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# What is this file?
# This file contains options which allow you to configure your multiworld experience while allowing others
# to play how they want as well.
#
# How do I use it?
# The options in this file are weighted. This means the higher number you assign to a value, the more
# chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to not occur, and 15 chances for map shuffle to be turned on
# I've never seen a file like this before. What characters am I allowed to use?
# This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
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description : Your Description Here # Used to describe your yaml. Useful if you have multiple files
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name : YourName # Your name in-game. Spaces and underscores will be replaced with dashes
glitches_required : # Determine the logic required to complete the seed
none : 1 # No glitches required
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minor_glitches : 0 # put fake flipper into logic
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overworld_glitches : 0 # Assumes the player knows how to perform overworld glitches like fake flipper, water walk, etc
no_logic : 0 # Items are places completely at random and with no regard for logic. Your fire rod could be on Trinexx
item_placement : basic # This is based on Entrance Randomizer, which does not (yet?) support advanced
meta_ignore : # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it
world_state :
- inverted # Never play inverted seeds
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- retro # Never play retro seeds
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weapons :
- swordless # Never play a swordless seed
map_shuffle : # Shuffle dungeon maps into the world and other dungeons, including other players' worlds
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on : 0
off : 1
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compass_shuffle : # Shuffle compasses into the world and other dungeons, including other players' worlds
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on : 0
off : 1
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smallkey_shuffle : # Shuffle small keys into the world and other dungeons, including other players' worlds
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on : 0
off : 1
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bigkey_shuffle : # Shuffle big keys into the world and other dungeons, including other players' worlds
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on : 0
off : 1
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local_keys : # Keep small keys and big keys local to your world.
on : 0
off : 1
dungeon_items : # alternative to the 4 shuffles and local_keys above this, does nothing until the respective 4 shuffles and local_keys above are deleted
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mc : 0 # shuffle Maps and Compass
none : 1 # shuffle none of the 4
mcsb : 0 # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
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lmcsb : 0 # like mcsb above, but with keys kept local to your world. l is what makes your keys local, or not if it's missing.
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dungeon_counters :
on : 0 # always display amount of items checked in a dungeon
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pickup : 1 # show when compass is picked up
default : 0 # show when compass is picked up if the compass itself is shuffled
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off : 0 # never show item count in dungeons
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accessibility :
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items : 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
locations : 1 # Guarantees you will be able to access all locations, and therefore all items
none : 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
progressive : # Enable or disable progressive items (swords, shields, bow)
on : 1 # All items progressive
off : 0 # No items progressive
random : 0 # Randomly decides for all items. Swords could be progressive, shields might not be
entrance_shuffle: # Documentation : https://alttpr.com/en/options#entrance_shuffle
none : 1 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option
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dungeonssimple : 0 # shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
dungeonsfull : 0 # shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons
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simple : 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules
restricted : 0 # Less strict than simple
full : 0 # Less strict than restricted
crossed : 0 # Less strict than full
insanity : 0 # Very few grouping rules. Good luck.
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goals :
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ganon : 1 # Climb GT, defeat Agahnim 2, then kill Ganon
fast_ganon : 0 # Only killing Ganon is required. The hole is always open. Items may still be placed in GT, however
dungeons : 0 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
pedestal : 0 # Pull the Triforce from the Master Sword pedestal
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triforce_hunt : 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
local_triforce_hunt : 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
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ganon_triforce_hunt : 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
local_ganon_triforce_hunt : 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
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triforce_pieces_available : # set to how many triforces pieces are available to collect in the world. 30 is the default. Max is 112, Min is 1.
# format "pieces: chance"
25 : 0
30 : 1
31 : 0
32 : 0
33 : 0
34 : 0
35 : 0
triforce_pieces_required : # set to how many out of X triforce pieces you need to win the game in a triforce hunt. 20 is the default. Max is 112, Min is 1.
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# format "pieces: chance"
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15 : 0
20 : 1
21 : 0
22 : 0
23 : 0
24 : 0
25 : 0
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tower_open : # Crystals required to open GT
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'0' : 8
'1' : 7
'2' : 6
'3' : 5
'4' : 4
'5' : 3
'6' : 2
'7' : 1
random : 0
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ganon_open : # Crystals required to hurt Ganon
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'0' : 8
'1' : 7
'2' : 6
'3' : 5
'4' : 4
'5' : 3
'6' : 2
'7' : 1
random : 0
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world_state :
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standard : 1 # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary.
open : 1 # Begin the game from your choice of Link's House or the Sanctuary
inverted : 0 # Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered
retro : 0 # Small keys are universal, you must buy a quiver, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave
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hints :
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'on' : 1 # Hint tiles sometimes give item location hints
'off' : 0 # Hint tiles provide gameplay tips
weapons : # Specifically, swords
randomized : 0 # Swords are placed randomly throughout the world
assured : 1 # Begin with a sword, the rest are placed randomly throughout the world
vanilla : 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
swordless : 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change.
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item_pool :
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normal : 1 # Item availability remains unchanged from the vanilla game
hard: 0 # Reduced upgrade availability (max : 14 hearts, green mail, tempered sword, fire shield, no silvers unless swordless)
expert: 0 # Minimum upgrade availability (max : 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless)
crowd_control : 0 # Unless you know what you're doing, leave this at 0
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item_functionality :
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normal : 1 # Vanilla game item functionality
hard : 0 # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon)
expert : 0 # Vastly helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon)
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boss_shuffle :
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none : 1 # No boss shuffle
simple : 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons
full : 0 # Replace GT bosses with random bosses, then follow simple logic
random : 0 # Choose from one of the above options
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enemy_shuffle :
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none : 1 # Vanilla enemy placement
shuffled : 0 # Enemies are randomized
random : 0 # Choose one of the above
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enemy_damage :
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default : 1 # Vanilla enemy damage
shuffled : 0 # Enemies do a randomized amount of damage
random : 0 # Choose one of the above
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enemy_health :
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default : 1 # Vanilla enemy HP
easy : 0 # Enemies have reduced health
hard : 0 # Enemies have increased health
expert : 0 # Enemies have greatly increased health
pot_shuffle :
'on' : 0 # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile
'off' : 1 # Default pot item locations
beemizer : # Remove items from the global item pool and replace them with single bees and bee traps
0 : 1 # No bee traps are placed
1 : 0 # 25% of the non-essential item pool is replaced with bee traps
2 : 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees
3 : 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees
4 : 0 # 100% of the non-essential item pool is replaced with bee traps
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timer :
none : 1
timed : 0
timed_ohko : 0
ohko : 0
timed_countdown : 0
display : 0
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#can be uncommented to use it
#local_items: #force certain items to appear in your world only, not across the multiworld. Recognizes some group names, like "Swords"
# - "Moon Pearl"
# - "Small Keys"
# - "Big Keys"
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glitch_boots :
on : 1 # enables that you start with Pegasus Boots in any glitched logic mode
off : 0
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remote_items: # Warning : currently broken. Stores all your items on the server, effectively sending them to you as if another player picked it up
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on : 0 # intended for racing, as the item information is missing from the ROM
off : 1
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linked_options :
- name : crosskeys
options : # these overwrite earlier options if the percentage chance triggers
entrance_shuffle : crossed
bigkey_shuffle : true
compass_shuffle : true
map_shuffle : true
smallkey_shuffle : true
percentage : 0 # set this to the percentage chance you want crosskeys
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- name : localcrosskeys
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options : # these overwrite earlier options if the percentage chance triggers
entrance_shuffle : crossed
bigkey_shuffle : true
compass_shuffle : true
map_shuffle : true
smallkey_shuffle : true
local_items : #forces keys to be local to your own world
- "Small Keys"
- "Big Keys"
percentage : 0 # set this to the percentage chance you want local crosskeys
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- name : enemizer
options :
boss_shuffle : # subchances can be injected too, which then get rolled
simple : 1
full : 1
random : 1
enemy_damage :
shuffled : 1
random : 1
enemy_health :
easy : 1
hard : 1
expert : 1
percentage : 0 # set this to the percentage chance you want enemizer
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rom :
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sprite : # Enter the name of your preferred sprite and weight it appropriately
random : 0
randomonhit : 0
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link: 1 # to add other sprites : open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
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disablemusic : off # If "on", all in-game music will be disabled
quickswap : # Enable switching items by pressing the L+R shoulder buttons
on : 0
off : 1
menuspeed : # Control how fast the item menu opens and closes
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normal : 1
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instant : 0
double : 0
triple : 0
quadruple : 0
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half : 0
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heartcolor : # Control the color of your health hearts
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red : 1
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blue : 0
green : 0
yellow : 0
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random : 0
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heartbeep : # Control the frequency of the low-health beeping
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double : 0
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normal : 1
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half : 0
quarter : 0
off : 0
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ow_palettes : # Change the colors of the overworld
default : 1 # No changes
random : 0 # Shuffle the colors
blackout : 0 # Never use this
uw_palettes : # Change the colors of caves and dungeons
default : 1 # No changes
random : 0 # Shuffle the colors
blackout : 0 # Never use this