* Update advanced yaml guide wording
* Update options api as well
* Update exclude locations description slightly to use more current verbiage
* Update priority locations in options api.md to note what happens if it runs out
* Remove auto-added bullet points
* Slightly mess with wording to make it more succinct
* Pokemon Emerald: Add event ticket locations to client data store flags
* Pokemon Emerald: Add regi doors event flag
* Pokemon Emerald: Add more tracker flags
* Cleanup and new option support
* Handle new locations
* Support higher Strawberry counts
* Don't add start inventory items to the pool
* Support Move Shuffle functionality and items
* Hard and Move Shuffle Logic
* Fix Options
* Update CHANGELOG.md
* Add standard moves logic for signs 3 and 4
* Fix Option Tooltip
* Add tracker link to setup guide
* Fix unit test
* Fix option tooltips
* Missing Space
* Move option checking out of rule function
* Delete just_gen500.bat
* Core: allow for single player state sweeping
* Fill: have distribute items use single_player fill when it can
* oop
* pass locations to sweep_for_events instead of the player
* finally found the diff that was breaking swap
* LTTP fills everyone's dungeons at once, not just a single player's
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Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
* Fixed Logic in Rules.py
As of easy logic of this goal is
set_rule(world.multiworld.get_location("GO! GO! MARIO!!: Stars", player), lambda state: logic.has_midring(state) or (state.has("Tulip", player) and logic.cansee_clouds(state)))
normal logic shouldn't need any collectable.
* Corrected Logic Rules.py
* Update entrance rando description to discuss seed groups
* Starting off, setting up some names
* It lives
* Some preliminary plando connection handling, probably has errors
* Add missed comma
* if -> elif
* I think this is working properly to handle plando connections
* Update comments
* Fix up shop -> shop portal stuff
* Add back comma that got removed for no reason in the ladder PR
* Remove unnecessary if else
* add back the actually necessary if but not the else
* okay they were both necessary
* Update entrance rando description
* blasphemy
Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>
* Rename other instances of tunc -> tunic
* Update per Vi's review (thank you)
* Fix a not that shouldn't have been
* Rearrange, update per Vi's comments (thank you)
* Fix indent
* Add a .value
* Add .values
* Fix bad comparison
* Add a not that was supposed to be there
* Replace another isinstance
* Revise option description
* Fix per Kaito's comment
Co-authored-by: Kaito Sinclaire <ks@rosenthalcastle.org>
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Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>
Co-authored-by: Kaito Sinclaire <ks@rosenthalcastle.org>
* Add location groups for each region
* Capitalize existing location groups
* Capitalize new boss location group names
* Update comment with capitalization
* Capitalize location_type in reigons.py
* Replaced the outdated Tracker Pack with a new one that is also pinned in the Discord channel
* Same change but for Spanish
* Update setup_en.md
* catching the bottom link as well
* See English Setupguide
* huzzah, location groups
* scope creep pog
* Apply suggestion to the other spot it is applicable at too
* apply berserker's suggestion
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
* Remove extra location group for shops
* Fire rod for magic wand
* Capitalize itme name groups
* Update docs to capitalize item name groups, remove the little section on aliases
since the aliases bit is really more for someone misremembering the name than anything else, like "fire rod" is because you played a lot of LttP, or Orb instead of Magic Orb is clear.
* Fix rule with item group name
* Capitalization is cool
* Fix merge mistake
* Add Flask group, remove Potions group
* Update docs to detail how to find item and location groups
* Revise per Vi's comment
* Fix test
* fuzzy matching please stop
* Remove test change that was meant for a different branch
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Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Properly name the Book to Book of Magic in Rules.py so you can actually possibly be expected to use Magical Rod plus Book of Magic to get through dark rooms. No wonder we tend to see candles so early oops.
Also adding a rule that you need candles for access to Level 8 so you aren't required to time a Rod+Book shot against a moblin to burn the bush. Might make this a logic trick or something later.
* An option was added to enable or disable the pilgrimage, and it defaults to disabled. When disabled, the client will prevent you from performing a pilgrimage (i.e. the yellow border will not appear when you enter the 1 sunwarp). The sun painting is added to the item pool when pilgrimage is disabled, as otherwise there is no way into the Pilgrim Antechamber. Inversely, the sun painting is no longer in the item pool when pilgrimage is enabled (even if door shuffle is on), requiring you to perform a pilgrimage to get to that room.
* The canonical pilgrimage has been deprecated. Instead, there is logic for determining whether a pilgrimage is possible.
* Two options were added that allow the player to decide whether paintings and/or Crossroads - Roof Access are permitted during the pilgrimage. Both default to disabled. These options apply both to logical expectations in the generator, and are also enforced by the game client.
* An option was added to control how sunwarps are accessed. The default is for them to always be accessible, like in the base game. It is also possible to disable them entirely (which is not possible when pilgrimage is enabled), or lock them behind items similar to door shuffle. It can either be one item that unlocks all sunwarps at the same time, six progressive items that unlock the sunwarps from 1 to 6, or six individual items that unlock the sunwarps in any order. This option is independent from door shuffle.
* An option was added that shuffles sunwarps. This acts similarly to painting shuffle. The 12 sunwarps are re-ordered and re-paired. Sunwarps that were previously entrances or exits do not need to stay entrances or exits. Performing a pilgrimage requires proceeding through the sunwarps in the new order, rather than the original one.
* Pilgrimage was added as a win condition. It requires you to solve the blue PILGRIM panel in the Pilgrim Antechamber.
* CI: strict mypy check in github actions
mypy_files.txt is a list of files that will fail the CI if mypy finds errors in them
* don't need these
* `Any` should be a way to silence the type checker
* restrict return Any
* CI: pyright in github actions
* fix mistake in translating from mypy
* missed another change from mypy to pyright
* pin pyright version
* add more paths that should trigger check
* use Python instead of bash
* type error for testing CI
* Revert "type error for testing CI"
This reverts commit 99f65f3dadf67fb18b6bbee90bd77d8dbd10f9f9.
* oops
* don't need to redirect output
A world's player_logic is accessible from the LingoWorld object, so it's not necessary to also pass the LingoPlayerLogic object through every function that uses both.
* Update item pool to include 25 jokes and videos as progression items, as well as a progression GeroCities profile
* Fix a bug in Items.py causing item names to be appended inappropriately
* Remove unnecessary import
* Change item pool to have 50 jokes and 20 motivational videos
* Adjust item pool to have 40 of both jokes and videos
* Fix imports to allow compressing for distribution as a .apworld
* Replace all usages of player settings
* Fixed line break error
* Attempt to fix line break again
* Finally figure out what Pycharm did to this file
* Pycharm search failed me
* Remove duplicate s
* Update ArchipIdle
* Revert random newline changes from Pycharm
* Remove player settings from fstrings and rename --samesettings to --sameoptions
* Finally get PyCharm to not auto-format my commits, randomly inserting the newlines
* Removing player-settings
* Missed one
* Remove final line break error
Co-authored-by: Exempt-Medic <60412657+exempt-medic@users.noreply.github.com>
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Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
* put constants in a bit more sensical order
* fix accidental incorrect scoping
* fix plando rules not being respected
* add docstrings for the plando functions
* fix the portal output pools being overwritten
* use shuffle and pop instead of removing by content so plando can go to the same area twice
* move portal pool rebuilding outside mapping creation
* remove plando_connection cleansing since it isn't shared with transition shuffle
* fix cloudy park 4 rule, zero deathlink message
* remove redundant door_shuffle bool
when generic ER gets in, this whole function gets rewritten. So just clean it a little now.
* properly fix deathlink messages, fix fill error
* update docs