Fabian Dill
4125995bdd
Adjust output to "BM" (Berserker's Multiworld) to differentiate spoiler logs, roms and server data at a glance
...
Rename _multidata to .multidata and embed .multidata as MultiServer-openable file into windows registry
2020-06-10 21:25:14 +02:00
Fabian Dill
8f6fd314ef
remove jsonout #2
2020-06-09 22:11:14 +02:00
Fabian Dill
9c9b5c5191
remove jsonout
2020-06-09 21:52:46 +02:00
CaitSith2
96bea214da
Merge branch 'master' into msu_v32
2020-06-08 02:04:41 -07:00
Fabian Dill
17f884d047
make triforce pieces required an option
2020-06-07 15:22:24 +02:00
caitsith2
73d1f56ffb
base rom changes
...
* V32 MSU
* All items from chests/received in dark rooms now visible.
* Regular bunny can read signs
* Players up to Player 255 supported on send/received.
2020-06-06 20:49:53 -07:00
Fabian Dill
e55726efca
make world-local items available as a general option
2020-06-03 22:13:58 +02:00
Fabian Dill
f918efb645
implement skip_playthrough in mystery
2020-05-31 00:28:03 +02:00
Fabian Dill
b2e20be077
Hints now contain ER info
2020-05-18 05:40:36 +02:00
Fabian Dill
11678fa20b
turn progression balancing into a per-player option
2020-05-18 03:54:29 +02:00
Fabian Dill
cb7d4d43e1
implement progression balancing as an option in CLI, gui and MultiMystery
2020-05-11 02:17:18 +02:00
Fabian Dill
4df8604b48
Merge pull request #92 from compiling/owg_multi
...
Fix copy world
2020-05-10 08:33:23 +02:00
compiling
8cd15c0e0a
Go back to the old copy_world routine, and fix it to work with dynamic connections.
2020-05-10 14:56:52 +10:00
Fabian Dill
cb3ad87299
Merge pull request #90 from compiling/owg_multi
...
Fix for copy_world
2020-05-09 02:46:39 +02:00
compiling
555bd52a68
Go back to a custom copy_world implementation. copy.deepcopy doesn't handle big graphs very well (stackoverflow).
2020-05-09 10:00:41 +10:00
Fabian Dill
aa3eb6a3f8
stronger compression and compatibility on multidata
2020-05-08 23:09:56 +02:00
compiling
e7a3637cc9
Add OWG clip to dark world floating island.
2020-05-08 18:23:55 +10:00
compiling
441f59d6ea
Refactor OWG rules to keep them separate from no glitches.
...
Add logic for superbunny access to Sahasrahla's closet (with boots)
Add logic for superbunny through Two Brother's House (with boots)
Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword
Add logic for waterwalking into Waterfall Cave
Add clip to Ice Palace entrance (requires boots, pearl and flippers)
Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots
Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
2020-05-07 18:07:53 +10:00
Fabian Dill
860faf6ef5
unify versions
2020-04-20 14:50:49 +02:00
Fabian Dill
8599c76647
Disallow spaces in generated names
2020-04-18 21:46:57 +02:00
Fabian Dill
4cc216949a
embed server_options into multidata
2020-04-18 15:59:11 +02:00
Fabian Dill
31d3b7ce84
implement glitch_boots as a proper CLI option
2020-04-16 11:02:16 +02:00
CaitSith2
34df144f8c
Changes ( #64 )
...
* Fix bug where collected maps show on item menu if compass shuffle is on, (and collected compasses if map shuffle is on.)
* Add Dungeon Counter Options
2020-04-13 00:46:32 +02:00
Fabian Dill
f89c28d5c2
Merge branch 'master' into pull/58
...
# Conflicts:
# AdjusterMain.py
# BaseClasses.py
# EntranceShuffle.py
# Gui.py
# InvertedRegions.py
# ItemList.py
# Main.py
# Plando.py
# Rom.py
# Rules.py
2020-04-04 09:16:39 +02:00
Fabian Dill
74b1688427
Allow diff files to be created from the command line
2020-03-08 15:34:35 +01:00
Fabian Dill
6059db3ea0
some general improvements. Mostly performance improvements of patching roms in multiworld with enemizer
2020-03-06 23:08:46 +01:00
Fabian Dill
e3beb702f8
fix clock mode, again
2020-03-04 13:55:03 +01:00
Fabian Dill
11e1ad6901
some small improvements for mystery
2020-02-23 17:06:44 +01:00
cassidy
54e300a9e7
Get timer and progressive settings from dict for file name ( #29 )
2020-02-07 23:16:24 +01:00
Fabian Dill
bac66a7e53
fix timer handling in gui set data
2020-02-07 23:14:50 +01:00
Fabian Dill
c76b19b290
Merge remote-tracking branch 'origin/master'
2020-02-04 10:59:27 +01:00
Fabian Dill
574699a527
remove extraneous spoiler creation
2020-02-04 10:59:19 +01:00
cassidy
21b8c73179
Add "timer" as individual setting ( #23 )
2020-02-03 02:10:56 +01:00
CaitSith2
18f15d80f9
MSU-1 ( #13 )
...
* Add Extended MSU as an option
2020-01-22 18:27:25 +01:00
Fabian Dill
a8f4bd946b
revert "mark utf-8 output as such" for Bonta compatibility and sahahashashasbot compatiblity
2020-01-22 18:20:35 +01:00
Fabian Dill
7dba01b4f7
mark utf-8 output as such
2020-01-22 18:00:58 +01:00
Fabian Dill
06ea170ecd
Non progressive option ( #12 )
...
* allow non-progressive
* use the actual extended_collections module
2020-01-22 06:28:58 +01:00
DatXFire
341e794cd8
Add Beemizer and Pot Shuffle to Spoiler Log Output
2020-01-18 12:51:10 -05:00
Bonta-kun
f988f7671b
--remote_items toggle: items will no longer be stored in the rom, a connection to a multiworld server will be required to receive them
2020-01-18 09:50:12 +01:00
Bonta-kun
71cd0b917c
Rom: fix enemizer patching
2020-01-14 22:13:37 +01:00
Bonta-kun
ad278f91d6
Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen
...
Player names will show up in spoiler log and hint tiles instead of player id
MultiClient: autoreconnect to mw server
2020-01-14 10:42:27 +01:00
Bonta-kun
2f5a3e24dd
Small shops refactor, cleanup some inverted mess
2020-01-10 11:41:22 +01:00
Bonta-kun
239ea0f67c
outputpath: use makedirs instead of mkdir
2020-01-10 07:25:16 +01:00
Bonta-kun
77ae96cf1b
Refactor rom patching now that jsonrom patches can safely be merged
2020-01-10 07:02:44 +01:00
Bonta-kun
6bafdfafe6
Mystery: rom options can be set in weights file, eg
...
rom:
sprite:
random: 1
randomonhit: 1
mog: 1
disablemusic: off
quickswap:
on: 1
off: 0
menuspeed:
normal: 1
instant: 1
double: 1
triple: 1
quadruple: 1
half: 1
heartcolor:
red: 1
blue: 1
green: 1
yellow: 1
random: 1
heartbeep:
double: 1
normal: 1
half: 1
quarter: 1
off: 1
ow_palettes:
default: 1
random: 1
blackout: 1
uw_palettes:
default: 1
random: 1
blackout: 1
2020-01-09 17:46:07 +01:00
Bonta-kun
42b85d7a3c
Include sphere0 items in the spoiler log and in the playthrough
2020-01-09 08:31:49 +01:00
Bonta-kun
5db7e066da
Sprites are now player specific, can be chosen from their sprite name rather than file path, support "random" choice and support "randomonhit" enemizer-only option
2020-01-09 02:30:00 +01:00
Bonta-kun
28011cf675
Built-in palette shuffle (including blackout)
2020-01-08 03:43:48 +01:00
Bonta-kun
eb7ca4fdf9
Implement --startinventory
2020-01-06 19:13:42 +01:00
Bonta-kun
a3657c02aa
Multidata/save: moved away from pickle and store a compressed json instead
2020-01-05 20:22:29 +01:00
compiling
edd656b903
Swap implementation of Take Any fix to match Multiworld.
2020-01-03 08:27:22 +11:00
compiling
4921daccf3
Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter
2020-01-02 16:33:01 +11:00
compiling
0eed4bb527
Add shop door ids to tables (used when shop locations are vanilla)
...
Do not replace Upgrade Fairy with retro shop
2020-01-02 16:33:00 +11:00
Bonta-kun
7aa9622c5e
Escape assist: only get infinite bombs with enemizer or bombs/cane/bow start + high hp
2019-12-30 06:42:45 +01:00
Bonta-kun
fe307b1ac7
bzzz bzzz
2019-12-30 03:03:53 +01:00
Bonta-kun
4281dcc619
Skip enemizer patching with jsonout and no enemizercli
2019-12-28 18:12:11 +01:00
Bonta-kun
93f8a684f1
Move outputpath handling in main(), create path if it doesn't exist
2019-12-28 17:12:27 +01:00
Bonta-kun
197b8bd6c6
Actually enable bombs escape assist
2019-12-27 19:09:58 +01:00
Bonta-kun
aa080eb455
Include unreachable items in the spoiler log
2019-12-21 13:33:07 +01:00
Bonta-kun
4a16ba74e8
Fix triforce hunt icon showing for every player
2019-12-21 10:42:59 +01:00
Bonta-kun
5f77aaba06
Individual settings: shufflepots and shufflepalette
2019-12-18 21:20:55 +01:00
Bonta-kun
8721310cf7
World: include can_access_trock_eyebridge can_access_trock_front can_access_trock_big_chest can_access_trock_middle and fix_fake_world in the player specific attributes
2019-12-18 20:45:51 +01:00
Bonta-kun
c2fabc9f8a
Fix player id/name not showing up in rom name
2019-12-17 22:36:23 +01:00
Bonta-kun
1ecb5fe40b
Individual settings: shufflebosses shuffleenemies enemy_health enemy_damage
2019-12-17 15:55:53 +01:00
Bonta-kun
8a5eef11ce
Individual settings: hints
2019-12-17 12:22:55 +01:00
Bonta-kun
d9281adc07
Individual settings: accessibility
2019-12-17 12:14:29 +01:00
Bonta-kun
e5246d5d5a
Individual settings: retro
2019-12-17 00:16:02 +01:00
Bonta-kun
1315eb55cf
Individual settings: map/compass/key/bk shuffle
2019-12-16 21:46:47 +01:00
Bonta-kun
dc26dfce77
Individual settings: crystals_ganon crystals_gt openpyramid
2019-12-16 19:09:15 +01:00
Bonta-kun
ec1b9eca43
Individual settings: shuffle
2019-12-16 18:24:34 +01:00
Bonta-kun
203147dda1
Individual settings: difficulty and item_functionality
2019-12-16 17:46:21 +01:00
Bonta-kun
c1788c070d
Individual settings: goal
2019-12-16 16:55:00 +01:00
Bonta-kun
ab28858a8f
Individual settings: mode
2019-12-16 16:54:46 +01:00
Bonta-kun
79786c7c9e
Individual settings: logic
2019-12-16 13:26:07 +01:00
Bonta-kun
b695d3573e
Main: change output name to support individual player settings
2019-12-16 13:09:43 +01:00
Bonta-kun
d33582a3a2
Enable bombs in escape assist with an enemized standard start so you can beat the game
2019-12-16 09:59:16 +01:00
Bonta-kun
fcde1e9cdc
Added more enemy shuffle options to be consistent with what's on the website
2019-12-16 01:35:10 +01:00
Bonta-kun
5bdc01e48f
Add an option to specify a custom output filename
2019-12-15 17:29:17 +01:00
Bonta-kun
955dce0812
Race rom support (partial)
2019-12-15 16:16:39 +01:00
Bonta-kun
842f6bf1ac
rom: correct gametype flag
2019-12-15 10:54:49 +01:00
Bonta-kun
e4fef05d53
Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering
2019-12-14 19:19:08 +01:00
Bonta-kun
fc9d1b501b
Replace keysanity with map/compass/key/bk shuffle
2019-12-13 22:37:52 +01:00
Bonta-kun
6ca08a0fa4
Output rom: put seed and player id/name first in filename
2019-12-12 10:22:54 +01:00
Bonta-kun
25068bcfdd
Added an option to pre-open the pyramid hole (aka "fast ganon")
2019-12-12 09:20:32 +01:00
Bonta-kun
55a30aa91f
multiworld
2019-12-09 19:27:56 +01:00
Bonta-kun
ce19713209
Removed usage of deprecated time.clock()
2019-12-09 13:45:45 +01:00
Kevin Cathcart
ab99e8c223
Triforce Hunt turn-in logic
2019-08-28 21:12:44 -04:00
Kevin Cathcart
e29f39c585
Mark as pre-release
2019-08-24 15:38:22 -04:00
Kevin Cathcart
990eab4e55
Fix broken retro mode
2019-08-17 15:13:46 -04:00
Kevin Cathcart
0377d6b7bc
Finish support for variable crystal requirements
...
Note: We still do not have anything to reveal required Ganon crystal
counts in inverted mode. For non-inverted it is revealed at a sign on
the pyramid, which might be less than ideal.
2019-08-11 08:55:38 -04:00
Kevin Cathcart
418568df60
Add Item functionality setting and progressive bow
...
Progressive bows still have issue for silvers hint
2019-08-10 19:37:26 -04:00
Kevin Cathcart
996bf8495c
Implement new weapons modes
...
This also includes some partial additional cleanup of the item pool.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
ef7c3d4f06
New Item/Location accessibility options
...
Replaces existing check_only_beatable, which became the "none" option.
TR can run out of key placement options, with the 100% locations
option, but I really don't care enough. It exists mostly for people who
want to 100% a seed, or to point to if they ask about keys locked behind
themselves.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
b0f4fa8cec
Partial implementation of many V31 features
...
Partial support for Progressive bow
- Still needs to be added to item pool
- Silver hint handling remains TBD even for VT
Added weapons selection.
- Vanilla needs to be implemented
- Assured needs to be implemented
- Inverted swordless is almost certainly messed up.
- Swordless standard mode will likely softlock
- Random weapon standard mode is currently treated as uncle assured
Deleted removed difficulties
- Remaining difficulties still need to be adjusted
Added locked property to locations:
- This is used for preplaced items etc so that multiworld balancing
knows they cannot be moved.
Made a few of the difficulty changes from V31, but not all.
Added required text changes to handle crystals requirements
- More changes will likely me made in future
- Currently there is is no way to tell ganon requirement in
Inverted mode
2019-08-10 16:10:47 -04:00
cassidoxa
18f1275050
Inverted Mode ( #5 )
...
Merging in Cassidoxa's inverted mode.
I've still not fully reviewed the logic used in this mode, so it should be considered experimental, pending an in depth review by either myself or AA.
2019-07-27 09:13:13 -04:00
Kevin Cathcart
6d5a0a004d
Use a proper multiset for progression items
...
This can cut generation times in half in some cases
2019-07-13 18:17:16 -04:00
Kevin Cathcart
aab696fa9c
Remove logic_hash
...
It is no longer used for anything.
2019-07-11 20:39:08 -04:00
Kevin Cathcart
759c1a5686
Optimize simplified caching system
2019-07-11 20:39:08 -04:00
Kevin Cathcart
d6ff27f0a5
Reinstate the state cache system for playthough generation
...
Fixed the issues in can_beat_game that required me to turn it off.
2019-07-11 20:39:08 -04:00
Bonta-kun
16abf033c3
Enemizer support
2019-07-11 20:39:08 -04:00