271571d01eImprove small key placement algorithm to be able to handle more world shuffles without falsly claiming impossible scenarios.
LLCoolDave
2017-08-05 17:51:38 +0200
52835bba5cFix up some key rules.
LLCoolDave
2017-08-05 17:50:47 +0200
6eff675ae7Fix issue where logic assumed you could pass through hyrule castle sewers without lamp if there is no free light cone.
LLCoolDave
2017-08-04 20:17:33 +0200
4a3e7ce851Add missing fire rod requirement to gtower compass room.
LLCoolDave
2017-08-04 08:50:47 +0200
24cbb55a66Waterfall of Wishing remodelling to make chests more accessible.
LLCoolDave
2017-08-03 23:45:14 +0200
807fec32f6Merge pull request #9 from miketrethewey/patch-1
LLCoolDave
2017-08-03 22:07:49 +0200
e12d5fb4b0Set default Mode to Open
Mike A. Trethewey
2017-08-03 11:15:07 -0700
8fbb6ba04eNormalize filenames to better resemble the VT naming scheme.
LLCoolDave
2017-08-01 19:47:57 +0200
b7a8cedf42Improve information on selected options in spoiler.
LLCoolDave
2017-08-01 19:43:46 +0200
9e05284df9Update Rom and Version.
LLCoolDave
2017-08-01 19:26:06 +0200
7187d63108Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm.
LLCoolDave
2017-08-01 19:08:46 +0200
abff299f25Remove starhunt, replaced by triforce hunt. Change to match VT normal settings (collect 20 out of 30 pieces). Rename restrictive algorithm to vt25. Add crystals goal, which removes aga2 requirement for hurting ganon. No noticeable difference without --shuffleganon enabled.
LLCoolDave
2017-08-01 19:07:44 +0200
93dea89b8cFix: Turn Torches in Waterfall of Wishing into chests so items can actually be collected.
LLCoolDave
2017-08-01 18:59:34 +0200
c6e51f4cf0Enable Aga Blueballs and Ganon Teleports.
LLCoolDave
2017-08-01 18:58:42 +0200
4758ea6402Promote Cane of Byrna to progression item. Add cane as weapon that can damage Blind. Add Byrna || Cape requirements to Spike Cave, Eye Bridge Chests and Spike Room Chest in Misery Mire.
LLCoolDave
2017-08-01 17:28:13 +0200
1fae8d4a1bAdd Moon Pearl requirements to Pyramid Entrances.
LLCoolDave
2017-08-01 17:25:42 +0200
91bee83de1Add Chests in Waterfall of Wishing.
LLCoolDave
2017-08-01 17:25:08 +0200
cbf7f36a73No longer shuffle Sanctuary/Sewer Drop into Pyramid slot, Sanctuary should be in Light World.
LLCoolDave
2017-08-01 17:24:20 +0200
0e1dc9c4e1Plando: Update treatment of spoiler to new interface.
LLCoolDave
2017-07-21 05:37:09 +0200
b6e0956fdbFix using wrong object type when placing crystals in dungeons behind ganons tower entrance.
LLCoolDave
2017-07-20 19:12:55 +0200
037c643aabRemove pre-filling of gtower with trash items to match vt25 implementation.
LLCoolDave
2017-07-20 11:22:35 +0200
08a42bae46Update some credits texts.
LLCoolDave
2017-07-20 11:20:16 +0200
465f328d11Fix for Aga 2 check on Ganon Fight.
LLCoolDave
2017-07-20 10:38:42 +0200
b6c4bf6bd6Refactor spoiler generation for VT integration.
LLCoolDave
2017-07-18 12:44:13 +0200
3b7b65cf56Add crystal and aga 2 requirement to beating Ganon.
LLCoolDave
2017-07-18 00:10:00 +0200
9105bd1a34Specially placed Crystals need to be marked as events for sweep pickup.
LLCoolDave
2017-07-18 00:05:46 +0200
ef162aae54Fill SP keys last by default (only trailed by whatever is behind gtower) to deal with Dam being behind pyramid fairy (ensure crystal 5 and 6 have keys placed before SP gets filled)
LLCoolDave
2017-07-17 23:16:15 +0200
c8fb0582b2all_state now only considers unplaced itempool items and sweeps. This gives an accurate depiction of what would be possible from this point on.
LLCoolDave
2017-07-17 23:14:31 +0200
0514ade3b3Store Trock Back Entrance state so it can properly be copied between worlds for the playthrough.
LLCoolDave
2017-07-17 23:13:39 +0200
1af6edf793Update crystal placing logic to consider implications of --shuffleganon option.
LLCoolDave
2017-07-17 22:29:32 +0200
1e644836bbAdd --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool.
LLCoolDave
2017-07-17 22:28:29 +0200
4b44a796dfAll state does not contain crystals or pendants precollected. Key placement needs to collect crystals to consider them available for placing things. If a dungeon is shuffled behind Ganon's Tower entrance, its keys are placed last to ensure that all crystals are collectable before this point.
LLCoolDave
2017-07-17 22:26:15 +0200
8c624e62a4Fix up rules for Ganon shuffle modes.
LLCoolDave
2017-07-17 22:20:03 +0200
2e6cced785Added text for ganon in invincible state.
LLCoolDave
2017-07-17 18:04:24 +0200
0a3537bf4fFix address of starting sword for swordless mode.
LLCoolDave
2017-07-17 03:06:21 +0200
132a264d8ajsonout parameter now dumps to stdout instead of file.
LLCoolDave
2017-07-16 23:20:54 +0200
a6ab6cdcf1Add Ether Tablet and Bombos Tablet texts. Fix position of hash array table.
LLCoolDave
2017-07-14 23:32:40 +0200
8f8e35a5faUpdate Rom to Jul 11th build.
LLCoolDave
2017-07-14 19:38:23 +0200
33e166fb8cUpdate version number.
LLCoolDave
2017-07-14 18:25:51 +0200
928a0405fbAttempt at making the help output more readable. Might terribly backfire on some resolutions.
LLCoolDave
2017-07-14 18:24:23 +0200
2a6b4f2733Patch glove colors for link sprites.
LLCoolDave
2017-07-14 17:47:34 +0200
e717d454b9Gui needs to provide (unused) jsonout args parameter
LLCoolDave
2017-07-14 17:04:55 +0200
de37916379Add Ganons Tower and Pyramid to the shuffle pool in non-ganon goal modes.
LLCoolDave
2017-07-14 16:28:14 +0200
6464b516f8For now, ganon's invincibility prevents the ganon drop transition form being used outside of ganon seeds.
LLCoolDave
2017-07-14 16:11:44 +0200
e9b752fbedAdd fix for gtower exit point to enable it for dungeon shuffling.
LLCoolDave
2017-07-14 16:11:07 +0200
a76be32429VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling.
LLCoolDave
2017-07-14 14:38:13 +0200
83c448f14dIntroduce classes for Rom patching to enable json patch output for VT integration. Remove halfassed door frame overlay fixes (solved in randomizer rom now), make bonk prize shuffle optional.
LLCoolDave
2017-07-14 14:37:34 +0200
c3854f4d2dMove cmd entry point to EntranceRandomizer.py. Add very barebones tkinter Gui.
LLCoolDave
2017-07-14 14:34:33 +0200
1066063ffeFix duplicate entry of Agahnims Tower in insanity shuffle.
LLCoolDave
2017-06-25 00:33:39 +0200
6b0a506b65Update version number to 0.4.1-dev.
LLCoolDave
2017-06-24 19:11:59 +0200
5728d49d72Add new options to Plando.
LLCoolDave
2017-06-24 19:11:47 +0200
d562739fb9Fix for door overlay fix. Should hopefully remove all door overlays now.
LLCoolDave
2017-06-24 19:11:23 +0200
dcef154609Move exit points of PoD, SW and TR down so you cannot get stuck in them when exiting through them before opening them.
LLCoolDave
2017-06-24 19:11:00 +0200
54b63355b3Correct mistake in Misery Mire key logic.
LLCoolDave
2017-06-24 18:49:50 +0200
7bef9f6aaaAdd support for swordless mode.
LLCoolDave
2017-06-24 18:48:03 +0200
acd54cbbffTurn preplaced items into events to avoid double dipping on them when checking if game is beatable.
LLCoolDave
2017-06-24 11:11:56 +0200
30bec2d7dbUpdate Readme to incorporate latest settings.
LLCoolDave
2017-06-23 22:57:40 +0200
8f2e8505d1Set restrictive algorithm to default and add flag for beatable only setting to seed hash.
LLCoolDave
2017-06-23 22:32:29 +0200
28a2e3cf2dAdd flag to only check for beatable, not fully clearable configurations (only works with restrictive algorithm for now).
LLCoolDave
2017-06-23 22:15:29 +0200
4ec20fa997Fix up TRock key rules. Should be good enough, may still prevent some valid fire rod/cane of somaria placements with shuffled entrances, but not a big deal I hope.
LLCoolDave
2017-06-23 21:32:31 +0200
197b341940Some fixups to restrictive algo
LLCoolDave
2017-06-23 19:07:34 +0200
2308a96884Add restrictive filling algorithm, which only restricts an item from being placed in a location if it would not be possible to beat the game if done.
LLCoolDave
2017-06-19 21:31:08 +0200
f30495dfdaRemove fixed bombs in tree pull pool: There are bushes with 50% bomb drop rates accessible from link's house in the worst case.
LLCoolDave
2017-06-17 17:27:08 +0200
a73dba985fMake keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly.
LLCoolDave
2017-06-17 14:40:37 +0200
1fe6774ba0Plando: More selectable options.
LLCoolDave
2017-06-17 13:16:30 +0200
57a6ba73c1Zero out more door frame tables, prepare structure for proper fix once understood.
LLCoolDave
2017-06-17 13:16:13 +0200
2d81e87e7fFix up some misery mire rules.
LLCoolDave
2017-06-17 13:15:37 +0200
e3ddd8dcdcAdd missing Bow requirement for upstairs in GTower.
LLCoolDave
2017-06-05 13:09:28 +0200
f7d975eee7Fix swamp permadrain fix being written to wrong (swamp related) address. Should now work properly again if Dam or Swamp Palace are moved.
LLCoolDave
2017-06-05 02:12:08 +0200
dd049e5a52As blacksmith now sticks with you post S&Q, we need to reduce the available pool of delivery locations, as having him as a follower may prevent you from collecting the item required to reach some cave entrances.
LLCoolDave
2017-06-04 21:10:09 +0200
d853db308eFix flood algorithm not checking if item is valid for selected location.
LLCoolDave
2017-06-04 18:32:10 +0200
bc9cfb6053Rom fix: Crystals on map should now work in light and dark world again.
LLCoolDave
2017-06-04 18:31:54 +0200
e8cf884b7eSet correct cutoff threshold for vt22 algorithm. Collect required location names for statistical analysis from playthrough calculation.
LLCoolDave
2017-06-04 16:15:59 +0200
c3482bbd67Adjust Rom name and identifier (for main screen hash).
LLCoolDave
2017-06-04 15:02:27 +0200
a20eaae13fAdd support for starhunt and treasurehunt goals. Add timed difficulties.
LLCoolDave
2017-06-04 14:44:23 +0200
4ed2a5b510Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool.
LLCoolDave
2017-06-04 14:43:13 +0200
fd158e332fUpdate to latest Rom and add writing support for timed modes and treasure hunt.
LLCoolDave
2017-06-04 13:10:22 +0200
b87eb3891dAllow option to suppress writing an output rom (for instance, for batch spoiler creation for statistical analysis)
LLCoolDave
2017-06-04 13:09:47 +0200
94030f469eEnsure we place all "nice" items first before placing the trash, making the filling better in cases where we exceed the itempool limit.
LLCoolDave
2017-06-04 13:09:11 +0200
a7bc3cc1a3Remove mirror requirement for purple chest: Can S&Q with it.
LLCoolDave
2017-06-03 21:35:53 +0200
30f2c1746bImplement new filling algorithms to hopefully avoid ice rod in trock biases.
LLCoolDave
2017-06-03 21:28:02 +0200
2ef977b386Update to v22 rom and logic.
LLCoolDave
2017-06-03 21:27:34 +0200
aa909f2eafUpdate Plandomizer feature to be able to set up entrance connections.
LLCoolDave
2017-06-03 17:09:53 +0200
761479e414Prevent gloves from being in link's house in standard so you can't slip out in rain state before talking to your uncle.
LLCoolDave
2017-06-03 17:09:26 +0200
e2b4d259d9Add addresses and regions for pyramid and ganons tower. Not currently shuffled, but may be of interest to Plandomizers.
LLCoolDave
2017-06-03 17:09:03 +0200
52e172b8faRename default entrance shuffle to vanilla.
LLCoolDave
2017-06-03 16:02:42 +0200
d817f5972cImprove light cone handling.
LLCoolDave
2017-06-03 15:46:05 +0200
5bb8277adeImprove handling of entrance addresses.
LLCoolDave
2017-06-03 15:33:11 +0200
7949da8d07Patch from base J1.0 rom now.
LLCoolDave
2017-06-03 14:20:39 +0200
d0196cbe41Renamed some locations for clarity. Updated location hints. Still uncertain what to do with silver arrows hint.
LLCoolDave
2017-06-03 14:19:49 +0200
e47c72d1b0Add proper Big Bomb Rules (thanks to Amazing Ampharos for this)
LLCoolDave
2017-06-02 21:56:39 +0200
24ca5a5165Add more locations as valid blacksmith locations,
LLCoolDave
2017-06-02 21:55:34 +0200