Archipelago/Generate.py

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import argparse
import logging
import random
import urllib.request
import urllib.parse
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import typing
import os
from collections import Counter
import string
import ModuleUpdate
ModuleUpdate.update()
from worlds.alttp import Options as LttPOptions
from worlds.generic import PlandoItem, PlandoConnection
from Utils import parse_yaml, version_tuple, __version__, tuplize_version, get_options
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from worlds.alttp.EntranceRandomizer import parse_arguments
from Main import main as ERmain
from Main import get_seed, seeddigits
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import Options
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from worlds.alttp.Items import item_name_groups, item_table
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from worlds.alttp import Bosses
from worlds.alttp.Text import TextTable
from worlds.alttp.Regions import location_table, key_drop_data
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from worlds.AutoWorld import AutoWorldRegister
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categories = set(AutoWorldRegister.world_types)
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def mystery_argparse():
options = get_options()
defaults = options["generator"]
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
parser.add_argument('--weights_file_path', default = defaults["weights_file_path"],
help='Path to the weights file to use for rolling game settings, urls are also valid')
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
action='store_true')
parser.add_argument('--player_files_path', default=defaults["player_files_path"],
help="Input directory for player files.")
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
parser.add_argument('--multi', default=defaults["players"], type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
parser.add_argument('--rom', default=options["lttp_options"]["rom_file"], help="Path to the 1.0 JP LttP Baserom.")
parser.add_argument('--enemizercli', default=defaults["enemizer_path"])
parser.add_argument('--outputpath', default=options["general_options"]["output_path"])
parser.add_argument('--race', action='store_true', default=defaults["race"])
parser.add_argument('--meta_file_path', default=defaults["meta_file_path"])
parser.add_argument('--log_output_path', help='Path to store output log')
parser.add_argument('--log_level', default='info', help='Sets log level')
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parser.add_argument('--yaml_output', default=0, type=lambda value: min(max(int(value), 0), 255),
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help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
parser.add_argument('--plando', default=defaults["plando_options"],
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help='List of options that can be set manually. Can be combined, for example "bosses, items"')
args = parser.parse_args()
if not os.path.isabs(args.weights_file_path):
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
if not os.path.isabs(args.meta_file_path):
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
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args.plando: typing.Set[str] = {arg.strip().lower() for arg in args.plando.split(",")}
return args, options
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def get_seed_name(random):
return f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
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def main(args=None, callback=ERmain):
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if not args:
args, options = mystery_argparse()
seed = get_seed(args.seed)
random.seed(seed)
seed_name = get_seed_name(random)
if args.race:
random.seed() # reset to time-based random source
weights_cache = {}
if args.weights_file_path and os.path.exists(args.weights_file_path):
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try:
weights_cache[args.weights_file_path] = read_weights_yaml(args.weights_file_path)
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except Exception as e:
raise ValueError(f"File {args.weights_file_path} is destroyed. Please fix your yaml.") from e
print(f"Weights: {args.weights_file_path} >> "
f"{get_choice('description', weights_cache[args.weights_file_path], 'No description specified')}")
if args.meta_file_path and os.path.exists(args.meta_file_path):
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try:
weights_cache[args.meta_file_path] = read_weights_yaml(args.meta_file_path)
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except Exception as e:
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
meta_weights = weights_cache[args.meta_file_path]
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights, 'No description specified')}")
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if args.samesettings:
raise Exception("Cannot mix --samesettings with --meta")
else:
meta_weights = None
player_id = 1
player_files = {}
for file in os.scandir(args.player_files_path):
fname = file.name
if file.is_file() and os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
path = os.path.join(args.player_files_path, fname)
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try:
weights_cache[fname] = read_weights_yaml(path)
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except Exception as e:
raise ValueError(f"File {fname} is destroyed. Please fix your yaml.") from e
else:
print(f"P{player_id} Weights: {fname} >> "
f"{get_choice('description', weights_cache[fname], 'No description specified')}")
player_files[player_id] = fname
player_id += 1
args.multi = max(player_id-1, args.multi)
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed}")
if not weights_cache:
raise Exception(f"No weights found. Provide a general weights file ({args.weights_file_path}) or individual player files. "
f"A mix is also permitted.")
erargs = parse_arguments(['--multi', str(args.multi)])
erargs.seed = seed
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erargs.name = {x: "" for x in range(1, args.multi + 1)} # only so it can be overwrittin in mystery
erargs.create_spoiler = args.spoiler > 0
erargs.glitch_triforce = options["generator"]["glitch_triforce_room"]
erargs.race = args.race
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erargs.skip_playthrough = args.spoiler < 2
erargs.outputname = seed_name
erargs.outputpath = args.outputpath
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# set up logger
if args.log_level:
erargs.loglevel = args.log_level
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loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[
erargs.loglevel]
if args.log_output_path:
os.makedirs(args.log_output_path, exist_ok=True)
logging.basicConfig(format='%(message)s', level=loglevel, force=True,
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filename=os.path.join(args.log_output_path, f"{seed}.log"))
else:
logging.basicConfig(format='%(message)s', level=loglevel, force=True)
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erargs.rom = args.rom
erargs.enemizercli = args.enemizercli
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settings_cache = {k: (roll_settings(v, args.plando) if args.samesettings else None)
for k, v in weights_cache.items()}
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player_path_cache = {}
for player in range(1, args.multi + 1):
player_path_cache[player] = player_files.get(player, args.weights_file_path)
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if meta_weights:
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for player, path in player_path_cache.items():
weights_cache[path].setdefault("meta_ignore", [])
for key in meta_weights:
option = get_choice(key, meta_weights)
if option is not None:
for player, path in player_path_cache.items():
players_meta = weights_cache[path].get("meta_ignore", [])
if key not in players_meta:
weights_cache[path][key] = option
elif type(players_meta) == dict and players_meta[key] and option not in players_meta[key]:
weights_cache[path][key] = option
name_counter = Counter()
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erargs.player_settings = {}
for player in range(1, args.multi + 1):
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path = player_path_cache[player]
if path:
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try:
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settings = settings_cache[path] if settings_cache[path] else \
roll_settings(weights_cache[path], args.plando)
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for k, v in vars(settings).items():
if v is not None:
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try:
getattr(erargs, k)[player] = v
except AttributeError:
setattr(erargs, k, {player: v})
except Exception as e:
raise Exception(f"Error setting {k} to {v} for player {player}") from e
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except Exception as e:
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
else:
raise RuntimeError(f'No weights specified for player {player}')
if path == args.weights_file_path: # if name came from the weights file, just use base player name
erargs.name[player] = f"Player{player}"
elif not erargs.name[player]: # if name was not specified, generate it from filename
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
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if args.yaml_output:
import yaml
important = {}
for option, player_settings in vars(erargs).items():
if type(player_settings) == dict:
if all(type(value) != list for value in player_settings.values()):
if len(player_settings.values()) > 1:
important[option] = {player: value for player, value in player_settings.items() if
player <= args.yaml_output}
elif len(player_settings.values()) > 0:
important[option] = player_settings[1]
else:
logging.debug(f"No player settings defined for option '{option}'")
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else:
if player_settings != "": # is not empty name
important[option] = player_settings
else:
logging.debug(f"No player settings defined for option '{option}'")
if args.outputpath:
os.makedirs(args.outputpath, exist_ok=True)
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
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yaml.dump(important, f)
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callback(erargs, seed)
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def read_weights_yaml(path):
try:
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if urllib.parse.urlparse(path).scheme:
yaml = str(urllib.request.urlopen(path).read(), "utf-8")
else:
with open(path, 'rb') as f:
yaml = str(f.read(), "utf-8")
except Exception as e:
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raise Exception(f"Failed to read weights ({path})") from e
return parse_yaml(yaml)
def interpret_on_off(value):
return {"on": True, "off": False}.get(value, value)
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def convert_to_on_off(value):
return {True: "on", False: "off"}.get(value, value)
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def get_choice(option, root, value=None) -> typing.Any:
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if option not in root:
return value
if type(root[option]) is list:
return interpret_on_off(random.choices(root[option])[0])
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if type(root[option]) is not dict:
return interpret_on_off(root[option])
if not root[option]:
return value
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if any(root[option].values()):
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return interpret_on_off(
random.choices(list(root[option].keys()), weights=list(map(int, root[option].values())))[0])
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raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
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class SafeDict(dict):
def __missing__(self, key):
return '{' + key + '}'
def handle_name(name: str, player: int, name_counter: Counter):
name_counter[name] += 1
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=name_counter[name],
NUMBER=(name_counter[name] if name_counter[
name] > 1 else ''),
player=player,
PLAYER=(player if player > 1 else '')))
new_name = new_name.strip()[:16]
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if new_name == "Archipelago":
raise Exception(f"You cannot name yourself \"{new_name}\"")
return new_name
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def prefer_int(input_data: str) -> typing.Union[str, int]:
try:
return int(input_data)
except:
return input_data
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available_boss_names: typing.Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
{'Agahnim', 'Agahnim2', 'Ganon'}}
available_boss_locations: typing.Set[str] = {f"{loc.lower()}{f' {level}' if level else ''}" for loc, level in
Bosses.boss_location_table}
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boss_shuffle_options = {None: 'none',
'none': 'none',
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'basic': 'basic',
'full': 'full',
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'chaos': 'chaos',
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'singularity': 'singularity'
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}
goals = {
'ganon': 'ganon',
'crystals': 'crystals',
'bosses': 'bosses',
'pedestal': 'pedestal',
'ganon_pedestal': 'ganonpedestal',
'triforce_hunt': 'triforcehunt',
'local_triforce_hunt': 'localtriforcehunt',
'ganon_triforce_hunt': 'ganontriforcehunt',
'local_ganon_triforce_hunt': 'localganontriforcehunt',
'ice_rod_hunt': 'icerodhunt',
}
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def roll_percentage(percentage: typing.Union[int, float]) -> bool:
"""Roll a percentage chance.
percentage is expected to be in range [0, 100]"""
return random.random() < (float(percentage) / 100)
def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> dict:
logging.debug(f'Applying {new_weights}')
new_options = set(new_weights) - set(weights)
weights.update(new_weights)
if new_options:
for new_option in new_options:
logging.warning(f'{type} Suboption "{new_option}" of "{name}" did not '
f'overwrite a root option. '
f'This is probably in error.')
return weights
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def roll_linked_options(weights: dict) -> dict:
weights = weights.copy() # make sure we don't write back to other weights sets in same_settings
for option_set in weights["linked_options"]:
if "name" not in option_set:
raise ValueError("One of your linked options does not have a name.")
try:
if roll_percentage(option_set["percentage"]):
logging.debug(f"Linked option {option_set['name']} triggered.")
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new_options = option_set["options"]
for category_name, category_options in new_options.items():
currently_targeted_weights = weights
if category_name:
currently_targeted_weights = currently_targeted_weights[category_name]
update_weights(currently_targeted_weights, category_options, "Linked", option_set["name"])
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else:
logging.debug(f"linked option {option_set['name']} skipped.")
except Exception as e:
raise ValueError(f"Linked option {option_set['name']} is destroyed. "
f"Please fix your linked option.") from e
return weights
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def roll_triggers(weights: dict) -> dict:
weights = weights.copy() # make sure we don't write back to other weights sets in same_settings
weights["_Generator_Version"] = "Archipelago" # Some means for triggers to know if the seed is on main or doors.
for i, option_set in enumerate(weights["triggers"]):
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try:
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currently_targeted_weights = weights
category = option_set.get("option_category", None)
if category:
currently_targeted_weights = currently_targeted_weights[category]
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key = get_choice("option_name", option_set)
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if key not in currently_targeted_weights:
logging.warning(f'Specified option name {option_set["option_name"]} did not '
f'match with a root option. '
f'This is probably in error.')
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trigger_result = get_choice("option_result", option_set)
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result = get_choice(key, currently_targeted_weights)
currently_targeted_weights[key] = result
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if result == trigger_result and roll_percentage(get_choice("percentage", option_set, 100)):
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for category_name, category_options in option_set["options"].items():
currently_targeted_weights = weights
if category_name:
currently_targeted_weights = currently_targeted_weights[category_name]
update_weights(currently_targeted_weights, category_options, "Triggered", option_set["option_name"])
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except Exception as e:
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raise ValueError(f"Your trigger number {i + 1} is destroyed. "
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f"Please fix your triggers.") from e
return weights
def get_plando_bosses(boss_shuffle: str, plando_options: typing.Set[str]) -> str:
if boss_shuffle in boss_shuffle_options:
return boss_shuffle_options[boss_shuffle]
elif "bosses" in plando_options:
options = boss_shuffle.lower().split(";")
remainder_shuffle = "none" # vanilla
bosses = []
for boss in options:
if boss in boss_shuffle_options:
remainder_shuffle = boss_shuffle_options[boss]
elif "-" in boss:
loc, boss_name = boss.split("-")
if boss_name not in available_boss_names:
raise ValueError(f"Unknown Boss name {boss_name}")
if loc not in available_boss_locations:
raise ValueError(f"Unknown Boss Location {loc}")
level = ''
if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
# split off level
loc = loc.split(" ")
level = f" {loc[-1]}"
loc = " ".join(loc[:-1])
loc = loc.title().replace("Of", "of")
if not Bosses.can_place_boss(boss_name.title(), loc, level):
raise ValueError(f"Cannot place {boss_name} at {loc}{level}")
bosses.append(boss)
elif boss not in available_boss_names:
raise ValueError(f"Unknown Boss name or Boss shuffle option {boss}.")
else:
bosses.append(boss)
return ";".join(bosses + [remainder_shuffle])
else:
raise Exception(f"Boss Shuffle {boss_shuffle} is unknown and boss plando is turned off.")
def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("bosses",))):
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if "linked_options" in weights:
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weights = roll_linked_options(weights)
if "triggers" in weights:
weights = roll_triggers(weights)
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requirements = weights.get("requires", {})
if requirements:
version = requirements.get("version", __version__)
if tuplize_version(version) > version_tuple:
raise Exception(f"Settings reports required version of generator is at least {version}, "
f"however generator is of version {__version__}")
required_plando_options = requirements.get("plando", "")
if required_plando_options:
required_plando_options = set(option.strip() for option in required_plando_options.split(","))
required_plando_options -= plando_options
if required_plando_options:
if len(required_plando_options) == 1:
raise Exception(f"Settings reports required plando module {', '.join(required_plando_options)}, "
f"which is not enabled.")
else:
raise Exception(f"Settings reports required plando modules {', '.join(required_plando_options)}, "
f"which are not enabled.")
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ret = argparse.Namespace()
ret.name = get_choice('name', weights)
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ret.accessibility = get_choice('accessibility', weights)
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ret.progression_balancing = get_choice('progression_balancing', weights, True)
ret.game = get_choice("game", weights)
if ret.game not in weights:
raise Exception(f"No game options for selected game \"{ret.game}\" found.")
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world_type = AutoWorldRegister.world_types[ret.game]
game_weights = weights[ret.game]
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ret.local_items = set()
for item_name in game_weights.get('local_items', []):
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items = world_type.item_name_groups.get(item_name, {item_name})
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for item in items:
if item in world_type.item_names:
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ret.local_items.add(item)
else:
raise Exception(f"Could not force item {item} to be world-local, as it was not recognized.")
ret.non_local_items = set()
for item_name in game_weights.get('non_local_items', []):
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items = world_type.item_name_groups.get(item_name, {item_name})
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for item in items:
if item in world_type.item_names:
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ret.non_local_items.add(item)
else:
raise Exception(f"Could not force item {item} to be world-non-local, as it was not recognized.")
inventoryweights = game_weights.get('start_inventory', {})
startitems = []
for item in inventoryweights.keys():
itemvalue = get_choice(item, inventoryweights)
if isinstance(itemvalue, int):
for i in range(int(itemvalue)):
startitems.append(item)
elif itemvalue:
startitems.append(item)
ret.startinventory = startitems
ret.start_hints = set(game_weights.get('start_hints', []))
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ret.excluded_locations = set()
for location in game_weights.get('exclude_locations', []):
if location in world_type.location_names:
ret.excluded_locations.add(location)
else:
raise Exception(f"Could not exclude location {location}, as it was not recognized.")
if ret.game in AutoWorldRegister.world_types:
for option_name, option in AutoWorldRegister.world_types[ret.game].options.items():
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if option_name in game_weights:
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try:
if issubclass(option, Options.OptionDict):
setattr(ret, option_name, option.from_any(game_weights[option_name]))
else:
setattr(ret, option_name, option.from_any(get_choice(option_name, game_weights)))
except Exception as e:
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raise Exception(f"Error generating option {option_name} in {ret.game}") from e
else:
setattr(ret, option_name, option(option.default))
if ret.game == "Minecraft":
# bad hardcoded behavior to make this work for now
ret.plando_connections = []
if "connections" in plando_options:
options = game_weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice("entrance", placement),
get_choice("exit", placement),
get_choice("direction", placement, "both")
))
elif ret.game == "A Link to the Past":
roll_alttp_settings(ret, game_weights, plando_options)
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else:
raise Exception(f"Unsupported game {ret.game}")
return ret
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def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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glitches_required = get_choice('glitches_required', weights)
if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'hybrid_major_glitches', 'minor_glitches']:
logging.warning("Only NMG, OWG, HMG and No Logic supported")
glitches_required = 'none'
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ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
'minor_glitches': 'minorglitches', 'hybrid_major_glitches': 'hybridglitches'}[
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glitches_required]
ret.dark_room_logic = get_choice("dark_room_logic", weights, "lamp")
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if not ret.dark_room_logic: # None/False
ret.dark_room_logic = "none"
if ret.dark_room_logic == "sconces":
ret.dark_room_logic = "torches"
if ret.dark_room_logic not in {"lamp", "torches", "none"}:
raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
ret.restrict_dungeon_item_on_boss = get_choice('restrict_dungeon_item_on_boss', weights, False)
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dungeon_items = get_choice('dungeon_items', weights)
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if dungeon_items == 'full' or dungeon_items == True:
dungeon_items = 'mcsb'
elif dungeon_items == 'standard':
dungeon_items = ""
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elif not dungeon_items:
dungeon_items = ""
if "u" in dungeon_items:
dungeon_items.replace("s", "")
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ret.mapshuffle = get_choice('map_shuffle', weights, 'm' in dungeon_items)
ret.compassshuffle = get_choice('compass_shuffle', weights, 'c' in dungeon_items)
ret.keyshuffle = get_choice('smallkey_shuffle', weights,
'universal' if 'u' in dungeon_items else 's' in dungeon_items)
ret.bigkeyshuffle = get_choice('bigkey_shuffle', weights, 'b' in dungeon_items)
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entrance_shuffle = get_choice('entrance_shuffle', weights, 'vanilla')
if entrance_shuffle.startswith('none-'):
ret.shuffle = 'vanilla'
else:
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
goal = get_choice('goals', weights, 'ganon')
ret.goal = goals[goal]
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# TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
# fast ganon + ganon at hole
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ret.open_pyramid = get_choice('open_pyramid', weights, 'goal')
extra_pieces = get_choice('triforce_pieces_mode', weights, 'available')
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ret.triforce_pieces_required = LttPOptions.TriforcePieces.from_any(get_choice('triforce_pieces_required', weights, 20))
# sum a percentage to required
if extra_pieces == 'percentage':
percentage = max(100, float(get_choice('triforce_pieces_percentage', weights, 150))) / 100
ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
# vanilla mode (specify how many pieces are)
elif extra_pieces == 'available':
ret.triforce_pieces_available = LttPOptions.TriforcePieces.from_any(
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get_choice('triforce_pieces_available', weights, 30))
# required pieces + fixed extra
elif extra_pieces == 'extra':
extra_pieces = max(0, int(get_choice('triforce_pieces_extra', weights, 10)))
ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces
# change minimum to required pieces to avoid problems
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ret.triforce_pieces_available = min(max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)), 90)
ret.shop_shuffle = get_choice('shop_shuffle', weights, '')
if not ret.shop_shuffle:
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ret.shop_shuffle = ''
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ret.mode = get_choice("mode", weights)
ret.retro = get_choice("retro", weights)
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ret.hints = get_choice('hints', weights)
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ret.swordless = get_choice('swordless', weights, False)
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ret.difficulty = get_choice('item_pool', weights)
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ret.item_functionality = get_choice('item_functionality', weights)
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boss_shuffle = get_choice('boss_shuffle', weights)
ret.shufflebosses = get_plando_bosses(boss_shuffle, plando_options)
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ret.enemy_shuffle = bool(get_choice('enemy_shuffle', weights, False))
ret.killable_thieves = get_choice('killable_thieves', weights, False)
ret.tile_shuffle = get_choice('tile_shuffle', weights, False)
ret.bush_shuffle = get_choice('bush_shuffle', weights, False)
ret.enemy_damage = {None: 'default',
'default': 'default',
'shuffled': 'shuffled',
'random': 'chaos', # to be removed
'chaos': 'chaos',
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}[get_choice('enemy_damage', weights)]
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ret.enemy_health = get_choice('enemy_health', weights)
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ret.shufflepots = get_choice('pot_shuffle', weights)
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ret.beemizer = int(get_choice('beemizer', weights, 0))
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ret.timer = {'none': False,
None: False,
False: False,
'timed': 'timed',
'timed_ohko': 'timed-ohko',
'ohko': 'ohko',
'timed_countdown': 'timed-countdown',
'display': 'display'}[get_choice('timer', weights, False)]
ret.countdown_start_time = int(get_choice('countdown_start_time', weights, 10))
ret.red_clock_time = int(get_choice('red_clock_time', weights, -2))
ret.blue_clock_time = int(get_choice('blue_clock_time', weights, 2))
ret.green_clock_time = int(get_choice('green_clock_time', weights, 4))
ret.dungeon_counters = get_choice('dungeon_counters', weights, 'default')
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ret.shuffle_prizes = get_choice('shuffle_prizes', weights, "g")
ret.required_medallions = [get_choice("misery_mire_medallion", weights, "random"),
get_choice("turtle_rock_medallion", weights, "random")]
for index, medallion in enumerate(ret.required_medallions):
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ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"} \
.get(medallion.lower(), None)
if not ret.required_medallions[index]:
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
ret.glitch_boots = get_choice('glitch_boots', weights, True)
if get_choice("local_keys", weights, "l" in dungeon_items):
# () important for ordering of commands, without them the Big Keys section is part of the Small Key else
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ret.local_items |= item_name_groups["Small Keys"] if ret.keyshuffle else set()
ret.local_items |= item_name_groups["Big Keys"] if ret.bigkeyshuffle else set()
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ret.plando_items = []
if "items" in plando_options:
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def add_plando_item(item: str, location: str):
if item not in item_table:
raise Exception(f"Could not plando item {item} as the item was not recognized")
if location not in location_table and location not in key_drop_data:
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raise Exception(
f"Could not plando item {item} at location {location} as the location was not recognized")
ret.plando_items.append(PlandoItem(item, location, location_world, from_pool, force))
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options = weights.get("plando_items", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
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from_pool = get_choice("from_pool", placement, PlandoItem._field_defaults["from_pool"])
location_world = get_choice("world", placement, PlandoItem._field_defaults["world"])
force = str(get_choice("force", placement, PlandoItem._field_defaults["force"])).lower()
if "items" in placement and "locations" in placement:
items = placement["items"]
locations = placement["locations"]
if isinstance(items, dict):
item_list = []
for key, value in items.items():
item_list += [key] * value
items = item_list
if not items or not locations:
raise Exception("You must specify at least one item and one location to place items.")
random.shuffle(items)
random.shuffle(locations)
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for item, location in zip(items, locations):
add_plando_item(item, location)
else:
item = get_choice("item", placement, get_choice("items", placement))
location = get_choice("location", placement)
add_plando_item(item, location)
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ret.plando_texts = {}
if "texts" in plando_options:
tt = TextTable()
tt.removeUnwantedText()
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options = weights.get("plando_texts", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
at = str(get_choice("at", placement))
if at not in tt:
raise Exception(f"No text target \"{at}\" found.")
ret.plando_texts[at] = str(get_choice("text", placement))
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ret.plando_connections = []
if "connections" in plando_options:
options = weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice("entrance", placement),
get_choice("exit", placement),
get_choice("direction", placement, "both")
))
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ret.sprite_pool = weights.get('sprite_pool', [])
ret.sprite = get_choice('sprite', weights, "Link")
if 'random_sprite_on_event' in weights:
randomoneventweights = weights['random_sprite_on_event']
if get_choice('enabled', randomoneventweights, False):
ret.sprite = 'randomon'
ret.sprite += '-hit' if get_choice('on_hit', randomoneventweights, True) else ''
ret.sprite += '-enter' if get_choice('on_enter', randomoneventweights, False) else ''
ret.sprite += '-exit' if get_choice('on_exit', randomoneventweights, False) else ''
ret.sprite += '-slash' if get_choice('on_slash', randomoneventweights, False) else ''
ret.sprite += '-item' if get_choice('on_item', randomoneventweights, False) else ''
ret.sprite += '-bonk' if get_choice('on_bonk', randomoneventweights, False) else ''
ret.sprite = 'randomonall' if get_choice('on_everything', randomoneventweights, False) else ret.sprite
ret.sprite = 'randomonnone' if ret.sprite == 'randomon' else ret.sprite
if (not ret.sprite_pool or get_choice('use_weighted_sprite_pool', randomoneventweights, False)) \
and 'sprite' in weights: # Use sprite as a weighted sprite pool, if a sprite pool is not already defined.
for key, value in weights['sprite'].items():
if key.startswith('random'):
ret.sprite_pool += ['random'] * int(value)
else:
ret.sprite_pool += [key] * int(value)
if __name__ == '__main__':
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import atexit
confirmation = atexit.register(input, "Press enter to close.")
main()
# in case of error-free exit should not need confirmation
atexit.unregister(confirmation)