2fb419263eremove some instances of no longer existing __unicode__
Fabian Dill
2020-04-10 21:31:15 +0200
daccda181eadd a todo to OWGSets.py
Fabian Dill
2020-04-10 21:18:36 +0200
659cfd5c3fslightly reduce cache-memory use of OWG rules to recoup some of the lost performance to additional logic rules
Fabian Dill
2020-04-10 21:13:16 +0200
2ebc133cabadd world get_type type checker
Fabian Dill
2020-04-10 20:54:18 +0200
5254b5588efix two region rules
Fabian Dill
2020-04-10 20:53:19 +0200
4d27651d8dsome zip format hints
Fabian Dill
2020-04-10 14:29:42 +0200
86d585e2d9introduce multithreading to MultiMystery patch creation I measured a 100 to 200% improvement in total zip creation speed
Fabian Dill
2020-04-10 14:27:54 +0200
b427f03e5from validation in setup. Will warn about headered files for now. Someone who wants to deal with pascal is welcome to add a check for it.
Fabian Dill
2020-04-07 05:41:44 +0200
94e5b5962fMerge branch 'pull/58' into compilingERupdate
Fabian Dill
2020-04-05 19:06:15 +0200
11a91b96c6Set inverted blacksmith to require light world access using the mirror or a portal (via starting in Link's House / Old Man Cave doesn't work). Set the flag allowing the blacksmith to visit Link's House in simple inverted shuffle.
compiling
2020-04-05 14:22:50 +1000
7199c375d7Fix inverted TR tests - ER requires access to Witches Hut for potions.
compiling
2020-04-05 14:28:01 +1000
b8f81ade67Remove Spectacle Rock Cave ledges from inverted bomb shop locations, not normal bomb shop locations. Update inverted bomb shop tests
compiling
2020-04-05 14:44:00 +1000
Add a way to show found items on client/server (#52)
CaitSith2
2020-03-23 02:47:07 -0700
2bec95b4f8make get_options a bit more refined
Fabian Dill
2020-03-23 07:59:55 +0100
e4fd07185erefine local path mechanics
Fabian Dill
2020-03-23 07:45:40 +0100
963895e7d4move server to new options function
Fabian Dill
2020-03-22 21:25:22 +0100
1c7fa25031move argument parsing to its own function
Fabian Dill
2020-03-22 21:23:39 +0100
3bb4ace176Allow use of "options.yaml" as a gitignored options overwrite This also sets the default hint cost back to 1000, enable it if you want it.
Fabian Dill
2020-03-22 20:12:42 +0100
c36cdf5546reset snes state when resetting rom
Fabian Dill
2020-03-22 20:07:19 +0100
7cab5b5bafencode patch explicitly with utf-8-sig (unicode with marker for unicode
Fabian Dill
2020-03-22 20:04:30 +0100
Force the rom to be reread on reconnect if rom... (#51)
CaitSith2
2020-03-22 10:56:38 -0700
2811cc9b66Run update/install once, as it installs/updates everything in one go
Fabian Dill
2020-03-22 02:34:24 +0100
b3e84cc559Basic test that inverted bomb shop logic covers all entrances.
compiling
2020-03-19 21:55:26 +1100
6003d40ce2Update inverted big bomb rules. Add checks that will not allow unexpected entrances to get east dark world logic.
compiling
2020-03-19 18:49:41 +1100
58e5bc3668Skeleton of new Options module Does nothing yet.
Fabian Dill
2020-03-18 16:15:32 +0100
da0264692fFix Adjuster It is however not "extendedmsu" aware. So, that might still break things
Fabian Dill
2020-03-17 19:43:06 +0100
57790e7615Allow running just Patch.py
Fabian Dill
2020-03-17 19:16:11 +0100
e01983c494Remove bad locations from inverted bomb shop locations (Spectacle Rock ledges and Desert East are inescapable and Bumper Cave Top is doubled in insanity).
compiling
2020-03-17 23:21:50 +1100
e8ee3de083Mire key logic update - it is impossible to access the Map Chest key door without hitting a colour switch (or clipping through a rail).
compiling
2020-03-15 21:03:43 +1100
9b5654ff4fUpdate boss requirements to match item randomizer - Can defeat Armos with the bow - Can defeat Lanmolas with the canes - Require sword or bow for Helmasaur - hammer is possible for phase 2 but difficult - Require extended magic for fighting Trinexx with master sword
compiling
2020-03-15 14:14:06 +1100
ab89f70fa3Add 10 bombs as an uncle weapon for standard.
compiling
2020-03-15 11:09:34 +1100
5c0d34a65dRequire a weapon for Castle Tower.
compiling
2020-03-15 11:04:08 +1100
18c10dc7adMake retro arrows always require buying the wooden arrow. The Silver Arrows grant the ability to shoot if they are non-progressive, but this is harder to model.
compiling
2020-03-15 10:12:22 +1100
49e48eba1dAdd warp between Waterfall Cave and Lake Hylia into inverted logic.
compiling
2020-03-14 13:37:21 +1100
27f26c5bf3update port doc
Fabian Dill
2020-03-11 09:27:07 +0100
d220cc9cc9make port forwarding non-default, as it makes more problems than it solves, apparently
Fabian Dill
2020-03-11 09:16:07 +0100
8f37715541show which players are missing, which is usually the important bit
Fabian Dill
2020-03-11 09:15:39 +0100
a29f93045eperformance improvements and small adjustments
Fabian Dill
2020-03-10 00:38:29 +0100
4cb5af19d6write spoiler in unicode
Fabian Dill
2020-03-10 00:36:26 +0100
583380cad6Support vanilla key layout in GT (copy item rando logic - firesnake room needs 2 keys if it contains a small key).
compiling
2020-03-09 09:59:54 +1100
d6db722d2eFix silvers hint to point at the bow you didn't find. Remove silvers hint if progressive bows do not give silvers.
compiling
2020-03-09 09:57:22 +1100
1d75d5b70edefault to the legal way of doing things Also set compression method down to zip, as the diffs are already LZMA compressed and zip is quicker
Fabian Dill
2020-03-07 18:57:50 +0100
d07644c274some pep8 for ModuleUpdate.py
Fabian Dill
2020-03-06 23:37:57 +0100
dbf38db16ftry some folders for updater
Fabian Dill
2020-03-06 23:30:18 +0100
6059db3ea0some general improvements. Mostly performance improvements of patching roms in multiworld with enemizer
Fabian Dill
2020-03-06 23:08:46 +0100
128be8df89don't set cwd on import
Fabian Dill
2020-03-06 04:52:21 +0100