Fabian Dill
fdaba7e28c
Merge branch 'bsdiff4_baserom'
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# Conflicts:
# Main.py
2020-06-13 22:51:44 +02:00
Fabian Dill
5692041a5b
call enemizer with binary rom data
2020-06-11 04:56:47 +02:00
Fabian Dill
b3d8368b70
differentiate goal text for local triforce hunt
2020-06-10 03:34:07 +02:00
Fabian Dill
4192e0fabb
fix verify
2020-06-09 22:12:46 +02:00
Fabian Dill
8f6fd314ef
remove jsonout #2
2020-06-09 22:11:14 +02:00
caitsith2
de9ae7d111
baserom now derived from bmbp file.
2020-06-09 12:18:48 -07:00
caitsith2
0aa6bc5a94
Updated baserom patch
2020-06-08 11:55:40 -07:00
CaitSith2
96bea214da
Merge branch 'master' into msu_v32
2020-06-08 02:04:41 -07:00
caitsith2
f1614a4e4c
Convert _ to space in player names in rom. (_ shows up as ?)
2020-06-07 11:52:03 -07:00
Fabian Dill
17f884d047
make triforce pieces required an option
2020-06-07 15:22:24 +02:00
caitsith2
705266da9b
Actually write to the player slots past player 64, and at the correct location.
2020-06-07 04:26:20 -07:00
caitsith2
73d1f56ffb
base rom changes
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* V32 MSU
* All items from chests/received in dark rooms now visible.
* Regular bunny can read signs
* Players up to Player 255 supported on send/received.
2020-06-06 20:49:53 -07:00
Fabian Dill
3864eb5071
fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh)
2020-06-03 02:19:16 +02:00
Fabian Dill
23e989312c
fix rom-internal RNG not being deterministic due to outside multithreading in _gen_rom (Main.py) setting a random seed across threads while it is in use in any order.
2020-05-24 12:43:03 +02:00
CaitSith2
c8343df81e
Added Extended msu option to gui ( #95 )
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* Added Extended msu option to gui
2020-05-18 05:45:09 +02:00
compiling
195f6c86d2
Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items
2020-05-10 19:27:13 +10:00
compiling
bd7325b03d
Fix progressive silvers hint.
2020-05-05 18:57:59 +10:00
Fabian Dill
951778f11f
looks like prog bow ganon hints got swapped and duped in a merge.
2020-04-21 21:40:15 +02:00
Fabian Dill
30ae9487d4
Merge branch 'owg_test'
2020-04-16 10:44:59 +02:00
Fabian Dill
5c2c3041a7
speed up write_bytes
2020-04-16 10:38:18 +02:00
Fabian Dill
770f3c305a
write 1024 bytes in one go instead of one by one
2020-04-16 09:55:55 +02:00
Fabian Dill
c6a61e9008
Merge branch 'master' into owg_test
2020-04-14 03:49:33 +02:00
CaitSith2
34df144f8c
Changes ( #64 )
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* Fix bug where collected maps show on item menu if compass shuffle is on, (and collected compasses if map shuffle is on.)
* Add Dungeon Counter Options
2020-04-13 00:46:32 +02:00
Fabian Dill
1a4be3d2d8
Merge remote-tracking branch 'origin/master' into owg_test
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# Conflicts:
# easy.yaml
2020-04-11 19:58:12 +02:00
CaitSith2
ab78d1a0c9
Add in support for Agahnims Tower Big Key/Map/Compass in starting items. ( #60 )
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This ensures that a doors based yaml that specifies these doesn't cause a failure to roll a seed on master branch.
2020-04-11 06:35:07 +02:00
Fabian Dill
95d51d48bf
Merge branch 'pull/23'
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# Conflicts:
# BaseClasses.py
# EntranceShuffle.py
# ItemList.py
# Mystery.py
# Rules.py
2020-04-08 15:07:19 +02:00
Fabian Dill
94e5b5962f
Merge branch 'pull/58' into compilingERupdate
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# Conflicts:
# EntranceShuffle.py
# Rom.py
# Rules.py
2020-04-05 19:06:15 +02:00
compiling
11a91b96c6
Set inverted blacksmith to require light world access using the mirror or a portal (via starting in Link's House / Old Man Cave doesn't work).
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Set the flag allowing the blacksmith to visit Link's House in simple inverted shuffle.
2020-04-05 21:12:26 +10:00
Fabian Dill
f9f7916404
fix swords lookup
2020-04-04 09:32:51 +02:00
Fabian Dill
28b977d1b6
fix difficulty requirements lookup
2020-04-04 09:30:25 +02:00
Fabian Dill
f89c28d5c2
Merge branch 'master' into pull/58
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# Conflicts:
# AdjusterMain.py
# BaseClasses.py
# EntranceShuffle.py
# Gui.py
# InvertedRegions.py
# ItemList.py
# Main.py
# Plando.py
# Rom.py
# Rules.py
2020-04-04 09:16:39 +02:00
compiling
0a882bdf4e
Show text box on pickup for all dungeon items in keysanity mode.
2020-04-04 15:16:49 +11:00
compiling
d6db722d2e
Fix silvers hint to point at the bow you didn't find.
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Remove silvers hint if progressive bows do not give silvers.
2020-03-09 09:57:22 +11:00
compiling
b5dccaba2c
Update base2current
2020-03-08 17:27:26 +11:00
Fabian Dill
6059db3ea0
some general improvements. Mostly performance improvements of patching roms in multiworld with enemizer
2020-03-06 23:08:46 +01:00
Fabian Dill
e3beb702f8
fix clock mode, again
2020-03-04 13:55:03 +01:00
Fabian Dill
f4da26bd2b
style
2020-02-25 14:47:52 +01:00
Fabian Dill
95aea8c4b4
rename ocarina to flute.
2020-02-17 10:08:03 +01:00
qadan
3e697f44dc
was moved for an earlier thing
2020-02-09 18:49:41 -04:00
qadan
c10739e70c
fixing up some stuff I broke
2020-02-08 19:17:34 -04:00
qadan
d22ccdedb3
some changes
2020-02-06 12:20:50 -04:00
cassidy
21b8c73179
Add "timer" as individual setting ( #23 )
2020-02-03 02:10:56 +01:00
qadan
4b7694b50f
updates
2020-01-28 18:19:07 -04:00
CaitSith2
18f15d80f9
MSU-1 ( #13 )
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* Add Extended MSU as an option
2020-01-22 18:27:25 +01:00
Fabian Dill
515716a71d
optimize bytearray creation time and ram use
2020-01-22 17:50:00 +01:00
Bonta-kun
f988f7671b
--remote_items toggle: items will no longer be stored in the rom, a connection to a multiworld server will be required to receive them
2020-01-18 09:50:12 +01:00
Bonta-kun
71cd0b917c
Rom: fix enemizer patching
2020-01-14 22:13:37 +01:00
Bonta-kun
ad278f91d6
Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen
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Player names will show up in spoiler log and hint tiles instead of player id
MultiClient: autoreconnect to mw server
2020-01-14 10:42:27 +01:00
Bonta-kun
2f5a3e24dd
Small shops refactor, cleanup some inverted mess
2020-01-10 11:41:22 +01:00
Bonta-kun
39a07a0624
Rom: dont block HC exit in standard with vanilla entrances to match website mystery behavior
2020-01-10 07:15:11 +01:00