20ca09c730remove test modules
Fabian Dill
2021-06-11 14:23:59 +0200
568a71cdbeStart implementing object oriented scaffold for world types (There's still a lot of work ahead, such as: registering locations and items to the World, as well as methods to create_item_from_name() many more method names for various stages embedding Options into the world type and many more...)
Fabian Dill
2021-06-11 14:22:44 +0200
753a5f7cb2Merge branch 'split' into Archipelago_Main
Fabian Dill
2021-06-11 13:27:28 +0200
d872ea32afUpdate various links
Fabian Dill
2021-06-06 22:14:13 +0200
46bb2d1367Factorio: add chaos recipe time and use random.triangular distribution
Fabian Dill
2021-06-06 21:38:53 +0200
403ddd603fFactorio: implement random recipe times
Fabian Dill
2021-06-06 21:11:58 +0200
7907838c24Factorio: Revamp Tech Tree Layouts
Fabian Dill
2021-06-06 20:26:40 +0200
15bd79186aremove player_name feature in MultiMystery MultiMystery is slated to be integrated into Mystery and the auto-launch feature is not maintainable for a growing games list
Fabian Dill
2021-06-06 18:12:19 +0200
48c3d1fa4aAdded campfire for Sticky Situation, by popular demand
espeon65536
2021-05-27 16:51:11 -0500
286254c5cdrequire end crystals for Free the End, since it's possible to kill the dragon with beds and not receive the advancement
espeon65536
2021-05-22 12:27:58 -0500
82cd51f5f4structure plando for Minecraft
espeon65536
2021-05-22 10:57:13 -0500
08bf993146only write Medallions section to spoiler log if there is an ALttP world
espeon65536
2021-05-22 09:42:15 -0500
a55bcae3ecMinecraft logic improvements - Very Very Frightening now properly accounts for getting a villager into the overworld by curing a zombie villager - Hot Tourist Destinations no longer requires striders, since no one was using them anyway - Saddles are now also obtainable from raids by killing a ravager (100% drop rate)
espeon65536
2021-05-22 09:30:09 -0500
c095c28618Split requirements into world types, automatically discover and resolve them.
Fabian Dill
2021-06-06 15:30:20 +0200
cae1188ff8Allow ModuleUpdate to use multiple requirements files, no longer need to care about naming, and use conventional requirement parsing. Also add WebHost to it.
Fabian Dill
2021-06-06 15:11:17 +0200
7e599c51f8Make defaults for missing options in host.yaml consistent.
CaitSith2
2021-06-05 21:15:54 -0700
80b7e2e188Factorio: Build logic for rocket launch, allow beatable only to work correctly Convert Science requirements to Event of "automate <pack>"
Fabian Dill
2021-05-22 10:06:21 +0200
14b430a168Factorio: simplify resulting data-final-fixes.lua after templating a bit.
Fabian Dill
2021-05-22 08:08:37 +0200
22aa4cbb9fFactorio: Fix Rocket Launch event getting encoded into mod
Fabian Dill
2021-05-22 07:54:12 +0200
71bb5b850eset correct player ID for Factorio Victory
Fabian Dill
2021-05-22 07:06:09 +0200
066c830a43Fix LttP progressive starting Items not writing to ROM
Fabian Dill
2021-05-22 06:27:22 +0200
760107becfremove no longer needed imports
Fabian Dill
2021-05-22 03:00:24 +0200
8dad49e385assign generic tracker's checked locations to correct player
Fabian Dill
2021-05-20 01:22:18 +0200
31a3c1cf33Add a generic fallback tracker for all games
Fabian Dill
2021-05-19 21:55:18 +0200
e1b4975a11Add Crafting Machine awareness to Factorio logic (should have no effect on vanilla, mostly for modded gameplay)
Fabian Dill
2021-05-19 06:52:53 +0200