update Options.py
2024-05-20 00:20:01 -04:00
Scipio Wright 754fc11c1b
TUNIC: ER Refactor for better plando connections, fewer shops improvement (#3075)
* Fixed shop changes

* Update option description

* Apply suggestions from Vi's review (thank you)

* Fix for plando connections on a full scene

* Plando connections should work better now for complicated paths

* Even more good plando connections yes

* Starting to move the info over

* Fixing up formatting a bit

* Remove unneeded item info

* Put in updated_reachable_regions, to replace add_dependent_regions

* Updated to match ladder shuffle

* More stuff I guess

* It functions!

* It mostly works with plando now, some slight issues still

* Fixed minor logic bug

* Fixed world leakage

* Change exception message

* Make exception message better for troubleshooting failed connections

* Merged with main

* technically a logic fix but it would never matter cause no start shuffle

* Add a couple more alias item groups cause yeah

* Rename beneath the vault front -> beneath the vault main

* Flip lantern access rule to the region

* Add missing connection to traversal reqs

* Move start_inventory_from_pool to the top so that it's next to start_inventory

* Reword the fixed shop description slightly

* Refactor per ixrec's comments

* Greatly reduced an overcomplicated block because Vi is cool and smart and also cool

* Rewrite traversal reqs thing per Vi's comments
2024-05-20 01:01:24 +02:00
Star Rauchenberger 12cde88f95
Lingo: Fixed edge case sunwarp shuffle accessibility issue (#3228)
* Lingo: Fixed edge case sunwarp shuffle accessibility issue

* Minor readability update

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-05-20 00:56:24 +02:00
Alchav e0b6889634
ALTTP: Second attempt to fix Swamp Palace boss logic (#3315) 2024-05-19 22:18:41 +02:00
black-sliver 14321d6ba2
Factorio: update factorio-rcon (#3198)
2.1.1 didn't work with py3.8, 2.1.2 fixes that
2024-05-19 20:41:18 +02:00
Doug Hoskisson 8e9a050889
Zillion: "item counts" OptionGroup (#3338) 2024-05-19 14:36:47 -04:00
Doug Hoskisson 230a9e620b
Core: move `OptionGroup` definition to `Options.py` (#3325) 2024-05-19 04:40:41 +02:00
jamesbrq 0e893889c7
MLSS: General bugfixes + Add patch extension to inno_setup.iss (#3286)
* Remove outdated header change for ROM verification

* Update Connections to be compatible with python ver. 3.8

* Update inno_setup.iss

* Update inno_setup.iss
2024-05-18 22:26:50 +02:00
Rensen3 2bc345504e
YGO06: make sure it runs on 3.8 support (#3324)
* YGO06: make sure it runs on python 3.8

* YGO06: change merge of dict, so it runs on python 3.8
2024-05-18 13:53:17 +02:00
Chris Wilson 5e3c5dedf3
WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated.

* Remove debug output

* In-progress conversion of player-options to Jinja rendering

* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors

* Un-alphabetize options, add default group name for item/location Option classes, implement more option types

* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options

* Support all remaining option types

* Rendering improvements and CSS fixes for prettiness

* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS

* Minor CSS tweaks, as recommended by the designer

* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.

* Fix labels, add JS handling for TextChoice

* Make option groups collapsable

* PEP8 current option_groups progress (#2604)

* Make the python more PEP8 and remove unneeded imports

* remove LocationSet from `Item & Location Options` group

* It's ugly, but YAML generation is working

* Stop generating JSON files for player-options pages

* Do not include ItemDict entries whose values are zero

* Properly format yaml output

* Save options when form is submitted, load options on page load

* Fix options being omitted from the page if a group has an even number of options

* Implement generate-game, escape option descriptions

* Fix "randomize" checkboxes not properly setting YAML options to "random"

* Add a separator between item/location groups and items/locations in their respective lists

* Implement option presets

* Fix docs to detail what actually ended up happening

* implement option groups on webworld to allow dev sorting (#2616)

* Force extremely long item/location/option names with no spaces to text-wrap

* Fix "randomize" button being too wide in single-column display, change page header to include game name

* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name

* Un-break weighted-options, add option group names to weighted options

* Nuke weighted-options. Set up framework to rebuild it in Jinja.

* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds

* Support Toggle, DefaultOnToggle, and Choice options in weighted-options

* Implement expand/collapse without JS for worlds and option groups

* Properly style set options

* Implement Range and NamedRange. Also, CSS is hard.

* Add support for remaining option types. JS and backend still forthcoming.

* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.

* Support showing/hiding game divs based on range value for game

* Add support for adding/deleting range rows

* Save settings to localStorage on form submission

* Save deleted options on form submission

* Break weighted-options into a per-game page.

- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options

* Implement loading previous settings from localStorage on page load if JS is enabled

* Weighted options can now generate YAML files and single-player games

* options pages now respect option visibility settings for simple and complex pages

* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page

* Fix instance of AutoWorld not having access to proper `random`

* Catch instances of frozenset along with set

* Restore word-wrap in tooltips

* Fix word wrap in player-options labels

* Add `dedent` filter to help with formatting tooltips in player-options

* Do not change the ordering of keys when printing yaml files

* Move necessary import out of conditional statement

* Expand only the first option group by default on both options pages

* Respect option visibility when generating yaml template files

* Swap to double quotes

* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links

* Strip newlines and spaces after applying dedent filter

* Fix documentation for option groups

* Update site map

* Update various docs

* Sort OptionSet lists alphabetically

* Minor style tweak

* Fix extremely long text overflowing tooltips

* Convert player-options to use CSS grid instead of tables

* Do not display link to weighted-options page on supported games if the options page is an external link

* Update worlds/AutoWorld.py

Bugfix by @alwaysintreble

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Fix NamedRange options not being properly set if a preset it loaded

* Move option-presets route into options.py

* Include preset name in YAML if not "default" and not "custom"

* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes

* Fix not disabling custom inputs when the randomize button is clicked

* Only sort OptionList and OptionSet valid_keys if they are unordered

* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column

* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold

* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs

---------

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-05-18 00:11:57 -04:00
NewSoupVi 5fb0126754
Core: Player name property on world class (#3042)
* player property on world class

* Remove dat shi from overcooked

* Update worlds/AutoWorld.py

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

---------

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2024-05-18 00:18:57 +02:00
Bryce Wilson 013862b068
Pokemon Emerald: Update changelog (#3317)
* Pokemon Emerald: Update changelog

* Pokemon Emerald: Fix spelling error in changelog

Co-authored-by: Remy Jette <remy@remyjette.com>

---------

Co-authored-by: Remy Jette <remy@remyjette.com>
2024-05-18 00:06:30 +02:00
Doug Hoskisson 280b67f996
some worlds: some typing in `LocalRom` (#3090)
* some worlds: some typing in `LocalRom`

### `read_bytes`

It's not safe to return `bytearray` when we think it's `bytes`
```python
a = rom.read_bytes(8, 3)
hash(a)  # This won't crash, right?
```

### `write_bytes`

`Iterable[SupportsIndex]` is what's required for `bytearray.__setitem__(slice, values)`
We need to add `__len__` for the `len(values)` in this function.

* remove `object` inheritance
2024-05-17 21:41:57 +02:00
NewSoupVi 9ae7083bfc
Fix Monastery Entry RIght righqeuotghqeougtfgas (#3213) 2024-05-17 19:29:55 +02:00
NewSoupVi bd18018852
The Witness: Fix Mountain Floor 2 Near Row 5 Symbol Requirement (#3212) 2024-05-17 19:29:46 +02:00
Exempt-Medic b4b79bcd78
BRCF: Small Fixes (#3314)
* Plural fix

* Update link
2024-05-17 19:24:32 +02:00
Rensen3 539ee1c5da
Yu-Gi-oh! 2006: implement new game (#2795)
* Initial implementation of Yu-Gi-Oh! WC 2006

* Added Opponents and banlists

* Initial implementation of Yu-Gi-Oh! WC 2006

* Added Opponents and banlists

* Added Campaign Logic

* Added Bonuses Logic

* Added challenge logic

* fixed yugioh client

* ygo06 rom cleanup and include lua

* ygo06 patch cleanup

* ygo06 move client to world folder

* lots of small changes

* bug fixes

* implemented filler item for yugioh06

* BizHawkClient: Add client and connector

* BizHawkClient: Add launcher component and inno_setup lines

* BizHawkClient: Misc stability updates and small improvements

Bad commit organization a consequence of working with two different branches and not keeping the commits separated

* BizHawkClient: Add docstrings

* BizHawkClient: Pull in changes from other branch

* BizHawkClient: Fix no handler message not displaying after changed ROMs

* BizHawkClient: Remove extra print statement from lua

* BizHawkClient: Change version command to use raw strings

* BizHawkClient: Change script version to single integer

* YGO06: added logic for "all expect type forbidden" limited duels

* YGO06: Structure Deck choice now affects logic. Fixed a bug with tier 5 campaign opponents. Added logic for TD16 Union.

* BizHawkClient: Add newline to version for lua script

* BizHawkClient: Call send_connect from BizHawkClient's watcher loop

* BizHawkClient: Add handling for failed request getting script version

* BizHawkClient: Have base64.lua check lua version explicitly for bit operations

On 2.9, it would detect LuaJIT and flood the console with deprecation warnings

* BizHawkClient: Update connector script for slightly better errors and address Gambatte frame sync issue

* BizHawkClient: Remove accidentally added print statements

* BizHawkClient: Fix connector server not closing correctly

* BizHawkClient: Move some connector code around, some linting

* BizHawkClient: Small cleanup in lua

* BizHawkClient: Lua linting

* BizHawkClient: Remove outdated sentences in docstrings

* YGO06: Logic additions and bug fixes

* BizHawkClient: Correctly null check patch file arg

* BizHawkClient: Initialize logging

* BizHawkClient: Move code to worlds/_bizhawk

Also splits out BizHawk communication functions to their own file for use outside this client

* BizHawkClient: Add license to connector lua, add types to docs

* BizHawkClient: Add module docstrings

* YGO06: Logic additions

* BizHawkClient: Allow clients to define multiple systems

* BizHawkClient: Better logging and handling of interruptions to connection to script

* YGO06: Logic additions

* YGO06: Added text to options

* YGO06: Ported to bizhawk client

* YGO06: fix goal not being detected

* YGO06: fix access item rule for tier 5 column 1 and 2

* YGO06: docu and bug fixes

* YGO06: change name

* YGO06: some fixes

* YGO06: fix starting opponent and booster not applying

* YGO06: added option to reduce the amount of challenges and remove the no ban list from pool.

* YGO06: added rom being asked for on first use

* YGO06: fix rules for challenges

* YGO06: create proper rules for TD04 Ritual Summon

* YGO06: mark most banlists as usefull instead of progression

* YGO06: reduce the required core boosters across the board

* YGO06: fix client not loading if another game already loaded the bizhawk client

* YGO06: fix client not finding the bizhawk client.

* YGO06: fix TD08 Draw not giving out an item

* YGO06: small text changes

* YGO06: update to version 0.4.4

* YGO06: logic mixin clean-up

* YGO06: added option for campaign opponents as goal

* Pokemon Emerald add encounter table randomization

* Pokemon Emerald: Item ball randomization working

* Pokemon Emerald: Clean up code a little

* Pokemon Emerald: Partial rework of region/location creation

* Pokemon Emerald: Dedupe items and add more readable names

* Refactor region creation to manually defined regions

* Split region json

* Use new data.json with flattened constants and add HM locations

* YGO06: bug fixes

* YGO06: bug fix

* YGO06: changes default options to be more beginner friendly

* YGO06: attempt at universal tracker support. Settings are stored in slot data now.

* YGO06: fix for older python versions

* YGO06: fix slot data

* YGO06: added diiferent opponents to the campaign

* YGO06: fix small bug with opponent icons

* YGO06: fix unwanted changes

* YGO06: repair merge with main

* YGO06: map out all of the opponents

* YGO06: added opponent shuffle

* YGO06: added logic to opponent shuffle

* YGO06: added option to use ocg art

* YGO06: bug_fixes

* YGO06: removed todos, since they are not needed anymore

* YGO06: added draft mode

* YGO06: added logic to draft mode

* YGO06: Added Money multiplier when you lose

* YGO06: Fixed Unit Test errors

* YGO06: Added Random deck option

* YGO06: Bug fix with registering client

* YGO06: client clean-up

* YGO06: fixed card misspellings

* YGO06: removed unused imports and other small changes

* YGO06: small changes

* YGO06: fix generation error when the combination of starting with "No Banlist" and not adding "No Banlist" to the pool is selected

* YGO06: fix ocg art path overwriting Huge Revolution bugfix

* YGO06: added comments and other minor changes

* YGO06: fixed byte length in client for money

* YGO06: fixes for webhost and options

* YGO06: use the proper random function

* YGO06: change settings to options

* YGO06: move to procedure patch

* YGO06: fix imports

* YGO06: fix download link for patch not showing

* YGO06: remove unnecessary Optional

* YGO06: fix universal tracker stuff

* YGO06: add typings

* YGO06: small cleanup

* yugioh06:  small change to setup

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* YGO06: remove logic mixin

* YGO06: fix create item and implement create filler and get filler item name

* YGO06: remove double lambdas

* YGO06: use pkgutil.get_data instaed pf zipFile

* YGO06: fix starting items being duplicated

* YGO06: lots of small changes

* YGO06: moved functions to match execution order

* YGO06: run ruff

* YGO06: run ruff format

* YGO06: fix ruff errors

* YGO06: undo ruff format for rules

* YGO06: move import to prevent circular dependency

* YGO06: remove unused class

* YGO06: optimizing rules

* YGO06: some optimization and small bug fix

---------

Co-authored-by: Zunawe <gyroscope15@gmail.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-05-17 19:23:05 +02:00
Exempt-Medic 5fb1d0f98a
FF1: Switching Options System (#3302) 2024-05-17 19:19:55 +02:00
Louis M 89a2a3c35b
Aquaria: implement new game (#3197)
This is a new world for the Aquaria game (https://www.bit-blot.com/aquaria/).
2024-05-17 12:29:00 +02:00
Trevor L 68323b46a9
Bomb Rush Cyberfunk: Implement new game (#2925)
Adds Team Reptile's Bomb Rush Cyberfunk as a new game.
2024-05-17 12:13:40 +02:00
Aaron Wagener 2447be92d8
The Messenger: fix generation failure for no portal shuffle with 3 available portals (#3200) 2024-05-17 10:18:50 +02:00
NewSoupVi 88dd27eb3a
The Witness: Use OptionError (#3258)
* Use OptionError

* ruff
2024-05-17 10:07:38 +02:00
FlySniper 705cb2e816
Wargroove: Switched to options API. (#3306)
* Wargroove: Switched to options API.

* Update Options.py

* Update __init__.py

* Options is plural

* Wargroove: Options updates with some small fixes.

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-05-16 18:46:13 +02:00
LiquidCat64 4da9cdd91c
CV64: Fix items with weird characters landing on Renon's shop crashing (#3305) 2024-05-15 23:50:04 +02:00
chandler05 6576b069f2
Hylics 2: Remove Random Start option and replace it with Start Location option (#3289)
* Hylics 2: Remove Random Start option and replace it with Start Location option

* remove choice

* Readd random start to slot data

* newlines

* Add random_start as a Removed option
2024-05-14 20:35:32 +02:00
Scipio Wright b78781ab3e
Docs: Update advanced yaml guide wording for priority locations (#3298)
* Update advanced yaml guide wording

* Update options api as well

* Update exclude locations description slightly to use more current verbiage

* Update priority locations in options api.md to note what happens if it runs out

* Remove auto-added bullet points

* Slightly mess with wording to make it more succinct
2024-05-14 20:28:15 +02:00
Aaron Wagener 9a82edc931
World: remove ClassVar typing from topology_present (#3294) 2024-05-14 04:35:33 +02:00
Doug Hoskisson 77cce68c08
Zillion: remove deprecated `Logger.warn` (#3295) 2024-05-13 20:31:15 +02:00
Exempt-Medic f38655d6b6
Bumper Stickers and Meritous: Options and world: multiworld fixes (#3281)
* Update Options.py

* Update __init__.py

* Correct case

* Correct case

* Update Meritous and actually use Options

* Oops

* Fixing world: multiworld
2024-05-12 18:52:34 +02:00
Exempt-Medic 701fbab837
Core: World: MultiWorld and another deprecated option getter (#3254)
* world: multiworld and deprecated options getting

* Oops

* Found two more
2024-05-12 18:51:20 +02:00
Exempt-Medic 8db3e40094
Removing old option getters (#3285) 2024-05-10 16:29:07 +02:00
Bryce Wilson 0f1b16d640
Pokemon Emerald: Change Lilycove access logic (#3277)
* Pokemon Emerald: Change logical access to lilycove from east

* Pokemon Emerald: Add tests
2024-05-08 18:26:13 +02:00
Bryce Wilson 76962b8b3b
Pokemon Emerald: Fix incorrect access to slateport water encounters (#3243) 2024-05-07 12:43:35 +02:00
black-sliver 23eca7d747
SoE: Docs: rework some styling (#3268)
* Docs: SoE: move header and fix header level

* Docs: SoE: be pedantic for required software
2024-05-06 10:55:25 +02:00
Alchav 1a563a14fc
LTTP: Yet more LTTP logic fixes (#3270) 2024-05-06 09:36:08 +02:00
jamesbrq 5935093615
Mario & Luigi: Superstar Saga: Implement New Game (#2754)
* Commit for PR

* Commit for PR

* Update worlds/mlss/Client.py

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/mlss/__init__.py

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/mlss/__init__.py

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/mlss/docs/setup_en.md

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Remove deprecated import. Updated settings and romfile syntax

* Updated Options to new system. Changed all references from MultiWorld to World

* Changed switch statements to if else

* Update en_Mario & Luigi Superstar Saga.md

* Updated client.py

* Update Client.py

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Updated logic, Updated patch implementation, Removed unused imports, Cleaned up Code

* Update __init__.py

* Changed reference from world to mlssworld

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Fix merge conflict + update prep

* v1.2

* Leftover print commands

* Update basepatch.bsdiff

* Update basepatch.bsdiff

* v1.3

* Update Rom.py

* Change tracker locations to serverside, no longer locations. Various code cleanup and logic changes.

* Event removal continuation.

* Partial Implementation of APPP (Incomplete))

* v1.4 Implemented APPP

* Docs Updated

* Update Rom.py

* Update setup_en.md

* Update Rom.py

* Update Rules.py

* Fix for APPP being broken on webhost

* Update Rom.py

* Update Rom.py

* Location name fixes + pants color fixes

* Update Rules.py

* Fix for ultra hammer cutscene

* Fixed compat. issues with python ver. 3.8

* Updated hidden block yaml option

* pre-v1.5

* Update Client.py

* Update basepatch.bsdiff

* v1.5

* Update XP multiplier to have a minimum of 0

* Update 'Beanfruit' to 'Bean Fruit'

* v1.6

* Update Rom.py

* Update basepatch.bsdiff

* Initial review refactor

* Revert state logic changes. Continuation of refactor.

* Fixed failed generations. Finished refactor.

* Reworked colors. Removed all .txt files

* Actually removed the .txt files this time

* Update Rom.py

* Update README.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Client.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/__init__.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Data.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Review refactor.

* Update README.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Rules.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Add coin blocks to LocationName

* Refactor.

* Update Items.py

* Delete mlss.apworld

* Small asm bugfix

* Update basepatch.bsdiff

* Client sends less messages to server

* Update basepatch.bsdiff

---------

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-05-06 09:15:06 +02:00
Bryce Wilson d94cf8dcb2
Pokemon Emerald: Add event ticket locations to client data store flags (#3177)
* Pokemon Emerald: Add event ticket locations to client data store flags

* Pokemon Emerald: Add regi doors event flag

* Pokemon Emerald: Add more tracker flags
2024-05-05 10:46:11 +02:00
PoryGone 5fae1c087e
Celeste 64: v1.2 Content Update (#3210)
* Cleanup and new option support

* Handle new locations

* Support higher Strawberry counts

* Don't add start inventory items to the pool

* Support Move Shuffle functionality and items

* Hard and Move Shuffle Logic

* Fix Options

* Update CHANGELOG.md

* Add standard moves logic for signs 3 and 4

* Fix Option Tooltip

* Add tracker link to setup guide

* Fix unit test

* Fix option tooltips

* Missing Space

* Move option checking out of rule function

* Delete just_gen500.bat
2024-05-05 08:58:49 +02:00
Bryce Wilson 7e61211365
Pokemon Emerald: Convert to procedure patch (#2995)
* Pokemon Emerald: Convert to procedure patch

* Pokemon Emerald: Remove assertion for vanilla rom's existence

* Pokemon Emerald: Add APPP implication to changelog

* Pokemon Emerald: Move procedure patch changelog line to new version

* Pokemon Emerald: Modify changelog versions

* Pokemon Emerald: Fix patch file download not appearing

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-05-05 07:08:24 +02:00
Bryce Wilson 7603b4a88f
Pokemon Emerald: Change dexsanity to not create locations for blacklisted wilds (#3056) 2024-05-04 21:44:38 +02:00
Aaron Wagener 005fc4e864
Fill: allow for single player fill restrictive placement and sweeping (#2415)
* Core: allow for single player state sweeping

* Fill: have distribute items use single_player fill when it can

* oop

* pass locations to sweep_for_events instead of the player

* finally found the diff that was breaking swap

* LTTP fills everyone's dungeons at once, not just a single player's

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-05-04 12:42:36 +02:00
Star Rauchenberger 28262a31b8
Lingo: Started using OptionError (#3251) 2024-05-04 08:40:17 +02:00
Bryce Wilson 660b068f5a
Pokemon Emerald: Use OptionError (#3264) 2024-05-04 08:38:24 +02:00
Thorsten Horberth 879c3407d8
Yoshi's World: Fixed minor logic inconsistincy in Rules.py (#3241)
* Fixed Logic in Rules.py

As of easy logic of this goal is
    set_rule(world.multiworld.get_location("GO! GO! MARIO!!: Stars", player), lambda state: logic.has_midring(state) or (state.has("Tulip", player) and logic.cansee_clouds(state)))
normal logic shouldn't need any collectable.

* Corrected Logic Rules.py
2024-05-04 04:29:12 +02:00
Nicholas Saylor 298c9fc159
Fixed typo and odd capitalization (#3233) 2024-05-03 12:23:08 +02:00
Scipio Wright 26188230b7
TUNIC: Better seed groups for Entrance Rando (#2998)
* Update entrance rando description to discuss seed groups

* Starting off, setting up some names

* It lives

* Some preliminary plando connection handling, probably has errors

* Add missed comma

* if -> elif

* I think this is working properly to handle plando connections

* Update comments

* Fix up shop -> shop portal stuff

* Add back comma that got removed for no reason in the ladder PR

* Remove unnecessary if else

* add back the actually necessary if but not the else

* okay they were both necessary

* Update entrance rando description

* blasphemy

Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>

* Rename other instances of tunc -> tunic

* Update per Vi's review (thank you)

* Fix a not that shouldn't have been

* Rearrange, update per Vi's comments (thank you)

* Fix indent

* Add a .value

* Add .values

* Fix bad comparison

* Add a not that was supposed to be there

* Replace another isinstance

* Revise option description

* Fix per Kaito's comment

Co-authored-by: Kaito Sinclaire <ks@rosenthalcastle.org>

---------

Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>
Co-authored-by: Kaito Sinclaire <ks@rosenthalcastle.org>
2024-05-03 07:21:27 +02:00
t3hf1gm3nt b68be7360c
[TLOZ]: Remove use of per_slot_randoms (#3255)
We only used it in two spots for randomizing the secret rupee cave values. Uses proper world random now.
2024-05-03 02:56:20 +02:00
t3hf1gm3nt 255e52642e
TLOZ: Fix rings classification, so they are actually considered for logic (#3253) 2024-05-02 16:49:39 -05:00
qwint 49862dca1f
move godhome events to create_regions with the others to not try and make them non-events when unshuffled is on (#3221) 2024-05-02 15:26:17 +02:00
Star Rauchenberger 0d586a4467
Lingo: Fix broken good item in panelsanity (#3249) 2024-05-02 15:14:30 +02:00
Ziktofel 8c8b29ae92
SC2: For non-campaign order pick one of the hardest missions as goal (#3180)
This allows End Game as the goal even if long campaigns are present
2024-05-02 12:20:57 +02:00
Scipio Wright 31a5696526
Noita: Add more location groups, capitalize existing ones (#3141)
* Add location groups for each region

* Capitalize existing location groups

* Capitalize new boss location group names

* Update comment with capitalization

* Capitalize location_type in reigons.py
2024-05-02 12:02:14 +02:00
palex00 7bdf9a643c
Updating Poptracker-Pack-Link for Pokémon Emerald as the old one was no longer maintained and did not work with 0.4.5 (#3193)
* Replaced the outdated Tracker Pack with a new one that is also pinned in the Discord channel

* Same change but for Spanish

* Update setup_en.md

* catching the bottom link as well

* See English Setupguide
2024-05-02 11:56:35 +02:00
Scipio Wright c64c80aac0
TUNIC: Location groups for each area of the game (#3024)
* huzzah, location groups

* scope creep pog

* Apply suggestion to the other spot it is applicable at too

* apply berserker's suggestion

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Remove extra location group for shops

* Fire rod for magic wand

* Capitalize itme name groups

* Update docs to capitalize item name groups, remove the little section on aliases

since the aliases bit is really more for someone misremembering the name than anything else, like "fire rod" is because you played a lot of LttP, or Orb instead of Magic Orb is clear.

* Fix rule with item group name

* Capitalization is cool

* Fix merge mistake

* Add Flask group, remove Potions group

* Update docs to detail how to find item and location groups

* Revise per Vi's comment

* Fix test

* fuzzy matching please stop

* Remove test change that was meant for a different branch

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-05-02 10:02:59 +02:00
Star Rauchenberger fc571ba356
Lingo: Expand sphere 1 under restrictive conditions (#3190) 2024-05-02 09:52:16 +02:00
Star Rauchenberger 487a067d10
Lingo: Fix world load on frozen 3.8 (#3220)
* Lingo: Fix world load on frozen 3.8

* Fixed absolute imports in unit test

* Made unpickling safer
2024-04-29 20:38:29 +02:00
t3hf1gm3nt 9cdc90513b
[TLOZ]: Dark Rooms and Level 8 Logic Fixes (#3222)
Properly name the Book to Book of Magic in Rules.py so you can actually possibly be expected to use Magical Rod plus Book of Magic to get through dark rooms. No wonder we tend to see candles so early oops.

Also adding a rule that you need candles for access to Level 8 so you aren't required to time a Rod+Book shot against a moblin to burn the bush. Might make this a logic trick or something later.
2024-04-28 01:49:59 +02:00
Alchav 9afe45166c
ALTTP: 0.4.6 fixes (#3215)
* Fix randomizer room logic

* Fix Triforce Hunt HUD always present

* Fix Circle of Pots enemy byte

* treasure_hunt_total for Murahdala text
2024-04-28 01:48:59 +02:00
LiquidCat64 9e20fa48e1
CV64: fix import that shouldn't be relative (#3223) 2024-04-28 01:41:30 +02:00
Aaron Wagener 4f1e696243
The Messenger: fix import that shouldn't be relative (#3219) 2024-04-26 21:29:01 +02:00
Fabian Dill 2f78860d8c
Core/SNIClient/LttP/Factorio: switch to get_settings (#3208) 2024-04-24 06:24:44 +02:00
Scipio Wright cca9778871
Delete worlds/sc2wol directory (#3202) 2024-04-23 12:58:38 -05:00
Fabian Dill daccb30e3d
Factorio: fix client compatibility with Windows 7/Python 3.8 (#3196) 2024-04-22 14:32:31 +02:00
NewSoupVi e22ac85e15
The Witness: More door renames (#3131) 2024-04-21 11:45:39 -05:00
Kaito Sinclaire ee69fa6a8c
SMZ3: Use correct font tiles for cross-world items in SM (#3095) 2024-04-21 11:44:17 -05:00
Scipio Wright ec18254e9e
TUNIC: Minor edits to game page (#3182)
* Minor edits to game page

* in -> of
2024-04-21 11:39:37 -05:00
Scipio Wright 6aafa6ff04
TUNIC: Fix minimal Heir access in ladder shuffle (#3189) 2024-04-21 17:00:16 +02:00
Bryce Wilson 5d8aca1b4e
Pokemon Emerald: Temporary fix for missing items (#3162) 2024-04-20 19:56:08 -05:00
Aaron Wagener d4c8083be5
Docs: Mention /check in the advanced yaml guide (#3092)
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2024-04-20 19:49:48 -05:00
Flore b8e0d4c4ee
DS3: Update the setup docs to be more up to date (#2932)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Moonlington <Moonlington@users.noreply.github.com>
2024-04-20 19:45:20 -05:00
Doug Hoskisson fc18f9caf9
Zillion: Docs: add information to skill option documentation (#3118) 2024-04-20 19:43:13 -05:00
agilbert1412 0624ba5e81
Stardew Valley: Options page documentation improvements (#3155) 2024-04-20 19:41:00 -05:00
David St-Louis a4acdb6ddf
DOOM II: var world->multiworld fix and minor doc fix (#3140) 2024-04-19 23:11:12 +02:00
Fabian Dill 7a004de9a0
LttP: remove glitch triforce setting (#3174) 2024-04-19 23:10:29 +02:00
Silvris 8021ec744f
LttP: fix percentage Triforce Pieces and missed cleanup from #3160 (#3178) 2024-04-19 23:10:10 +02:00
Silvris a06bca95ad
CV64: Include player in APPP constructor (#3175) 2024-04-19 01:24:00 +02:00
Alchav b372b9da20
LTTP: ToH Crystal Switch Logic (#3172) 2024-04-18 21:33:41 +02:00
digiholic f89cee4b15
MMBN3: Modernizations and Minor Bugfixes (#2991) 2024-04-18 19:02:01 +02:00
JusticePS 727915040d
Adventure: Remove runtime changes to location templates (#3010) 2024-04-18 19:01:12 +02:00
PoryGone c4c4069022
SA2B: Update Setup guide for new Mod Manager (#3085) 2024-04-18 19:00:01 +02:00
Aaron Wagener 5711d2c309
The Messenger: Hotfix item links filler gen (#3078) 2024-04-18 18:59:30 +02:00
NewSoupVi fbfe82f57f
The Witness: Make item links work properly with the hint system (#3110) 2024-04-18 18:57:22 +02:00
el-u 233eba6681
lufia2ac: prevent double checks (#3154) 2024-04-18 18:56:32 +02:00
David St-Louis ffff63e6f3
DOOM 1993: Update to use new Options + logic fixes + Doc fix (#3138) 2024-04-18 18:56:10 +02:00
JaredWeakStrike 2704015eef
KH2: Docs updates and Excluded Locations Bugfix (#3150) 2024-04-18 18:55:27 +02:00
lordlou 3c70621f1b
SM: getitem cheat fix (#3102) 2024-04-18 18:54:46 +02:00
Scipio Wright 5ec342abf4
Noita: Add Meat Realm (#3119) 2024-04-18 18:54:03 +02:00
David St-Louis 2c80a9b8f1
Heretic: Update to use new Options + logic fixes + Doc fix (#3139) 2024-04-18 18:53:09 +02:00
Silvris 6f7c2fa25f
KDL3: Fix invalid animal placements and fill error (#3152) 2024-04-18 18:52:23 +02:00