Commit Graph

  • d0d5ad4fe0 Remove debug statement pepperpow 2021-02-06 17:35:44 -0600
  • 1d1abb7d22 Removed remnants of team stuff, make hide_goal default pepperpow 2021-02-05 20:37:27 -0600
  • 87be751e45 Adjust the weighted settings json config file to properly reflect the key values for the shop_shuffle_slots option Chris Wilson 2021-02-05 19:01:38 -0500
  • 5d84df4fa0 Fix a bug in the weighted settings causing the sprite list to not update when a preset is changed Chris Wilson 2021-02-05 18:55:53 -0500
  • 96d544ac84 Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled. Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes. Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce. As well, special handling for keys was removed, as not all games will have the notion of keys. Fabian Dill 2021-02-05 08:07:12 +0100
  • 239b365264 Remove outdated warning about QUsb2Snes version Chris Wilson 2021-02-03 23:15:09 -0500
  • 100ac7634e Merge branch 'inverted_flut' into main CaitSith2 2021-02-03 06:43:41 -0800
  • 88980fb3b6 Make playthrough text deterministic, by sorting alphabetically Fabian Dill 2021-02-03 14:26:00 +0100
  • e4d4ff667c Some Shop fixes: Make sure that dark lake hylia shop in inverted retains the blue potion, while allowing shop slots on top (potion will always be the leftmost slot, ignoring "i"/"f"/"g") Cull Shop swap Candidates before generating weights, then keep track of updated sphere sizes during swaps. This significantly reduces the chance to run out of candidates, as large clumps of false candidates do not get included in the weight Shop fill is slower with this, as all candidates need to be swept once, instead of on-demand; but this seemed the best way to address the remaining issues. Fabian Dill 2021-02-03 14:24:29 +0100
  • 5503547663 use less memory to assemble playthrough Fabian Dill 2021-02-03 07:14:53 +0100
  • 60e1b52c55 Merge remote-tracking branch 'origin/main' Fabian Dill 2021-02-03 06:55:14 +0100
  • 07866bbd3c Speed up Playthrough creation Fabian Dill 2021-02-03 06:55:08 +0100
  • fe0f41c884 Merge branch 'main' of https://github.com/berserker66/MultiWorld-Utilities into main Chris Wilson 2021-02-02 22:58:31 -0500
  • db6642f290 Update WebUI to show unique items as a different color, and with a drop-shadow Chris Wilson 2021-02-02 22:58:22 -0500
  • 3d9085e98a put that sign back where i found it pepperpow 2021-02-02 21:48:08 -0600
  • ee06aca908 Update timestamp of own rights CaitSith2 2021-02-02 19:07:02 -0800
  • 52de7f6a22
    Update timestamp of own rights Fabian Dill 2021-02-03 03:56:47 +0100
  • cf49cd5e4b Mark Advancement items in the client Fabian Dill 2021-02-03 03:19:25 +0100
  • 25bbfb2f3e
    Update README.md (#163) Hussein Farran 2021-02-02 19:37:05 -0500
  • fcbaa35cc5 new inverted logic, accounting for dark world flute activation Fabian Dill 2021-02-02 11:24:17 +0100
  • 842be54ab9 Merge remote-tracking branch 'origin/main' into main CaitSith2 2021-02-02 00:10:01 -0800
  • e497a88137
    Inverted flute mechanics (#169) pepperpow 2021-02-02 01:04:57 -0600
  • 87d5a481f9 Merge branch 'inverted_flut' into main CaitSith2 2021-02-01 20:59:50 -0800
  • 36de78dddd Moved inverted goal sign to castle lawn pepperpow 2021-02-01 20:26:07 -0600
  • 99468e6d46 Fixed flute working in both worlds instead of just dark pepperpow 2021-01-31 21:42:44 -0600
  • 6b737775a2 Added hash/inverted sign message pepperpow 2021-01-31 20:57:18 -0600
  • 078ad30195 Fix Multiworld tracker Fabian Dill 2021-02-01 01:57:44 +0100
  • 4aedf3a8ed inverted_flute pepperpow 2021-01-31 18:26:49 -0600
  • cd85279ded Missed number in log output pepperpow 2021-01-31 07:46:40 -0600
  • 1da1e4eac6 Sample implemention of JSONtoTextParser Fabian Dill 2021-01-31 11:33:39 +0100
  • 77a0e6f9cf Triforce at pedestal / Trinexx now correctly counts towards final total. CaitSith2 2021-01-31 00:54:31 -0800
  • b78f852579 reduce prices of ammo and ammo capacity upgrades, make heart container actually 4X a heart piece and reduce progression item price slightly Fabian Dill 2021-01-31 06:47:57 +0100
  • b4502f1338 Fix indentation bug in weightedSettings.yaml Chris Wilson 2021-01-30 19:05:06 -0500
  • 889d24606f Updated weighted settings to reflect new beemizer documentation and include pyramid_open options Chris Wilson 2021-01-30 19:03:54 -0500
  • 3d81f0cca7 update after merge from /main Fabian Dill 2021-01-30 23:43:15 +0100
  • 2553b1d2ee Merge branch 'main' into breaking_changes Fabian Dill 2021-01-30 23:40:25 +0100
  • c988ec24b6 update item table offsets Fabian Dill 2021-01-30 23:40:01 +0100
  • 28c12054dd update to Shops release Fabian Dill 2021-01-30 23:37:35 +0100
  • a646594f08 Merge branch 'main' into breaking_changes Fabian Dill 2021-01-30 23:29:32 +0100
  • 24e8fb54ad update fast_ganon hole description Fabian Dill 2021-01-30 23:17:54 +0100
  • 520dd7ba91 Merge remote-tracking branch 'origin/main' Fabian Dill 2021-01-30 09:57:33 +0100
  • 2352445146 Remove all uses of "item.priority" as the remaining fill algorithms don't need it anymore. Fabian Dill 2021-01-30 09:57:25 +0100
  • ad8427c15a Fix shop tracking. CaitSith2 2021-01-29 22:52:10 -0800
  • 8c301044e3 Add Nothing to the trap_replaceable list. CaitSith2 2021-01-29 22:15:39 -0800
  • 61bef142a3 New Beemizer implementation, no longer replacing health; leaving that to item pool settings. Fabian Dill 2021-01-30 06:46:17 +0100
  • 5cc8dd2c71 Fix mistake made while reverting changes CaitSith2 2021-01-29 20:57:38 -0800
  • aa9fe0d9cd Removed debugging info pepperpow 2021-01-29 19:16:25 -0600
  • 5c074c2c4f Replace localtriforcehunt with teamtriforcehunt pepperpow 2021-01-29 19:07:19 -0600
  • d3129e25e1 Merge remote-tracking branch 'origin/main' Fabian Dill 2021-01-30 02:02:20 +0100
  • 69ceb89202 Make Heart Pieces and Heart Containers significantly cheaper in Shops. Obversation that triggered this is that they almost always get skipped, want to make the choice more enticing. Fabian Dill 2021-01-30 02:02:13 +0100
  • 90c3fe9df3 Count take-any caves into final total. CaitSith2 2021-01-29 15:42:28 -0800
  • 1d93952ef1 Revert part of a previous change CaitSith2 2021-01-29 13:49:17 -0800
  • 82fc2aba20 Added triforce hud options, expanded triforce requirement pepperpow 2021-01-29 15:42:00 -0600
  • 7f74aa7cb0 Implement open_pyramid yaml settings CaitSith2 2021-01-29 13:27:42 -0800
  • fda32578fa Modify end credits count. CaitSith2 2021-01-29 04:51:58 -0800
  • 96e12088d7 Shop-sanity shops now marked as counting towards end-game credits. CaitSith2 2021-01-29 00:25:13 -0800
  • ca4758d1c2 Actually disable shop slots that already have an item pushed in. CaitSith2 2021-01-29 00:21:42 -0800
  • 9ee5c50f88 Fixed non-deterministic shop-sanity shuffling. CaitSith2 2021-01-28 22:39:04 -0800
  • 8ddb1ab614 create per-team enemizer calls Fabian Dill 2021-01-27 02:39:12 +0100
  • 7531bb9d11 improve enemizer logging Fabian Dill 2021-01-27 02:32:38 +0100
  • bee6e87615 Merge branch 'main' of https://github.com/berserker66/MultiWorld-Utilities into main Chris Wilson 2021-01-26 18:29:43 -0500
  • 5f4a1636aa Fix certain settings not being set properly on the weighted settings page. Chris Wilson 2021-01-26 18:29:23 -0500
  • eb1c4313a8 Fix root cause of items not being placed into locations CaitSith2 2021-01-26 13:11:43 -0800
  • c88d9b4339 Additional fixes for Ice Rod Hunt CaitSith2 2021-01-26 07:06:33 -0800
  • 1275e49073 also fix typo in rom.py Fabian Dill 2021-01-26 01:46:13 +0100
  • e081d219c5
    Merge pull request #166 from StructuralMike/main Fabian Dill 2021-01-26 01:45:33 +0100
  • 38a8d1e604
    Fix one text target misspelling. StructuralMike 2021-01-26 01:36:24 +0100
  • 761f798f39 Fix formatting in Plando tutorial Chris Wilson 2021-01-24 21:31:33 -0500
  • 635d04f6ec Update Player Settings and Weighted Settings pages on website to reflect new possible settings. Chris Wilson 2021-01-24 21:14:58 -0500
  • 5c427f5e3e Add Ice rod hunt to player settings and weighted settings. CaitSith2 2021-01-24 14:52:42 -0800
  • 6e3ca3cc39 add misery_mire_medallion and turtle_rock_medallion to sample yaml Fabian Dill 2021-01-24 22:41:58 +0100
  • 9386a9c220 Update Menus Fabian Dill 2021-01-24 21:58:26 +0100
  • a6dad66b59 Merge branch 'multishop' Fabian Dill 2021-01-24 20:30:52 +0100
  • 441fa3e5db Allow Plando'ing Dungeon Prizes There be dragons beyond this point. Fabian Dill 2021-01-24 08:26:39 +0100
  • 2a5115bc91 Good Bee shop item now fills bottles. CaitSith2 2021-01-23 11:59:32 -0800
  • 5b223c3d9f Update base rom. CaitSith2 2021-01-22 15:33:58 -0800
  • 1385fb1894 add test for unique sram offsets for shops doubles as a way to print them out for debugging Fabian Dill 2021-01-22 20:53:48 +0100
  • a2eb666ae9 Shop location sram offsets now fully static. CaitSith2 2021-01-22 07:08:50 -0800
  • 50888eaa6b Merge branch 'main' into multishop CaitSith2 2021-01-22 05:51:52 -0800
  • ba224535dc Actually count recognized checks for the total. CaitSith2 2021-01-22 05:51:11 -0800
  • 6095cfc586 If any shop shuffle slots are defined, define ALL of them to avoid information leakage. CaitSith2 2021-01-22 05:40:50 -0800
  • f02715f988 Merge branch 'main' into multishop CaitSith2 2021-01-22 04:40:32 -0800
  • 6163ddd374 Use names listed in Regions.lookup_name_to_id for location names. CaitSith2 2021-01-22 04:40:09 -0800
  • ecf05dc29e Base rom update CaitSith2 2021-01-21 23:05:34 -0800
  • 1d2f7efe46 sort shops explicitly Fabian Dill 2021-01-22 07:51:09 +0100
  • bd4e062d8d Revert "Store region/item name/id maps in multidata" CaitSith2 2021-01-21 19:38:41 -0800
  • d32acd37a8 Merge branch 'main' into multishop CaitSith2 2021-01-21 22:45:12 -0800
  • 8d63e13ca7 Revert "Multidata is now able to provide items/location IDs to server." CaitSith2 2021-01-21 15:59:28 -0800
  • 67119f8858 Revert "Get remaining things for better client/server interactions." CaitSith2 2021-01-21 16:57:31 -0800
  • 6f1fc2ad4e Store region/item name/id maps in multidata CaitSith2 2021-01-21 19:38:41 -0800
  • e2be997866 Merge branch 'main' into multishop CaitSith2 2021-01-21 17:01:45 -0800
  • 6c1d3cb60d Get remaining things for better client/server interactions. CaitSith2 2021-01-21 16:57:31 -0800
  • d3915ba41f Server side location ids such as cheat console no longer listed as missing. CaitSith2 2021-01-21 16:55:40 -0800
  • f47a85d435 Multidata is now able to provide items/location IDs to server. CaitSith2 2021-01-21 15:59:28 -0800
  • 91eacf495b Multidata is now able to provide items/location IDs to server. CaitSith2 2021-01-21 15:59:28 -0800
  • aa22653bfc Fix for servers that don't return checked items. CaitSith2 2021-01-21 00:12:53 -0800
  • 8754c63d4e client/server changes CaitSith2 2021-01-21 16:21:51 -0800
  • 7ce9278123 Use shutil.move instead of os.replace, for compatibility Fabian Dill 2021-01-21 23:58:30 +0100
  • c604dfe509 move networks commands to [str, Optional[dict]] across the board and some other updates PrintHTML is an experiment and is unlikely the solution I'll go with Fabian Dill 2021-01-21 23:37:58 +0100
  • 60afd0112c Update basepatch CaitSith2 2021-01-21 12:41:14 -0800