Commit Graph

1399 Commits

Author SHA1 Message Date
recklesscoder b20be3ccec
Docs/Factorio: Document EnergyLink (#1456)
* Docs/Factorio: Document EnergyLink

* Docs/Factorio: EnergyLink clarification
2023-02-16 00:25:46 +01:00
alwaysintreble 8af7908cd0
Tests: datapackage and more multiworld renaming (#1454)
* Tests: add a test that created items and locations exist in the datapackage

* move FF validation to `assert_generate` and remove test exclusion

* test created location addresses are correct

* make the assertion proper and more verbose

* make item count test ~~a bit faster~~ a lot nicer

* 120 blaze it

* name test multiworld setup better and fix another over 120 line in FFR
2023-02-15 22:46:10 +01:00
alwaysintreble f078750b72
LTTP: make the enemizer check a property and only check for it once instead of per world (#1448)
* LTTP: do the enemizer check in `stage_assert_generate` and break after checking any world for enemizer succeeds

* use multiworld

* catch a missed `used_enemizer` check and add typing

* more typing
2023-02-14 22:22:39 +01:00
alwaysintreble 7cbeb8438b
core: rip out RegionType and rework Region class (#814) 2023-02-14 01:06:43 +01:00
el-u a40f6058b5 lufia2ac: fix mismatched exits/parent region 2023-02-13 00:46:46 +01:00
toasterparty 0ff3c693d5
[OC2] Relax Horde Logic for Horde H-8 and Winter H-4 (#1439) 2023-02-10 21:42:28 +01:00
lordlou cc0540d3fb
SMZ3: keysanity accessibility fix (#1428) 2023-02-07 03:14:03 +01:00
NewSoupVi c360b9266c
Witness: Renaming: Mill -> Stoneworks, correcting order for 'First, Second, ...', removed all instances of 'Door (Door)' (#1435) 2023-02-07 03:12:47 +01:00
beauxq 6148213e43 Zillion: fix name data overflow 2023-02-07 03:11:48 +01:00
kindasneaki cae1e683e2
RoR2: 1.20 content update (#1396)
## Adding in Explore Mode:

Features include:
* Added in `environments` to be items.
* `Location checks` are now `environment based` instead of being able to get them from anywhere.
* Added in support for the `DLC Survivors of the void` which include `Void Items` and `3 new maps` that come with it. (option added to use DLC)

---------

Co-authored-by: Dogpetkid <dogpetkid@gmail.com>
2023-02-05 21:51:03 +01:00
CaitSith2 555a0da46d
Core: Rename the missed slot_seeds. (#1432)
* Rename the missed slot_seeds.

* Fixed a threaded context random error.
2023-02-03 19:39:18 +01:00
NewSoupVi 0817305d5b
Witness: Added an option tooltip for "Environmental Puzzles Difficulty" option (+ another bugfix) (#1431)
* Added an option tooltip

* Fixed eclipse being on in EP difficulty normal
2023-02-03 19:38:54 +01:00
Fabian Dill 995c978628
Core: replace global random state with descriptive error (#1424)
* Core: replace global random state with descriptive error

* Core: make random a proxy object and rename slot_seeds
2023-02-02 01:14:23 +01:00
NewSoupVi 4de7ebd8b0
The Witness: v4 Content Update (#1338)
## New Features:

- EP Shuffle (Individual or Obelisk Sides, with varying difficulty levels)
- Ability to play without Puzzle Randomization (I.e. vanilla + AP layer)
- Pet the Dog to get a Puzzle Skip :) (No, really.)

## Changes:

- Starting inventory behavior improved (Consider starting items like doors and lasers logically even if they aren't part of the mode)
- Audio Log hint system improved (On low hint counts, you will no longer get the same locations hinted every time, i.e. always hints are shuffled)

## Fixes:

- Many fixes to symbol requirements
- Fixes to "shuffle_postgame" (What checks are evaluated as "postgame" in specific modes)
- Logically irrelevant doors are now "useful" instead of "progression"
2023-02-01 21:18:07 +01:00
PoryGone dc2aa5f41e
SMW: v1.1 Content Update (#1344)
* Make Bowser unkillable on Egg Hunt

* Increment Data Package version

Changed a location name.

* Baseline for Bowser Rooms shuffling

* Add boss shuffle

* Remove extra space

* Overworld Palette Shuffle

* Fix Literature Trap typo

* Handle Queuing traps and new Timer Trap

* Fix trap name and actually create them

* Early Climb and Overworld Speed

* Add correct tooltip for Early Climb

* Tooltip text edit

* Address unconnected regions

* Add option to fully exclude Special Zone levels from the seed

* Fix Chocolate Island 4 Dragon Coins logic

* Update worlds/smw/Client.py to use `getattr`
2023-01-30 05:53:56 +01:00
Fabian Dill 6c1023a88c
Subnautica: fix swim_rule considers items property use (#1419) 2023-01-29 22:12:39 +01:00
lordlou c9aa283711
SMZ3: chest game fix (#1417)
Fixed DW Chest Game always sending checks for the 2 chests. The checks sent were the proper "Chest Game" location for the first time the player would open the second chest but all other times, it would send either the last check that was done or default to sending location 0x00 which is SM "Power Bomb (Crateria surface)".
2023-01-28 01:51:19 +01:00
Fabian Dill cf2204a861
Factorio: add option "Tech Cost Distribution" (#1404)
* Factorio: add option "Tech Cost Distribution"

* TextClient: None out game on disconnect

* TextClient: disconnect is async
2023-01-27 15:38:12 -08:00
Fabian Dill ab4324c901
Factorio: add option "ramping tech cost" (#1403)
* Factorio: add option "ramping tech cost"

* Factorio: fix missing s

* Factorio: add display_name to ranmping tech costs
2023-01-27 15:30:05 -08:00
espeon65536 9c1f7bfea9 oot: remove special NL exceptions in entrance randomization
turns out they were causing lots of issues
2023-01-26 21:24:27 +01:00
toasterparty 28576f2b0d
OC2: decrease default difficulty (#1413) 2023-01-25 01:04:13 +01:00
SonicRPika 920240cb6f
Pokemon Red and Blue: Fix to having all traps disabled (#1408) 2023-01-24 04:34:45 +01:00
CaitSith2 8a4298e504
ALttP: Fix hint tile hints being potentially useless with item links. (#1400)
* ALttP: Fix hint tile hints being potentially useless with item links.

* use the set returned from world.get_player_groups(player)

* Move the group resolving to BaseClasses. Fix silver arrow hints as well.
2023-01-24 03:42:13 +01:00
Fabian Dill e7f8f40464
Factorio: fix automation-level tech costs before automation (#1402)
* Factorio: fix automation-level tech costs before automation

* Factorio: remove double-rolling of science cost
2023-01-24 03:36:50 +01:00
Fabian Dill 847582ff5f
Server: fix release_mode (#1407)
* Server: fix release_mode

* Core: actually rename forfeit to release across the program
2023-01-24 03:36:27 +01:00
Alchav fb47483212 Pokémon R/B: Fix trainersanity location name 2023-01-23 00:38:38 +01:00
Alchav d185df3972 Pokémon R/B: Use local random object when randomizing trainer parties in generate_output 2023-01-23 00:38:38 +01:00
lordlou 941dcb60e5
SM: fixed flawed and limited comeback check (#1398)
The issue at hand is fixing impossible seeds generated by a lack of properly checking if the player can come back to its previous region after reaching for a new location, as reported here: https://discord.com/channels/731205301247803413/1050529825212874763/1050529825212874763

The previous attempt at checking for comeback was only done against "Landing Site" and the custom start region which is a partial solution at best. For exemple, generating a single player plando seed with a custom starting location at "red_brinstar_elevator" with a forced red door at "RedTowerElevatorBottomLeft" and 2 Missiles set at "Morphing Ball" and "Energy Tank, Brinstar Ceiling" would generate an impossible seed where the player is expected to go through the green door "LandingSiteRight" with no Supers to go to the only possible next location "Power Bomb (red Brinstar spike room)". This is because the comeback check would pass because it would consider coming back to "Landing Site" enough.

The proposed solution is keeping a record of the last accessed region when collecting items. It would then be used as the source of the comeback check with the destination being the new location. This check had to be moved from can_fill() to can_reach() because the maximum_exploration_state of the AP filler only use can_reach().

Its still not perfect because collect() can be called in batch for many items at a time so the last accessed region will be set as the last collected item and will be used for the next comeback checks.

This was tested a bit with the given exemple above (its now failing generation) and by generating some 8 SM players seed with many door color rando, area rando and boss rando enabled.
2023-01-23 00:36:18 +01:00
Fabian Dill 25756831b7 Core: mark version as 0.3.8 2023-01-21 17:30:30 +01:00
SonicRPika 34dba007dc
Pokemon Red and Blue: Updates to trap weights and tracker support (#1395)
* Added cerulean_cave_condition to fill_slot_data

Added `cerulean_cave_condition` to the `fill_slot_data` function, for a poptracker feature being worked on as it was missing

* Added the potential for any traps to be disabled

Adding the ability to disable any kind of trap, for example if you want any status trap except being Poisoned. Will add a contingency to not try and roll a trap if they are all set to disabled.

* Added contingency to if all traps are disabled

Added a contingency to creating items such that it doesn't try to create a trap if all the traps are disabled

* Updated variable name

Edited name of variable to follow PEP 8 variable naming conventions
2023-01-20 18:49:12 +01:00
Fabian Dill 02d3eef565 Core: convert mixture of Plando Options and Settings into just Options 2023-01-19 17:20:23 +01:00
Fabian Dill c839a76fe7
LttP: allow hinting and tracking "Take Any" type shops (#1392)
* LttP: allow hinting and tracking "Take Any" type shops
fix broken behaviour since bow/cave split


Co-authored-by: CaitSith2 <d_good@caitsith2.com>
2023-01-19 16:17:43 +01:00
alwaysintreble 29e1c3dcf4
LTTP: fix open pyramid for real this time (#1393) 2023-01-19 16:17:16 +01:00
recklesscoder f6616da5a9
Docs/Subnautica: Updated console instructions, misc clarifications (#1394) 2023-01-19 16:09:08 +01:00
Fabian Dill 8678e02d54 Subnautica: correct doc string placement for early seaglide 2023-01-19 00:03:26 +01:00
Fabian Dill 2f37bedc92
Tests: ensure item name groups do not collide with item names (#1074) 2023-01-18 15:45:48 +01:00
Alchav 91fdfe3e17 Pokémon R/B: Add inheritance to "Completely Random" option as well 2023-01-18 04:26:40 +01:00
Alchav a41b0051a6 Pokémon R/B: Fix TM/HM compatibility bug 2023-01-18 04:26:40 +01:00
PoryGone e96602d31b
SA2B: Fix Gate region connections (#1384) 2023-01-15 17:55:36 +01:00
el-u 81d953daa3
alttp: add item rules for prize locations (#1380) 2023-01-14 14:29:54 +01:00
Alchav bd774a454e
Pokémon R/B: Fix Safari Zone Gate bug (#1381) 2023-01-14 04:59:09 +01:00
espeon65536 ca724c92ad oot: force itempool to higher settings if required by heart logic 2023-01-13 23:53:13 +01:00
espeon65536 11eebbbd32
Ocarina of Time: 0.3.7 hotfixes round 2 (#1351)
* oot: repair closed forest + dungeon ER

* oot: finally skip triforce pieces in balancing

* oot: fix mq_dungeons_mode set to mq or count

* oot: force 0.3.7 client
hopefully this makes people update

* oot: temp fix for skip-child-zelda crash
eventually I want to decide on a better fix for this though

* oot: remove skip-child-zelda item inside if tree

* oot: fix classification of some thieves hideout locations in tracker

* oot: fix regional shuffle for hideout keys and ganon boss key

* oot: properly attach hints to dungeon locations

* Fix entrance shuffle flag not being set correctly due to new dungeon shuffle option format
2023-01-12 20:20:49 +01:00
Fabian Dill 0b941e2268
LttP: attempt at preventing ghost location checks (#1355) 2023-01-07 10:22:15 +01:00
beauxq 57713cda50 Zillion: minor terrain logic update
standing on a moving walkway requires 2 columns of standing space
2023-01-07 10:12:45 +01:00
Jarno f56cdd6ec3
Sudoku: Hints will no-longer duplicate (#1371) 2023-01-07 10:10:20 +01:00
JoshuaEagles 2509b7fa3f
SA2B: Add Linux section to setup guide (#1374) 2023-01-07 10:00:19 +01:00
toasterparty 10652d23e0
[OC2] Logic: fixes fails when horde levels/items are excluded from location pool (#1369) 2023-01-05 15:49:50 +01:00
JoshuaEagles f0bc3d33ac
Subnautica: add Linux note to setup guide (#1365) 2023-01-04 15:26:32 +01:00
toasterparty 92d1ed60c6
[OC2] Fix "Moon 1-5" never appearing in level pool (#1366) 2023-01-04 15:21:52 +01:00
Zach Parks fe2b431821
MultiServer: Remove `forced_auto_forfeit` (#1363) 2023-01-02 19:26:34 -06:00
Zach Parks 0cc83698f9
Docs: Add special name keywords to docs. (#1353) 2023-01-02 14:42:47 -06:00
Alchav 428f643b07
Pokémon R/B: Fix Pokémon Tower 7F crash (#1362) 2023-01-02 13:29:44 -06:00
Fabian Dill 96cc7f79dc Subnautica: fix early seaglide 2023-01-02 20:24:14 +01:00
Zach Parks d899e918b4
Rogue Legacy: Fix early vendors and architect... again. (#1359) 2023-01-02 12:25:47 -06:00
Alchav dae1a3e0f9
Pokemon R/B: Add Revive to better_shops (#1352) 2023-01-02 12:21:08 -06:00
Alchav 1f1ef10cfe
[Pokémon R/B] Fix DeathLink softlock and increment data version (#1348) 2022-12-24 08:25:34 +01:00
Alchav 760af59308 [Pokemon R/B] Fix missing lift key logic 2022-12-23 09:39:21 +01:00
Alchav 3dd7e3e706 [Pokemon R/B] actually implement lose_money_on_blackout 2022-12-23 09:39:21 +01:00
espeon65536 189b129dca oot: repair closed forest + dungeon ER 2022-12-22 06:40:51 +01:00
Fabian Dill 092e8d14ad Core: Make apworlds function mostly before Python 3.10 2022-12-20 17:24:04 +01:00
el-u 4cfc73b582 lufia2ac: rename starting_capsule/starting_party options to default_capsule/default_party 2022-12-19 12:45:49 +01:00
el-u ff9c11d772 lufia2ac: prevent using party member items if party is full 2022-12-19 12:45:49 +01:00
Alchav b83aec5c12 [Pokemon R/B] add logic to Fighting Dojo and check for non-vanilla old_man setting for cinnabar gym 2022-12-19 07:04:26 +01:00
Alchav caf63dd737 [Pokemon R/B] Allow 0 exp setting and add logic rule to Cinnabar Gym to ensure higher level Pokémon are catchable 2022-12-19 07:04:26 +01:00
espeon65536 395d35571c
Ocarina of Time 0.3.7 hotfixes (#1336)
- Since multiprocessing and exceptions apparently don't interact well, any exceptions in `generate_output` are handled more gracefully now. The event is always set as well, so the process will no longer hang on an exception there.
- The triforce object file was renamed in 7.0. I didn't change the filename in the code, so it would crash on non-Windows systems.
- Some hint distributions just crash, so I'm temporarily removing them. It will take a while to port the relevant functionality and I'd rather not hold up the next version release.
2022-12-19 07:03:38 +01:00
Fabian Dill e0be79639c
Subnautica: 2.0 compatibility (#1329) 2022-12-17 17:42:02 +01:00
el-u 50677ee6a2 lufia2ac: document changes from the vanilla game 2022-12-17 09:26:26 +01:00
PoryGone f8bc3359c7
SMW: Adjust Butter Bridge 2 - Dragon Coins logic (#1332) 2022-12-17 09:18:23 +01:00
toasterparty 6e537e17e6
[OC2] New Option - Shorter Horde Levels (#1328) 2022-12-16 16:52:15 +01:00
toasterparty e853fc208b
[OC2] Remove DLC items from item pool if vanilla level order (#1323) 2022-12-16 16:48:57 +01:00
toasterparty 1a36da33b4
[OC2] Horde Levels Logically Give 1-Star (#1322) 2022-12-16 16:48:12 +01:00
espeon65536 47f1fcf382
OoT: Fix region_has_shortcuts crash when boss shuffle is on (#1325) 2022-12-13 07:34:17 +01:00
el-u 51c6be047f
Lufia II Ancient Cave: implement new game (#1218)
Co-authored-by: wordfcuk <greili1985@gmail.com>
2022-12-12 02:36:18 +01:00
Alchav 32820ba653
Pokemon R/B: Bug fixes and add trap weights (#1319)
* [Pokemon R/B] Move type chart rando to generate_early and add trap weights

* [Pokemon R/B] Update patching process on client to verify hash
2022-12-11 13:51:28 -06:00
Magnemania e71ea94fe5
SC2: Various bugfixes (#1267)
* SC2: Fixed nondeterminism resulting from early unit placement

* SC2: Renamed "world" arguments to "multiworld"

* SC2: Fixed All-In Ground including anti-air in defense score, fixed error in beats_protoss_deathball

* SC2: Fixed No Logic using logic on Beat events

* SC2: Fixed /unfinished command failing when All-In available
2022-12-11 13:46:24 -06:00
kindasneaki e4e74074f0
Docs: change connecting to archipelago in RoR2 setup guide (#1320)
* Change archipelago mod download page

* Docs: change connecting to archipelago in RoR2 setup guide
2022-12-11 13:38:11 -06:00
Fabian Dill 2dcfbff751
Tests: now autoload tests from /worlds/*/test (#1318)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-12-11 13:15:23 +01:00
PoryGone ec45479c52
SMW: Fix some stages walking Mario onto invalid tile on recomplete (#1317)
If you beat a stage that was already beaten, Mario would sometimes walk onto a tile that he shouldn't.
2022-12-11 04:14:04 +01:00
espeon65536 aee0df5359
Ocarina of Time 7.0 (#1277)
## What is this fixing or adding?
- Adds the majority of OoTR 7.0 features:
  - Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle
  - Key rings mode
  - Dungeon shortcuts to speed up dungeons
  - "Regional" shuffle for dungeon items
  - New options for shop pricing in shopsanity
  - Expanded Ganon's Boss Key shuffle options
  - Pre-planted beans
  - Improved Chest Appearance Matches Contents mode
  - Blue Fire Arrows
  - Bonk self-damage
  - Finer control over MQ dungeons and spawn position randomization
- Several bugfixes as a result of the update:
  - Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. In particular, starting with keys is now supported.
  - Entrance randomization success rate improved. Hopefully it is now at 100%. 

Co-authored-by: Zach Parks <zach@alliware.com>
2022-12-11 04:11:40 +01:00
Fabian Dill 2cdd03f786
Network: implement 0.4 marked compatibility removals (#757)
* world remote items handling
* players list when connecting
2022-12-11 02:59:17 +01:00
Zach Parks ce42fda85f
Rogue Legacy: Fix early vendors and architect not being added to pool. (#1314) 2022-12-10 17:24:05 -06:00
Fabian Dill 78a18dee4e
Subnautica: give Early Seaglide a display name (#1313) 2022-12-10 11:00:18 -06:00
beauxq b7d46004e2 Zillion: fix invalid slot data from race condition 2022-12-10 11:15:19 +01:00
Zach Parks bedc78d335
Rogue Legacy: Remove relative imports and move to .apworld. (#1304)
* Remove relative import and remove `set_rule` usage.

* Set Rogue Legacy to be .apworld.
2022-12-08 08:54:49 -06:00
t3hf1gm3nt 1b582e5b09
docs: update pokemon and oot setup guides about changing lua options (#1303)
- Pokemon guide was missing a point about changing the Lua option in Bizhawk.
- The same point in the OoT guide was missing a step about restarting Bizhawk after changing the Lua option, so updated that as well.
2022-12-08 10:52:52 +01:00
Alchav f278dd95c5
[Pokémon R/B] Major bug fix + dialogue change (#1305)
* [Pokemon R/B] Major bug fixes

* [Pokemon R/B] Dialogue updates
2022-12-08 10:51:01 +01:00
PoryGone 92f75f3e03
SA2B: Add missing Whistle location (#1306) 2022-12-08 10:47:39 +01:00
Alchav e206c065bf
Pokémon Red and Blue: Version 2 (#1282)
Adds Trainersanity option (Each non-scripted trainer has a location check, adding 317 locations)
Adds Randomize Pokedex option. It is required to obtain items from Oak's Aides.
Adds option to add all normal shop items to all normal shops.
Adds DeathLink option.
Adds traps.
Improves Type Chart randomization.
Items can be received during battle.
Stores start inventory in ROM. Only requests remote start inventory if patch is from v1.
Fixes logic bugs.
Various other improvements.
2022-12-08 00:38:34 +01:00
Fabian Dill 7c3af68e59
ItemLinks: allow linking replacement items as well (#1274) 2022-12-06 23:37:47 -06:00
PoryGone 449973687b
SA2B: v2.0 Content Update (#1294)
Changelog:

Features:
- Completely reworked mission progression system
  - Control of which mission types can be active per-gameplay-style
  - Control of how many missions are active per-gameplay-style
  - Mission order shuffle
- Two new Chaos Emerald Hunt goals
  - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill
  - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
  - Keysanity (Chao Containers)
  - Whistlesanity (Animal Pipes and hidden whistle spots)
  - Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal
- Hard Logic option
- More Music Options
  - Option to use SADX music
  - New `Singularity` music shuffle option
- Option to choose the Narrator theme 
- New Traps
  - Tiny Trap is now permanent within a level
  - Gravity Trap
  - Exposition Trap
  
Quality of Life:
- Significant revamp to Stage Select screen information conveyance
  - Icons are displayed for:
    - Relevant character's upgrades
    - Which location checks are active/checked
    - Chaos Emeralds found (if relevant)
    - Gate and Cannon's Core emblem costs
  - The above stage-specific info can also be viewed when paused in-level
    - The current mission is also displayed when paused
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
- Hints including SA2B locations will now specify which Gate that level is located in
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
- Chao Intermediate and Expert race sets are now swapped, per player feedback
  - Intermediate now includes Beginner + Challenge + Hero + Dark
  - Expert now includes Beginner + Challenge + Hero + Dark + Jewel
- New mod config option for the color of the Message Queue text

Bug Fixes:
- Fixed bug where game stops properly tracking items after 127 have been received.
- Several logic fixes
- Game now refers to `Knuckles - Shovel Claws` correctly
- Minor AP World code cleanup
2022-12-07 06:20:02 +01:00
Zach Parks 82444229be
Rogue Legacy: More refactoring and clean up. (#1297)
* Rogue Legacy: More refactoring and clean up.

* Also marked Blacksmith as Progression as it's used in a rule.

* Remove extra newline.

* Prevent divide by zero type error.

* Scratch last commit, got the math mixed in my head.

* Clarified name of rule regarding percentage of stat upgrades.

* Move early vendors/architect creation into `create_items` logic.

* Rename parameter in `create_region`.

* Rename local var in `create_region`.

* Removed accidental links in Markdown docs.

* Refactor `create_region` signature and caller.

* Remove redundant if-else.

* Revert change to if-else, and moved item_pool to function instead of obj var.

* Rename LegacyLogic to RLLogic.

* Remove LogicMixin for rules.
2022-12-06 20:49:55 -06:00
espeon65536 9bdbced51f
Hylics 2: create victory location earlier to ensure it is cached correctly (#1291)
Fixes generation issues where the victory location could not be found from MultiWorld.get_locations
2022-12-04 21:04:01 -06:00
BordynConfused 45719eb7e0
Hylics2:Logic Fixes (#1281)
Added Juice Ranch and Worm Pod to logic

Extra parenthesis removed

* Delete log.txt
Not used

Transitioned all whitespace characters to Linux /n from Windows /r/n

Updated rules for Rescue Blerol 1 and 2 to avoid impossible seed generation.  Fixed member requirements for Vault Bomb. Added Juice Ranch: Fridge for consistency with other checks behind combat. Added party_shuffle rules to vault medallions, removed jail key requirement (not needed)
2022-12-05 02:25:16 +01:00
kindasneaki d81fd280fa
RoR2: Change risk of rain mod download page link (#1269) 2022-12-04 19:16:03 -06:00
Jarno 63f012cce7
Timespinner: Enter Sandman flag (#1263) 2022-12-04 22:02:46 +01:00
Fabian Dill 679cb3e197 Factorio: fix revealed tech tree hinting old location names 2022-12-04 21:29:35 +01:00
Fabian Dill 203f17f0f6 Subnautica: prompt users to update 2022-12-04 21:28:44 +01:00
PoryGone 64e2d55e92
SMW: Bug+logic fixes (#1279)
* Allow levels to scroll vertically without climb or run

* Account for needing Yoshi for VB2 Dragon Coins

* Don't allow messages on intro level
2022-12-02 06:25:02 +01:00
lordlou ef66f64030
SMZ3: shop check fix (#1257) 2022-12-01 03:51:29 +01:00
NewSoupVi e641c3ca1b The Witness: Fix Expert PP2 Access Logic 2022-12-01 03:46:11 +01:00
alwaysintreble 111c3186bd
Core: change signatures in autoworld from world to multiworld (#1273) 2022-12-01 03:45:22 +01:00
toasterparty f0e9080108
[OC2] Difficulty Adjustment/Documentation (#1278)
* Slightly relax difficulty of final level

* Table to help translate player skill to yaml setting
2022-12-01 03:44:08 +01:00
Jarno Westhof fd8867c782 [Witness, Docs] Updated link to repository owner, as repository was transferred 2022-12-01 03:42:49 +01:00
Fabian Dill f81d2653e0
Subnautica: implement swim_rule option and skip goal prog balancing (#1258) 2022-11-28 07:43:04 +01:00
Fabian Dill 1288f15e45
Core: Fill fix local logic conflict (#1271) 2022-11-28 07:03:09 +01:00
Jarno 81dd1e359b
Sudoku: Updated text about duplicated hints now the client has been improved (#1264) 2022-11-27 19:30:35 -06:00
alwaysintreble 8dffd87bee
LttP: fix open pyramid settings parsing (#1253)
* lttp: fix open pyramid settings prasing

* accidentally left default changed when committing
2022-11-27 19:29:18 -06:00
Fabian Dill 67be80e59d
Docs: datapackage typing (#1229)
* Docs: add ClassVar marker to World class

* Docs: add typing to network_data_package
2022-11-27 19:25:53 -06:00
recklesscoder ff1f5569e7
Factorio: Option descriptions, peaceful mode setup, docs (#1233)
* Docs/Factorio: Flesh out lacking option descriptions.

* Docs/Factorio: Added instructions on peaceful mode.

* Docs/Factorio: Use subheadings for each "other setting".

* Docs/Factorio: Mention that `tech_tree_information: full` grants hints.

* Docs/Factorio: Instructions to use .yaml checker after editing your .yaml manually.
2022-11-27 04:01:10 +01:00
NewSoupVi 8b9b482972 The Witness: Logic Fix (Broken Seed reported)
Jungle Discard requires Arrows, not Triangles
2022-11-27 02:08:56 +01:00
tctompk d0ce44cd38
Pokemon RB: Fix broken link in Pokemon setup instructions (#1254)
The setup_en.md file had an un-escaped URL that was breaking a link; this fixes the link by escaping the spaces in the URL.
2022-11-24 21:11:46 +01:00
PoryGone aae78a8a12
Core: Add MultiServer command to check a specific location (#1242) 2022-11-20 22:38:34 +01:00
Fabian Dill 7a5e11e8d4
Core: streamline Multiworld.get_*_locations calls (#1234) 2022-11-20 20:50:32 +01:00
Fabian Dill 67128ece38 LttP: make xxtea only required for race generation 2022-11-20 18:43:26 +01:00
black-sliver 3e6c097348 SoE: update source wheel for py3.11 on windows 2022-11-18 01:43:53 +01:00
Alchav 93a354cd81
[Core] Item plando early locations (and non-early locations) (#1228) 2022-11-17 17:40:44 +01:00
espeon65536 774581b7ba HK: fix crash if shop locations are at max and extra shop slots is nonzero 2022-11-17 17:36:42 +01:00
NewSoupVi 95f90851ac
The Witness: Update docs, credits, junk hints (#1240)
* Updated Credits & AP-game hints

* Updated docs
2022-11-17 17:35:59 +01:00
PoryGone 1cd1bfea4d
SMW: Prevent Killing Bowser on Yoshi Egg Hunt (#1241)
* Make Bowser unkillable on Egg Hunt

Changed a location name.
2022-11-16 20:20:55 +01:00
espeon65536 edd1fff4b7
Core: make early_items internal only (#1177)
Co-authored-by: beauxq <beauxq@yahoo.com>
2022-11-16 17:32:33 +01:00
Zach Parks 5139475068
Slay the Spire: Correct tool tip for `heart_run` to match actual behaviour (#1236) 2022-11-12 18:52:36 -08:00
PoryGone adcee639a2
SMW: Adjust Early Double Levels (#1238) 2022-11-13 01:33:22 +01:00
Magnemania fde97fca5b
SC2: Increment required client version (#1237) 2022-11-13 01:32:33 +01:00
recklesscoder e108b67ca5 Docs/OoT: Add savestate fix and links to Bizhawk and Logic wiki pages. 2022-11-12 02:19:26 +01:00
NewSoupVi 17da06f763 The Witness: Fix "doors: panels" items referring to the wrong panels 2022-11-12 02:18:51 +01:00
PoryGone 2ff737175f
SMW: Fix Baby Yoshi and Rope Jump Exploits (#1226)
* Fix Baby Yoshi and Rope Jump Exploits

* Fix logic error of Forest of Illusion 3 Secret Exit
2022-11-11 11:50:29 +01:00
NewSoupVi b0b8268249
Witness: Expert logic broken seed fixes (by IHNN) (#1223)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-10 04:05:00 +01:00
espeon65536 4e5c10ad66
OoT: make Bottles and Adult Trade Item hintable groups (#1222)
* OoT: make Bottles and Adult Trade Item hintable groups
2022-11-09 22:07:14 +01:00
Magnemania 63c0d027e7
SC2: Bugfixes for YAML Option Interactions (#1215)
Early Unit: Now respects Excluded Items when selecting a random unit.

Units Always Have Upgrades: Changed removal cascade behavior; now additionally checks to see if an associated item is already locked when attempting to remove, and locks associated items if so. Occasionally caused issues with starter items in the past, frequently caused issues with yaml-defined Locked Items.
2022-11-09 13:53:55 +01:00
jtoyoda a014bb4ab7
FF1: Updating FFR Docs for new Archipelago location (#1221) 2022-11-08 18:58:29 -06:00
black-sliver 0d10fec395
DS3: update data_version (#1220) 2022-11-09 01:53:08 +01:00
Ludovic Marechal 0cbee4ac3e
DS3: Add progressive locations, fix the randomize_weapons_level option and add some options ( Deathlink ) (#1206)
* Update items_data.py

added `Red and White Round Shield`, `Crystal Scroll`, `Magic Stoneplate Ring`, and `Outrider Knight` gear.

* Update locations_data.py

Added `US: Red and White Round Shield`, `CKG: Magic Stoneplate Ring`, `GA: Outrider Knight` set, and `GA: Crystal Scroll`

* Update __init__.py

Add `Karla's Ashes` requirements

* Update items_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Cornyx's Ashes, and Orbeck's Ashes`

* Update locations_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Orbeck's Ashes, and Cornyx's Ashes`

* Update items_data.py

removed "hollows ashes"

* Update locations_data.py

remove "hollows ashes"

* Revert "WebHost: Add the DarkSouls3 entry to upload and download the client file"

This reverts commit 5e7c2d4cee485e373ffe60932134013548192c8e.

* ds3: setup progressive locations

* ds3: Use fill_slot_data instead of generate_output

* ds3: Add no_spell_requirements, no_equip_load and death_link option

* ds3: Add some progressive locations

* DS3: Increment data_version

* DS3: Fix item name in rule

* DS3: Set required client version to 0.3.6 and added offsets between items and location tables for backward compatibility

* DS3: Resolve Python 3.8 compatibility

* DS3: Removed useless region for locations IDs consistency

* DS3: Changed i in loop

* DS3: Remove AP.json from the documentation

* DS3: Put back json upload and download

* DS3: Avoid empty downloads

* DS3: Fix randomize_weapons_level option

* DS3: Remove options duplicate entries

* DS3: Change location rule according to review

Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
2022-11-09 01:17:43 +01:00
toasterparty 70cab99caf
OC2: Fix typo in description (#1214) 2022-11-07 19:50:30 +01:00
NewSoupVi 66d594e95b
The Witness: Add required client version (#1212)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-06 14:26:56 -06:00
Fabian Dill a9bf0008ba
Factorio: add rocket-silo as required technology (#1207) 2022-11-06 14:24:03 -06:00
NewSoupVi f2426ae603
The Witness: Logic Fix (#1210)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-06 17:31:53 +01:00
Zach Parks 462ddce72c
Templates: Remove auto wordwrap, fix manual indentation, and reformat docstrings for world options in main. (#1201)
* Fix wrapping too early if docstring is within 120 characters and re-indent other lines.

* Remove auto-word wrapping and tweaked all worlds' option docstrings formatting.

Options should wrap around the 120 character mark to prevent template files from being too long horizontally. This also allows manual-indentation to work again.

* Fix missing '#' on empty lines in output from docstring.
2022-11-06 08:28:16 -06:00
Alchav d10bb3c6c1
[Pokémon Red and Blue] more improvements (#1208)
* Generated patch includes base patch

* location ID range start match item ID start

* remove unused import

* Change Oak's Aides defaults to be more sync-friendly
2022-11-06 09:07:41 +01:00
Fabian Dill 61232ca756
Factorio: set useless technologies to be researched from the start (#1205) 2022-11-05 14:01:02 -05:00
NewSoupVi d28738a918
The Witness: Logic Fix & Generation Fix (#1204)
* Logic fix

* static object modification instead of copy error fixed

Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-04 23:10:29 -05:00
PoryGone 1f3d048462
DKC3: Fix Generation Hang from missed `self.world` reference (#1203)
* Baseline patching and logic for DKC3

* Client can send, but not yet receive

* Alpha Test Baseline

* Bug Fixes and Starting Lives Option

* Finish BBH, add world hints

* Add music shuffle

* Boomer Costs Text

* Stubbed in Collect behaviour

* Adjust Gyrocopter option

* Add Bonus Coin junk replacement and tracker support

* Delete bad logs

* Undo host.yaml change

* Refactored SNIClient

* Make Swanky Free

* Fix Typo

* Undo SNIClient run_game hack

* Fix Typo

* Remove Bosses from Level Shuffle

* Remove duplicate kivy Data

* Add DKC3 Docs and increment Data version

* Remove dead code

* Fix mislabeled region

* Add Dark Souls 3 to README

* Always force Cog on Rocket Rush Flag

* Fix Single Ski lock and too many DK Coins

* Update Retroarch version number

* Don't send DKC3 through LttP Adjuster

* Comment Location ROM Table

* Change ROM Hash prefix to D3

* Remove redundant constructor

* Add ROM Change Safeguards

* Properly mark WRAM accesses

* Remove outdated region connect

* Fix syntax error

* Fix Game description

* Fix SNES Bank Access

* Add isso_setup for DKC3

* Double Quote strings

* Escape single quotes I guess

* Add two locations to Trade Sequence List

* Remove trace sequence locations from ROM data dict

* Prevent Krematoa Crash, add crash robustness

* Remove print statements

* Don't remove ctx.rom if save file dies

* Consolidate logic for readability

* Add link to tracker on DKC3 Setup doc

* Remove false information from setup guide

* Fix file extension in setup doc

* Bug Fixes

* Add KONGsanity and cheat options

* First Pass Collect behavior

* Fix level unlock data

* Make ! only indicate KONG letters on KONGsanity

* Fix Level Name in locations

* Adjust junk pool logic

* Fix Knautilus Connections

* Fix Wrinkly Softlock

* Fix missed world reference
2022-11-04 21:40:31 -05:00
PoryGone b161a5241f
SMW: Add link to Tracker in setup guide (#1202) 2022-11-04 21:36:58 -05:00
Jarno c3c1ce5827
Sudoku: Fixed setup link (#1200) 2022-11-04 20:03:39 +01:00
recklesscoder 165a38dd58 Factorio: Added commands for checking energy link from CLI and in game. 2022-11-04 17:59:05 +01:00
Fabian Dill 0f034ddcf7 Factorio: make client use CommonClient location lookup for technologies 2022-11-03 14:19:47 +01:00
recklesscoder 7f3eda4623 Subnautica: Fix `creature_scan_logic: removed` allowing Cuddlefish. 2022-11-03 10:48:50 +01:00
Magnemania 56afd62175
SC2: Bugfix, incorrectly adding to an array rather than appending (#1183) 2022-11-02 17:01:51 -05:00
Alchav 44204ac9be
Pokemon Red/Blue: Fix location name in Pokémon Red and Blue rules (#1184) 2022-11-02 17:01:32 -05:00
espeon65536 6c3852a2a9
OoT: lock fast-filled shop locations (#1188)
ensures that progression balancing doesn't move them later
2022-11-02 17:01:03 -05:00