espeon65536
f17e6f9afd
Ensure removed items and events do not appear in the starting inventory multidata and web tracker
2021-09-15 10:40:36 +00:00
espeon65536
16e6b9eed7
Ensure that Sheik in Ice Cavern doesn't get a dungeon item
2021-09-15 10:40:36 +00:00
espeon65536
323415ba9c
allow gossip hints for light arrows with either vanilla bridge or nonzero trials required
2021-09-15 10:40:36 +00:00
espeon65536
ae97b5e704
Fix drawing AP items in shops
2021-09-15 10:40:36 +00:00
espeon65536
6b8b30c3c7
fix skull token ranges
2021-09-15 10:40:36 +00:00
espeon65536
0df2b2221d
Separate triforce pieces in pool from the item pool setting
2021-09-15 10:40:36 +00:00
espeon65536
e2b36dfa7d
remove debug print
2021-09-15 10:40:36 +00:00
espeon65536
4e18f24f3b
Add glitchless condition to ganon's castle junk fill
2021-09-15 10:40:36 +00:00
espeon65536
b0d5a51768
Add proportional junk fill to Ganon's Castle
2021-09-15 10:40:36 +00:00
espeon65536
b3d2c22373
accidentally optimized a little too much
2021-09-15 10:40:36 +00:00
espeon65536
cace88e8fa
Reenable Chest Size Matches Contents
2021-09-15 10:40:36 +00:00
espeon65536
9c09d84c71
Make AP items into Zelda's Letter, with custom text and proper sfx for advancement
2021-09-15 10:40:36 +00:00
espeon65536
2d27665369
Fix shop items having inconsistent save context information, causing shops to not be sent correctly if fewer than 4 items in any shop
2021-09-15 10:40:36 +00:00
espeon65536
feb1a59902
remove unreachable code in _oot_can_live_dmg
2021-09-15 10:40:36 +00:00
espeon65536
fdec4157da
Skip looping over every location in set_rules and set_entrances_based_rules, use filter instead
2021-09-15 10:40:36 +00:00
espeon65536
4e84b20925
optimize set_shop_rules
2021-09-15 10:40:36 +00:00
espeon65536
f952ad5913
turn on guarantee_hint rule
2021-09-15 10:40:36 +00:00
espeon65536
be27586203
make stage_generate_output a class method
2021-09-15 10:40:36 +00:00
espeon65536
9dc3f3f38b
Hint generation improvements
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Only generate the required hint data for a world based on its hint distribution
Set various major items as nonprogression never_exclude based on settings
2021-09-15 10:40:36 +00:00
espeon65536
f39defbe06
Add "async" hint distribution
2021-09-15 10:40:36 +00:00
espeon65536
890f71a477
fix bug causing songs to never be hinted
2021-09-15 10:40:36 +00:00
espeon65536
37f12809a1
commented out some junk hints unsuitable for AP
2021-09-15 10:40:36 +00:00
espeon65536
f5c0b847a9
make defaults for LacsTokens and BridgeTokens not insane
2021-09-15 10:40:36 +00:00
espeon65536
da1a2b2957
split shopsanity into two options: "shopsanity" and "shop_slots"
2021-09-15 10:40:36 +00:00
espeon65536
9f6fa2bd05
Rework __init__ to use create_items and pre_fill properly
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Puts keys into the itempool along with all other items
Fixes a bug where dungeon smallkeys + nondungeon big keys fails generation
Also includes some minor optimizations mostly relating to iterables
2021-09-15 10:40:36 +00:00
Fabian Dill
5d68dc568f
Fill: fix non_local_items breaking in single player
2021-09-15 01:02:06 +02:00
Fabian Dill
ee1ea881e8
LttP: fix Enemizer option handover
2021-09-15 00:24:52 +02:00
Fabian Dill
87add88436
Factorio: add stone as red science option
2021-09-13 23:50:43 +02:00
Fabian Dill
7643609e09
Factorio: add iron ore, copper ore and coal to red science pool
2021-09-13 23:26:45 +02:00
Fabian Dill
c1c92647ca
LttP: move some simple Toggle options over to new system part 2
2021-09-13 02:01:15 +02:00
Fabian Dill
033adceb6f
LttP: move some simple Toggle options over to new system
2021-09-13 01:32:32 +02:00
Fabian Dill
fafc17c7d3
Risk of Rain 2: fix missing ItemPickup location (off by one itempool)
2021-09-11 22:14:39 +02:00
Fabian Dill
f508f93d69
Risk of Rain 2: fix lunar item removal affects all following worlds' presets
2021-09-10 04:11:01 +02:00
CaitSith2
d41fce6f91
Check if starting item actually exists before trying to give it to player.
2021-09-09 07:44:45 -07:00
alwaysintreble
e9beb21a98
Adjusted chaos preset weights to be a bit more chaotic and optimized item pool generation a bit.
2021-09-08 13:53:06 -05:00
alwaysintreble
05dac999a8
Fixed chaos item weight preset so it gets generated per world.
2021-09-08 12:29:29 -05:00
alwaysintreble
bd4f24844b
Update documentation for new options.
2021-09-07 17:50:43 -05:00
alwaysintreble
062615b6b1
Revert "Added descriptions to all currently existing options. Please end me"
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This reverts commit 29ed40051d
.
2021-09-07 17:24:25 -05:00
alwaysintreble
6c9293e4f6
Added a dynamicallly loaded item weight pool with presets.
2021-09-07 17:14:20 -05:00
alwaysintreble
24802d64c7
Reverted some changes
2021-09-07 09:22:12 -05:00
alwaysintreble
29ed40051d
Added descriptions to all currently existing options. Please end me
2021-09-06 23:58:59 -05:00
alwaysintreble
8d05aa6262
Added a custom dynamic item weights pool option.
2021-09-06 23:40:39 -05:00
alwaysintreble
694f942c06
Renamed RiskOfRainItem to RiskOfRain2Item to prevent any potential problems if someone adds Risk of Rain 1
2021-09-06 23:39:27 -05:00
Hussein Farran
1ee62912fd
Merge branch 'main' into main
2021-09-06 13:19:33 -04:00
Hussein Farran
abacca34ee
Add `startWithDio` to slot_data.
2021-09-06 13:15:07 -04:00
Fabian Dill
e53b5324f5
Ocarina of Time: remove 32 bit windows executables, as AP never supported it
2021-09-04 14:38:34 +02:00
espeon65536
25bbbdbecd
oot hotfix (again) ( #66 )
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* fix hint failure on multigame multiworlds with oot
2021-09-04 14:37:10 +02:00
espeon65536
f7da0265c4
reference __file__ for oot data path
2021-09-04 01:04:15 +00:00
espeon65536
82ae21420d
Move hint info gathering to stage_generate_output
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only loops over world locations once rather than many times
2021-09-04 01:04:15 +00:00
Fabian Dill
2e2ca1665b
Core: don't start threads for 'pass'
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Core: print output progress every 10 files (OoT output may take a while, so let's give some user feedback on progress)
Subnautica: remove empty output method
2021-09-03 17:30:10 +02:00