Fabian Dill
b5d91af752
New Logic:
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Enemy Shuffle awareness
Easy Item Functionality awareness
Dark Room Logic option
Boss Item Shuffle option
Silverless Ganon is a Minor Glitch
Faster Dungeon Item Fill
2020-10-07 19:51:46 +02:00
CaitSith2
9812e2cca5
Add sprite_pool for limiting sprites used in randomonevent.
2020-10-06 13:22:03 -07:00
Edos512
068659fcb4
Extra Triforce pieces modes ( #141 )
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* Added triforce hunt mode
Added modes to calculate the extra available triforce pieces in mystery seeds:
availabe: classic mode
extra: available= required+extra
percentage : available =required*(percentage/100)
2020-09-23 19:43:18 +02:00
Fabian Dill
823d8362ac
Fix local keys working without "dungeon_items" key in mystery
2020-09-21 19:16:10 +02:00
CaitSith2
f249d9d86c
Assign defaults to everything that was otherwise required in the yaml.
2020-09-19 22:25:58 -07:00
Fabian Dill
a668aa3b23
Make "Prize" shuffling an option
2020-09-20 04:35:45 +02:00
Fabian Dill
154fffbb8d
properly handle yaml read errors
2020-09-18 06:03:04 +02:00
Fabian Dill
2292dbc1ce
PEP 8 format Mystery.py
2020-09-13 17:15:49 +02:00
Fabian Dill
06396b9bf2
Go back to always open pyramid with fast ganon
2020-09-13 17:13:47 +02:00
CaitSith2
ce8d9ff6a9
Report which linked option is badly formatted if possible.
2020-09-12 13:33:26 -07:00
Fabian Dill
da01325abd
Only pre-open pyramid if ER falls within vanilla/dungeonssimple/dungeonsfull
2020-09-11 03:23:00 +02:00
Fabian Dill
f6439dadea
Rename Progressive Armor to Progressive Mail to bring it in line with Red Mail and Blue Mail
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Also add some more item groups
2020-09-06 17:19:34 +02:00
Fabian Dill
1ce4f55ea4
Fix Operator precendence in local items to make big keys local again when "l" is in dungeon_items
2020-09-06 17:05:50 +02:00
Fabian Dill
c0632db403
Set rom default options
2020-09-05 05:20:34 +02:00
Fabian Dill
fadf073acd
remove "s" in dungeon_items if "u" is present
2020-08-30 03:19:02 +02:00
Fabian Dill
a0c4337bac
give Mystery.py the create_diff argument, then make MultiMystery.py use them
2020-08-26 22:28:48 +02:00
Fabian Dill
76f9717c99
fix chaos boss shuffle in mystery being vanilla, and prevent that mistake in the future
2020-08-25 23:53:15 +02:00
Fabian Dill
6370f4793b
Make triforce hunt item pool fully dynamic
2020-08-25 19:45:33 +02:00
Fabian Dill
9cabd41d3b
shopsanity
2020-08-23 21:38:21 +02:00
Fabian Dill
26ab3dd69a
Shop Shuffle
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- more can be done here, but this works fine as a sometimes fun proof of concept
2020-08-23 15:03:06 +02:00
Fabian Dill
8e85e2892a
secure sprite table fill with threadlock
2020-08-22 02:56:33 +02:00
Fabian Dill
f1772982b0
remove a rogue log
2020-08-21 00:37:37 +02:00
Fabian Dill
685ff49711
make "universal" small key shuffle a thing and split it out of retro
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also make retro usable independently from the other world modes in mystery
2020-08-20 20:13:00 +02:00
CaitSith2
c9bd32a809
Whoops, fix double assignment.
2020-08-19 16:10:09 -07:00
CaitSith2
458e4a988a
chaosthieves is supposed to be 50/50 killable thieves.
2020-08-19 15:59:28 -07:00
Fabian Dill
cb4fa6dd33
Split enemy shuffle into its components
2020-08-19 23:24:17 +02:00
Fabian Dill
c2e2c2d5f9
merge singularity and duality into one; under the singularity name
2020-08-19 21:10:02 +02:00
Fabian Dill
5247bd0ff0
Mystery: fix player naming if per-player and general weights are mixed
2020-08-11 22:11:37 +02:00
Fabian Dill
22abd09087
WebHost: On-Server rolling
2020-08-02 22:11:52 +02:00
Fabian Dill
25b43e8357
Add Singularity and Duality Boss Shuffles
2020-07-31 00:07:55 +02:00
Fabian Dill
5cd5223ae0
WebHost: Add youtube livestreaming and autogenerated multistream link
2020-07-25 22:40:24 +02:00
Fabian Dill
93ecf5988b
implement secrets.SystemRandom() for --race
2020-07-14 07:01:51 +02:00
Fabian Dill
baa1f1d2ba
fix "l" in dungeon items to actually work
2020-07-08 23:50:08 +02:00
Fabian Dill
252f9600fe
restore unkillable thieves in chaosthieves option
2020-07-05 03:12:28 +02:00
Fabian Dill
d2e3c457be
restore mystery determinism
2020-06-29 03:59:16 +02:00
Fabian Dill
36db420120
significantly increase the amount of seed numbers, reducing capability to infer source seed
2020-06-28 00:24:45 +02:00
CaitSith2
545bb8023c
Add ganon triforce hunt ( #117 )
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* Add ganon triforce hunt
* Add self to license
* Correction of help message for Local Ganon Triforce Hunt.
* if 'triforcehunt in world.goal[player]:
2020-06-26 16:18:53 +02:00
caitsith2
6beeb7934d
Add local_keys option to go in line with the *_shuffle options, and document both local_keys and l in easy.yaml
2020-06-19 16:10:22 -07:00
Fabian Dill
10f675a61e
Merge pull request #111 from Berserker66/tweaks_and_fixes
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Tweaks and fixes
2020-06-19 04:52:07 +02:00
caitsith2
55a5812b6b
Remove list(map(int, x))
2020-06-18 19:21:52 -07:00
Fabian Dill
5d3e22a911
make "l" for local keysanity a thing in mystery
2020-06-19 03:17:54 +02:00
caitsith2
d7d7f32d0c
Clean up get_choice(x,weights) if x in weights else y code.
2020-06-18 08:55:15 -07:00
caitsith2
f8ad83c86d
yaml descriptions are now optional
2020-06-18 08:52:31 -07:00
caitsith2
75e185e437
Allow specififying returned default values. Disallow ALL zero weights.
2020-06-18 08:51:38 -07:00
caitsith2
63eb0ffc7b
Max triforce pieces reduced to 90
2020-06-18 08:48:33 -07:00
caitsith2
d8bc5ca2a8
Set triforce pieces available to max of available and required.
2020-06-17 01:33:34 -07:00
caitsith2
617312fd4b
add available_triforce_pieces
2020-06-17 01:02:54 -07:00
caitsith2
233d12be30
Change max triforce_pieces_required from 30 to 112.
2020-06-11 11:53:10 -07:00
Fabian Dill
3a1f98aab6
add minor_glitches to mystery
2020-06-10 19:02:11 +02:00
CaitSith2
96bea214da
Merge branch 'master' into msu_v32
2020-06-08 02:04:41 -07:00
Fabian Dill
17f884d047
make triforce pieces required an option
2020-06-07 15:22:24 +02:00
caitsith2
73d1f56ffb
base rom changes
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* V32 MSU
* All items from chests/received in dark rooms now visible.
* Regular bunny can read signs
* Players up to Player 255 supported on send/received.
2020-06-06 20:49:53 -07:00
Fabian Dill
59a26e071c
clean up
2020-06-04 21:12:05 +02:00
Fabian Dill
e55726efca
make world-local items available as a general option
2020-06-03 22:13:58 +02:00
Fabian Dill
3864eb5071
fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh)
2020-06-03 02:19:16 +02:00
Fabian Dill
f918efb645
implement skip_playthrough in mystery
2020-05-31 00:28:03 +02:00
Fabian Dill
11678fa20b
turn progression balancing into a per-player option
2020-05-18 03:54:29 +02:00
Fabian Dill
cb7d4d43e1
implement progression balancing as an option in CLI, gui and MultiMystery
2020-05-11 02:17:18 +02:00
Fabian Dill
4a5fe1333c
don't crash on empty meta-ignore dicts
2020-05-07 08:26:50 +02:00
Fabian Dill
3017aa3b9f
remove old debug stuff
2020-04-28 17:42:25 +02:00
CaitSith2
f380542bab
2.1.1 hotfix ( #76 )
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* 2.1.1 hotfix
* debug log options that have nothing defined.
* make sure there is at least one value in the dictionary before considering it important.
* only attempt to create outputpath if it is defined.
* whoops
2020-04-26 02:57:20 +02:00
CaitSith2
8f91e86223
Put Linked options before name roll. ( #74 )
2020-04-25 05:49:59 +02:00
Fabian Dill
43bf11b296
A dangling "
2020-04-25 02:25:46 +02:00
Fabian Dill
e98981b57e
introduce linked options to mystery
2020-04-25 02:24:37 +02:00
CaitSith2
b90484acb7
Implement logging options in mystery.py ( #73 )
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Required for using the multimystery.py from the doors branch without modifications.
2020-04-25 02:01:55 +02:00
Fabian Dill
5a6035f6b7
fix mystery naming with --samesettings
2020-04-22 13:52:03 +02:00
Fabian Dill
31d3b7ce84
implement glitch_boots as a proper CLI option
2020-04-16 11:02:16 +02:00
Fabian Dill
c6a61e9008
Merge branch 'master' into owg_test
2020-04-14 03:49:33 +02:00
CaitSith2
34df144f8c
Changes ( #64 )
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* Fix bug where collected maps show on item menu if compass shuffle is on, (and collected compasses if map shuffle is on.)
* Add Dungeon Counter Options
2020-04-13 00:46:32 +02:00
Fabian Dill
01b7a590e7
add glitch_boots mystery node
2020-04-10 20:58:52 +02:00
Fabian Dill
1c855fea9a
refix yaml laoding
2020-04-10 06:41:32 +02:00
Fabian Dill
95d51d48bf
Merge branch 'pull/23'
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# Conflicts:
# BaseClasses.py
# EntranceShuffle.py
# ItemList.py
# Mystery.py
# Rules.py
2020-04-08 15:07:19 +02:00
Fabian Dill
44086152a2
add remote_items to Mystery.py
2020-03-30 08:47:53 +02:00
CaitSith2
e9669a59c8
Move sprite warning to place where it can identify which file the warning applies to. ( #54 )
2020-03-28 18:43:02 +01:00
Fabian Dill
9b82f220bb
improve some random things
2020-03-05 02:31:26 +01:00
Fabian Dill
e3beb702f8
fix clock mode, again
2020-03-04 13:55:03 +01:00
Fabian Dill
5d0747585d
pull names through files, always, unless gui.
2020-02-26 19:41:05 +01:00
Fabian Dill
11e1ad6901
some small improvements for mystery
2020-02-23 17:06:44 +01:00
Fabian Dill
76b92f960a
copy over teams argument to allow it to work in mystery
2020-02-23 07:21:05 +01:00
Fabian Dill
b755e9a9ee
implement dict-based meta_ignore
2020-02-22 03:04:55 +01:00
Fabian Dill
a5e3777484
fix an exception text
2020-02-18 09:50:50 +01:00
Fabian Dill
0220575c50
Meta-Mystery
2020-02-18 09:14:31 +01:00
DatXFire
f66467c2f5
Return support for standard dungeon_items option ( #33 )
2020-02-17 19:29:25 +01:00
Fabian Dill
14e24037a5
împlement optional hint system (defaults to off)
2020-02-09 05:28:48 +01:00
qadan
c10739e70c
fixing up some stuff I broke
2020-02-08 19:17:34 -04:00
qadan
d22ccdedb3
some changes
2020-02-06 12:20:50 -04:00
cassidy
21b8c73179
Add "timer" as individual setting ( #23 )
2020-02-03 02:10:56 +01:00
DatXFire
74e55a78db
Fix typo in Mystery.py ( #21 )
2020-02-01 06:08:03 +01:00
Fabian Dill
76f27ca7fd
naming fixes
2020-01-30 23:03:54 +01:00
CaitSith2
42d4837cc0
fix for remove args. ( #20 )
2020-01-30 22:58:01 +01:00
Fabian Dill
588319ea72
remove extra args for compatibility
2020-01-30 12:02:08 +01:00
qadan
4b7694b50f
updates
2020-01-28 18:19:07 -04:00
Fabian Dill
c26d799fc1
remove debug logging line
2020-01-27 22:55:07 +01:00
Fabian Dill
d595894990
Merge remote-tracking branch 'origin/master'
2020-01-27 22:52:16 +01:00
Fabian Dill
c4cba170af
add name option in yaml
2020-01-27 22:52:11 +01:00
CaitSith2
4b4a27992c
Add in a way to see if the randomly selected sprite is actually valid… ( #16 )
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* Add in a way to see if the randomly selected sprite is actually valid, and warn if it isn't, per yaml file.
* clean up code a bit, and import one less thing.
2020-01-26 01:37:29 +01:00
Fabian Dill
37933798cd
fix a dungeon items regression
2020-01-23 08:35:52 +01:00
CaitSith2
18f15d80f9
MSU-1 ( #13 )
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* Add Extended MSU as an option
2020-01-22 18:27:25 +01:00
CaitSith2
6fb732f4b9
Use the first dice roll. ( #14 )
2020-01-22 17:29:43 +01:00
Fabian Dill
06ea170ecd
Non progressive option ( #12 )
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* allow non-progressive
* use the actual extended_collections module
2020-01-22 06:28:58 +01:00