f99d63b257Ensure that playthroughs for Pedestal goal never lead to Ganon, even if it is the shorter goal. This only affects the spoiler playthrough output.
LLCoolDave
2017-05-26 09:53:34 +0200
7076666dfcFix swamp palace fix not being copied when cloning world, leading to potential endless recursion on creating a playthrough if mirror is inside swamp palace.
LLCoolDave
2017-05-26 09:52:38 +0200
31eb98a2b8Allow access to Kholdstare with 1 less key if the player has cane of somaria.
LLCoolDave
2017-05-26 09:51:48 +0200
8e7a8d7a8dUse unique hashtable for entrance randomizer.
LLCoolDave
2017-05-25 21:41:37 +0200
6ef621fe66Shuffle the bottles you receive from a fairy exchange.
LLCoolDave
2017-05-25 17:52:31 +0200
4e6484dd1dExperimental: Disable open door sprite overlays when exiting caves, which get totally misplaced with shuffled caves.
LLCoolDave
2017-05-22 23:21:37 +0200
32b9606535Also apply spectacle rock cave fix to insanity mode
LLCoolDave
2017-05-22 22:00:26 +0200
c82f325748Fix issue where Spectacle Rock Cave could erroneously be used twice to place mandatory exits, despite only having one guaranteed reachable exit.
LLCoolDave
2017-05-22 21:38:10 +0200
034715c4e1Ensure that remaining items get placed if we run into a dead end while creating a seed.
LLCoolDave
2017-05-22 21:34:38 +0200
090ea5282bAdd experimental insanity mode that shuffles crossworld. Mirror and Pearl are provided so fake LW/DW and bunny issues in filling logic can be prevented. Should work for now, but would be much more interesting with Pearl and Mirror in pool.
LLCoolDave
2017-05-22 19:52:50 +0200
316ffc2117Fix issue with rom writing when agahnim fix is applied in simple dungeon shuffle rules, where we swap trock ledge east with mimic cave to put agahnim in LW.
LLCoolDave
2017-05-22 19:51:57 +0200
7a9cff60eeEnsure that entering PoD or reaching east dark world through PoD exit is not required without paying off kiki first as you get stuck in the door.
LLCoolDave
2017-05-22 19:51:06 +0200
32591ea4dcFix issue with lamp not considered as required in open seeds.
LLCoolDave
2017-05-22 19:50:21 +0200
2c35582ea0Fix virtual hole drop regions in skull wood being in the wrong connection set, should be global.
LLCoolDave
2017-05-22 00:07:26 +0200
f8e01b8374Item Code for Bombos and Ether was switched.
LLCoolDave
2017-05-21 22:22:56 +0200
0a23b5c1deFix Typo in Agahnim's Name.
LLCoolDave
2017-05-21 16:32:34 +0200
3cab83f074Improve Command Line Interface.
LLCoolDave
2017-05-21 16:30:21 +0200
5c0a192eacUpdate command line arguments to include new shuffle algorithms restricted and madness
LLCoolDave
2017-05-21 16:06:12 +0200
c253fbf746Fix up minor bugs in existing algorithms. Renamed Simple to Restricted. Added new Simple algorithm that shuffles caves in pairs and only mixes up things on light world death mountain. Added madness shuffle algorithm that mixes up entrances and exits independently from each other. This about as wild as we can get right now without modifying the game logic. Only Ganon's Tower, Ganon and Link's House remain fixed for gameplay reasons.
LLCoolDave
2017-05-21 16:05:55 +0200
329cdeebdbAdd rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them.
LLCoolDave
2017-05-21 16:03:43 +0200
e6d2c091e8Fix bug where Default Spectacle Rock (Bottom) connection was part of general topology, not just default connections.
LLCoolDave
2017-05-21 03:00:08 +0200
1d4464bad8Ensure that in standard mode, all of hyrule castle is in light world to avoid fake dark/light world.
LLCoolDave
2017-05-21 00:39:39 +0200
22360bdafdFix mixup between bottom and and middle exits of death mountain climb.
LLCoolDave
2017-05-21 00:39:15 +0200
0b0f43f5bfMinor bug fixes, added text to all NPCs.
LLCoolDave
2017-05-20 20:03:13 +0200
d6050eb0e1Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla.
LLCoolDave
2017-05-20 15:47:28 +0200
72947fa32fAdded Rom Patching and Command Line Interface.
LLCoolDave
2017-05-20 14:07:40 +0200
ac29ff4621Added locations for custom texts and format conversion functions.
LLCoolDave
2017-05-20 14:07:19 +0200
1e70ca8757Items: Added Item codes. Dungeon specific items do not seem to work yet, reverted to vanilla items.
LLCoolDave
2017-05-20 14:06:32 +0200
bac9c70ea7Regions: Add all remaining regions. Split up some areas into more subregions. Add addresses for locations.
LLCoolDave
2017-05-20 14:05:59 +0200
4d6257f872Dungeons: Place TRock keys first as it's the only dungeon that has requirements about reachability of one of its entrances, which may lead to circular issues if that entrance is blocked through a dungeon that hasn't had its keys placed yet.
LLCoolDave
2017-05-20 14:05:15 +0200
40baeef6a9Rules: Fix up some issues, add new rules for reverse exits for full shuffle. Big Bomb Rule needs to be overhauled. Bunny exploration not added yet.
LLCoolDave
2017-05-20 14:04:02 +0200
f374c637c3Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough.
LLCoolDave
2017-05-16 21:23:47 +0200