Fabian Dill
3bfb98a1c6
remove old Factorio tech tree layouts
2021-07-20 13:16:12 +02:00
Fabian Dill
01f0f309d1
add AutoWorld.generate_early, optimize Location
2021-07-15 08:50:08 +02:00
Fabian Dill
f456dba993
newstyle DataPackage. Both versions in merged format for compatibility for now.
2021-07-12 18:05:46 +02:00
Fabian Dill
ae32315bf7
add World.location_names
2021-07-12 15:11:48 +02:00
Fabian Dill
31c550d410
AutoWorld: basic Item handling
2021-07-12 13:54:47 +02:00
Fabian Dill
4c7ef593be
Some optimizations
2021-07-09 17:44:24 +02:00
Fabian Dill
2600e9a805
Factorio: add coal liquefaction and kovarex process to progressive processing
2021-07-09 04:49:19 +02:00
Fabian Dill
ffc00b7800
Factorio: fix progressive science pack order
2021-07-08 05:09:34 +02:00
Fabian Dill
f44f015cb9
typo in playerSettings.yaml
2021-07-08 00:02:17 +02:00
Fabian Dill
9db506ef42
Factorio: recipe randomization (rocket-part and science-packs only for now)
2021-07-07 10:14:58 +02:00
Fabian Dill
773602169d
Factorio: fix some form mistakes that didn't break anything (yet)
2021-07-06 13:06:45 +02:00
Fabian Dill
b650d3d9e6
Factorio: include recipe amounts in Recipe data
2021-07-06 12:35:27 +02:00
Fabian Dill
9b2171088e
Factorio: mark all potential rocket recipe ingredients as advancements
2021-07-06 12:33:33 +02:00
Fabian Dill
e58ae58e24
Factorio: add Progressive Option
2021-07-04 22:21:53 +02:00
Fabian Dill
97f45f5d96
FactorioClient:
...
fix reconnect
add auto-world-gen
todo:
move remaining script output bridge to rcon
2021-07-02 01:58:03 +02:00
Fabian Dill
0a64caf4c5
add Factorio world gen settings
2021-07-02 01:29:49 +02:00
Fabian Dill
8b5d7028f7
decrement Factorio Client version
...
(for now, as nobody has that client yet)
2021-06-27 05:18:44 +02:00
Fabian Dill
739b563bc2
Move required Client Version to AutoWorld
2021-06-27 00:23:42 +02:00
Fabian Dill
a3a68de341
Factorio: only create events for required technologies
2021-06-26 06:05:38 +02:00
Fabian Dill
7f8bb10fc5
Move Factorio, Hollow Knight and Minecraft Options into AutoWorld
2021-06-25 23:32:13 +02:00
Fabian Dill
91655a855d
Factorio: exclude science packs and rocket-part from free samples
2021-06-25 01:31:48 +02:00
Fabian Dill
9f2f343f76
Factorio: always display static nodes with full info
2021-06-24 23:51:42 +02:00
Fabian Dill
a5bf3a8407
Factorio: remove option to turn off random_tech_ingredients
2021-06-16 23:41:43 +02:00
Fabian Dill
d9824d26d2
make Factorio rocket silo a static (and therefore local) node
2021-06-15 15:32:40 +02:00
Fabian Dill
3ea7f1cb03
Factorio Funnels: only sort current funnel, not all funnels
2021-06-11 20:18:28 +02:00
Fabian Dill
2c4c899179
move more Factorio stuff around
2021-06-11 18:02:48 +02:00
Fabian Dill
760fb32016
fix Factorio Recipe Time randomization not being deterministic
2021-06-11 14:47:13 +02:00
Fabian Dill
568a71cdbe
Start implementing object oriented scaffold for world types
...
(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00
Fabian Dill
753a5f7cb2
Merge branch 'split' into Archipelago_Main
...
# Conflicts:
# Main.py
2021-06-11 13:27:28 +02:00
Fabian Dill
72e5acfb86
Factorio recipe time: adjust triangular mode
2021-06-07 11:32:39 +02:00
Fabian Dill
46bb2d1367
Factorio: add chaos recipe time and use random.triangular distribution
2021-06-06 21:38:53 +02:00
Fabian Dill
403ddd603f
Factorio: implement random recipe times
2021-06-06 21:11:58 +02:00
Fabian Dill
7907838c24
Factorio: Revamp Tech Tree Layouts
2021-06-06 20:26:40 +02:00
Fabian Dill
c71387ad00
Factorio: fix single-player static node placement
2021-06-06 16:08:17 +02:00
Fabian Dill
c095c28618
Split requirements into world types, automatically discover and resolve them.
2021-06-06 15:30:20 +02:00
Fabian Dill
c36ac5baba
consider the ability to craft a rocket-silo for factorio completion
2021-05-22 21:13:53 +02:00
Fabian Dill
d8e33fe596
Factorio: Differentiate advancement items.
2021-05-22 10:46:27 +02:00
Fabian Dill
80b7e2e188
Factorio: Build logic for rocket launch, allow beatable only to work correctly
...
Convert Science requirements to Event of "automate <pack>"
2021-05-22 10:06:21 +02:00
Fabian Dill
22aa4cbb9f
Factorio: Fix Rocket Launch event getting encoded into mod
2021-05-22 07:54:12 +02:00
Fabian Dill
71bb5b850e
set correct player ID for Factorio Victory
2021-05-22 07:06:09 +02:00
Fabian Dill
e1b4975a11
Add Crafting Machine awareness to Factorio logic
...
(should have no effect on vanilla, mostly for modded gameplay)
2021-05-19 06:52:53 +02:00
Fabian Dill
f8a5e8bfc7
add Factorio Victory Event
2021-05-19 05:33:44 +02:00
Fabian Dill
3e1941a561
allow Factorio Client to recognize if it's trying to connect to the wrong multiworld.
2021-05-16 00:21:00 +02:00
Fabian Dill
109eb5b9dc
start of split
2021-05-13 01:34:59 +02:00
Fabian Dill
1b2283b173
Factorio: correctly cache control_template to allow multiple Factorio worlds
2021-05-11 13:28:58 +02:00
Fabian Dill
e50db61030
constrict Factorio logic to require all paths to a product, not any.
...
Should narrow this down in a careful manner later.
2021-05-10 02:33:54 +02:00
Fabian Dill
c55983af5f
Factorio: add starting_items
2021-05-09 17:46:26 +02:00
Fabian Dill
9c3d12dc55
Factorio: Embed slot name into mod
2021-05-09 17:26:53 +02:00
Fabian Dill
e7d254aed7
Factorio: make automation science pack rocket recipe consistent with the others
2021-05-07 22:09:04 +02:00
Fabian Dill
298f2f652a
Factorio: add rocket recipe scaling by max science
2021-05-07 21:58:46 +02:00