CaitSith2
2f53972c85
Factorio: fix accidental removal of fluids from make_balanced_recipe ( #754 )
2022-07-08 15:35:33 +02:00
CaitSith2
8a8bc6aa34
Factorio: Fix impossible seeds for rocket-part recipes as well. ( #733 )
2022-07-01 00:40:31 +02:00
alwaysintreble
3f1d216d28
docs: add reference to text client and commands to a few setup guides ( #694 )
2022-06-26 21:52:24 -04:00
Fabian Dill
a7e8c82633
Factorio: more condensed raw_recipes creation
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(by black-sliver)
2022-06-19 21:55:03 +02:00
Fabian Dill
6d4c4295b3
Factorio: use resources data
2022-06-19 21:48:30 +02:00
Fabian Dill
2bac78b4a4
Factorio: manual crude-oil recipe seems no longer needed and actually messed with costs
2022-06-18 13:57:28 +02:00
Fabian Dill
c4769eeebb
Factorio: load fluids from exported data
2022-06-18 13:40:10 +02:00
Fabian Dill
a5d516e179
Factorio: fix impossible recipes requiring stacking non-stacking items
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Factorio: speedup load time
2022-06-18 09:15:14 +02:00
Fabian Dill
6c525e1fe6
Core: move multiple Item properties into a single Flag ( #638 )
2022-06-17 03:23:27 +02:00
Fabian Dill
ff608b72a2
Tests: add test to check for typo'd item name group definitions ( #594 )
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* Tests: add test to check for typo'd item name group definitions
Factorio: item *name* group was pointing to IDs instead.
Server: prevent crash when using Event-filled item name group
* Server: prevent crash when /hint'ing for an item name group with events
2022-06-01 08:25:40 -07:00
Fabian Dill
86013328d6
Factorio: fix crude-oil related crashes ( #552 )
2022-05-21 20:57:26 +02:00
Fabian Dill
effba9fdec
Factorio: fix crude-oil having no requirements at all
2022-05-21 02:49:20 +02:00
alwaysintreble
977159e572
Webworld docs: move gameinfo documentation to their world folders and copy them for webhost use. ( #455 )
2022-05-11 20:05:53 +02:00
black-sliver
ea51df432d
Factorio: map gen: allow arbitrary property expressions
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Can be used to override tile generation; we don't want to define all of them
2022-05-05 02:34:11 +02:00
black-sliver
c27bfc515e
Factorio: map gen: allow width and height
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Don't accept arbitrary keys to catch typos.
This should be all 'basic' map gen settings now.
2022-05-05 02:34:11 +02:00
black-sliver
42fecc7491
Core: change how required versions work, deprecate IgnoreGame ( #426 )
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`AutoWorld.World`s can set required_server_version and required_client_version properties. Drop `get_required_client_version()`.
`MultiServer` will set an absolute minimum client version based on its capability (protocol level).
`IgnoreVersion` tag is replaced by using `Tracker` or `TextOnly` with empty or null `game`.
Ignoring game will also ignore game's required_client_version (and fall back to server capability).
2022-04-08 11:16:36 +02:00
Zach Parks
37d9eb2752
Added filesafe player name function and updated generator functions in all worlds to use filesafe player name during output
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Thanks Windows for your bad filesystem.
2022-04-03 20:45:44 +02:00
Fabian Dill
64ac619b46
Core: use assert correctly ( #345 )
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Core: add some more types to State and add count() method
2022-03-25 20:12:54 -04:00
Fabian Dill
75de616465
Core: remove sending_visible ( #339 )
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* Core: remove sending_visible
Only used by Factorio and that use predates start_location_hints, which works perfectly fine for this purpose.
* Factorio: minor cleanup
2022-03-24 12:15:52 -04:00
Fabian Dill
7394598aff
Patch: update to version 4 ( #312 )
2022-03-18 04:53:09 +01:00
Fabian Dill
ca95d47127
Factorio: improve generation speed of make_quick_recipe slightly
2022-03-15 14:02:05 +01:00
Fabian Dill
a5a0c94a2c
Factorio: increase cost of Energy Bridge
2022-03-15 14:01:15 +01:00
Fabian Dill
8d3ea9c50f
Factorio: write Group names to mod
2022-03-14 20:26:16 +01:00
Fabian Dill
f01a31ce56
Factorio: add recipe for energy bridge
2022-03-14 19:40:35 +01:00
Fabian Dill
6667c1f03d
Factorio: set parenthesis correctly
2022-02-24 22:50:51 +01:00
Fabian Dill
e985fc41ce
Factorio: make EnergyLink an option
2022-02-24 22:40:16 +01:00
CaitSith2
508eb04e94
Tweak energy bridge values
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ENERGY_INCREMENT now set dynamically by whatever the ap-energy-bridge buffer capacity ends up being.
2022-02-24 13:16:18 -08:00
Fabian Dill
6bf2f5611a
EnergyLink: lots of cleanup
2022-02-24 04:47:01 +01:00
Fabian Dill
05fe423ef1
Factorio: implement EnergyLink
2022-02-24 00:51:31 +01:00
Fabian Dill
3fc93a33c8
WebHost: check for duplicate names
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Generate: use Counter for duplicate names to make finding the dupes easier
2022-02-14 04:58:21 +01:00
Fabian Dill
28201a6c38
Core: implement first version of ItemLinks
2022-02-05 15:49:19 +01:00
Fabian Dill
dc4b064c73
Options: change displayname to display_name
2022-02-02 16:29:29 +01:00
vgZerst
4841926f83
Note evolution trap scaling in Options docstring
2022-01-18 06:22:00 +01:00
vgZerst
eebf1a5126
Attenuate evolution trap increases
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Attenuate evolution trap increases based on game's current evolution_factor to improve difficulty slider scaling. See drive.google.com/file/d/1RBBZV3XRmvgwOTXJhr6aQJIaTatJc2WF
2022-01-18 06:22:00 +01:00
Fabian Dill
52e01c0925
Factorio: fill in some missing doc strings
2021-12-22 14:00:41 +01:00
Fabian Dill
d5abadc6d0
Requirements: remove no longer used appdirs and move kivy to core
2021-12-20 23:10:04 +01:00
Fabian Dill
3a2a584ad3
Factorio: fix singles layout not generating correctly.
2021-12-18 13:05:43 +01:00
Fabian Dill
c42f53d64f
Factorio: add some more tech tree shapes
2021-12-18 13:01:30 +01:00
CaitSith2
9c74d648f8
Tie the need for satellite recipe to satellite goal, not max science pack.
2021-12-04 06:20:16 -08:00
Fabian Dill
feb2e0be03
Factorio: fix selecting wrong goal requirements due to convoluted if tree.
2021-12-04 10:54:11 +01:00
CaitSith2
6f12ed38d9
Add in whitelist for overriding blacklist.
2021-12-02 15:27:48 -08:00
CaitSith2
efb4e5a7b3
Use OptionSet for blacklist
2021-12-02 15:27:00 -08:00
CaitSith2
a15689e380
Allow explicit blacklisting (and whitelisting) of free samples from yaml
2021-12-02 09:26:51 -08:00
CaitSith2
548d893eaa
Convenient runtime changing of death link status requires 0.2.1
2021-12-01 23:42:09 -08:00
CaitSith2
763edf00f2
Satellite now a possible goal for ALL science pack levels, chosen by option.
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Satellite unlocks by respective science pack (or by automation in the case of automation science pack)
2021-11-30 23:18:17 -08:00
CaitSith2
11285fb0aa
Fixed root cause of science-not-invited 9.223e+18 problem.
2021-11-26 09:16:42 -08:00
CaitSith2
b0bf66bdcb
Factorio: more cleanup of code. Makes it easier to add a max liquids allowed option.
2021-11-25 18:28:07 -08:00
Fabian Dill
8af5855af6
Factorio: cleanup and optimize some requirement graph functions
2021-11-26 02:37:15 +01:00
CaitSith2
383d0f1a66
ensure the tech enabling chemical plant gets marked as advancement if required.
2021-11-25 17:04:22 -08:00
CaitSith2
1a63ed970a
fixed bug with not being able to use fluid barrels as last ingredient in balanced recipes.
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fluid barrels don't have a direct recipe name to ingredient name match, but instead recipe name is fill-ingredient.
2021-11-25 16:38:33 -08:00
CaitSith2
744b12345a
hard-code only steam. Water already appears at logistic-science pack, and crude-oil at chemical.
2021-11-25 10:17:23 -08:00
CaitSith2
31b93dc2f4
Clarify not being able hand craft automation science if it has fluids.
2021-11-25 09:59:07 -08:00
CaitSith2
722af0a3ca
Now possible for randomized science packs/silo/satellite recipe to use fluids.
2021-11-25 09:44:01 -08:00
CaitSith2
9dbafd3b4b
Factorio can now change death link state at runtime.
2021-11-24 01:55:36 -08:00
Fabian Dill
a3951c2621
Factorio: remove Desync detected message.
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To my knowledge it has never warned about an actual desync, and even it did, the code right behind it fixes the desync.
2021-11-23 20:17:42 +01:00
Fabian Dill
39ff471772
Factorio: add new Recipe Time randomize options
2021-11-23 19:10:26 +01:00
CaitSith2
b10d9040df
Fix "could not randomize recipe" when both silo and satellite are...
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...randomized recipes.
2021-11-21 18:25:28 -08:00
CaitSith2
415f045fd8
Fix a range bug on min_energy in make_balanced_recipe
2021-11-21 18:24:25 -08:00
CaitSith2
beb4949044
typo whoops
2021-11-20 21:44:16 -08:00
CaitSith2
1b4659276c
Add randomized recipe for Satellite.
2021-11-20 21:44:16 -08:00
CaitSith2
affd707717
Add satellite recipe to needed_recipes if required.
2021-11-20 21:44:16 -08:00
CaitSith2
48ed394d02
Require sending a satellite for victory in space-science-pack seeds.
2021-11-20 21:44:16 -08:00
Fabian Dill
80c3b8bbca
Factorio: always build dynamic advancement flag
2021-11-20 04:47:19 +01:00
Fabian Dill
7c3ba3bc42
Factorio: fix cumulative advancement flagging
2021-11-19 19:44:34 +01:00
Fabian Dill
d623cd5ce0
Factorio: fix coop sync printing desync detected
2021-11-14 16:04:44 +01:00
CaitSith2
cd3f0eabfb
Actually require military science pack for rocket silo on military or higher.
2021-11-12 08:31:46 -08:00
CaitSith2
0b096528d4
implement science-not-invited filtering/scaling if that mod is installed
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(Max count of research will be set to 10,000 * player_tech_cost) so as to not have an unreasonable amount. Also, other player installed mods, and even the infinite techs will have the max science pack level applied to them.)
2021-11-08 10:04:58 -08:00
CaitSith2
ed40043448
Pick recipe with lowest energy cost for ingredient.
2021-11-06 11:49:03 -07:00
Fabian Dill
e019ec5ff7
AutoWorld: add spoiler hooks
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Factorio: Move Recipes to new spoiler hooks
2021-11-02 12:29:29 +01:00
Fabian Dill
0e0cc0ad16
LttP: Implement DeathLink
2021-11-01 19:37:47 +01:00
Fabian Dill
4472ef20fe
Factorio: add DeathLink option
2021-10-25 09:58:08 +02:00
Fabian Dill
375a0ff208
Options: verify starting inventory counts are positive for more than just Factorio
2021-10-25 04:13:25 +02:00
Fabian Dill
1c2c1f286f
Some cleanup
2021-10-21 21:06:38 +02:00
Fabian Dill
7a9f6e2a8e
Factorio: Prevent invalid item counts in start items.
2021-10-19 23:23:48 +02:00
Fabian Dill
89c05cfcae
FactorioClient: Fix bridge not sending, and limit bridge to run up to once a second.
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Setup: Fix LttP Adjuster needs to be installed with generator/lttp
MultiServer: fix duplicate !forfeits
2021-10-19 01:47:11 +02:00
Fabian Dill
34eba2655e
MultiServer: add !collect and collect_mode
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CommonClient: make missing and checked location lookups faster
FactorioClient: implement reverse grant technologies for collect/forfeit/coop
2021-10-18 22:58:29 +02:00
CaitSith2
17ed957c6b
Include military science pack in all techs military or higher.
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This does mean you have to get military science online to research your silo.
2021-10-14 10:20:56 -07:00
CaitSith2
e4564abe41
Fix tech-maniac achievement for silo spawn.
2021-10-13 07:03:18 -07:00
CaitSith2
96ffe95404
hopefully fix lint error
2021-10-09 21:03:03 -07:00
CaitSith2
f8deb1bd7f
Make visible_sending part of AutoWorld.
2021-10-09 20:38:53 -07:00
Fabian Dill
bde02f696b
Core: add Item.trap property
2021-09-29 05:21:33 +02:00
CaitSith2
cf070e6dd9
Fixed non-deterministic rocket silo recipe.
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get_allowed_packs() was returning a list of the science packs in a non-deterministic random order, resulting in the recipe being non-deterministic.
2021-09-26 14:02:19 -07:00
Fabian Dill
7f35f6f8f4
Factorio/LttP: remove some things that were marked for removal
2021-09-26 08:49:32 +02:00
CaitSith2
ac534a6881
no free rocket silo if its recipe is randomized.
2021-09-24 21:26:11 -07:00
Fabian Dill
3da028415f
Factorio: fix random rocket recipe
2021-09-22 08:08:57 +02:00
CaitSith2
bfb6d44195
Fix failure to roll seeds with silo: randomize_recipe
2021-09-21 23:05:14 -07:00
Fabian Dill
87add88436
Factorio: add stone as red science option
2021-09-13 23:50:43 +02:00
Fabian Dill
7643609e09
Factorio: add iron ore, copper ore and coal to red science pool
2021-09-13 23:26:45 +02:00
CaitSith2
d41fce6f91
Check if starting item actually exists before trying to give it to player.
2021-09-09 07:44:45 -07:00
Chris Wilson
4fcce66505
Move game names and descriptions into AutoWorld, fix option value names on player-settings pages
2021-08-31 17:28:46 -04:00
Fabian Dill
321569c542
Factorio: Fix random rocket-silo recipe unable to pick ingredients where recipe name != product name
2021-08-31 01:47:00 +02:00
Fabian Dill
6a3d1fcaf4
LttP & Factorio: fix item state removal for progressive items.
2021-08-21 06:55:08 +02:00
Chris Wilson
953ccc55d9
Update factorio icons to make progression items more distinct
2021-08-14 17:47:32 -04:00
Fabian Dill
a532ceeb0a
AutoWorld: Should no longer need to overwrite collect, collect_item should be used instead
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AutoWorld: Now correctly automatically applies State.remove if collect_item is also correct
LttP: Make keys advancement items
This feels like it improved generation chance. Might not be the case.
2021-08-10 09:47:28 +02:00
Fabian Dill
50ad661796
Put in support for old Progressive item key
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I will probably regret this.
2021-08-09 10:07:25 +02:00
Fabian Dill
ba3bb201cd
Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
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Generator: Re-allow names with spaces (and see what breaks)
Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW)
LttP: All Rom Options are now on the new system
LttP: palette option "random" is now called "good"
LttP: Roms are now created as part of the general output file creation step
LttP: disable Music is now Music, removing potential double negatives
LttP & Factorio: Progressive option random is now grouped_random
LttP: Enemy damage option random is now Enemy damage: chaos
2021-08-09 09:15:41 +02:00
black-sliver
eb8e8691e9
Factorio: avoid ores when spawning silo
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and minor code clean-up
2021-08-08 00:40:09 +00:00
Fabian Dill
4598dd1a0f
Factorio: syntax~
2021-08-07 02:57:47 +02:00
Fabian Dill
cd8452d839
Factorio: sync already cleared locations to local world
2021-08-07 01:01:56 +02:00
Fabian Dill
eda8c6f263
add the forgotten progressive persoanl roboport equipment
2021-08-06 08:14:16 +02:00