Archipelago/worlds
Spineraks 48c6a6fb4c
YachtDice: implement new game (#3482)
* Add the yacht dice (from other git) world to the yacht dice fork

* Update .gitignore

* Removed zillion because it doesn't work

* Update .gitignore

* added zillion again...

* Now you can have 0 extra fragments

* Added alt categories, also options

* Added item categories

* Extra categories are now working! 🐶

* changed options and added exceptions

* Testing if I change the generate.py

* Revert "Testing if I change the generate.py"

This reverts commit 7c2b3df6170dcf8d8f36a1de9fcbc9dccdec81f8.

* ignore gitignore

* Delete .gitignore

* Update .gitignore

* Update .gitignore

* Update logic, added multiplicative categories

* Changed difficulties

* Update offline mode so that it works again

* Adjusted difficulty

* New version of the apworld, with 1000 as final score, always

Will still need to check difficulty and weights of adding items.
Website is not ready yet, so this version is not usable yet :)

* Changed yaml and small bug fixes

Fix when goal and max are same
Options: changed chance to weight

* no changes, just whitespaces

* changed how logic works

Now you put an array of mults and the cpu gets a couple of tries

* Changed logic, tweaked a bit too

* Preparation for 2.0

* logic tweak

* Logic for alt categories properly now

* Update setup_en.md

* Update en_YachtDice.md

* Improve performance of add_distributions

* Formatting style

* restore gitignore to APMW

* Tweaked generation parameters and methods

* Version 2.0.3

manual input option
max score in logic always 2.0.3
faster gen

* Comments and editing

* Renamed setup guide

* Improved create_items code

* init of locations: remove self.event line

* Moved setting early items to generate_early

* Add my name to CODEOWNERS

* Added Yacht Dice to the readme in list of games

* Improve performance of Yacht Dice

* newline

* Improve typing

* This is actually just slower lol

* Update worlds/yachtdice/Items.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update Options.py

* Styling

* finished text whichstory option

* removed roll and rollfragments; not used

* import; worlds not world :)

* Option groups!

* ruff styling, fix

* ruff format styling!

* styling and capitalization of options

* small comment

* Cleaned up the "state_is_a_list" a little bit

* RUFF 🐶

* Changed filling the itempool for efficiency

Now, we start with 17 extra items in the item pool, it's quite likely you need at least 17 items (~80%?).
And then afterwards, we delete items if we overshoot the target of 1000, and add items if we haven't reached an achievable score of 1000 yet. Also, no need to recompute the entire logic when adding points.

* 🐶

* Removed plando "fix"

* Changed indent of score multiplier

* faster location function

* Comments to docstrings

* fixed making location closest to goal_score be goal_score

* options format

* iterate keys and values of a dict together

* small optimization ListState

* faster collection of categories

* return arguments instead of making a list (will 🐶 later)

* Instead of turning it into a tuple, you can just make a tuple literal

* remove .keys()

* change .random and used enumerate

* some readability improvements

* Remove location "0", we don't use that one

* Remove lookup_id_to_name entirely

I for sure don't use it, and as far as I know it's not one of the mandatory functions for AP, these are item_name_to_id and location_name_to_id.

* .append instead of += for single items, percentile function changed

Also an extra comment for location ids.

* remove ) too many

* Removed sorted from category list

* Hash categories (which makes it slower :( )

Maybe I messed up or misunderstood...
I'll revert this right away since it is 2x slower, probably because of sorted instead of sort?

* Revert "Hash categories (which makes it slower :( )"

This reverts commit 34f2c1aed8c8813b2d9c58896650b82a810d3578.

* temporary push: 40% faster generation test

Small changes in logic make the generation 40% faster.
I'll have to think about how big the changes are. I suspect they are rather limited.
If this is the way to go, I'll remove the temp file and redo the YachtWeights file, I'll remove the functions there and just put the new weights here.

* Add Points item category

* Reverse changes of bad idea :)

* ruff 🐶

* Use numpy and pmf function to speed up gen

Numpy has a built-in way to sum probability mass functions (pmf).
This shaves of 60% of the generation time :D

* Revert "Use numpy and pmf function to speed up gen"

This reverts commit 9290191cb323ae92321d6c2cfcfe8c27370f439b.

* Step inbetween to change the weights

* Changed the weights to make it faster

135 -> 81 seconds on 100 random yamls

* Adjusted max_dist, split dice_simulation function

* Removed nonlocal and pass arguments instead

* Change "weight-lists" to Dict[str, float]

* Removed the return from ini_locations.

Also added explanations to cat_weights

* Choice options; dont'use .value (will ruff later)

* Only put important options in slotdata

* 🐶

* Add Dict import

* Split the cache per player, limit size to 400.

* 🐶

* added , because of style

* Update apworld version to 2.0.6

2.0.5 is the apworld I released on github to be tested
I never separately released 2.0.4.

* Multiple smaller code improvements

- changed names in YachtWeights so we don't need to translate them in Rules anymore
- we now remember which categories are present in the game, and also put this in slotdata. This we do because only one of two categories is present in a game. If for some reason both are present (plando/getitem/startinventory), we now know which category to ignore
-

* 🐶 ruff

* Mostly minimize_extra_items improvements

- Change logic, generation is now even faster (0.6s per default yaml).
- Made the option 'minimize_extra_items' do a lot more, hopefully this makes the impact of Yacht Dice a little bit less, if you want that. Here's what is also does now:
 - you start with 2 dice and 2 rolls
 - there will be less locations/items at the start of you game

* ruff 🐶

* Removed printing options

* Reworded some option descriptions

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-21 19:59:21 +02:00
..
_bizhawk BizHawkClient: Reset finished_game if ROM changes (#3246) 2024-06-04 14:06:41 +02:00
_sc2common SC2: don't close all SC2 instances when one quits (#3507) 2024-06-12 02:14:30 +02:00
adventure Various worlds: Fix more absolute world imports (#3510) 2024-06-27 08:51:27 +02:00
ahit AHIT: Generation error fixes and some other bug fixes (#3663) 2024-07-27 19:16:52 +02:00
alttp Core: recontextualize `CollectionState.collect` (#3723) 2024-08-13 22:28:05 +02:00
apsudoku APSudoku: take over maintaining hintgame sudoku from bk_sudoku (#3432) 2024-06-02 11:45:46 -05:00
aquaria Aquaria: Logic bug fixes (#3679) 2024-08-08 00:19:52 +02:00
archipidle ArchipIDLE 2024 (#3079) 2024-04-12 00:32:10 -04:00
blasphemous Blasphemous: Total overhaul (#3355) 2024-08-21 01:18:28 +02:00
bomb_rush_cyberfunk Bomb Rush Cyberfunk: Fix Coil quest being in glitched logic too early (#3720) 2024-07-31 17:32:51 +02:00
bumpstik Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
celeste64 Celeste 64: Option Groups (#3321) 2024-05-21 18:22:39 -04:00
checksfinder ChecksFinder: Refactor/Cleaning (#3725) 2024-08-06 16:39:56 +02:00
clique Clique: Update to new options API (#3759) 2024-08-11 14:47:17 +02:00
cv64 Core: Rework accessibility (#1481) 2024-07-31 12:13:14 +02:00
dark_souls_3 DS3: Version 3.0.0 (#3128) 2024-08-09 12:14:26 +02:00
dkc3 Various worlds: Fix more absolute world imports (#3510) 2024-06-27 08:51:27 +02:00
dlcquest DLC Quest: Add options presets to DLC Quest (#3676) 2024-07-24 13:49:28 +02:00
doom_1993 DOOM, DOOM II: Update steam URLs (#3746) 2024-08-09 17:04:59 +02:00
doom_ii DOOM, DOOM II: Update steam URLs (#3746) 2024-08-09 17:04:59 +02:00
factorio Factorio: Fix ap-get-technology nil value crashes (#3517) 2024-07-28 20:57:10 +02:00
ff1 Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
ffmq Docs: Add FFMQ French Setup Guide + Minor fixes to English Guide (#3590) 2024-07-31 17:40:45 +02:00
generic Docs: Missed Full Accessibility mention/conversion #3734 2024-08-06 00:00:33 +02:00
heretic Doom 2, Heretic: fix missing items (Doom2 Megasphere, Heretic Torch) (#3561) 2024-06-19 12:59:10 +02:00
hk HK: fix iterating all worlds instead of only HK worlds in stage_pre_fill (#3750) 2024-08-09 17:02:41 +02:00
hylics2 Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
kdl3 CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. (#3514) 2024-06-16 05:37:05 -05:00
kh1 Kingdom Hearts: Implement New Game (#3201) 2024-08-19 00:39:37 +02:00
kh2 KH2: Update the docs to support steam in the setup guide (#3711) 2024-08-07 23:56:22 +02:00
ladx LADX: Add an item group for instruments (#3666) 2024-07-24 14:07:07 +02:00
landstalker Landstalker: Fixed rare generation issues (#3353) 2024-06-01 06:39:57 -05:00
lingo Lingo: Fixed Initiated-side Eight Door not opening (#3793) 2024-08-16 20:52:16 +02:00
lufia2ac CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. (#3514) 2024-06-16 05:37:05 -05:00
meritous Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
messenger Core: Rework accessibility (#1481) 2024-07-31 12:13:14 +02:00
minecraft Minecraft: Update to new options system. (#3765) 2024-08-20 00:58:30 +02:00
mlss MLSS: Fix for missing cutscene trigger 2024-07-05 22:54:35 +02:00
mm2 MM2: fix Wily 5 Time Stopper rule (#3824) 2024-08-21 16:20:16 +02:00
mmbn3 Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
musedash Muse Dash: 6th Anniversary Song update (#3593) 2024-06-30 01:15:13 +02:00
noita Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
oot Core: recontextualize `CollectionState.collect` (#3723) 2024-08-13 22:28:05 +02:00
osrs [OSRS] Fixes Incorrect filler item names causing failures on tests. (#3768) 2024-08-16 22:10:30 +02:00
overcooked2 Various worlds: Fix more absolute world imports (#3510) 2024-06-27 08:51:27 +02:00
pokemon_emerald Pokemon Emerald: Ensure dig tutor is always usable (#3660) 2024-08-16 22:23:47 +02:00
pokemon_rb Pokemon R/B: Removing Floats from NamedRange #3717 2024-08-05 23:40:16 +02:00
raft Raft: Move to new Options API (#3587) 2024-07-15 15:09:02 +02:00
rogue_legacy Various worlds: Fix more absolute world imports (#3510) 2024-06-27 08:51:27 +02:00
ror2 RoR2: Remove recursion from explore mode access rules (#3681) 2024-08-07 23:57:07 +02:00
sa2b Fix Incorrect Link Syntax in SA2B Linux Setup (#3524) 2024-06-13 06:53:01 +02:00
sc2 sc2: Removing unused dependency in requirements.txt (#3697) 2024-07-29 23:09:51 +02:00
shivers Shivers: New features and removes two missed options using the old options API (#3287) 2024-07-31 17:32:17 +02:00
shorthike A Short Hike: Fix Boat Rental purchase being incorrectly calculated (#3639) 2024-07-22 01:47:46 +02:00
sm CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. (#3514) 2024-06-16 05:37:05 -05:00
sm64ex Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
smw Various worlds: Fix more absolute world imports (#3510) 2024-06-27 08:51:27 +02:00
smz3 Core: Rework accessibility (#1481) 2024-07-31 12:13:14 +02:00
soe SoE: fix determinism (#3745) 2024-08-10 13:08:24 +02:00
spire Spire: Convert options, clean up random calls, and add DeathLink (#3704) 2024-07-31 18:27:35 +02:00
stardew_valley Stardew Valley: Add Quality Bobber in the logic rules for fish quality gold and above #3792 2024-08-14 17:07:06 +02:00
subnautica Subnautica: Fix deprecated option getting (#3685) 2024-07-24 22:17:43 +02:00
terraria Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
timespinner Timespinner: Fix eels check logic #3777 2024-08-12 00:24:09 +02:00
tloz TLOZ: Fix non-deterministic item pool generation (#3779) 2024-08-16 20:57:04 +02:00
tunic TUNIC: Give the fox a gun (in logic) (very small PR) (#3790) 2024-08-16 20:53:54 +02:00
undertale Undertale: Fix slot_data and options.as_dict() (#3774) 2024-08-12 01:53:40 +02:00
v6 VVVVVV: Make unnecessary Trinkets filler (#3806) 2024-08-18 23:03:57 +02:00
wargroove Wargroove: Switched to options API. (#3306) 2024-05-16 18:46:13 +02:00
witness The Witness: Add "vague" hints making use of other games' region names and location groups (#2921) 2024-08-20 01:34:40 +02:00
yachtdice YachtDice: implement new game (#3482) 2024-08-21 19:59:21 +02:00
yoshisisland Yoshi's Island: Fix client giving victory randomly (#3586) 2024-06-26 13:19:16 +02:00
yugioh06 YGO06: fixes non-deterministic bug by changing sets to lists (#3674) 2024-07-22 01:27:10 +02:00
zillion Zillion: more rooms added to map_gen option (#3634) 2024-07-10 23:11:47 -07:00
zork_grand_inquisitor Zork Grand Inquisitor: Fix Determinism Issues on Fixed Seeds (#3134) 2024-04-18 18:47:27 +02:00
AutoSNIClient.py SNIClient: dynamically generate patch file identifier (#2870) 2024-03-07 10:18:22 +01:00
AutoWorld.py Core: update required_server_version to 0.5.0 (#3580) 2024-06-23 07:50:00 +02:00
Files.py APProcedurePatch: fix RLE/COPY incorrect sizing (#3006) 2024-03-22 09:02:38 +01:00
LauncherComponents.py Core: hot reload components from installed apworld (#3480) 2024-06-06 20:36:14 +02:00
__init__.py Core: fix invalid __package__ of zipped worlds (#3686) 2024-08-10 13:49:32 +02:00