Commit Graph

547 Commits

Author SHA1 Message Date
Fabian Dill 104cc0ea83 document World.hidden 2021-08-27 20:46:33 +02:00
Fabian Dill 21255b3b46 LttP: Rename Shop Slot 1, 2, 3 to Shop Slot Left, Center, Right
General: Move generic IDs from LttP to new Generic World
Generate: ensure thread errors are collected before data from their completion may be referenced in playthrough/spoiler
2021-08-27 14:52:33 +02:00
espeon65536 b8b51965d2 skip first sweep_for_events in playthrough computation, so keys are no longer treated as special 2021-08-27 07:44:05 +00:00
espeon65536 be46d128bc do not double-collect keys during playthrough computation, since they are progression items now 2021-08-27 07:44:05 +00:00
Fabian Dill f4f043ac87 MultiServer: categorize methods 2021-08-26 16:19:37 +02:00
Fabian Dill 72610d8c2f Core: log world ID ranges 2021-08-16 18:40:26 +02:00
Fabian Dill 9d6fa855d8 Multidata: fix accidental format change 2021-08-12 04:23:07 +02:00
Fabian Dill 8c7404edf9 Spoiler: fix built-in variable name shadowing 2021-08-11 12:45:03 +02:00
Fabian Dill 9ec0680ce5 LttP: move game specific fill to new AutoWorld fill_hook 2021-08-10 09:03:44 +02:00
Fabian Dill ab7a5b07eb YAML: Make player pick a game, error out if step is skipped. 2021-08-09 23:00:28 +02:00
Fabian Dill ba3bb201cd Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
Generator: Re-allow names with spaces (and see what breaks)
Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW)
LttP: All Rom Options are now on the new system
LttP: palette option "random" is now called "good"
LttP: Roms are now created as part of the general output file creation step
LttP: disable Music is now Music, removing potential double negatives
LttP & Factorio: Progressive option random is now grouped_random
LttP: Enemy damage option random is now Enemy damage: chaos
2021-08-09 09:15:41 +02:00
Fabian Dill 01d88c362a AutoWorld: Add "stage" methods and implement LttP Dungeon fill as an example. 2021-08-09 06:50:11 +02:00
Fabian Dill 95350a1fa9 Fill: Cache get_all_State 2021-08-09 06:33:26 +02:00
Fabian Dill cc458ca5b1 LttP: Remove no longer reachable code 2021-08-09 06:19:01 +02:00
Fabian Dill 1b4762715c print final output name 2021-07-25 16:15:51 +02:00
Fabian Dill af30d8b7cd ensure Hyrule Castle Small Key locality in standard + small key shuffle 2021-07-24 01:42:00 +02:00
Fabian Dill 39a5921522 round of post-test fixes 2021-07-23 20:04:51 +02:00
Fabian Dill 21af3bf563 move LttP create_regions and set_rules to AutoWorld 2021-07-22 15:51:50 +02:00
Fabian Dill b2f5f095fc turns out windows' built in zip hates LZMA
also fix APMC output path
2021-07-22 01:08:44 +02:00
Fabian Dill 2fc4006dfa RIP: MultiMystery and Mystery, now there's just Generate
Other changes:
host.yaml Multi Mystery options were moved and changed
generate_output now has an output_directory argument
MultiWorld.get_game_players(<game>) now replaces <game>_player_ids
Python venv should now work properly
2021-07-21 18:08:15 +02:00
Hussein Farran b809d76b79 Move setting of `MultiWorld.is_race` to `MultiWorld.secure`. 2021-07-20 18:38:38 +00:00
Hussein Farran bfad85223b Add race flag to APMC if AP is run with the race arg. 2021-07-20 18:38:38 +00:00
Fabian Dill 20b173453d (for now) only collect ER hint info for LttP
Optimize Entrance
2021-07-16 12:23:05 +02:00
Fabian Dill 01f0f309d1 add AutoWorld.generate_early, optimize Location 2021-07-15 08:50:08 +02:00
espeon65536 7493b7f35e Implement excluded locations 2021-07-15 06:04:09 +00:00
Fabian Dill 62a6cdc9f7 allow remote_items to be set via AutoWorld 2021-07-13 19:14:57 +02:00
Fabian Dill ae32315bf7 add World.location_names 2021-07-12 15:11:48 +02:00
Fabian Dill 38bc3d47ad Fix: No longer allow setting starting items from other games 2021-07-12 14:32:39 +02:00
Fabian Dill b53d6c370b AutoWorld: remove Games Enum (AutoWorldRegister.world_types replaces it) 2021-07-12 14:10:49 +02:00
Fabian Dill 31c550d410 AutoWorld: basic Item handling 2021-07-12 13:54:47 +02:00
Fabian Dill 4c7ef593be Some optimizations 2021-07-09 17:44:24 +02:00
Fabian Dill 172c1789a8 introduce World.topology_present, to indicate if any meaningful path information is available in the world 2021-07-08 11:07:41 +02:00
espeon65536 92c21de61d Merge branch 'main' of https://github.com/ArchipelagoMW/Archipelago into minecraft 2021-06-28 14:45:20 -05:00
espeon65536 c7417623e6 Converted Hollow Knight to AutoWorld system 2021-06-27 23:26:24 +00:00
Fabian Dill 739b563bc2 Move required Client Version to AutoWorld 2021-06-27 00:23:42 +02:00
espeon65536 44943f6bf8 Merge branch 'main' of https://github.com/ArchipelagoMW/Archipelago into minecraft 2021-06-25 19:44:15 -05:00
Fabian Dill 7f8bb10fc5 Move Factorio, Hollow Knight and Minecraft Options into AutoWorld 2021-06-25 23:32:13 +02:00
Fabian Dill 023a798ac1 Factorio: refactor visibility option into tech_tree_information
set vanilla technologies to be hidden instead of disabled
          fix advancement icon still showing when no information in tech was supposed to be given
2021-06-21 22:25:49 +02:00
Fabian Dill a08d7bb1b2 Settings: add requires 2021-06-18 22:15:54 +02:00
espeon65536 059946d59e Shifted Minecraft to the new AutoWorld system 2021-06-15 18:15:05 -05:00
Fabian Dill 3ea7f1cb03 Factorio Funnels: only sort current funnel, not all funnels 2021-06-11 20:18:28 +02:00
Fabian Dill 2a13fe05c6 fix import error for Hollow Knight 2021-06-11 18:05:49 +02:00
Fabian Dill 2c4c899179 move more Factorio stuff around 2021-06-11 18:02:48 +02:00
Fabian Dill 760fb32016 fix Factorio Recipe Time randomization not being deterministic 2021-06-11 14:47:13 +02:00
Fabian Dill 278f40471b fix open_pyramid default 2021-06-11 14:26:12 +02:00
Fabian Dill 568a71cdbe Start implementing object oriented scaffold for world types
(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00
Fabian Dill 753a5f7cb2 Merge branch 'split' into Archipelago_Main
# Conflicts:
#	Main.py
2021-06-11 13:27:28 +02:00
Fabian Dill 5ea03c71c0 start moving some alttp options over to the new system 2021-06-08 21:58:11 +02:00
Fabian Dill adda0eff4a implement Range option type 2021-06-08 14:15:23 +02:00
Fabian Dill 6e916ebd45 bake correct minimum version for Factorio into multidata 2021-05-29 06:23:35 +02:00
Fabian Dill 252bb69808 FactorioClient: Read Bridge file after a server log indicates that the file was written 2021-05-25 01:03:04 +02:00
Fabian Dill 066c830a43 Fix LttP progressive starting Items not writing to ROM 2021-05-22 06:27:22 +02:00
Fabian Dill 31a3c1cf33 Add a generic fallback tracker for all games 2021-05-19 21:55:18 +02:00
Fabian Dill 3e1941a561 allow Factorio Client to recognize if it's trying to connect to the wrong multiworld. 2021-05-16 00:21:00 +02:00
Fabian Dill 19896e1fae prepare webhost for multi-game per-slot downloads 2021-05-14 15:25:57 +02:00
Fabian Dill b2f3fd56f4 bunch of fixes after testing round 2021-05-14 01:25:41 +02:00
Fabian Dill 681279cb2b Implement "start_hints" option 2021-05-13 02:35:50 +02:00
Fabian Dill c4ea879651 "precollect" visible Factorio tech tree as hints, so points are never spent on what was visible. 2021-05-13 02:10:37 +02:00
Fabian Dill daa959e353 remove suppress rom argument 2021-05-13 01:40:36 +02:00
Fabian Dill 109eb5b9dc start of split 2021-05-13 01:34:59 +02:00
Fabian Dill a231850911 Make hint costs relative 2021-05-11 23:08:50 +02:00
Fabian Dill 909172cbad Factorio, Minecraft & Hollow Knight: add startinventory support 2021-05-09 21:22:21 +02:00
espeon65536 2f7e532f4f
Minecraft Randomizer
Squash merge, original Commits:

* Minecraft locations, items, and generation without logic

* added id lookup for minecraft

* typing import fix in minecraft/Items.py

* fix 2

* implementing Minecraft options and hard/postgame advancement exclusion

* first logic pass (75/80)

* logic pass 2 and proper completion conditions

* added insane difficulty pool, modified method of excluding item pools for easier extension

* bump network_data_package version

* minecraft testing framework

* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item

* Testing now functions, split tests up by advancement pane, added some story tests

* Newer testing framework: every advancement gets its own function, for ease of testing

* fixed logic for The End... Again...

* changed option names to "include_hard_advancements" etc.

* village/pillager-related advancements now require can_adventure: weapon + food

* a few minecraft tests

* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name

* additional MC tests

* more tests, mostly nether-related tests

* more tests, removed anvil path for Two Birds One Arrow

* include Minecraft slot data, and a world seed for each Minecraft player slot

* Added new items: ender pearls, lapis, porkchops

* All remaining Minecraft tests

* formatting of Minecraft tests and logic for better readability

* require Wither kill for Monsters Hunted

* properly removed 8 Emeralds item from item pool

* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill

* Added 12 new advancements (ported from old achievement system)

* renamed "On a Rail" for consistency with modern advancements

* tests for the new advancements

* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data

* output minecraft options in the spoiler log

* modified advancement goal values for new advancements

* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars

* fixed glowstone block logic for Not Quite Nine Lives

* setup for shuffling MC structures: building ER world and shuffling regions/entrances

* ensured Nether Fortresses can't be placed in the End

* finished logic for structure randomization

* fixed nonnative items always showing up as Hammers in ALttP shops

* output minecraft structure info in the spoiler

* generate .apmc file for communication with MC client

* fixed structure rando always using the same seed

* move stuff to worlds/minecraft/Regions.py

* make output apmc file have consistent name with other files

* added minecraft bottle macro; fixed tests imports

* generalizing MC region generation

* restructured structure shuffling in preparation for structure plando

* only output structure rando info in spoiler if they are shuffled

* Force structure rando to always be off, for the stable release

* added Minecraft options to player settings

* formally added combat_difficulty as an option

* Added Ender Dragon into playthrough, cleaned up goal map

* Added new difficulties: Easy, Normal, Hard combat

* moved .apmc generation time to prevent outputs on failed generation

* updated tests for new combat logic

* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix

* moved all MC-specific functions into gen_minecraft

* renamed "logic_version" to "client_version"

* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures

* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching

* added seed_name, player_name, client_version to apmc file

* reenabled structure shuffle

* added entrance tests for minecraft

Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 13:38:57 +02:00
Fabian Dill 5c9aa09c80 LttP: implement dungeonscrossed ER 2021-05-08 12:04:03 +02:00
Fabian Dill 88265c5585 flatten and integer cast HK options per request 2021-04-17 21:16:09 +02:00
Fabian Dill 501c55cc26 add per-slot data and embed HK options in it 2021-04-17 21:03:57 +02:00
Fabian Dill 2df7e4e537 add seed_name to multidata and RoomInfo 2021-04-12 09:36:45 +02:00
Fabian Dill 3858a12f26 MultiServer: check for correct game 2021-04-10 21:08:01 +02:00
Fabian Dill c4d6ac50be turn weapons into boolean swordless 2021-04-09 20:40:45 +02:00
Fabian Dill f0a6b5a8e4 Factorio:
add visibility option
fix tech_cost using the wrong variable name
fix yaml defaults not init'ing the Option class
LttP:
fix potential pathing confusion in maseya palette shuffler
Server:
Minimum version per team made no sense, removed
2021-04-08 19:53:24 +02:00
Fabian Dill 91bcd59940 implement Factorio options max_science_pack and tech_cost
also give warnings about deprecated LttP options
also fix FactorioClient.py getting stuck if send an unknown item id
also fix !missing having an extra newline after each entry
also default to no webui
2021-04-03 14:47:49 +02:00
Fabian Dill 01ef041b86 last minute fixing 2021-04-01 20:31:39 +02:00
Fabian Dill d24ee45462 Merge branch 'main' into Archipelago_Main
# Conflicts:
#	BaseClasses.py
#	LttPAdjuster.py
#	Main.py
#	Mystery.py
#	Utils.py
#	WebHostLib/generate.py
#	playerSettings.yaml
2021-04-01 11:44:37 +02:00
Fabian Dill dc73fa0f33 Factorio integration 2021-04-01 11:40:58 +02:00
Fabian Dill 4985daefee allow generating worlds without Hollow Knight 2021-03-23 21:56:11 +01:00
CaitSith2 4d99bb1429 Allow setting of Glitching to Triforce from ganon in host.yaml. 2021-03-22 13:14:19 -07:00
Fabian Dill f2a1858b59 Implement (most) Hollow Knight Options 2021-03-21 00:47:17 +01:00
Fabian Dill cdc330629b allow more HK names in console commands 2021-03-19 04:30:19 +01:00
Fabian Dill ae72fa1561 also repair precollected items in spoiler 2021-03-17 11:46:44 +01:00
Fabian Dill 01ef29568a Temporarily destroy the world, instead of copying it.
Not pretty, but faster. Unfortunately can't be threaded alongside rom/multidata creation, as otherwise locations may be empty at certain times.
2021-03-17 10:53:40 +01:00
Fabian Dill 275ac5be2b fix progression balancing being the copy function. 2021-03-17 06:29:48 +01:00
CaitSith2 e094a93e49 random.Random('') produces same results every single time.
prevent race cheating by players using "shuffletype-", where the seed field on the other side is blank.
2021-03-15 07:30:17 -07:00
Fabian Dill 3d93f659e3 some option updates 2021-03-14 08:38:02 +01:00
Fabian Dill a528ed5e9e Client now uses location_id consistently internally, instead of switching on a dime all the time
And some smaller changes
2021-03-07 22:05:07 +01:00
Fabian Dill f7dc21ddcc Merge branch 'main' into breaking_changes
# Conflicts:
#	Main.py
#	Utils.py
2021-03-07 22:04:06 +01:00
Fabian Dill 1d04fcfbaa typo V: the typo strikes back 2021-03-07 20:15:22 +01:00
Fabian Dill cd5696527d some er layout group fixes 2021-03-07 20:11:36 +01:00
Fabian Dill 11e1125044 fixes for solo tracker 2021-03-06 05:59:49 +01:00
Fabian Dill bfa9bde348 Merge branch 'main' into breaking_changes 2021-03-03 02:00:10 +01:00
Fabian Dill 7ac893f3e0 fix adjuster crash 2021-03-03 01:59:33 +01:00
Fabian Dill 0d576eefbb Merge branch 'main' into breaking_changes
# Conflicts:
#	Main.py
#	worlds/alttp/EntranceRandomizer.py
2021-03-03 01:54:52 +01:00
Fabian Dill 8bfddb7fc6 Remove Single-Item logic macros 2021-02-27 17:11:54 +01:00
CaitSith2 2e275d1f4e Merge remote-tracking branch 'pepperpow/triforce_changes' into main 2021-02-26 19:56:44 -08:00
Fabian Dill abcc2690f0 Add "Fake" (Randomizer-only) Hollow Knight items 2021-02-26 21:03:16 +01:00
Fabian Dill f19291aaed Remove Fake Hollow Knight Items and Locations
Add GetDataPackage Network system
2021-02-25 02:07:28 +01:00
CaitSith2 056a0c739c No point in assigning a seed for vanilla ER layout. 2021-02-24 13:23:42 -08:00
Fabian Dill 499f67c586 HK Logic 2021-02-24 06:02:51 +01:00
Fabian Dill e60ae897b4 Allow HK items in shops and allow settings local/non-local items for HK 2021-02-24 00:36:37 +01:00
pepperpow 222784dbb6 Merge branch 'main' of https://github.com/Berserker66/MultiWorld-Utilities into triforce_changes 2021-02-22 22:44:43 -06:00
CaitSith2 4c1033a91d Actually get player specific values. 2021-02-22 12:52:39 -08:00
CaitSith2 9c50d0ba28 Allow for team shared unknown initial seeds. 2021-02-22 12:42:14 -08:00
Fabian Dill a248fd5f94 add a HK game completion rule 2021-02-22 11:18:53 +01:00
Fabian Dill ff9b24e88e Hollow Knight integration
(prototype status)
2021-02-21 20:17:24 +01:00
CaitSith2 8dc2a5748c Allow for possible reuse of er layout
This is done by assigning a unique seed to each player who doesn't have one set.  er layout seed is output in spoiler log.
2021-02-20 12:01:38 -08:00
Fabian Dill c55cf28229 allow ER coop 2021-02-20 02:30:55 +01:00
pepperpow fca64f1177
Removes Flashing instances in game (#168)
* Added reduced flashing, triforce hud and cutscene options

* Corrected parameters and replacement order

* Mixed up rom byte

* Removed triforce hud, smoothed cutscene speed and reset tables

* Removed triforcehud line and added bird cutscene speedup

* Added options to yaml

* Added check for race rom generation (is not internal asm)

* Added options to GUI (check sprite adjust crash)

* Fixed inconsistency in setting weight

* A "slow" setting for the cutscenespeed (#1)

* Slow wall setting

* Slow wall setting

* Slow wall setting

* Slow wall setting

* Slow wall setting

* Slow wall setting

* Update playerSettings.yaml

* Remove instances of cutscene speed modification

* Changed command to remove to mitigate frame advantage

* Antiepilepsy enabled for default/race roms, param change, RTL byte

* Found a frame independent antiflashing patch for real

* Further ASM patching style

* Reduce these changes to just two bytes

* Added patches for Dark Mountain and Ether Flashing palette reveal

Co-authored-by: StructuralMike <66819228+StructuralMike@users.noreply.github.com>
2021-02-19 17:45:54 +01:00
Fabian Dill 0af77421fc remove fairy and big magic from bonk prizes in hard/expert
remove arrow prizes in retro when "g" is not toggled
rename "difficulty_adjustments" to "item_functionality"
2021-02-10 07:01:03 +01:00
Fabian Dill 96d544ac84 Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists
In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled.
Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes.
Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce.
As well, special handling for keys was removed, as not all games will have the notion of keys.
2021-02-05 08:07:12 +01:00
Fabian Dill 88980fb3b6 Make playthrough text deterministic, by sorting alphabetically 2021-02-03 14:26:00 +01:00
Fabian Dill 5503547663 use less memory to assemble playthrough 2021-02-03 07:14:53 +01:00
Fabian Dill 07866bbd3c Speed up Playthrough creation 2021-02-03 06:55:08 +01:00
Fabian Dill 2352445146 Remove all uses of "item.priority" as the remaining fill algorithms don't need it anymore. 2021-01-30 09:57:25 +01:00
CaitSith2 5cc8dd2c71 Fix mistake made while reverting changes 2021-01-29 20:57:38 -08:00
CaitSith2 90c3fe9df3 Count take-any caves into final total. 2021-01-29 15:42:28 -08:00
CaitSith2 1d93952ef1 Revert part of a previous change 2021-01-29 13:49:17 -08:00
pepperpow 82fc2aba20 Added triforce hud options, expanded triforce requirement 2021-01-29 15:42:00 -06:00
CaitSith2 7f74aa7cb0 Implement open_pyramid yaml settings 2021-01-29 13:27:42 -08:00
Fabian Dill 8ddb1ab614 create per-team enemizer calls 2021-01-27 02:39:12 +01:00
Fabian Dill a6dad66b59 Merge branch 'multishop' 2021-01-24 20:30:52 +01:00
Fabian Dill 441fa3e5db Allow Plando'ing Dungeon Prizes
There be dragons beyond this point.
2021-01-24 08:26:39 +01:00
CaitSith2 a2eb666ae9 Shop location sram offsets now fully static. 2021-01-22 07:08:50 -08:00
CaitSith2 6095cfc586 If any shop shuffle slots are defined, define ALL of them to avoid information leakage. 2021-01-22 05:40:50 -08:00
CaitSith2 bd4e062d8d Revert "Store region/item name/id maps in multidata"
This reverts commit 6f1fc2ad4e.
2021-01-21 22:45:21 -08:00
CaitSith2 6f1fc2ad4e Store region/item name/id maps in multidata 2021-01-21 19:38:41 -08:00
Fabian Dill 7e18f93a3a copy shop slots to new world 2021-01-19 01:03:32 +01:00
Fabian Dill b775bfa916 Merge branch 'main' into multishop 2021-01-19 01:02:57 +01:00
Fabian Dill e2075686c2 fix ItemPlando defaults 2021-01-19 01:02:03 +01:00
Fabian Dill 51692e7668 Merge remote-tracking branch 'origin/multishop' into multishop 2021-01-16 02:23:33 +01:00
Fabian Dill f3e686ba9a Move Shop related stuff to a Shops module 2021-01-16 02:23:23 +01:00
CaitSith2 0c1b679100 Whoops, fix for backwards cherry-pick 2021-01-15 17:07:18 -08:00
CaitSith2 94b56d10f5 Add shops / old man cave to multidata 2021-01-15 17:04:50 -08:00
Fabian Dill d214783932 If due to DR or Plando the world is not fulfilling access rules, default to can_beat_game for Shop Logic 2021-01-14 00:26:49 +01:00
Fabian Dill e8a57a4d24 Change hint for shop items to be "for sale"
Lock Dungeon Prizes, as they're not supposed to be moved by any swapping mechanic
2021-01-13 14:58:40 +01:00
Fabian Dill 32c5ee53e5 Test both item swap rules 2021-01-13 02:41:29 +01:00
Fabian Dill 0978daba69 Make sure shop slots obey accessibility rules.
The way this is checked is quite computationally expensive, should revisit later.
2021-01-11 19:56:18 +01:00
Fabian Dill 058436e47f shop cleanup and correctly backreference swapped items' locations
Also fixes a false reference in progression balancing from 2019 (swapped Location.item.location was not updated)
2021-01-11 13:35:48 +01:00
Fabian Dill 322feb37f0 remove removed shop locations from relevant caches 2021-01-11 04:06:25 +01:00
Fabian Dill 3a99aedf89 safer failure in case of no more candidate swaps 2021-01-11 02:55:32 +01:00
Fabian Dill f47fafe7e3 remove empty shopslots from regions 2021-01-11 02:48:57 +01:00
Fabian Dill f12259dd7d Simplify ShopSlot Shuffling 2021-01-10 19:23:57 +01:00
Fabian Dill 52d5b96435 optimize price conditions 2021-01-10 16:01:04 +01:00
Fabian Dill 3df7c360ef mark todo 2021-01-10 15:52:04 +01:00
Fabian Dill 36123308a6 Refine Shop Item Candidate picking 2021-01-10 15:50:18 +01:00
pepperpow 4250004f11 Added Shop ID constant and forfeit values 2021-01-10 05:11:45 -06:00
pepperpow 6d28978480 Prevent shop slots rebalancing each other + dungeon item criteria 2021-01-10 03:33:28 -06:00
Fabian Dill 2a0d1962f1 Tag version required for sending items out of shops 2021-01-09 18:11:24 +01:00
Fabian Dill 9fcb317aca convert potion_shop_shuffle into 'w' shop_shuffle flag 2021-01-09 17:53:38 +01:00
Fabian Dill e36c6e97c1 Merge remote-tracking branch 'pepper/multishop-all' into multishop
# Conflicts:
#	EntranceRandomizer.py
#	Rom.py
#	WebHostLib/static/static/playerSettings.json
#	data/basepatch.bmbp
2021-01-09 16:03:59 +01:00
CaitSith2 2891d575f0 Fix bug where you can force non-local triforce pieces on a local triforce hunt. 2021-01-05 09:56:20 -08:00
Fabian Dill bd86a07115 make random world targeting smarter, in only considering possible unfilled locations 2021-01-04 15:14:20 +01:00