Archipelago/playerSettings.yaml

310 lines
15 KiB
YAML
Raw Normal View History

# What is this file?
# This file contains options which allow you to configure your multiworld experience while allowing others
# to play how they want as well.
# How do I use it?
# The options in this file are weighted. This means the higher number you assign to a value, the more
# chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
2020-09-14 04:08:50 +00:00
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned off
# I've never seen a file like this before. What characters am I allowed to use?
# This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
description: Template Name # Used to describe your yaml. Useful if you have multiple files
name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
glitches_required: # Determine the logic required to complete the seed
2020-08-27 03:38:13 +00:00
none: 50 # No glitches required
minor_glitches: 0 # Puts fake flipper, waterwalk, super bunny shenanigans, and etc into logic
overworld_glitches: 0 # Assumes the player has knowledge of both overworld major glitches (boots clips, mirror clips) and minor glitches (fake flipper, super bunny shenanigans, water walk and etc.)
2020-08-23 21:13:10 +00:00
no_logic: 0 # Your own items are placed with no regard to any logic; such as your Fire Rod can be on your Trinexx.
# Other players items are placed into your world under OWG logic
meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it
mode:
- inverted # Never play inverted seeds
retro:
- on # Never play retro seeds
weapons:
- swordless # Never play a swordless seed
map_shuffle: # Shuffle dungeon maps into the world and other dungeons, including other players' worlds
2020-01-16 17:55:43 +00:00
on: 0
2020-08-27 03:38:13 +00:00
off: 50
compass_shuffle: # Shuffle compasses into the world and other dungeons, including other players' worlds
2020-01-16 17:55:43 +00:00
on: 0
2020-08-27 03:38:13 +00:00
off: 50
smallkey_shuffle: # Shuffle small keys into the world and other dungeons, including other players' worlds
2020-01-16 17:55:43 +00:00
on: 0
universal: 0 # allows small keys to be used in any dungeon and adds shops to buy more
2020-08-27 03:38:13 +00:00
off: 50
bigkey_shuffle: # Shuffle big keys into the world and other dungeons, including other players' worlds
2020-01-16 17:55:43 +00:00
on: 0
2020-08-27 03:38:13 +00:00
off: 50
local_keys: # Keep small keys and big keys local to your world
on: 0
2020-08-27 03:38:13 +00:00
off: 50
dungeon_items: # Alternative to the 4 shuffles and local_keys above this, does nothing until the respective 4 shuffles and local_keys above are deleted
mc: 0 # Shuffle maps and compasses
2020-08-27 03:38:13 +00:00
none: 50 # Shuffle none of the 4
mcsb: 0 # Shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
lmcsb: 0 # Like mcsb above, but with keys kept local to your world. l is what makes your keys local, or not if it's missing
ub: 0 # universal small keys and shuffled big keys
# you can add more combos of these letters here
dungeon_counters:
on: 0 # Always display amount of items checked in a dungeon
2020-08-27 03:38:13 +00:00
pickup: 50 # Show when compass is picked up
default: 0 # Show when compass is picked up if the compass itself is shuffled
off: 0 # Never show item count in dungeons
2020-01-16 17:55:43 +00:00
accessibility:
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
2020-08-27 03:38:13 +00:00
locations: 50 # Guarantees you will be able to access all locations, and therefore all items
none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
progressive: # Enable or disable progressive items (swords, shields, bow)
2020-08-27 03:38:13 +00:00
on: 50 # All items are progressive
off: 0 # No items are progressive
random: 0 # Randomly decides for all items. Swords could be progressive, shields might not be
entrance_shuffle: # Documentation: https://alttpr.com/en/options#entrance_shuffle
2020-08-27 03:38:13 +00:00
none: 50 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option
dungeonssimple: 0 # Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
dungeonsfull: 0 # Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons
simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules
restricted: 0 # Less strict than simple
full: 0 # Less strict than restricted
crossed: 0 # Less strict than full
insanity: 0 # Very few grouping rules. Good luck
2020-01-16 17:55:43 +00:00
goals:
2020-08-27 03:38:13 +00:00
ganon: 50 # Climb GT, defeat Agahnim 2, and then kill Ganon
fast_ganon: 0 # Only killing Ganon is required. The hole is always open. However, items may still be placed in GT
dungeons: 0 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
pedestal: 0 # Pull the Triforce from the Master Sword pedestal
triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
local_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
local_ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
2020-08-27 03:38:13 +00:00
triforce_pieces_available: # Set to how many triforces pieces are available to collect in the world. Default is 30. Max is 90, Min is 1
# Format "pieces: chance"
2020-06-17 08:02:54 +00:00
25: 0
2020-08-27 03:38:13 +00:00
30: 50
40: 0
50: 0
triforce_pieces_required: # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1
# Format "pieces: chance"
15: 0
2020-08-27 03:38:13 +00:00
20: 50
30: 0
40: 0
50: 0
tower_open: # Crystals required to open GT
2020-08-27 03:38:13 +00:00
'0': 80
'1': 70
'2': 60
'3': 50
'4': 40
'5': 30
'6': 20
'7': 10
random: 0
ganon_open: # Crystals required to hurt Ganon
2020-08-27 03:38:13 +00:00
'0': 80
'1': 70
'2': 60
'3': 50
'4': 40
'5': 30
'6': 20
'7': 10
random: 0
mode:
2020-08-27 03:38:13 +00:00
standard: 50 # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary
open: 50 # Begin the game from your choice of Link's House or the Sanctuary
inverted: 0 # Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered
retro:
on: 0 # you must buy a quiver to use the bow, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave
2020-08-27 03:38:13 +00:00
off: 50
2020-01-16 17:55:43 +00:00
hints:
2020-08-27 03:38:13 +00:00
'on': 50 # Hint tiles sometimes give item location hints
'off': 0 # Hint tiles provide gameplay tips
weapons: # Specifically, swords
randomized: 0 # Swords are placed randomly throughout the world
2020-08-27 03:38:13 +00:00
assured: 50 # Begin with a sword, the rest are placed randomly throughout the world
vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
swordless: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change
2020-01-16 17:55:43 +00:00
item_pool:
easy: 0 # Doubled upgrades, progressives, and etc
2020-08-27 03:38:13 +00:00
normal: 50 # Item availability remains unchanged from vanilla game
hard: 0 # Reduced upgrade availability (max: 14 hearts, blue mail, tempered sword, fire shield, no silvers unless swordless)
expert: 0 # Minimum upgrade availability (max: 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless)
2020-08-01 04:36:31 +00:00
crowd_control: 0 # Sets up the item pool for the crowd control extension. Do not use it without crowd control
2020-01-16 17:55:43 +00:00
item_functionality:
easy: 0 # Allow Hammer to damage ganon, Allow Hammer tablet collection, Allow swordless medallion use everywhere.
2020-08-27 03:38:13 +00:00
normal: 50 # Vanilla item functionality
hard: 0 # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon)
expert: 0 # Vastly reduces the helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon)
2020-08-01 04:36:31 +00:00
progression_balancing:
2020-08-27 03:38:13 +00:00
on: 50 # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do
off: 0 # Turn this off if you don't mind a longer multiworld, or can glitch around missing items.
### Enemizer Section ###
2020-01-16 17:55:43 +00:00
boss_shuffle:
2020-08-27 03:38:13 +00:00
none: 50 # Vanilla bosses
simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons
full: 0 # 3 bosses can occur twice
random: 0 # Any boss can appear any amount of times
singularity: 0 # Picks a boss, tries to put it everywhere that works, if there's spaces remaining it picks a boss to fill those
enemy_shuffle: # Randomize enemy placement
on: 0
2020-08-27 03:38:13 +00:00
off: 50
killable_thieves: # Make thieves killable
on: 0 # Usually turned on together with enemy_shuffle to make annoying thief placement more manageable
2020-08-27 03:38:13 +00:00
off: 50
tile_shuffle: # Randomize the tile layouts in flying tile rooms
on: 0
2020-08-27 03:38:13 +00:00
off: 50
bush_shuffle: # Randomize the chance that bushes have enemies and the enemies under said bush
on: 0
2020-08-27 03:38:13 +00:00
off: 50
2020-01-16 17:55:43 +00:00
enemy_damage:
2020-08-27 03:38:13 +00:00
default: 50 # Vanilla enemy damage
shuffled: 0 # Enemies deal 0 to 4 hearts and armor helps
random: 0 # Enemies deal 0 to 8 hearts and armor just reshuffles the damage
2020-01-16 17:55:43 +00:00
enemy_health:
2020-08-27 03:38:13 +00:00
default: 50 # Vanilla enemy HP
easy: 0 # Enemies have reduced health
hard: 0 # Enemies have increased health
expert: 0 # Enemies have greatly increased health
pot_shuffle:
'on': 0 # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile
2020-08-27 03:38:13 +00:00
'off': 50 # Default pot item locations
### End of Enemizer Section ###
beemizer: # Remove items from the global item pool and replace them with single bees and bee traps
2020-08-27 03:38:13 +00:00
0: 50 # No bee traps are placed
1: 0 # 25% of the non-essential item pool is replaced with bee traps
2: 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees
3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees
4: 0 # 100% of the non-essential item pool is replaced with bee traps
shop_shuffle:
2020-08-27 03:38:13 +00:00
none: 50
i: 0 # Shuffle the inventories of the shops around
p: 0 # Randomize the prices of the items in shop inventories
u: 0 # Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
ip: 0 # Shuffle inventories and randomize prices
uip: 0 # Shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool
# You can add more combos
2020-09-20 02:35:45 +00:00
shuffle_prizes: # aka drops
none: 0 # do not shuffle prize packs
g: 50 # shuffle "general" price packs, as in enemy, tree pull, dig etc.
b: 0 # shuffle "bonk" price packs
bg: 0 # shuffle both
timer:
2020-08-27 03:38:13 +00:00
none: 50 # No timer will be displayed.
timed: 0 # Starts with clock at zero. Green clocks subtract 4 minutes (total 20). Blue clocks subtract 2 minutes (total 10). Red clocks add two minutes (total 10). Winner is the player with the lowest time at the end.
timed_ohko: 0 # Starts the clock at ten minutes. Green clocks add five minutes (total 25). As long as the clock as at zero, Link will die in one hit.
ohko: 0 # Timer always at zero. Permanent OHKO.
timed_countdown: 0 # Starts the clock with forty minutes. Same clocks as timed mode, but if the clock hits zero you lose. You can still keep playing, though.
display: 0 # Displays a timer, but otherwise does not affect gameplay or the item pool.
# Can be uncommented to use it
# local_items: # Force certain items to appear in your world only, not across the multiworld. Recognizes some group names, like "Swords"
# - "Moon Pearl"
# - "Small Keys"
# - "Big Keys"
# Can be uncommented to use it
# startinventory: # Begin the file with the listed items/upgrades
# Pegasus Boots: on
# Bomb Upgrade (+10): 4
# Arrow Upgrade (+10): 4
2020-04-10 18:58:52 +00:00
glitch_boots:
2020-08-27 03:38:13 +00:00
on: 50 # Start with Pegasus Boots in any glitched logic mode that makes use of them
2020-04-10 18:58:52 +00:00
off: 0
2020-08-27 21:55:11 +00:00
linked_options:
- name: crosskeys
options: # These overwrite earlier options if the percentage chance triggers
entrance_shuffle: crossed
bigkey_shuffle: true
compass_shuffle: true
map_shuffle: true
smallkey_shuffle: true
percentage: 0 # Set this to the percentage chance you want crosskeys
- name: localcrosskeys
options: # These overwrite earlier options if the percentage chance triggers
entrance_shuffle: crossed
bigkey_shuffle: true
compass_shuffle: true
map_shuffle: true
smallkey_shuffle: true
local_items: # Forces keys to be local to your own world
- "Small Keys"
- "Big Keys"
percentage: 0 # Set this to the percentage chance you want local crosskeys
- name: enemizer
options:
boss_shuffle: # Subchances can be injected too, which then get rolled
simple: 1
full: 1
random: 1
singularity: 1
enemy_damage:
shuffled: 1
random: 1
enemy_health:
easy: 1
hard: 1
expert: 1
percentage: 0 # Set this to the percentage chance you want enemizer
door_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise
2020-08-27 03:38:13 +00:00
vanilla: 50 # Everything should be like in vanilla
basic: 0 # Dungeons are shuffled within themselves
crossed: 0 # Dungeons are shuffled across each other
intensity: # Only available if the host uses the doors branch, it is ignored otherwise
1: 50 # Shuffles normal doors and spiral staircases
2: 0 # And shuffles open edges and straight staircases
3: 0 # (Coming soon) And shuffles dungeon lobbies
random: 0 # Picks one of those at random
experimental: # Only available if the host uses the doors branch, it is ignored otherwise
on: 0 # Enables experimental features. Currently, this is just the dungeon keys in chest counter.
off: 50
debug: # Only available if the host uses the doors branch, it is ignored otherwise
on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator.
off: 50
2020-01-16 17:55:43 +00:00
rom:
sprite: # Enter the name of your preferred sprite and weight it appropriately
random: 0
randomonhit: 0
Link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
disablemusic: # If "on", all in-game music will be disabled
on: 0
off: 50
quickswap: # Enable switching items by pressing the L+R shoulder buttons
on: 0
2020-08-27 03:38:13 +00:00
off: 50
menuspeed: # Controls how fast the item menu opens and closes
2020-08-27 03:38:13 +00:00
normal: 50
2020-04-02 09:30:47 +00:00
instant: 0
double: 0
triple: 0
quadruple: 0
2020-01-16 17:55:43 +00:00
half: 0
heartcolor: # Controls the color of your health hearts
2020-08-27 03:38:13 +00:00
red: 50
blue: 0
green: 0
yellow: 0
2020-01-16 17:55:43 +00:00
random: 0
heartbeep: # Controls the frequency of the low-health beeping
2020-04-02 09:30:47 +00:00
double: 0
2020-08-27 03:38:13 +00:00
normal: 50
2020-04-02 09:30:47 +00:00
half: 0
quarter: 0
off: 0
ow_palettes: # Change the colors of the overworld
2020-08-27 03:38:13 +00:00
default: 50 # No changes
random: 0 # Shuffle the colors
blackout: 0 # Never use this
uw_palettes: # Change the colors of caves and dungeons
2020-08-27 03:38:13 +00:00
default: 50 # No changes
random: 0 # Shuffle the colors
blackout: 0 # Never use this