Commit Graph

  • e2e9ecc234 Rocks on Death Mountain are heavy. LLCoolDave 2017-06-01 20:51:42 +0200
  • 1011618de3 Seeds should now get unique in game identifiers based on seed # and settings. LLCoolDave 2017-05-30 07:33:23 +0200
  • 02de6a37d3 Fix aga tower at mimic cave fix being applied incorrectly. Now should write the correct values. LLCoolDave 2017-05-30 07:32:41 +0200
  • c49de3c737 Update README.md to current commit. LLCoolDave 2017-05-28 16:02:03 +0200
  • 7174c1fb89 Merge branch 'master' of https://github.com/memco/ALttPEntranceRandomizer into memco-master LLCoolDave 2017-05-28 15:47:04 +0200
  • 434ea5749f Add a basic .gitignore LLCoolDave 2017-05-28 15:42:55 +0200
  • 3fee5de00c Some text updates. LLCoolDave 2017-05-28 15:41:08 +0200
  • aebfcf9b94 Trock door fixes. LLCoolDave 2017-05-28 15:40:59 +0200
  • fca872ced2 Merge pull request #1 from memco/memco-patch-1 memco 2017-05-27 23:20:25 -0700
  • e3a9d73ca1 Fix up bunny requirements on east dark world, split up lake hylia central island properly into regions. LLCoolDave 2017-05-27 10:02:54 +0200
  • c605046337 Add some support for creating a plandomizer. LLCoolDave 2017-05-26 18:40:48 +0200
  • c4bfdefbdc Add a Zelda sprite sheet. LLCoolDave 2017-05-26 18:40:20 +0200
  • d70e88d8f3 Fixed some typos. LLCoolDave 2017-05-26 18:40:04 +0200
  • c58e63b695 Add support for custom Link sprites. LLCoolDave 2017-05-26 18:39:32 +0200
  • 5207ccd8fd Significant performance upgrades in convoluted seeds. LLCoolDave 2017-05-26 09:55:49 +0200
  • 2f10495248 Improve debug logging. LLCoolDave 2017-05-26 09:55:24 +0200
  • f99d63b257 Ensure that playthroughs for Pedestal goal never lead to Ganon, even if it is the shorter goal. This only affects the spoiler playthrough output. LLCoolDave 2017-05-26 09:53:34 +0200
  • 7076666dfc Fix swamp palace fix not being copied when cloning world, leading to potential endless recursion on creating a playthrough if mirror is inside swamp palace. LLCoolDave 2017-05-26 09:52:38 +0200
  • 31eb98a2b8 Allow access to Kholdstare with 1 less key if the player has cane of somaria. LLCoolDave 2017-05-26 09:51:48 +0200
  • 8e7a8d7a8d Use unique hashtable for entrance randomizer. LLCoolDave 2017-05-25 21:41:37 +0200
  • 6ef621fe66 Shuffle the bottles you receive from a fairy exchange. LLCoolDave 2017-05-25 17:52:31 +0200
  • e4e0304b40 Refactored Locations, added heart beep setting. LLCoolDave 2017-05-25 17:47:15 +0200
  • bbd52c780d Refactored Items to one concise table and factory. Added credits texts. LLCoolDave 2017-05-25 15:58:35 +0200
  • 7af2425c9f Add option to enable item quickswap with L/R LLCoolDave 2017-05-25 12:50:42 +0200
  • 2f9b91d7fc Fix Misery Mire entrance not requiring a weapon to kill wizzrobes (they are immune to bombs) LLCoolDave 2017-05-25 12:50:23 +0200
  • 32538c41d2 Fix issue where wrong chest in hookshot cave is marked reachable with boots. LLCoolDave 2017-05-25 12:20:38 +0200
  • 1630215a24 Add Prize Pack shuffling and standard/open mode rom switches. Can now work off one base rom. LLCoolDave 2017-05-25 12:09:50 +0200
  • 5fff260ffe Create README.md memco 2017-05-23 09:14:12 -0700
  • 4e6484dd1d Experimental: Disable open door sprite overlays when exiting caves, which get totally misplaced with shuffled caves. LLCoolDave 2017-05-22 23:21:37 +0200
  • 32b9606535 Also apply spectacle rock cave fix to insanity mode LLCoolDave 2017-05-22 22:00:26 +0200
  • c82f325748 Fix issue where Spectacle Rock Cave could erroneously be used twice to place mandatory exits, despite only having one guaranteed reachable exit. LLCoolDave 2017-05-22 21:38:10 +0200
  • 034715c4e1 Ensure that remaining items get placed if we run into a dead end while creating a seed. LLCoolDave 2017-05-22 21:34:38 +0200
  • 090ea5282b Add experimental insanity mode that shuffles crossworld. Mirror and Pearl are provided so fake LW/DW and bunny issues in filling logic can be prevented. Should work for now, but would be much more interesting with Pearl and Mirror in pool. LLCoolDave 2017-05-22 19:52:50 +0200
  • 316ffc2117 Fix issue with rom writing when agahnim fix is applied in simple dungeon shuffle rules, where we swap trock ledge east with mimic cave to put agahnim in LW. LLCoolDave 2017-05-22 19:51:57 +0200
  • 7a9cff60ee Ensure that entering PoD or reaching east dark world through PoD exit is not required without paying off kiki first as you get stuck in the door. LLCoolDave 2017-05-22 19:51:06 +0200
  • 32591ea4dc Fix issue with lamp not considered as required in open seeds. LLCoolDave 2017-05-22 19:50:21 +0200
  • 2c35582ea0 Fix virtual hole drop regions in skull wood being in the wrong connection set, should be global. LLCoolDave 2017-05-22 00:07:26 +0200
  • 8a33bf9be1 Fix Hera Basement Item LLCoolDave 2017-05-22 00:06:09 +0200
  • f8e01b8374 Item Code for Bombos and Ether was switched. LLCoolDave 2017-05-21 22:22:56 +0200
  • 0a23b5c1de Fix Typo in Agahnim's Name. LLCoolDave 2017-05-21 16:32:34 +0200
  • 3cab83f074 Improve Command Line Interface. LLCoolDave 2017-05-21 16:30:21 +0200
  • 5c0a192eac Update command line arguments to include new shuffle algorithms restricted and madness LLCoolDave 2017-05-21 16:06:12 +0200
  • c253fbf746 Fix up minor bugs in existing algorithms. Renamed Simple to Restricted. Added new Simple algorithm that shuffles caves in pairs and only mixes up things on light world death mountain. Added madness shuffle algorithm that mixes up entrances and exits independently from each other. This about as wild as we can get right now without modifying the game logic. Only Ganon's Tower, Ganon and Link's House remain fixed for gameplay reasons. LLCoolDave 2017-05-21 16:05:55 +0200
  • 329cdeebdb Add rules to prevent reverse traversal of the TRock and SW Skulls to be required when you would get stuck in them. LLCoolDave 2017-05-21 16:03:43 +0200
  • e6d2c091e8 Fix bug where Default Spectacle Rock (Bottom) connection was part of general topology, not just default connections. LLCoolDave 2017-05-21 03:00:08 +0200
  • 1d4464bad8 Ensure that in standard mode, all of hyrule castle is in light world to avoid fake dark/light world. LLCoolDave 2017-05-21 00:39:39 +0200
  • 22360bdafd Fix mixup between bottom and and middle exits of death mountain climb. LLCoolDave 2017-05-21 00:39:15 +0200
  • 0b0f43f5bf Minor bug fixes, added text to all NPCs. LLCoolDave 2017-05-20 20:03:13 +0200
  • d6050eb0e1 Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla. LLCoolDave 2017-05-20 15:47:28 +0200
  • 72947fa32f Added Rom Patching and Command Line Interface. LLCoolDave 2017-05-20 14:07:40 +0200
  • ac29ff4621 Added locations for custom texts and format conversion functions. LLCoolDave 2017-05-20 14:07:19 +0200
  • bbd83ad989 Implemented Entrance Shuffling Logic LLCoolDave 2017-05-20 14:06:53 +0200
  • 1e70ca8757 Items: Added Item codes. Dungeon specific items do not seem to work yet, reverted to vanilla items. LLCoolDave 2017-05-20 14:06:32 +0200
  • bac9c70ea7 Regions: Add all remaining regions. Split up some areas into more subregions. Add addresses for locations. LLCoolDave 2017-05-20 14:05:59 +0200
  • 4d6257f872 Dungeons: Place TRock keys first as it's the only dungeon that has requirements about reachability of one of its entrances, which may lead to circular issues if that entrance is blocked through a dungeon that hasn't had its keys placed yet. LLCoolDave 2017-05-20 14:05:15 +0200
  • 40baeef6a9 Rules: Fix up some issues, add new rules for reverse exits for full shuffle. Big Bomb Rule needs to be overhauled. Bunny exploration not added yet. LLCoolDave 2017-05-20 14:04:02 +0200
  • 145809ef4a Runtime Improvements LLCoolDave 2017-05-20 14:03:15 +0200
  • f374c637c3 Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough. LLCoolDave 2017-05-16 21:23:47 +0200
  • 57483052e4 Merge branch 'master' of https://github.com/LLCoolDave/ALttPEntranceRandomizer LLCoolDave 2017-05-15 20:28:26 +0200
  • abcacd36eb First Iteration (can handle no glitches open/standard logic), WIP LLCoolDave 2017-05-15 20:28:04 +0200
  • c4b955483e Initial commit LLCoolDave 2017-05-15 20:25:24 +0200