Kippi00
cac5795e01
Apply fake world fix to minor glitches ( #135 )
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* Restore pre-aga1 dark world dungeon behavior in glitched logics
In any logic that does not patch out fake worlds, dying in a Dark World dungeon before defeating Aghanim 1 will now put you in Fake Dark World. (vanilla behavior)
* Apply fake world fix to minor glitches
Minor glitches players don't really need to make use of fake worlds - eventually want to add a "fake_worlds" yaml option so players can choose whether or not to have the fix applied
2020-08-22 15:28:24 +02:00
Fabian Dill
8e85e2892a
secure sprite table fill with threadlock
2020-08-22 02:56:33 +02:00
Fabian Dill
99c2185410
update easy.yaml to mention blue mail in hard pool
2020-08-21 21:36:47 +02:00
Fabian Dill
45268b18f3
another round of optimizations and cleanup including some I/O multithreading
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also alias sprite names with their file names as that's an often done mistake
2020-08-21 18:35:48 +02:00
Fabian Dill
6d3a7487e0
herpity derpity, keyshuffle is per player
2020-08-21 02:59:46 +02:00
Fabian Dill
59b1f43b56
set rom flags to no small keysanity if universal keys are on
2020-08-21 02:39:18 +02:00
Fabian Dill
f1772982b0
remove a rogue log
2020-08-21 00:37:37 +02:00
Fabian Dill
685ff49711
make "universal" small key shuffle a thing and split it out of retro
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also make retro usable independently from the other world modes in mystery
2020-08-20 20:13:00 +02:00
Fabian Dill
bea54d91de
Episode V: The Autoformat strikes back
2020-08-20 15:45:41 +02:00
Fabian Dill
8852ec9a18
make all output paths host.yaml settable
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rename itemlist to itempool, as the actual item listing is in items.py
change pedestal text of book of mudora from paradox to hylian for dingusses
2020-08-20 15:43:22 +02:00
Fabian Dill
72545d12f1
prevent most cases of duplicate player names
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* in theory dupes are still possible due to later filtering of characters, but this should catch most instances of it.
2020-08-20 04:03:49 +02:00
Fabian Dill
367c853300
optimize getting player names
2020-08-20 03:57:09 +02:00
Chris Wilson
79170f8195
Solid progress on Game Settings
2020-08-19 21:51:59 -04:00
Fabian Dill
154ab88bda
allow creation of diff files from gui
2020-08-20 03:41:37 +02:00
CaitSith2
c9bd32a809
Whoops, fix double assignment.
2020-08-19 16:10:09 -07:00
CaitSith2
458e4a988a
chaosthieves is supposed to be 50/50 killable thieves.
2020-08-19 15:59:28 -07:00
Fabian Dill
16185bd280
increase hard item pool armor limit to 1, to bring it more in line with other item pools 4->2->1->0
2020-08-19 23:39:47 +02:00
Fabian Dill
cb4fa6dd33
Split enemy shuffle into its components
2020-08-19 23:24:17 +02:00
Fabian Dill
c2e2c2d5f9
merge singularity and duality into one; under the singularity name
2020-08-19 21:10:02 +02:00
Fabian Dill
e76887d0bf
WebHost: Give user feedback if generator failed.
2020-08-18 02:06:35 +02:00
Fabian Dill
39f85aa291
WebHost: job pool based world generation
2020-08-18 01:18:37 +02:00
Fabian Dill
52cf99c5c8
skip gtower fill if target fill count is 0
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Also rename gftower to gtower. I don't know what the f could stand for. Girlfriend tower?
2020-08-17 03:55:46 +02:00
Fabian Dill
b3bb1f187d
GT Trash Fill adjustments:
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- skipped in no_logic; already was skipped in OWG
- instead of randint[0, 15] and randint[15, 50] (if any kind of triforce hunt) trash items, it is now randint[0, GT_crystals*2] and randint[GT_crystals*2, GT_crystals*4] if you're on local or singleplayer triforce hunt; in general this means that the trash prefill is lessened and is especially low if your GT can be entered early.
2020-08-17 03:51:55 +02:00
Fabian Dill
41163d50f5
default triforces in custom gui to their actual default
2020-08-16 16:49:48 +02:00
Fabian Dill
f99bc676bc
Fix custom item pool triforce piece handling
2020-08-16 12:04:04 +02:00
Fabian Dill
cc65d388fe
remove debug logger
2020-08-16 11:22:25 +02:00
Fabian Dill
b0284c9fe2
Make all final roms 4 MiB to hide enemizer
2020-08-16 11:13:50 +02:00
Chris Wilson
3080925950
Update to fix security vulnerability in WebUI
2020-08-15 21:45:05 -04:00
Kippi00
e559b1168a
Restore pre-aga1 dark world dungeon behavior in glitched logics ( #134 )
...
In any logic that does not patch out fake worlds, dying in a Dark World dungeon before defeating Aghanim 1 will now put you in Fake Dark World. (vanilla behavior)
2020-08-16 02:24:48 +02:00
Fabian Dill
74179308ec
apply P number targeting fix to uploads
2020-08-15 15:17:31 +02:00
Chris Wilson
4c3f5188e4
Some preliminary setup for the Game Settings page
2020-08-14 23:45:23 -04:00
Chris Wilson
b47e8cbbf2
Move HTML generation back to JavaScript.
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- Functionality maintained
- File operations removed from server
- Browsers should again be able to cache the tutorial
2020-08-14 20:09:59 -04:00
Fabian Dill
87ea87a2e9
update modules, move markdown requirement and add tutorial caching
2020-08-14 19:29:59 +02:00
Chris Wilson
6c29f86115
Reimplement anchor navigation via Javascript
2020-08-14 00:03:07 -04:00
Chris Wilson
ecc599d097
Move markdown handling to Python. Enable multi-language support for tutorial.
2020-08-13 22:26:42 -04:00
Chris Wilson
9352687d61
Update tutorial to correct an oversight and add more content.
2020-08-13 21:24:11 -04:00
Fabian Dill
df6ee1a08b
Fill Algorithm optimisations (somewhat minor, but easy pickings)
2020-08-14 00:34:41 +02:00
Fabian Dill
2a2452e30f
update landing with dynamic links and counter for Seeds
2020-08-13 09:23:52 +02:00
Chris Wilson
882c5841f0
Quick style fix for filename
2020-08-12 23:36:51 -04:00
Chris Wilson
d2b17b69d2
Add a Setup Guide button to the landing page
2020-08-12 23:20:45 -04:00
Chris Wilson
39bfdc244b
Implement written tutorial page
2020-08-12 23:07:26 -04:00
Fabian Dill
7eb419154b
Make Enemizer Check a bit more multithreading resilient.
2020-08-12 08:48:29 +02:00
CaitSith2
4849d811cd
In the event that there is not a 20 rupees to sacrifice...
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...Go through other possible junk items to sacrifice in order to make the required space.
2020-08-11 18:49:24 -07:00
Fabian Dill
5247bd0ff0
Mystery: fix player naming if per-player and general weights are mixed
2020-08-11 22:11:37 +02:00
Fabian Dill
d92c461ad3
open webui only after asking for repatching in text console, as it can otherwise be easily missed.
2020-08-11 21:59:43 +02:00
Pandatron76
c163134062
Clean up README.md and easy.yaml ( #133 )
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* Clean up README.md and easy.yaml
Removed periods at end of bullets
General revisions to wording and format
Updated glitch logic comments in easy.yaml
* #133 : Implemented requested changes by ljwu
* Update README.md
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2020-08-11 15:18:12 +02:00
Fabian Dill
dbf7a185d9
Fix incorrect player number targetting if player name contains P
2020-08-10 09:17:21 +02:00
Fabian Dill
f0666f7ea8
Merge pull request #132 from Pandatron76/master
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Clean up of easy.yaml
2020-08-10 00:19:04 +02:00
Pandatron76
bdf6ccd3e8
Comment clean up of easy.yaml
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Corrects capitalization of comments
Removes periods at the end of each comment
Changes phrasing of some comments
Updates tfh comment to say max is 90
2020-08-09 17:16:51 -04:00
CaitSith2
5c447967ab
TerrorPin AI Fix
2020-08-05 08:49:50 -07:00