Fabian Dill
96a28ed41e
implement Factorio option "free_samples"
2021-04-06 21:16:25 +02:00
Fabian Dill
bc1d0ed583
Update Factorio mod to give free samples
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(for now always, probably an option later)
2021-04-06 02:20:13 +02:00
Fabian Dill
635897574f
clean up technology handling a bit
2021-04-05 15:37:15 +02:00
Fabian Dill
0eca0b2209
add jinja 2 requirement
2021-04-04 11:27:37 +02:00
Fabian Dill
20b72369d8
allow basic WebHost functionality to work
2021-04-04 03:18:19 +02:00
Fabian Dill
d451145d53
Merge branch 'main' into Archipelago_Main
2021-04-04 03:17:46 +02:00
Fabian Dill
4ab59d522d
Make bridge notification less spammy
2021-04-04 01:19:54 +02:00
Fabian Dill
250099f5fd
Small adjustments
2021-04-03 20:02:15 +02:00
Fabian Dill
c14a150795
Output Factorio mod as zip
2021-04-03 15:06:32 +02:00
Fabian Dill
91bcd59940
implement Factorio options max_science_pack and tech_cost
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also give warnings about deprecated LttP options
also fix FactorioClient.py getting stuck if send an unknown item id
also fix !missing having an extra newline after each entry
also default to no webui
2021-04-03 14:47:49 +02:00
Fabian Dill
b871a688a4
correctly add 4 bows to easy item pool
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(found by el0)
2021-04-02 14:55:39 +02:00
Fabian Dill
d225eb9ca8
update readme links
2021-04-01 20:46:43 +02:00
Fabian Dill
01ef041b86
last minute fixing
2021-04-01 20:31:39 +02:00
Fabian Dill
9282cbaec7
flag "breaking_changes" main as Archipelago in Mystery roller
2021-04-01 12:30:59 +02:00
Fabian Dill
d24ee45462
Merge branch 'main' into Archipelago_Main
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# Conflicts:
# BaseClasses.py
# LttPAdjuster.py
# Main.py
# Mystery.py
# Utils.py
# WebHostLib/generate.py
# playerSettings.yaml
2021-04-01 11:44:37 +02:00
Fabian Dill
dc73fa0f33
Factorio integration
2021-04-01 11:40:58 +02:00
CaitSith2
641dbcb138
Make sprite pool in patch prompt show up as a weighted pool.
2021-03-30 09:28:28 -07:00
CaitSith2
f2ccf48d00
sprite pool selection now keeps the sprite window open.
2021-03-28 20:55:58 -07:00
CaitSith2
9233a7e208
name variable changes
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* Convert %number%, %player% and %% to {number}, {player} and %.
* added {NUMBER} - output number if greater than 1.
* added {PLAYER}, output player slot number if greater than 1.
2021-03-28 16:52:32 -07:00
CaitSith2
ef15fd2ed8
Fix boss plando
2021-03-28 14:07:34 -07:00
CaitSith2
83b8858df3
Include sprite_pool in whitelisted adjust wanted question
2021-03-27 07:20:00 -07:00
CaitSith2
df0b98975d
Add sprite pool options to gui/adjuster
2021-03-27 07:12:08 -07:00
Fabian Dill
25f234dff0
Reduce chance that shop_slot_shuffle produces empty slots, at the cost of cpu time.
2021-03-26 13:23:17 +01:00
Fabian Dill
bbf56a5a69
update basic and normal boss shuffling with a less biased algorithm
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(Issue found my TailsMK4, Potential solutions also explored by el0)
2021-03-26 04:10:25 +01:00
Fabian Dill
1f5bcb6273
update basic and normal boss shuffling with a less biased algorithm
2021-03-26 04:05:36 +01:00
Fabian Dill
4985daefee
allow generating worlds without Hollow Knight
2021-03-23 21:56:11 +01:00
Fabian Dill
a5ab152c2b
implement cursed
2021-03-23 08:57:04 +01:00
Fabian Dill
71fb238916
According to Espeon, this is fine; removing TODO
2021-03-23 00:13:21 +01:00
CaitSith2
4d99bb1429
Allow setting of Glitching to Triforce from ganon in host.yaml.
2021-03-22 13:14:19 -07:00
CaitSith2
9fe4fa1098
Disable glitching to Triforce except in no logic or when ganon is vulnerable.
2021-03-22 03:46:15 -07:00
Chris Wilson
37d33b19fc
Update node.js dependencies for WebUI
2021-03-21 12:18:17 -04:00
Fabian Dill
5e776f45fc
set all Hollow Knight items to be randomized in Unittest
2021-03-21 05:26:15 +01:00
Fabian Dill
ce3804038e
Focus cursed-only location is now removed
2021-03-21 05:21:57 +01:00
Fabian Dill
ef3623fb5f
only alttp players have medallions
2021-03-21 05:19:29 +01:00
Fabian Dill
f2a1858b59
Implement (most) Hollow Knight Options
2021-03-21 00:47:17 +01:00
Fabian Dill
8c6c7bc575
Update intro text
2021-03-20 02:09:17 +01:00
Fabian Dill
7402143c73
turn it around~
2021-03-19 04:32:17 +01:00
Fabian Dill
cdc330629b
allow more HK names in console commands
2021-03-19 04:30:19 +01:00
Fabian Dill
8d6bec8b9a
allow cheating Hollow Knight items
2021-03-19 04:21:53 +01:00
Fabian Dill
38a0a3f15e
whitelist CLientStatus
2021-03-19 04:17:26 +01:00
Fabian Dill
218fb0298f
Some .Net compatibility
2021-03-19 04:14:59 +01:00
Fabian Dill
bbe51c4cc7
Speed up restrictive_fill a bit.
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This also changes behaviour slightly; it used to fill beatable only players' items first, now it shuffles it all together. It is not documented why this was done, so hopefully this doesn't undo something intentional.
2021-03-18 17:27:31 +01:00
Fabian Dill
ae72fa1561
also repair precollected items in spoiler
2021-03-17 11:46:44 +01:00
Fabian Dill
01ef29568a
Temporarily destroy the world, instead of copying it.
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Not pretty, but faster. Unfortunately can't be threaded alongside rom/multidata creation, as otherwise locations may be empty at certain times.
2021-03-17 10:53:40 +01:00
Fabian Dill
275ac5be2b
fix progression balancing being the copy function.
2021-03-17 06:29:48 +01:00
Fabian Dill
f55096b8cc
use python str formatting for player variable names
2021-03-17 06:26:06 +01:00
CaitSith2
e094a93e49
random.Random('') produces same results every single time.
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prevent race cheating by players using "shuffletype-", where the seed field on the other side is blank.
2021-03-15 07:30:17 -07:00
Fabian Dill
91c0650b42
remove some missed nonlocal world references
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that would refer to a different world after copying it
It is static data though, so it hasn't created an actual bug (yet)
2021-03-14 22:59:41 +01:00
Fabian Dill
3d93f659e3
some option updates
2021-03-14 08:38:02 +01:00
Fabian Dill
03bcd2aed7
Merge branch 'main' into breaking_changes
2021-03-14 07:04:40 +01:00