espeon65536
f918d34098
un-disabled villages spawning in nether
2021-06-28 14:41:33 -05:00
espeon65536
57c761aa7d
Made AdvancementGoal a Range again
...
also fixed the awful rules formatting
2021-06-25 20:15:07 -05:00
espeon65536
44943f6bf8
Merge branch 'main' of https://github.com/ArchipelagoMW/Archipelago into minecraft
2021-06-25 19:44:15 -05:00
Fabian Dill
7f8bb10fc5
Move Factorio, Hollow Knight and Minecraft Options into AutoWorld
2021-06-25 23:32:13 +02:00
espeon65536
719f9d7d48
Monsters Hunted made a hard-postgame advancement, so both flags must be set for it to be not junkfilled
2021-06-25 13:57:09 -05:00
espeon65536
6837cd2917
Require the ability to respawn the dragon for all dragon-related advancements
2021-06-25 12:43:59 -05:00
espeon65536
f778a263a7
Forbid villages from spawning in the Nether
2021-06-25 12:37:06 -05:00
Fabian Dill
91655a855d
Factorio: exclude science packs and rocket-part from free samples
2021-06-25 01:31:48 +02:00
Fabian Dill
9f2f343f76
Factorio: always display static nodes with full info
2021-06-24 23:51:42 +02:00
Fabian Dill
6c1d164330
LttP: set non-native items to Power Star
2021-06-22 06:25:19 +02:00
Fabian Dill
304f63aedf
Merge branch 'espeon' into Archipelago_Main
...
# Conflicts:
# playerSettings.yaml
2021-06-21 02:49:06 +02:00
espeon65536
16ae77ca1c
Plandoing structures causes them to output in the spoiler log
2021-06-16 20:24:36 -05:00
Fabian Dill
a5bf3a8407
Factorio: remove option to turn off random_tech_ingredients
2021-06-16 23:41:43 +02:00
espeon65536
cd0306d513
additional import cleanup
2021-06-16 01:16:19 -05:00
espeon65536
e49d10ab22
Clean up imports
2021-06-15 18:22:12 -05:00
espeon65536
059946d59e
Shifted Minecraft to the new AutoWorld system
2021-06-15 18:15:05 -05:00
espeon65536
6211760922
Merge branch 'main' of https://github.com/ArchipelagoMW/Archipelago into minecraft
2021-06-15 16:58:28 -05:00
Fabian Dill
d9824d26d2
make Factorio rocket silo a static (and therefore local) node
2021-06-15 15:32:40 +02:00
espeon65536
deff356910
Added HMG check to all checks for OWG and NL
2021-06-14 22:10:26 -05:00
Fabian Dill
cea2f81b86
remove IRH special rule now that it's a 1/1 triforce piece hunt
2021-06-13 07:57:34 +02:00
Fabian Dill
3ea7f1cb03
Factorio Funnels: only sort current funnel, not all funnels
2021-06-11 20:18:28 +02:00
Fabian Dill
2c4c899179
move more Factorio stuff around
2021-06-11 18:02:48 +02:00
Fabian Dill
760fb32016
fix Factorio Recipe Time randomization not being deterministic
2021-06-11 14:47:13 +02:00
Fabian Dill
20ca09c730
remove test modules
2021-06-11 14:23:59 +02:00
Fabian Dill
568a71cdbe
Start implementing object oriented scaffold for world types
...
(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00
Fabian Dill
753a5f7cb2
Merge branch 'split' into Archipelago_Main
...
# Conflicts:
# Main.py
2021-06-11 13:27:28 +02:00
espeon65536
96e13786cd
Fixed broken mirrorless swamp rules
2021-06-10 18:10:25 -05:00
espeon65536
5d6592f296
Merge branch 'main' of https://github.com/espeon65536/Archipelago into main
2021-06-09 11:00:33 -05:00
espeon65536
b3b56fcafd
removed unnecessary import
2021-06-08 19:32:27 -05:00
espeon65536
671fd50cfb
Moved the add_rule for mirrorless swamp to speed it up on invalid entrance shuffle type
2021-06-08 19:19:11 -05:00
espeon65536
eaf19643a9
Cleaned up code for assigning dungeon reentry rules
2021-06-08 19:18:28 -05:00
espeon65536
a582a3781b
Moved the addition of HMG-specific connections to fix crossed ER
2021-06-08 18:32:22 -05:00
espeon65536
e0d90e0b21
Properly accounting for agatower not freely opening for dungeon reentry
2021-06-08 18:17:21 -05:00
espeon65536
a73189338c
Fixed full ER HMG not ignoring pearl requirements on entrances
2021-06-08 18:15:47 -05:00
Fabian Dill
5ea03c71c0
start moving some alttp options over to the new system
2021-06-08 21:58:11 +02:00
espeon65536
6e33181f05
Changed advancement_goal to a Range option
2021-06-08 08:58:16 -05:00
Fabian Dill
adda0eff4a
implement Range option type
2021-06-08 14:15:23 +02:00
espeon65536
2001ca6566
Fixed the check on dungeon reentry not working properly
2021-06-08 01:22:16 -05:00
espeon65536
b9a783d7d7
Fixed open connections breaking non-HMG seed generation
2021-06-08 00:50:28 -05:00
espeon65536
eb9ee9f41e
Hybrid Major Glitches connections and logic
2021-06-07 20:19:03 -05:00
Fabian Dill
72e5acfb86
Factorio recipe time: adjust triangular mode
2021-06-07 11:32:39 +02:00
espeon65536
16c6e17a49
Initial handling of hybrid glitch logic outside of UnderworldGlitchRules
2021-06-07 01:19:27 -05:00
espeon65536
ac31671914
initial hybridmg logic file commit
2021-06-07 00:38:30 -05:00
Fabian Dill
46bb2d1367
Factorio: add chaos recipe time and use random.triangular distribution
2021-06-06 21:38:53 +02:00
Fabian Dill
403ddd603f
Factorio: implement random recipe times
2021-06-06 21:11:58 +02:00
Fabian Dill
7907838c24
Factorio: Revamp Tech Tree Layouts
2021-06-06 20:26:40 +02:00
espeon65536
48c3d1fa4a
Added campfire for Sticky Situation, by popular demand
2021-06-06 15:10:45 +00:00
espeon65536
286254c5cd
require end crystals for Free the End, since it's possible to kill the dragon with beds and not receive the advancement
2021-06-06 15:10:45 +00:00
espeon65536
82cd51f5f4
structure plando for Minecraft
2021-06-06 15:10:45 +00:00
espeon65536
a55bcae3ec
Minecraft logic improvements
...
- Very Very Frightening now properly accounts for getting a villager into the overworld by curing a zombie villager
- Hot Tourist Destinations no longer requires striders, since no one was using them anyway
- Saddles are now also obtainable from raids by killing a ravager (100% drop rate)
2021-06-06 15:10:45 +00:00