Commit Graph

229 Commits

Author SHA1 Message Date
LLCoolDave 0514ade3b3 Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough. 2017-07-17 23:13:39 +02:00
LLCoolDave 1af6edf793 Update crystal placing logic to consider implications of --shuffleganon option. 2017-07-17 22:29:32 +02:00
LLCoolDave 1e644836bb Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool. 2017-07-17 22:28:29 +02:00
LLCoolDave 4b44a796df All state does not contain crystals or pendants precollected. Key placement needs to collect crystals to consider them available for placing things. If a dungeon is shuffled behind Ganon's Tower entrance, its keys are placed last to ensure that all crystals are collectable before this point. 2017-07-17 22:26:15 +02:00
LLCoolDave 8c624e62a4 Fix up rules for Ganon shuffle modes. 2017-07-17 22:20:03 +02:00
LLCoolDave 2e6cced785 Added text for ganon in invincible state. 2017-07-17 18:04:24 +02:00
LLCoolDave 0a3537bf4f Fix address of starting sword for swordless mode. 2017-07-17 03:06:21 +02:00
LLCoolDave 132a264d8a jsonout parameter now dumps to stdout instead of file. 2017-07-16 23:20:54 +02:00
LLCoolDave a6ab6cdcf1 Add Ether Tablet and Bombos Tablet texts. Fix position of hash array table. 2017-07-14 23:32:40 +02:00
LLCoolDave 8ef6cea19b Update readme. 2017-07-14 19:45:20 +02:00
LLCoolDave 8f8e35a5fa Update Rom to Jul 11th build. 2017-07-14 19:38:23 +02:00
LLCoolDave 33e166fb8c Update version number. 2017-07-14 18:25:51 +02:00
LLCoolDave 928a0405fb Attempt at making the help output more readable. Might terribly backfire on some resolutions. 2017-07-14 18:24:23 +02:00
LLCoolDave 2a6b4f2733 Patch glove colors for link sprites. 2017-07-14 17:47:34 +02:00
LLCoolDave e717d454b9 Gui needs to provide (unused) jsonout args parameter 2017-07-14 17:04:55 +02:00
LLCoolDave de37916379 Add Ganons Tower and Pyramid to the shuffle pool in non-ganon goal modes. 2017-07-14 16:28:14 +02:00
LLCoolDave 6464b516f8 For now, ganon's invincibility prevents the ganon drop transition form being used outside of ganon seeds. 2017-07-14 16:11:44 +02:00
LLCoolDave e9b752fbed Add fix for gtower exit point to enable it for dungeon shuffling. 2017-07-14 16:11:07 +02:00
LLCoolDave a76be32429 VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling. 2017-07-14 14:38:13 +02:00
LLCoolDave 83c448f14d Introduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional. 2017-07-14 14:37:34 +02:00
LLCoolDave c3854f4d2d Move cmd entry point to EntranceRandomizer.py. Add very barebones tkinter Gui. 2017-07-14 14:34:33 +02:00
LLCoolDave 1066063ffe Fix duplicate entry of Agahnims Tower in insanity shuffle. 2017-06-25 00:33:39 +02:00
LLCoolDave 6b0a506b65 Update version number to 0.4.1-dev. 2017-06-24 19:11:59 +02:00
LLCoolDave 5728d49d72 Add new options to Plando. 2017-06-24 19:11:47 +02:00
LLCoolDave d562739fb9 Fix for door overlay fix. Should hopefully remove all door overlays now. 2017-06-24 19:11:23 +02:00
LLCoolDave dcef154609 Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them. 2017-06-24 19:11:00 +02:00
LLCoolDave 54b63355b3 Correct mistake in Misery Mire key logic. 2017-06-24 18:49:50 +02:00
LLCoolDave 7bef9f6aaa Add support for swordless mode. 2017-06-24 18:48:03 +02:00
LLCoolDave acd54cbbff Turn preplaced items into events to avoid double dipping on them when checking if game is beatable. 2017-06-24 11:11:56 +02:00
LLCoolDave 30bec2d7db Update Readme to incorporate latest settings. 2017-06-23 22:57:40 +02:00
LLCoolDave 8f2e8505d1 Set restrictive algorithm to default and add flag for beatable only setting to seed hash. 2017-06-23 22:32:29 +02:00
LLCoolDave 28a2e3cf2d Add flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now). 2017-06-23 22:15:29 +02:00
LLCoolDave 350c688d93 vt23 updates 2017-06-23 21:33:04 +02:00
LLCoolDave 4ec20fa997 Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope. 2017-06-23 21:32:31 +02:00
LLCoolDave 197b341940 Some fixups to restrictive algo 2017-06-23 19:07:34 +02:00
LLCoolDave 2308a96884 Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done. 2017-06-19 21:42:03 +02:00
LLCoolDave f30495dfda Remove fixed bombs in tree pull pool: There are bushes with 50% bomb drop rates accessible from link's house in the worst case. 2017-06-17 17:27:08 +02:00
LLCoolDave 0824f09c1c Adjust plandomizer feature to handle events correctly. 2017-06-17 14:57:12 +02:00
LLCoolDave a73dba985f Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. 2017-06-17 14:40:37 +02:00
LLCoolDave 1fe6774ba0 Plando: More selectable options. 2017-06-17 13:16:30 +02:00
LLCoolDave 57a6ba73c1 Zero out more door frame tables, prepare structure for proper fix once understood. 2017-06-17 13:16:13 +02:00
LLCoolDave 2d81e87e7f Fix up some misery mire rules. 2017-06-17 13:15:37 +02:00
LLCoolDave e3ddd8dcdc Add missing Bow requirement for upstairs in GTower. 2017-06-05 13:09:28 +02:00
LLCoolDave f7d975eee7 Fix swamp permadrain fix being written to wrong (swamp related) address. Should now work properly again if Dam or Swamp Palace are moved. 2017-06-05 02:12:08 +02:00
LLCoolDave dd049e5a52 As blacksmith now sticks with you post S&Q, we need to reduce the available pool of delivery locations, as having him as a follower may prevent you from collecting the item required to reach some cave entrances. 2017-06-04 21:10:09 +02:00
LLCoolDave dfe9d3da3b Rom update. 2017-06-04 20:01:09 +02:00
LLCoolDave d853db308e Fix flood algorithm not checking if item is valid for selected location. 2017-06-04 18:32:10 +02:00
LLCoolDave bc9cfb6053 Rom fix: Crystals on map should now work in light and dark world again. 2017-06-04 18:31:54 +02:00
LLCoolDave e8cf884b7e Set correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation. 2017-06-04 16:15:59 +02:00
LLCoolDave c3482bbd67 Adjust Rom name and identifier (for main screen hash). 2017-06-04 15:02:27 +02:00