Commit Graph

152 Commits

Author SHA1 Message Date
CaitSith2 11285fb0aa Fixed root cause of science-not-invited 9.223e+18 problem. 2021-11-26 09:16:42 -08:00
CaitSith2 b0bf66bdcb Factorio: more cleanup of code. Makes it easier to add a max liquids allowed option. 2021-11-25 18:28:07 -08:00
Fabian Dill 8af5855af6 Factorio: cleanup and optimize some requirement graph functions 2021-11-26 02:37:15 +01:00
CaitSith2 383d0f1a66 ensure the tech enabling chemical plant gets marked as advancement if required. 2021-11-25 17:04:22 -08:00
CaitSith2 1a63ed970a fixed bug with not being able to use fluid barrels as last ingredient in balanced recipes.
fluid barrels don't have a direct recipe name to ingredient name match, but instead recipe name is fill-ingredient.
2021-11-25 16:38:33 -08:00
CaitSith2 744b12345a hard-code only steam. Water already appears at logistic-science pack, and crude-oil at chemical. 2021-11-25 10:17:23 -08:00
CaitSith2 31b93dc2f4 Clarify not being able hand craft automation science if it has fluids. 2021-11-25 09:59:07 -08:00
CaitSith2 722af0a3ca Now possible for randomized science packs/silo/satellite recipe to use fluids. 2021-11-25 09:44:01 -08:00
CaitSith2 9dbafd3b4b Factorio can now change death link state at runtime. 2021-11-24 01:55:36 -08:00
Fabian Dill a3951c2621 Factorio: remove Desync detected message.
To my knowledge it has never warned about an actual desync, and even it did, the code right behind it fixes the desync.
2021-11-23 20:17:42 +01:00
Fabian Dill 39ff471772 Factorio: add new Recipe Time randomize options 2021-11-23 19:10:26 +01:00
CaitSith2 b10d9040df Fix "could not randomize recipe" when both silo and satellite are...
...randomized recipes.
2021-11-21 18:25:28 -08:00
CaitSith2 415f045fd8 Fix a range bug on min_energy in make_balanced_recipe 2021-11-21 18:24:25 -08:00
CaitSith2 beb4949044 typo whoops 2021-11-20 21:44:16 -08:00
CaitSith2 1b4659276c Add randomized recipe for Satellite. 2021-11-20 21:44:16 -08:00
CaitSith2 affd707717 Add satellite recipe to needed_recipes if required. 2021-11-20 21:44:16 -08:00
CaitSith2 48ed394d02 Require sending a satellite for victory in space-science-pack seeds. 2021-11-20 21:44:16 -08:00
Fabian Dill 80c3b8bbca Factorio: always build dynamic advancement flag 2021-11-20 04:47:19 +01:00
Fabian Dill 7c3ba3bc42 Factorio: fix cumulative advancement flagging 2021-11-19 19:44:34 +01:00
Fabian Dill d623cd5ce0 Factorio: fix coop sync printing desync detected 2021-11-14 16:04:44 +01:00
CaitSith2 cd3f0eabfb Actually require military science pack for rocket silo on military or higher. 2021-11-12 08:31:46 -08:00
CaitSith2 0b096528d4 implement science-not-invited filtering/scaling if that mod is installed
(Max count of research will be set to 10,000 * player_tech_cost) so as to not have an unreasonable amount.  Also,  other player installed mods, and even the infinite techs will have the max science pack level applied to them.)
2021-11-08 10:04:58 -08:00
CaitSith2 ed40043448 Pick recipe with lowest energy cost for ingredient. 2021-11-06 11:49:03 -07:00
Fabian Dill e019ec5ff7 AutoWorld: add spoiler hooks
Factorio: Move Recipes to new spoiler hooks
2021-11-02 12:29:29 +01:00
Fabian Dill 0e0cc0ad16 LttP: Implement DeathLink 2021-11-01 19:37:47 +01:00
Fabian Dill 4472ef20fe Factorio: add DeathLink option 2021-10-25 09:58:08 +02:00
Fabian Dill 375a0ff208 Options: verify starting inventory counts are positive for more than just Factorio 2021-10-25 04:13:25 +02:00
Fabian Dill 1c2c1f286f Some cleanup 2021-10-21 21:06:38 +02:00
Fabian Dill 7a9f6e2a8e Factorio: Prevent invalid item counts in start items. 2021-10-19 23:23:48 +02:00
Fabian Dill 89c05cfcae FactorioClient: Fix bridge not sending, and limit bridge to run up to once a second.
Setup: Fix LttP Adjuster needs to be installed with generator/lttp
MultiServer: fix duplicate !forfeits
2021-10-19 01:47:11 +02:00
Fabian Dill 34eba2655e MultiServer: add !collect and collect_mode
CommonClient: make missing and checked location lookups faster
FactorioClient: implement reverse grant technologies for collect/forfeit/coop
2021-10-18 22:58:29 +02:00
CaitSith2 17ed957c6b Include military science pack in all techs military or higher.
This does mean you have to get military science online to research your silo.
2021-10-14 10:20:56 -07:00
CaitSith2 e4564abe41 Fix tech-maniac achievement for silo spawn. 2021-10-13 07:03:18 -07:00
CaitSith2 96ffe95404 hopefully fix lint error 2021-10-09 21:03:03 -07:00
CaitSith2 f8deb1bd7f Make visible_sending part of AutoWorld. 2021-10-09 20:38:53 -07:00
Fabian Dill bde02f696b Core: add Item.trap property 2021-09-29 05:21:33 +02:00
CaitSith2 cf070e6dd9 Fixed non-deterministic rocket silo recipe.
get_allowed_packs() was returning a list of the science packs in a non-deterministic random order, resulting in the recipe being non-deterministic.
2021-09-26 14:02:19 -07:00
Fabian Dill 7f35f6f8f4 Factorio/LttP: remove some things that were marked for removal 2021-09-26 08:49:32 +02:00
CaitSith2 ac534a6881 no free rocket silo if its recipe is randomized. 2021-09-24 21:26:11 -07:00
Fabian Dill 3da028415f Factorio: fix random rocket recipe 2021-09-22 08:08:57 +02:00
CaitSith2 bfb6d44195 Fix failure to roll seeds with silo: randomize_recipe 2021-09-21 23:05:14 -07:00
Fabian Dill 87add88436 Factorio: add stone as red science option 2021-09-13 23:50:43 +02:00
Fabian Dill 7643609e09 Factorio: add iron ore, copper ore and coal to red science pool 2021-09-13 23:26:45 +02:00
CaitSith2 d41fce6f91 Check if starting item actually exists before trying to give it to player. 2021-09-09 07:44:45 -07:00
Chris Wilson 4fcce66505 Move game names and descriptions into AutoWorld, fix option value names on player-settings pages 2021-08-31 17:28:46 -04:00
Fabian Dill 321569c542 Factorio: Fix random rocket-silo recipe unable to pick ingredients where recipe name != product name 2021-08-31 01:47:00 +02:00
Fabian Dill 6a3d1fcaf4 LttP & Factorio: fix item state removal for progressive items. 2021-08-21 06:55:08 +02:00
Chris Wilson 953ccc55d9 Update factorio icons to make progression items more distinct 2021-08-14 17:47:32 -04:00
Fabian Dill a532ceeb0a AutoWorld: Should no longer need to overwrite collect, collect_item should be used instead
AutoWorld: Now correctly automatically applies State.remove if collect_item is also correct
LttP: Make keys advancement items

This feels like it improved generation chance. Might not be the case.
2021-08-10 09:47:28 +02:00
Fabian Dill 50ad661796 Put in support for old Progressive item key
I will probably regret this.
2021-08-09 10:07:25 +02:00